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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Bell of Lost Souls - Latest Comments in 40K NEWS: Forgeworld IA Updates</title><link>http://belloflostsouls.disqus.com/</link><description>Bell of Lost Souls is a community and news site for tabletop games, RPGs and pop culture.  All the Warhammer, D&amp;D,  Star Wars and geeky entertainment news and opinion articles you can handle.</description><atom:link href="https://belloflostsouls.disqus.com/40k_news_forgeworld_ia_updates/latest.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Wed, 02 Sep 2009 08:19:39 -0000</lastBuildDate><item><title>Re: 40K NEWS: Forgeworld IA Updates</title><link>http://www.belloflostsouls.net/2009/08/40k-news-forgeworld-ia-updates.html#comment-15756331</link><description>&lt;p&gt;Not sure, I'd email forgeworld. It may be that the Prometheus is more balanced with ten, but I don't have any experience with using it.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Myu</dc:creator><pubDate>Wed, 02 Sep 2009 08:19:39 -0000</pubDate></item><item><title>Re: 40K NEWS: Forgeworld IA Updates</title><link>http://www.belloflostsouls.net/2009/08/40k-news-forgeworld-ia-updates.html#comment-15756031</link><description>&lt;p&gt;Its actually for a Prometheus though (Awesome Variant!). The old rules had it at transport capacity 10, like the standard raider, but when GW upped the standard capacity to 12, the Prometheus stayed at 10, which sux cos you cant have a full squad with an attached character. This is wierd because its original fluff had it used as a command vehicle. I really want it to be 12, but i dont want to go against the rules, im stuck!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Capn_Stoogey</dc:creator><pubDate>Wed, 02 Sep 2009 08:06:53 -0000</pubDate></item><item><title>Re: 40K NEWS: Forgeworld IA Updates</title><link>http://www.belloflostsouls.net/2009/08/40k-news-forgeworld-ia-updates.html#comment-15661555</link><description>&lt;p&gt;Finally points and rules revisions for the first two big books of fun!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Larry Guffey</dc:creator><pubDate>Mon, 31 Aug 2009 14:45:17 -0000</pubDate></item><item><title>Re: 40K NEWS: Forgeworld IA Updates</title><link>http://www.belloflostsouls.net/2009/08/40k-news-forgeworld-ia-updates.html#comment-15654324</link><description>&lt;p&gt;How convenient... finished this yesterday, and today there's rules for it :)&lt;br&gt;&lt;a href="http://yfrog.com/37photo0274jx" rel="nofollow noopener" target="_blank" title="http://yfrog.com/37photo0274jx"&gt;http://yfrog.com/37photo0274jx&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Hyperion</dc:creator><pubDate>Mon, 31 Aug 2009 11:54:52 -0000</pubDate></item><item><title>Re: 40K NEWS: Forgeworld IA Updates</title><link>http://www.belloflostsouls.net/2009/08/40k-news-forgeworld-ia-updates.html#comment-15647435</link><description>&lt;p&gt;I'd use the vanilla marine codex over the forgeworld books for any units from there. For other marine chapters, not sure. I'm guessing it would be up to the player to choose.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Myu</dc:creator><pubDate>Mon, 31 Aug 2009 08:33:47 -0000</pubDate></item><item><title>Re: 40K NEWS: Forgeworld IA Updates</title><link>http://www.belloflostsouls.net/2009/08/40k-news-forgeworld-ia-updates.html#comment-15642569</link><description>&lt;p&gt;Interesting. I don't disagree - in fact I had a heated discussion in GW on Saturday about exactly this point. The assumption made, based on that sentence from the rulebook was that ALL ordnance weapons use the large blast template unless specified otherwise. Using the Blast rules on page 30, this would also mean that any ordnance weapon would have to roll scatter dice - lascannon, demolisher cannon, whatever. I rather resent rolling a scatter dice for a weapon with a 24" range and no minimum - at close range I can hit my own tank and on one memorable occasion the shot actually landed behind it, hitting my own rear armour!