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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Bell of Lost Souls - Latest Comments in 40K NEWS: Battlescape Sprue Pic</title><link>http://belloflostsouls.disqus.com/</link><description>Bell of Lost Souls is a community and news site for tabletop games, RPGs and pop culture.  All the Warhammer, D&amp;D,  Star Wars and geeky entertainment news and opinion articles you can handle.</description><atom:link href="https://belloflostsouls.disqus.com/40k_news_battlescape_sprue_pic/latest.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Mon, 10 Aug 2009 21:50:01 -0000</lastBuildDate><item><title>Re: 40K NEWS: Battlescape Sprue Pic</title><link>http://www.belloflostsouls.net/2009/08/40k-news-battlescape-sprue-pic.html#comment-14610153</link><description>&lt;p&gt;While I like the detail work and particularly the destroyed Rhino, the glaring lack of logic and thought just turns me off.&lt;/p&gt;&lt;p&gt;We have ground with large amounts of bedrock close to the surface, ground hard enough to support multiple trees, and 5 feet away a Rhino sinks into the ground nearly to the top hatch on one side in the same patch of ground...  WTH???&lt;/p&gt;&lt;p&gt;We have ground with large amounts of bedrock close to the surface - hit by artillery shells strong enough to fracture and thrust up massive chunks of said bedrock, but multiple tree trunks less than 10 feet from the point of impact are all standing up perfectly straight...   WTH???&lt;/p&gt;&lt;p&gt;It's these sorts of glaring inconsistencies that just irk me and kill any desire to purchase.  I can understand a designer not having seen a real battlefield and the aftermath, but it isn't that hard to research what one looks like either.  There are tons of photos dating back to World War One, and a fair few even a lot older than that  which clearly show a wide variety of terrain that's been shot to hell and gone.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Myrmidon</dc:creator><pubDate>Mon, 10 Aug 2009 21:50:01 -0000</pubDate></item><item><title>Re: 40K NEWS: Battlescape Sprue Pic</title><link>http://www.belloflostsouls.net/2009/08/40k-news-battlescape-sprue-pic.html#comment-14608877</link><description>&lt;p&gt;They're here on BoLS.  If you look in the 'you might also like' section right below this article, there's almost certainly a link to it.  (There is on my page view.)  You can clearly see the bottom and the ribbing like the other poster mentioned.  :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Myrmidon</dc:creator><pubDate>Mon, 10 Aug 2009 21:25:03 -0000</pubDate></item><item><title>Re: 40K NEWS: Battlescape Sprue Pic</title><link>http://www.belloflostsouls.net/2009/08/40k-news-battlescape-sprue-pic.html#comment-14607774</link><description>&lt;p&gt;send those trees to me then :D I can use em to convert to another Ulumeath squad.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Asymmetrical Xeno</dc:creator><pubDate>Mon, 10 Aug 2009 20:57:38 -0000</pubDate></item><item><title>Re: 40K NEWS: Battlescape Sprue Pic</title><link>http://www.belloflostsouls.net/2009/08/40k-news-battlescape-sprue-pic.html#comment-14599678</link><description>&lt;p&gt;hah, the eyeballs are perfect for what I want them for though, which is to convert into xenos :D&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Asymmetrical Xeno</dc:creator><pubDate>Mon, 10 Aug 2009 17:54:23 -0000</pubDate></item><item><title>Re: 40K NEWS: Battlescape Sprue Pic</title><link>http://www.belloflostsouls.net/2009/08/40k-news-battlescape-sprue-pic.html#comment-14577016</link><description>&lt;p&gt;Its pretty cool looking - I like that they have given a nice destroyed vehcile - rather then you wrecking one of your precious (over priced) transports!