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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Bell of Lost Souls - Latest Comments in 40K ARMY LIST: The Steel Speculum</title><link>http://belloflostsouls.disqus.com/</link><description>Bell of Lost Souls is a community and news site for tabletop games, RPGs and pop culture.  All the Warhammer, D&amp;D,  Star Wars and geeky entertainment news and opinion articles you can handle.</description><atom:link href="https://belloflostsouls.disqus.com/40k_army_list_the_steel_speculum/latest.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Tue, 21 Sep 2010 20:46:37 -0000</lastBuildDate><item><title>Re: 40K ARMY LIST: The Steel Speculum</title><link>http://www.belloflostsouls.net/2009/04/40k-army-list-steel-speculum.html#comment-79862197</link><description>&lt;p&gt;Astropath's bonus to reserve rolls does not stack.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jeff Dunster</dc:creator><pubDate>Tue, 21 Sep 2010 20:46:37 -0000</pubDate></item><item><title>Re: 40K ARMY LIST: The Steel Speculum</title><link>http://www.belloflostsouls.net/2009/04/40k-army-list-steel-speculum.html#comment-8720007</link><description>&lt;p&gt;man, you are really annoying.&lt;/p&gt;&lt;p&gt;@LoD: We play 2K lists up here in Austin, Dunno about you guys down in Houston...&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Inquisitor Hate Machine</dc:creator><pubDate>Mon, 27 Apr 2009 01:28:15 -0000</pubDate></item><item><title>Re: 40K ARMY LIST: The Steel Speculum</title><link>http://www.belloflostsouls.net/2009/04/40k-army-list-steel-speculum.html#comment-8719797</link><description>&lt;p&gt;Love it!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">mkerr</dc:creator><pubDate>Mon, 27 Apr 2009 01:11:07 -0000</pubDate></item><item><title>Re: 40K ARMY LIST: The Steel Speculum</title><link>http://www.belloflostsouls.net/2009/04/40k-army-list-steel-speculum.html#comment-8708809</link><description>&lt;p&gt;Starting with the new Space Marine codex, you're able to customize the special characters to your Chapter/Regiment so there's no need to justify why a Cadian special character is appearing in a Valhallan army.&lt;/p&gt;&lt;p&gt;"Alternatively, you can use the model and rules for a named character to reprsent a mighty hero of a different Chapter -- for example, using the rules and model for Marneus Calgar as the Chapter Master of the Imperial Fists, or a Space Marine Chapter of your own design -- you just need to come up with a new name."&lt;/p&gt;&lt;p&gt;For example, my regiment is the XX Cadian Shock Troops. I have a colonel that uses the rules from Lord Castellan Creed, but he's not Creed. I also have a Cadian captain that uses Captain Al'Rahem's rules.&lt;/p&gt;&lt;p&gt;You have to change the way you look at special characters in 5E -- they are basically the new "0-1".&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">mkerr</dc:creator><pubDate>Sun, 26 Apr 2009 16:26:02 -0000</pubDate></item><item><title>Re: 40K ARMY LIST: The Steel Speculum</title><link>http://www.belloflostsouls.net/2009/04/40k-army-list-steel-speculum.html#comment-8700908</link><description>&lt;p&gt;different names will be the fluff. the same as thats pretty much the fluff for every single space marine army that has pedro kantor, sgt chronius, etc etc and isnt an ultramarine army&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">TSINI</dc:creator><pubDate>Sun, 26 Apr 2009 07:06:29 -0000</pubDate></item><item><title>Re: 40K ARMY LIST: The Steel Speculum</title><link>http://www.belloflostsouls.net/2009/04/40k-army-list-steel-speculum.html#comment-8699786</link><description>&lt;p&gt; TrevytheGreat, Mantikor, jdubb40k&lt;/p&gt;&lt;p&gt;I agree.  Having the high command of 2 different IG regiments from different planets/subsectors/whatever fighting in the same force?  