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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Bell of Lost Souls - Latest Comments in 40K ARMY LIST: Methalor 2.0</title><link>http://belloflostsouls.disqus.com/</link><description>Bell of Lost Souls is a community and news site for tabletop games, RPGs and pop culture.  All the Warhammer, D&amp;D,  Star Wars and geeky entertainment news and opinion articles you can handle.</description><atom:link href="https://belloflostsouls.disqus.com/40k_army_list_methalor_20/latest.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Mon, 29 Jun 2009 07:16:24 -0000</lastBuildDate><item><title>Re: 40K ARMY LIST: Methalor 2.0</title><link>http://www.belloflostsouls.net/2009/06/40k-army-list-methalor-20.html#comment-11878161</link><description>&lt;p&gt;Hehe, good argument, however I still prefer to spec squads very accordingly to the general wysiwyg "rule".&lt;/p&gt;&lt;p&gt;Also, not knowing what a unit will be good at until just before deployment...it doesn't sit well with me. I'm a man-with-a-plan kinda man ^^  I don't get why the player can't simply chose what skills the squad will have. Just like with Stormtroopers. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ridicule</dc:creator><pubDate>Mon, 29 Jun 2009 07:16:24 -0000</pubDate></item><item><title>Re: 40K ARMY LIST: Methalor 2.0</title><link>http://www.belloflostsouls.net/2009/06/40k-army-list-methalor-20.html#comment-11877873</link><description>&lt;p&gt;Which is why you load them up with everything... Guns, knives and grenades!! Can't go wrong with a truckload of extra kit.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Banjo</dc:creator><pubDate>Mon, 29 Jun 2009 07:04:09 -0000</pubDate></item><item><title>Re: 40K ARMY LIST: Methalor 2.0</title><link>http://www.belloflostsouls.net/2009/06/40k-army-list-methalor-20.html#comment-11875747</link><description>&lt;p&gt;The other thing to consider with storm troops is the special missions rules which can be quite useful but the points cost is still pretty high.&lt;br&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">anon</dc:creator><pubDate>Mon, 29 Jun 2009 03:48:11 -0000</pubDate></item><item><title>Re: 40K ARMY LIST: Methalor 2.0</title><link>http://www.belloflostsouls.net/2009/06/40k-army-list-methalor-20.html#comment-11870552</link><description>&lt;p&gt;rrrrrip. damn!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Zealot</dc:creator><pubDate>Mon, 29 Jun 2009 00:09:13 -0000</pubDate></item><item><title>Re: 40K ARMY LIST: Methalor 2.0</title><link>http://www.belloflostsouls.net/2009/06/40k-army-list-methalor-20.html#comment-11870076</link><description>&lt;p&gt;Everyone has different opinions on theme, there is no reason to be rude about it. I actually have quite a bit of background written up for this army, though I doubt you'd care to read it.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Aventine</dc:creator><pubDate>Sun, 28 Jun 2009 23:54:33 -0000</pubDate></item><item><title>Re: 40K ARMY LIST: Methalor 2.0</title><link>http://www.belloflostsouls.net/2009/06/40k-army-list-methalor-20.html#comment-11870028</link><description>&lt;p&gt;They aren't tinted at all, just clear. Must be the angle.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Aventine</dc:creator><pubDate>Sun, 28 Jun 2009 23:52:31 -0000</pubDate></item><item><title>Re: 40K ARMY LIST: Methalor 2.0</title><link>http://www.belloflostsouls.net/2009/06/40k-army-list-methalor-20.html#comment-11870004</link><description>&lt;p&gt;The engines are boltgun metal washed with devlan mud, the red cables are mechrite with devlan.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Aventine</dc:creator><pubDate>Sun, 28 Jun 2009 23:51:40 -0000</pubDate></item><item><title>Re: 40K ARMY LIST: Methalor 2.0</title><link>http://www.belloflostsouls.net/2009/06/40k-army-list-methalor-20.html#comment-11869950</link><description>&lt;p&gt;That was jwolfs assessment. I disagree. The Fly Lords do not operate as one entity, we are individuals. Personally I find the extra hits make up for the lack of being able to pick out individual models. Usually the squadron just kills everything anyway. I think jwolfs choice was more based on individual tanks rather than squadrons.