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Azaghul</dc:creator><pubDate>Mon, 10 Aug 2009 12:43:30 -0000</pubDate></item><item><title>Re: 40K NEWS: Battlescape Sprue Pic</title><link>http://www.belloflostsouls.net/2009/08/40k-news-battlescape-sprue-pic.html#comment-14576790</link><description>&lt;p&gt;While it doesnt make much difference it is cheaper than a regular rhino so I think one could also simply cut out the rhino and use it as a vehicle destroyed piece. It would be cheaper and require less work than destroying a proper rhino kit, although the variation would be less if you decide to use it for all your rhinos/razorbacks.&lt;/p&gt;&lt;p&gt;Im considering buying one, putting some tyranid eggs in the craters like in the planetstrike book and then either have red tendrils coming out sucking the life out of the surrounding trees (like in War of the Worlds) or converting the eye trees into nid style capillary towers.&lt;/p&gt;&lt;p&gt;One thing I don't understand about the piece (other than the eye trees) is why were two guardsmen buried in the middle of what appears (looking at the warning sign) to be a minefield.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Benarius</dc:creator><pubDate>Mon, 10 Aug 2009 12:37:00 -0000</pubDate></item><item><title>Re: 40K NEWS: Battlescape Sprue Pic</title><link>http://www.belloflostsouls.net/2009/08/40k-news-battlescape-sprue-pic.html#comment-14569706</link><description>&lt;p&gt;It's two craters, some trees, and a busted Rhino. Meh. I can see it would be good for dioramas, but it's too uneven to be practical for regular gaming.&lt;/p&gt;&lt;p&gt;The Temple of Skulls is much better. Not only does it look cool, but it's got a lot of nice flat space that you can actually put minis on and be sure they'll stay there.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Inquisitor Nassir</dc:creator><pubDate>Mon, 10 Aug 2009 09:31:07 -0000</pubDate></item><item><title>Re: 40K NEWS: Battlescape Sprue Pic</title><link>http://www.belloflostsouls.net/2009/08/40k-news-battlescape-sprue-pic.html#comment-14560418</link><description>&lt;p&gt;Back page of IG codex has Creed and Krell standing in the crater of this item.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jedirev</dc:creator><pubDate>Mon, 10 Aug 2009 05:32:53 -0000</pubDate></item><item><title>Re: 40K NEWS: Battlescape Sprue Pic</title><link>http://www.belloflostsouls.net/2009/08/40k-news-battlescape-sprue-pic.html#comment-14559956</link><description>&lt;p&gt;I wonder how well one could convert this into a Sisters of Battle Rhino using the pieces from the Immolator kit.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">kettu</dc:creator><pubDate>Mon, 10 Aug 2009 04:40:47 -0000</pubDate></item><item><title>Re: 40K NEWS: Battlescape Sprue Pic</title><link>http://www.belloflostsouls.net/2009/08/40k-news-battlescape-sprue-pic.html#comment-14531295</link><description>&lt;p&gt;yeah, I'd want to use it without the trees. Hopefully it's easy to fill the spots where they go.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jarrett</dc:creator><pubDate>Sun, 09 Aug 2009 21:34:23 -0000</pubDate></item><item><title>Re: 40K NEWS: Battlescape Sprue Pic</title><link>http://www.belloflostsouls.net/2009/08/40k-news-battlescape-sprue-pic.html#comment-14530811</link><description>&lt;p&gt;The Rhino and craters are sweet, but those trees make me puke.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Talarion</dc:creator><pubDate>Sun, 09 Aug 2009 21:18:51 -0000</pubDate></item><item><title>Re: 40K NEWS: Battlescape Sprue Pic</title><link>http://www.belloflostsouls.net/2009/08/40k-news-battlescape-sprue-pic.html#comment-14530018</link><description>&lt;p&gt;They might look pretty good. But, the blastscapes do not even match the pictures on the package they come in. The craters are great but as alot of people have said. GW did a lousy job with these.