I am interested to know the fluff for this.  &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Toffer</dc:creator><pubDate>Sun, 26 Apr 2009 04:13:42 -0000</pubDate></item><item><title>Re: 40K ARMY LIST: The Steel Speculum</title><link>http://www.belloflostsouls.net/2009/04/40k-army-list-steel-speculum.html#comment-8695988</link><description>&lt;p&gt;That's how I read it too. One roll per platoon for reserves, one roll per unit for outflanking side.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">mkerr</dc:creator><pubDate>Sat, 25 Apr 2009 23:06:01 -0000</pubDate></item><item><title>Re: 40K ARMY LIST: The Steel Speculum</title><link>http://www.belloflostsouls.net/2009/04/40k-army-list-steel-speculum.html#comment-8694914</link><description>&lt;p&gt;It also makes it easier now that the Platoon Command Squad and all 5 Infantry Squads are a single Reserves roll.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">mkerr</dc:creator><pubDate>Sat, 25 Apr 2009 21:49:41 -0000</pubDate></item><item><title>Re: 40K ARMY LIST: The Steel Speculum</title><link>http://www.belloflostsouls.net/2009/04/40k-army-list-steel-speculum.html#comment-8694865</link><description>&lt;p&gt;A heavy weapon team is a single model (2 wound) now. The model is armed with a Lasgun and a Heavy Weapon, but it can only fire one of them in the shooting phase.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">mkerr</dc:creator><pubDate>Sat, 25 Apr 2009 21:46:50 -0000</pubDate></item><item><title>Re: 40K ARMY LIST: The Steel Speculum</title><link>http://www.belloflostsouls.net/2009/04/40k-army-list-steel-speculum.html#comment-8689603</link><description>&lt;p&gt;codex: "is rolled for collectively when rolling for reserves." &lt;br&gt;rb: "when an outflanking unit arrives from reserve the controlling player rolls a dice"&lt;/p&gt;&lt;p&gt;yeah i guess.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">bullymike</dc:creator><pubDate>Sat, 25 Apr 2009 15:41:22 -0000</pubDate></item><item><title>Re: 40K ARMY LIST: The Steel Speculum</title><link>http://www.belloflostsouls.net/2009/04/40k-army-list-steel-speculum.html#comment-8687750</link><description>&lt;p&gt;@chaosgerbil&lt;/p&gt;&lt;p&gt;Take a Heavyweapon Squad, put it into a Chimaera and my example CAN happen ;)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mantikor</dc:creator><pubDate>Sat, 25 Apr 2009 13:40:26 -0000</pubDate></item><item><title>Re: 40K ARMY LIST: The Steel Speculum</title><link>http://www.belloflostsouls.net/2009/04/40k-army-list-steel-speculum.html#comment-8687169</link><description>&lt;p&gt;Yes, but the Veterans don't. How are the veterans scouting?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">BuFFo</dc:creator><pubDate>Sat, 25 Apr 2009 13:15:23 -0000</pubDate></item><item><title>Re: 40K ARMY LIST: The Steel Speculum</title><link>http://www.belloflostsouls.net/2009/04/40k-army-list-steel-speculum.html#comment-8686960</link><description>&lt;p&gt;Now I totally want to make a squad of Veterans with yellow helmets.&lt;/p&gt;&lt;p&gt;The Fightin' 243rd, Fist of Kerr, from Costa Monty.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">RealGenius</dc:creator><pubDate>Sat, 25 Apr 2009 13:02:12 -0000</pubDate></item><item><title>Re: 40K ARMY LIST: The Steel Speculum</title><link>http://www.belloflostsouls.net/2009/04/40k-army-list-steel-speculum.html#comment-8685194</link><description>&lt;p&gt;I remember a WD FAQ about this.&lt;br&gt;It said only one lasgun per team. The&lt;br&gt;reason being that the gunner is too busy&lt;br&gt;or strained carrying the heavy weapon&lt;br&gt;to fire or carry lasguns. &lt;br&gt;  ( I always model a second lasgun on&lt;br&gt;the 50mm base, but its for decoration.