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I have a feeling Veterans will be platoon upgrades rather than seperate purchases but thats pure supposition.
Stormtroopers in a Valkerie are too much fun not to take.
With 4pt guardsmen, I think Penal platoons will just clutter up the table. They could make good sacrifice squads in a pinch, but why bother? Throw a 40 pt squad at the enemy to tempt their charge, and shoot whatever comes out the other side.
Agree with your HS choices, and will probably have three of everything before too long.
I only hope they help us out with kill points. One per platoon is hoping for too much maybe, but a boy can dream.
It would be tough to beat in a 1000 pt game where your opponent might have two or three squads and a HS for the same points, and you can keep adding heavies and elites as the games points increases.
The down side is having to paint 165 infantry without succumbing to depression.
And I don't really care about kill points - I've been playing with a huge number of kill points for a long time now, so dropping from 25 to 15 would just be confusing.
I love how your Heavy Weapon Squads are exactly like mine in my current list. So I can totally relate to the choice.
Not with you on the medusa though, I'd rather go for the Demolisher but of course, on the other hand it's gonna be more expensive.
I must say you sparked my interest in putting together a dreamlist... think I'll get to it this afternoon =)
If we can still take 40 strong conscript mobs is another question alltogether.
2. Needs more sentinels. It ALWAYS needs more sentinels. They're like the skinks of 40k.
2. I have a bunch of Sentinels, closed and open topped. I may use a Lascannon Heavy Sentinels sometimes, but the new tanks are so fun that I have to play them. Remember that Tallarn have a pretty storied tank tradition as well. I know there are no Sentinels in this dream list, but since I never end up without one in a list, I'm sure they will end up in there. But dreaming is more about new toys. :)
I converted and painted a full squad of Rough Riders on Fantasy Cold Ones, They came out as one of the best paint jobs I have ever done.
Watching them get smashed to pieces before being able to charge every game was heartbreaking, so now they live safley on my shelf.
where did you hear that the heavy weapon platoons would be troop choices? this fills me with great excitement as i already have loads of these squads together.
i've been putting together a new IG army for the past 3 years (buying over £200 GW and £200 Forgeworld is a big mistake when you're too busy to paint it all)
i just hope theres enough wiggle room in the modifications to the force to still give that sense of individuality that the guard is so famous for. (i'm dreading the "ultramarine" aproach of the last SM codex where GW just put out a "Cadian" codex without covering the other well established armies like the ferral zero armour armies, or the mechanised armies / or in fact allow you to get accross subtle differences such as well disciplined (mordian) troops or disorderly hatred filled troops)
also, i'd be suprised if you could get all those tanks into a 2000 pt army, as a rule of a thumb leman russ' are 180pt a piece without upgrades, so just on the 2 lemans at 180 each, plus the medusa at (currently) 130(155 enclosed) and the hellhounds (85pts) and the devildog (i invisage around 85 again)
is 745(ishy-ish) points on vehicles alone.
with the current codex, just fielding my HQ and troops costs around 600pts (which will hopefully decrease with the troop point drop) but even at 500pts
the HQ and vehicles come to 1311, leaving 689 pts
which sounds a lot, but assuming you want more than 3 infantry squads, a chimera, a command section and a command squad plus 6 tanks, when you add heavy weapon squads, valkyries and superbad stormtroopers, its going to be tough.
still i've surprised myself with the amount of tanks you CAN field in a guard army, but i can't be bothered to delete my maths, as it shows the tanks vs scoring units problem with IG (remember that a scoring unit of basic guardsmen won't be able to hold an objective alone against ANY nearby enemy lol)
anyway, some great musings here jwolf!
How will you handle the 3x landraider, or even a tank heavy guard list? I could only expect the veterans to last one turn in either situation.
Wagner is rolling over in his grave.
Sure enough it may be too early to tell as there are many unknown variables and they could be anything from not even viable (if GW pulls some terrible 0-1 like thing), to the Royal Air Force abusive list (see Bretonnians lead by a Lord on a Pegasus) or everything in between, but as you just proved, we can always dream, and I have been dreaming since the first time I saw a Vulture, it was that very model that got me into the Guard in the first place. So, Whats your take on IG that comes From the Sky?
I'm still looking at Flying Circus, but am also assembling a Blood Pact force to be an alternate, more traditional IG regiment just in case.
I think it will be a blast and play nothing like the Guard armies we've played before, which will be a nice change and take practice to get it right.
- 2-5 regular squads
- 0-3 heavy squads
- 0-2 assault squads
- 0-1 conscript squad
We are still quite some time from our beloved production date, and I'm sure some things are fixed in stone, but I'd be willing to be there will still be some - 'NO! The IG Platoons work like -this- now' posts on Warseer yet.
Lest we forget the amusing but pointless rumor of conscript platoons with Commissars and heavybolters who shot the (fearless) conscripts if they broke.
Not saying that the current incarnation of the rumor can't be the final truth, just that trolling the rumor posts requires a truckload of salt.
Well, based on rumours and Guesstimation i would have this to fight against him with my Krieg.
Command Squad with Fleet officer and Artillery Observer- 100
10 Stormies with 2 meltas- 130
Infantry Platoon with Command squad (40) 3 Infantry squads with Heavy flamers and flamers (60 each) and 2 Heavy Weapons teams with Autocannons (75 each)
total- 370
Infantry Platoon with Command squad (40) 2 Infantry squads with Heavy flamers and flamers (60 each) and 2 Heavy Weapons teams with Autocannons (75 each)
total- 310
2x Banewolfs (130 each)
-total- 260
3x Leman Russ battle Tanks with 2 Heavy bolters and a lascannon (190 each)
total- 570
Collossus (130)
Manticore (130)
Total- 2000
50 Advancing Guardsmen, 9 Heavy Weapons Teams with Autocannons, 3 Command Squads, 10 Stormies, 3 Russes, 1 Collossus and 1 manticore.
Now it seems we are using 2 different rumoured lists so ill have to go for the best here.
Now, my army has abit more armoured superiority in the form of 3 Leman Russ Battle tanks, our Infantry units all have enough flamers to remove each other from the planet so what i would do is advance my army behind my advancing vehicles. I would need force you to engage so i could then strike with a counterattack.
I would try and hide the Collossus and Manticore in an area surrounded by the Heavy Weapons Teams to ward off fast attackers like the Stormies in Valkyrie.
my priority 1 target would probably be me trying to drop a manticore's storm eagle missile onto your Leman Russ Eradicator since that thing will be quite powerful against all non MEQ armies.
it is difficult to say what will happen since i dont know the terrain or anything else about the mission. this is far too abstract to really make any judgements.
All i think is that while i may have the armoured advantage, your infantry is abit better than mine (alot of that is due to us using different rumours, though.)
Heroic Senior Officer Carl
Power weapon, Bolt pistol, Refractor Field, Commissar Lord, Astropath, Fleet Master, Orbital bombardment dude, Mortor crew, Master Vox
3 Lascannon teams
Junior Officer Rico
Power weapon, Plasma pistol, 3 Flamers, Vox
Squad One
Grenade Launcher, Vox
Squad Two
Flamer, Frags, Vox
Junior Officer Rachneaz
Power fist, Meltagun, Plasmagun, Vox
Squad One
Grenade Launcher, Vox
Squad Two
Flamer, Frags, Vox
3 Sentinels (Multi Lasers)
Vendetta (I believe its the gunship variant of the Valkyrie)
Leman Russ Executioner
Leman Russ Battle Tank