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Aventine</dc:creator><pubDate>Sun, 28 Jun 2009 23:49:18 -0000</pubDate></item><item><title>Re: 40K ARMY LIST: Methalor 2.0</title><link>http://www.belloflostsouls.net/2009/06/40k-army-list-methalor-20.html#comment-11869825</link><description>&lt;p&gt;Maybe if you were playing it. I haven't really had any trouble. I guess I'm just a better general than you.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Aventine</dc:creator><pubDate>Sun, 28 Jun 2009 23:44:39 -0000</pubDate></item><item><title>Re: 40K ARMY LIST: Methalor 2.0</title><link>http://www.belloflostsouls.net/2009/06/40k-army-list-methalor-20.html#comment-11843344</link><description>&lt;p&gt;I've got my Valkyrie painted surprising similar to that (&lt;a href="http://i43.tinypic.com/10x91k6.jpg" rel="nofollow noopener" target="_blank" title="http://i43.tinypic.com/10x91k6.jpg"&gt;http://i43.tinypic.com/10x9...&lt;/a&gt; - at games day toronto).&lt;/p&gt;&lt;p&gt;I do it as follows:&lt;/p&gt;&lt;p&gt;Base coat chaos black&lt;br&gt;Heavy dry brush tin bitz&lt;br&gt;Lighter dry brush chain mail&lt;br&gt;Heavy wash devlan mud (for the grime)&lt;br&gt;lighter wash Badab black (for the dirt)&lt;/p&gt;&lt;p&gt;Then wash the fuel injectors red, so they look hot but not painted that way.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">ben</dc:creator><pubDate>Sat, 27 Jun 2009 20:57:32 -0000</pubDate></item><item><title>Re: 40K ARMY LIST: Methalor 2.0</title><link>http://www.belloflostsouls.net/2009/06/40k-army-list-methalor-20.html#comment-11843246</link><description>&lt;p&gt;What else can deep strike of its own accord?&lt;/p&gt;&lt;p&gt;I can get storm troopers places I can't dream about with the vets.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">ben</dc:creator><pubDate>Sat, 27 Jun 2009 20:49:35 -0000</pubDate></item><item><title>Re: 40K ARMY LIST: Methalor 2.0</title><link>http://www.belloflostsouls.net/2009/06/40k-army-list-methalor-20.html#comment-11842087</link><description>&lt;p&gt;Vets sergeants can take power fist but storm trooper's still can't.  I honestly don't see why they included storm troopers in the book.   You can take a vet squad with carapace, more special weapons, special characters and come out with a squad that acts the same and counts as scoring.  Yes I know they have ap 3 but to me that doesn't cut it.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Farsight</dc:creator><pubDate>Sat, 27 Jun 2009 19:44:33 -0000</pubDate></item><item><title>Re: 40K ARMY LIST: Methalor 2.0</title><link>http://www.belloflostsouls.net/2009/06/40k-army-list-methalor-20.html#comment-11837626</link><description>&lt;p&gt;Um, it's not a little light on the AT. It has almost no AT at all. A fully mechanized IG list would table this army within 3 turns. This list needs at least THREE Chimera Vet Squads with Meltas for high AV targets, backed up by some long range AT firepower for taking out enemy transports.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">SandWyrm</dc:creator><pubDate>Sat, 27 Jun 2009 16:18:27 -0000</pubDate></item><item><title>Re: 40K ARMY LIST: Methalor 2.0</title><link>http://www.belloflostsouls.net/2009/06/40k-army-list-methalor-20.html#comment-11831797</link><description>&lt;p&gt;Can Veterans squad Sergeants take powerfists? I thought it was only power weapons(correct me if I'm wrong, I totally might).&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Justen</dc:creator><pubDate>Sat, 27 Jun 2009 11:33:58 -0000</pubDate></item><item><title>Re: 40K ARMY LIST: Methalor 2.0</title><link>http://www.belloflostsouls.net/2009/06/40k-army-list-methalor-20.html#comment-11830940</link><description>&lt;p&gt;&lt;br&gt;Wow, all that equipment and support spent on criminals. That is the most expensive Penal Legion ever!