&lt;br&gt;If you drill and pin the loader its easy&lt;br&gt;to remember which teams have&lt;br&gt;suffered a wound).&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Menos</dc:creator><pubDate>Sat, 25 Apr 2009 10:59:08 -0000</pubDate></item><item><title>Re: 40K ARMY LIST: The Steel Speculum</title><link>http://www.belloflostsouls.net/2009/04/40k-army-list-steel-speculum.html#comment-8684379</link><description>&lt;p&gt;I agree with you TSINI, I expect GW to come up with a similar FAQ like the Imperial 4.0 one though where they say:&lt;/p&gt;&lt;p&gt;"Heavy weapon teams are supplied with a large base to contain both crewmen and the weapon. Treat them as two separate models that are based together for convenience of movement."&lt;/p&gt;&lt;p&gt;Maybe they make an extra rule for them that goes along with 5th, however with the new order systems in the guard codex the rare occasions when you would prefer to shoot the lasguns instead of the heavy weapon might become a bit more common. I predict a FAQ is coming for this, rather more quickly than people on this blog expect it to happen actually.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Catzilla</dc:creator><pubDate>Sat, 25 Apr 2009 09:57:05 -0000</pubDate></item><item><title>Re: 40K ARMY LIST: The Steel Speculum</title><link>http://www.belloflostsouls.net/2009/04/40k-army-list-steel-speculum.html#comment-8684365</link><description>&lt;p&gt;You make one roll for an infantry platoon to enter from Reserves, but it is not required that you deploy the platoon together.  It appears to me that Al'Rahem's platoon would roll for the outflanking position of each unit, since it is given no special rule that prevents them from coming in all over the place.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jwolf_bols</dc:creator><pubDate>Sat, 25 Apr 2009 09:55:40 -0000</pubDate></item><item><title>Re: 40K ARMY LIST: The Steel Speculum</title><link>http://www.belloflostsouls.net/2009/04/40k-army-list-steel-speculum.html#comment-8684341</link><description>&lt;p&gt;I "feel your pain."  Converting a model to be within the them of your squad and abiding by the rules and equipment in the book is kind of an ad hoc solution.  It would have made more sense to give more options for your sneaky squad but it didn't turn out that way.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Chaosgerbil</dc:creator><pubDate>Sat, 25 Apr 2009 09:54:15 -0000</pubDate></item><item><title>Re: 40K ARMY LIST: The Steel Speculum</title><link>http://www.belloflostsouls.net/2009/04/40k-army-list-steel-speculum.html#comment-8684306</link><description>&lt;p&gt;Well I think we have to go by the RAW in this particular case, despite how things have worked in the past it is a new book. One infantry model can only fire one gun.&lt;/p&gt;&lt;p&gt; I don't think the crewman firing the big gun would have a lasgun too, but if the heavy weapon base wants to rapidfire a single lasgun I guess that's ok.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Chaosgerbil</dc:creator><pubDate>Sat, 25 Apr 2009 09:51:36 -0000</pubDate></item><item><title>Re: 40K ARMY LIST: The Steel Speculum</title><link>http://www.belloflostsouls.net/2009/04/40k-army-list-steel-speculum.html#comment-8684195</link><description>&lt;p&gt;I use a medic in my more expensive command squad that is full of advisors and plasma weapons.  I also give them carapace.  The combination means that when they get shot out of their Chimera, they tend to all survive, and they're quite resilient from small arms fire as well (including Heavy Bolters, if they have cover).  Since command squads draw a lot of fire, the points are well spent making this fire magnet more durable.