&lt;/p&gt;&lt;p&gt;As for this new piece here. Looks alot like the same process as the crashed lander which is an great item. Diffently getting one or two of these.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">mykyl</dc:creator><pubDate>Sun, 09 Aug 2009 20:52:48 -0000</pubDate></item><item><title>Re: 40K NEWS: Battlescape Sprue Pic</title><link>http://www.belloflostsouls.net/2009/08/40k-news-battlescape-sprue-pic.html#comment-14528869</link><description>&lt;p&gt;After the other 'scapes, I'm gonna have to be a skeptic... I felt foolish after buying the last ones.&lt;/p&gt;&lt;p&gt;I haven't seen any pics of the underside yet... where are they?&lt;/p&gt;&lt;p&gt;But in any case, I still dislike the actual model itself. I have wayyy too many reasons to not like the model, so I'll pass on it either way.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mike X (Official)</dc:creator><pubDate>Sun, 09 Aug 2009 20:11:06 -0000</pubDate></item><item><title>Re: 40K NEWS: Battlescape Sprue Pic</title><link>http://www.belloflostsouls.net/2009/08/40k-news-battlescape-sprue-pic.html#comment-14528139</link><description>&lt;p&gt;Gonna have to agree - I have the unfortunate vac-formed blastcape stuff, and this looks far crisper and more detailed.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jarrett</dc:creator><pubDate>Sun, 09 Aug 2009 19:43:00 -0000</pubDate></item><item><title>Re: 40K NEWS: Battlescape Sprue Pic</title><link>http://www.belloflostsouls.net/2009/08/40k-news-battlescape-sprue-pic.html#comment-14527883</link><description>&lt;p&gt;Then you need to get your eyes checked. It doesn't look anything like it's vac-formed. Not to mention that we've seen pics (here on BOLS and elsewhere) of the underside of the piece and it is injection-moulded plastic with re-inforced ribs just like the Temple of Skulls. Fail.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">TheGreatBeyond</dc:creator><pubDate>Sun, 09 Aug 2009 19:32:25 -0000</pubDate></item><item><title>Re: 40K NEWS: Battlescape Sprue Pic</title><link>http://www.belloflostsouls.net/2009/08/40k-news-battlescape-sprue-pic.html#comment-14527375</link><description>&lt;p&gt;I completely understand those who like the model, since we all have different taste, but I'm definitely not digging it. The main piece looks vac-made, just like the other crappy 'scapes. Pass.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mike X (Official)</dc:creator><pubDate>Sun, 09 Aug 2009 19:05:33 -0000</pubDate></item><item><title>Re: 40K NEWS: Battlescape Sprue Pic</title><link>http://www.belloflostsouls.net/2009/08/40k-news-battlescape-sprue-pic.html#comment-14527054</link><description>&lt;p&gt;That is exactly what I was thinking. Have it set up as a interceptor weapon or as a counts as bunker. I was planning on leaving the trees off, but also the chance to have it replacing one of my rhinos on the field during planetstrike games is tempting too. As extra cover is always welcome.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Bitten By Design</dc:creator><pubDate>Sun, 09 Aug 2009 18:48:40 -0000</pubDate></item><item><title>Re: 40K NEWS: Battlescape Sprue Pic</title><link>http://www.belloflostsouls.net/2009/08/40k-news-battlescape-sprue-pic.html#comment-14526348</link><description>&lt;p&gt;I'm thinking a Razorback top hatch &amp;amp; weapon, or maybe Predator turret and sponson could spice this up a bit. Use it as an objective, controlling player can use the weapons at their BS (manual aiming, as the targeters would be shot). If the trees get in the way too much, add on a Whirlwind missile rack for indirect fire.&lt;/p&gt;&lt;p&gt;Planet Strike Bastion meets normal 40k, with the bonus of a cool looking objective!