&lt;/p&gt;&lt;p&gt;Nice min/max though I must say.&lt;/p&gt;&lt;p&gt;My Penal Legion; is dropped behind enemy lines with a knife, and an exploding collar of course, and must scrounge equipment.&lt;/p&gt;&lt;p&gt;So, if I put "three" of the same squads in a list, does that count as a theme?&lt;/p&gt;&lt;p&gt;My "Scout" themed SM List;&lt;/p&gt;&lt;p&gt;3x Scout squads (10 men)&lt;br&gt;3x Land Raiders&lt;br&gt;3x Land Speeder Squadrons (3 each= 9 total)&lt;br&gt;3x Venerable Dread&lt;br&gt;etc.&lt;br&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">RexScarlet</dc:creator><pubDate>Sat, 27 Jun 2009 10:43:48 -0000</pubDate></item><item><title>Re: 40K ARMY LIST: Methalor 2.0</title><link>http://www.belloflostsouls.net/2009/06/40k-army-list-methalor-20.html#comment-11830841</link><description>&lt;p&gt;I love the look of your valk, I was just wondering, how did you do the tint on those windows? Is it just a black wash or something more complex?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Curious painter</dc:creator><pubDate>Sat, 27 Jun 2009 10:38:32 -0000</pubDate></item><item><title>Re: 40K ARMY LIST: Methalor 2.0</title><link>http://www.belloflostsouls.net/2009/06/40k-army-list-methalor-20.html#comment-11830334</link><description>&lt;p&gt;A really nice paint job on the Valkyrie, Aventine. Any chance that you're willing to share how you painted up the engines?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tornik</dc:creator><pubDate>Sat, 27 Jun 2009 10:11:03 -0000</pubDate></item><item><title>Re: 40K ARMY LIST: Methalor 2.0</title><link>http://www.belloflostsouls.net/2009/06/40k-army-list-methalor-20.html#comment-11829436</link><description>&lt;p&gt;I like the revamp.  Penal Legions are, I think, one of the more interesting troops choices in the book.  Vets as Troops are really nice too.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">faultie</dc:creator><pubDate>Sat, 27 Jun 2009 09:07:04 -0000</pubDate></item><item><title>Re: 40K ARMY LIST: Methalor 2.0</title><link>http://www.belloflostsouls.net/2009/06/40k-army-list-methalor-20.html#comment-11829265</link><description>&lt;p&gt;I used to run conscripts, mostly because I love my models, but now I run a platoon with 5 infantry squads that I combine for annihilation games.  I've played plenty of games with a 50 man squad, either of conscripts or a combined infantry squad.  A squad that big can be cumbersome, but it can also be effective if used well.&lt;/p&gt;&lt;p&gt;50 guardsmen make a nice tarpit.  Depending on what hits it, 50 guardsmen can certainly be slaughtered in a single assault phase, but on a good day you can get two turns out of them if there's a commissar in the unit.  An assaulting walker will hack them down with impunity, although it'll take a while, which could be useful.&lt;/p&gt;&lt;p&gt;You can also use a large combined squad to control the game board a bit.  If you've got 1st turn in Dawn of War, you can guarantee that your opponent will be smashed against his table edge, and you can also severely limit the options for a deepstrike heavy army, like demons.&lt;/p&gt;&lt;p&gt;50 guardsmen also make excellent use of First Rank Fire, Second Rank Fire, and you can, if you want, keep your officer far from harm's way by stringing a couple of guardsmen from the unit back through your lines.&lt;/p&gt;&lt;p&gt;At the very least, you can be fairly certain that your opponent will have to deal with the unit in some way before much else happens.  All in all, I don't think a large combined squad will get it's points back very often.  However, in an annihilation game, I think it's worth while to turn five kill points into one kill point.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">weeble1000</dc:creator><pubDate>Sat, 27 Jun 2009 08:54:07 -0000</pubDate></item><item><title>Re: 40K ARMY LIST: Methalor 2.0</title><link>http://www.belloflostsouls.net/2009/06/40k-army-list-methalor-20.html#comment-11829016</link><description>&lt;p&gt;My switch to the new codex was initially pretty bland.  