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jwolf_bols</dc:creator><pubDate>Sat, 25 Apr 2009 09:42:14 -0000</pubDate></item><item><title>Re: 40K ARMY LIST: The Steel Speculum</title><link>http://www.belloflostsouls.net/2009/04/40k-army-list-steel-speculum.html#comment-8682091</link><description>&lt;p&gt;love it&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">TSINI</dc:creator><pubDate>Sat, 25 Apr 2009 09:13:56 -0000</pubDate></item><item><title>Re: 40K ARMY LIST: The Steel Speculum</title><link>http://www.belloflostsouls.net/2009/04/40k-army-list-steel-speculum.html#comment-8680348</link><description>&lt;p&gt;but now from a purely rules point of view, they are a single 2 wound model and no single model can fire 2 weapons from a rules point of view that we know of so far.&lt;/p&gt;&lt;p&gt;so its a bit of a stretch of imagination to allow the 2 halves of the same "model" to fire&lt;/p&gt;&lt;p&gt;its a bit of that Rules as intended rather than rules as written... which as discussed before, is left too much to interpretation.&lt;/p&gt;&lt;p&gt;i mean its never going to be an issue to me or my friends as it makes total sense they can fire either 2 lasguns, or a heavy weapon and a lasgun,&lt;/p&gt;&lt;p&gt;but its the kind of thing a tournement kinda guy could just say "show me where it says it can fire 2 weapons"&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">TSINI</dc:creator><pubDate>Sat, 25 Apr 2009 08:51:36 -0000</pubDate></item><item><title>Re: 40K ARMY LIST: The Steel Speculum</title><link>http://www.belloflostsouls.net/2009/04/40k-army-list-steel-speculum.html#comment-8680288</link><description>&lt;p&gt;I think this was a topic of a previous FAQ. When moving, heavy weapon teams can only shoot their lasguns. When stationary, they can choose what to shoot.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Catzilla</dc:creator><pubDate>Sat, 25 Apr 2009 08:44:58 -0000</pubDate></item><item><title>Re: 40K ARMY LIST: The Steel Speculum</title><link>http://www.belloflostsouls.net/2009/04/40k-army-list-steel-speculum.html#comment-8680272</link><description>&lt;p&gt;thats not a bad idea. but there are other attributes which will be odly replicated into every sneaky squad&lt;/p&gt;&lt;p&gt;like the fact he has feel no pain, and an unnatural strength of 4&lt;/p&gt;&lt;p&gt;i mean in a catachan army these traits fit in really well, but in other armies, it begins to get tedious explaining why your sneaky squad is lead by a behemoth of a man toting a heavy weapon. when in reality it would be a smaller man with a knife and a silenced pistol, not that you couldnt field this as a normal sergeant, but you don't get the cool movement rules.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">TSINI</dc:creator><pubDate>Sat, 25 Apr 2009 08:43:13 -0000</pubDate></item><item><title>Re: 40K ARMY LIST: The Steel Speculum</title><link>http://www.belloflostsouls.net/2009/04/40k-army-list-steel-speculum.html#comment-8680188</link><description>&lt;p&gt;i've got my copy here and the heavy weapons squads (3 heavy weapon teams) still has "Lasgun" listed in its Wargear list.&lt;/p&gt;&lt;p&gt;so you could argue they still carry lasguns and should be able to fire them.&lt;/p&gt;&lt;p&gt;bit of a black hole rule gap :D&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">TSINI</dc:creator><pubDate>Sat, 25 Apr 2009 08:33:07 -0000</pubDate></item><item><title>Re: 40K ARMY LIST: The Steel Speculum</title><link>http://www.belloflostsouls.net/2009/04/40k-army-list-steel-speculum.html#comment-8680176</link><description>&lt;p&gt;I see... that makes everything pretty consistent.  If you get a few tricklers in on turns 3 or 4 that could be just fine, since most of your force showed up on turn 2.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Chaosgerbil</dc:creator><pubDate>Sat, 25 Apr 2009 08:31:31 -0000</pubDate></item></channel></rss>