&lt;/p&gt;&lt;p&gt;What do you guys think? &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Culial</dc:creator><pubDate>Sun, 09 Aug 2009 18:21:02 -0000</pubDate></item><item><title>Re: 40K NEWS: Battlescape Sprue Pic</title><link>http://www.belloflostsouls.net/2009/08/40k-news-battlescape-sprue-pic.html#comment-14526308</link><description>&lt;p&gt;This terrain piece is also featured in White Dwarf. And, interestingly (well, not really) enough, it's also on the back cover of the new IG codex, behind the standard bearer, painted the same way as it is in the WD article. How long do GW leave it until they announce and release stuff they've developed?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">VampireHarlequin</dc:creator><pubDate>Sun, 09 Aug 2009 18:18:28 -0000</pubDate></item><item><title>Re: 40K NEWS: Battlescape Sprue Pic</title><link>http://www.belloflostsouls.net/2009/08/40k-news-battlescape-sprue-pic.html#comment-14526264</link><description>&lt;p&gt;I have to say that the blastscape isn't as bad as everyone says.  Sure, unpainted and untrimmed it looks terrible.  But I've almost finished painting mine and it looks pretty good.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Faolain</dc:creator><pubDate>Sun, 09 Aug 2009 18:16:09 -0000</pubDate></item><item><title>Re: 40K NEWS: Battlescape Sprue Pic</title><link>http://www.belloflostsouls.net/2009/08/40k-news-battlescape-sprue-pic.html#comment-14523747</link><description>&lt;p&gt;I have a feeling that those battledamaged Rhino parts will find their way into a lot of conversions- a simple way to add a little bit of character to your APCs.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">PenelopeTheWonderPony</dc:creator><pubDate>Sun, 09 Aug 2009 16:34:21 -0000</pubDate></item><item><title>Re: 40K NEWS: Battlescape Sprue Pic</title><link>http://www.belloflostsouls.net/2009/08/40k-news-battlescape-sprue-pic.html#comment-14522927</link><description>&lt;p&gt;It's nice to finally see how those trees are attached.  A little green stuff, some filing  and ta-da, no more weird eyeball flora!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alexander Kinn</dc:creator><pubDate>Sun, 09 Aug 2009 15:54:51 -0000</pubDate></item><item><title>Re: 40K NEWS: Battlescape Sprue Pic</title><link>http://www.belloflostsouls.net/2009/08/40k-news-battlescape-sprue-pic.html#comment-14522217</link><description>&lt;p&gt;I Pre-ordered three of them today. I'm going to turn the tree's into weird Xeno lifeforms, the Ulumeathic league is coming...&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Asymmetrical Xeno</dc:creator><pubDate>Sun, 09 Aug 2009 15:16:48 -0000</pubDate></item><item><title>Re: 40K NEWS: Battlescape Sprue Pic</title><link>http://www.belloflostsouls.net/2009/08/40k-news-battlescape-sprue-pic.html#comment-14522161</link><description>&lt;p&gt;Does anyone have actual table experience with the piece?  Is it hard to move models onto/off of it?  It looks nice (especially painted) but I can't tell from the top down if there is enough flat space to get models to stabilize on it.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Miggidy_Mack</dc:creator><pubDate>Sun, 09 Aug 2009 15:13:30 -0000</pubDate></item><item><title>Re: 40K NEWS: Battlescape Sprue Pic</title><link>http://www.belloflostsouls.net/2009/08/40k-news-battlescape-sprue-pic.html#comment-14521346</link><description>&lt;p&gt;Definitely looking good.&lt;/p&gt;&lt;p&gt;What I like about this piece is that, in the 40k Universe, that Rhino could be made up to represent a very large number of factions, from the Grey Knights to Ultramarines to Black Templars to the Inquisition, to the Iron Warriors or the Iron Hands or anything else the modeler wishes, allowing it to fit a wider range of battlefields.&lt;/p&gt;&lt;p&gt;Of course, it doesn't help anyone that doesn't play or play against anything non-human.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">DrBored</dc:creator><pubDate>Sun, 09 Aug 2009 14:31:21 -0000</pubDate></item></channel></rss>