I think I fielded essentially the same army with handfull of extra points.  Since then I've redesigned my IG army and added in plenty of the new stuff.&lt;/p&gt;&lt;p&gt;I run an infantry heavy list, but the new codex has encouraged me to add in more transports.  From no transports I've gone to a valk, vendetta, and three chimeras.  I've also taken out a lot of my heavy weapons, almost every squad had one, and this has helped to keep my army mobile, making it a very fun, very aggressive list to play.&lt;/p&gt;&lt;p&gt;I haven't run into any problems yet, but without the comfort of heavy weapon squads, my list feels a little light on AT.  I've got a vet squad with three meltas, a platoon command squad with 4 meltas, the vendetta, a LRBT w/ lascannon, a LRDemolisher w/ lascannon, and two infantry squads with autocannons.  I've also got Straken and I suppose he could wreck a vehicle if need be.  However, I've got 7 other infantry squads, a second platoon command, and another vet squad, so what AT I have has had an easy time staying task-oriented.&lt;/p&gt;&lt;p&gt;The new codex has certainly changed the way I play the guard, but it's given the faction a great deal of flexibility without really taking anything away.  I could still field my 4th ed army almost unchanged if I wanted to.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">weeble1000</dc:creator><pubDate>Sat, 27 Jun 2009 08:31:22 -0000</pubDate></item><item><title>Re: 40K ARMY LIST: Methalor 2.0</title><link>http://www.belloflostsouls.net/2009/06/40k-army-list-methalor-20.html#comment-11828078</link><description>&lt;p&gt;I've found that meltas on a mobile vet squad are pretty good at taking out enemy armor, but I agree that the list is a little light on AT.  I've found missile launchers and krak grenades to be rather unreliable at putting down vehicles, so it might be a good idea to work a couple of autocannons into the list.  While not a perfect AT choice, they would help pop transports.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">weeble1000</dc:creator><pubDate>Sat, 27 Jun 2009 08:04:33 -0000</pubDate></item><item><title>Re: 40K ARMY LIST: Methalor 2.0</title><link>http://www.belloflostsouls.net/2009/06/40k-army-list-methalor-20.html#comment-11827860</link><description>&lt;p&gt;You can take vet squads on their own, as well as penal squads.  Infantry squads, heavy weapon squads, special weapon squads, platoon command squads, and conscript squads have to be part of an infantry platoon.  That's at least what I remember without my codex in front of me.  &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">weeble1000</dc:creator><pubDate>Sat, 27 Jun 2009 07:55:01 -0000</pubDate></item><item><title>Re: 40K ARMY LIST: Methalor 2.0</title><link>http://www.belloflostsouls.net/2009/06/40k-army-list-methalor-20.html#comment-11824304</link><description>&lt;p&gt;Banewolf with heavy flamer?&lt;/p&gt;&lt;p&gt;The combo that came out the worst in your own assessment of fast tank weapons due to opportunities for wound allocation?&lt;/p&gt;&lt;p&gt;What happened to your top choices? banewolf w/multimelta and hellhound w/multimelta?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dan</dc:creator><pubDate>Sat, 27 Jun 2009 06:45:50 -0000</pubDate></item><item><title>Re: 40K ARMY LIST: Methalor 2.0</title><link>http://www.belloflostsouls.net/2009/06/40k-army-list-methalor-20.html#comment-11824206</link><description>&lt;p&gt;Throw the powerfist on the vets with the meltas, since they will be up close more.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Chaosgerbil</dc:creator><pubDate>Sat, 27 Jun 2009 06:30:43 -0000</pubDate></item><item><title>Re: 40K ARMY LIST: Methalor 2.0</title><link>http://www.belloflostsouls.net/2009/06/40k-army-list-methalor-20.html#comment-11824031</link><description>&lt;p&gt;Speaking of the macharius crusade, how do you guys use the kanak models, or are they forever shelved&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Savark</dc:creator><pubDate>Sat, 27 Jun 2009 06:05:56 -0000</pubDate></item></channel></rss>