&lt;/p&gt;&lt;p&gt;Considering their importance in the game, the rules for Ordnance weapons are vague at best.&lt;/p&gt;&lt;p&gt;This needs clarifying, as in the recent SM codex, the Demolisher is listed as Ordnance 1 - no blast. In the summary at the back it's Ordnance 1, Barrage. I believe both to be incorrect. In the IG codex the Demolisher is Ordnance 1, Large Blast. Hellstrike missiles are Ordnance 1, no blast.&lt;/p&gt;&lt;p&gt;My take is that if it doesn't say blast, there is no blast template and you don't roll scatter dice. GW employees disagree, and that throwaway sentence on pg 58 just muddies the water.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Funky</dc:creator><pubDate>Mon, 31 Aug 2009 06:25:00 -0000</pubDate></item><item><title>Re: 40K NEWS: Forgeworld IA Updates</title><link>http://www.belloflostsouls.net/2009/08/40k-news-forgeworld-ia-updates.html#comment-15629917</link><description>&lt;p&gt;I was wondering about that too, which rules do we use?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Capn_Stoogey</dc:creator><pubDate>Mon, 31 Aug 2009 02:07:25 -0000</pubDate></item><item><title>Re: 40K NEWS: Forgeworld IA Updates</title><link>http://www.belloflostsouls.net/2009/08/40k-news-forgeworld-ia-updates.html#comment-15627530</link><description>&lt;p&gt;Incredible! Now the Armored company is viable to use in normal games, since they can capture points with armored fist troop choices! w00t!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">DM294</dc:creator><pubDate>Mon, 31 Aug 2009 00:02:32 -0000</pubDate></item><item><title>Re: 40K NEWS: Forgeworld IA Updates</title><link>http://www.belloflostsouls.net/2009/08/40k-news-forgeworld-ia-updates.html#comment-15624413</link><description>&lt;p&gt;What are Warmachine Detatchments?  It says to refer to the codex but I don't see it there...&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Quarren</dc:creator><pubDate>Sun, 30 Aug 2009 22:12:30 -0000</pubDate></item><item><title>Re: 40K NEWS: Forgeworld IA Updates</title><link>http://www.belloflostsouls.net/2009/08/40k-news-forgeworld-ia-updates.html#comment-15622540</link><description>&lt;p&gt;So are we getting such an update to Siege of Vraks 1? I want updates to the renegade list so that it isn't so complicated/confusing as the 4th ed IG dex was.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Teun135</dc:creator><pubDate>Sun, 30 Aug 2009 21:22:26 -0000</pubDate></item><item><title>Re: 40K NEWS: Forgeworld IA Updates</title><link>http://www.belloflostsouls.net/2009/08/40k-news-forgeworld-ia-updates.html#comment-15621212</link><description>&lt;p&gt;All Ordnance Blast weapons yes.  Is the Laser Destroyer a Ordnance Blast weapon?  No, it's an Ordnance weapon.  It's simply a super Lascannon with 2D6 penetration, rather than an explosion.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dingareth</dc:creator><pubDate>Sun, 30 Aug 2009 21:06:48 -0000</pubDate></item><item><title>Re: 40K NEWS: Forgeworld IA Updates</title><link>http://www.belloflostsouls.net/2009/08/40k-news-forgeworld-ia-updates.html#comment-15620834</link><description>&lt;p&gt;The Redeemer is in the standard SM codex. It's not in IA 1 or 2 and Forge World don't make the model so there's no reason why it would be in this update.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Funky</dc:creator><pubDate>Sun, 30 Aug 2009 20:50:11 -0000</pubDate></item><item><title>Re: 40K NEWS: Forgeworld IA Updates</title><link>http://www.belloflostsouls.net/2009/08/40k-news-forgeworld-ia-updates.html#comment-15619635</link><description>&lt;p&gt;On page 58 of the 40K rule book it says, "unless their profile specifies otherwise, all ordnance blast weapons use the large blast marker."&lt;/p&gt;&lt;p&gt;I expect they forgot to add the blast size, but in the meantime there's your workround.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Funky</dc:creator><pubDate>Sun, 30 Aug 2009 20:40:20 -0000</pubDate></item><item><title>Re: 40K NEWS: Forgeworld IA Updates</title><link>http://www.belloflostsouls.net/2009/08/40k-news-forgeworld-ia-updates.html#comment-15619614</link><description>&lt;p&gt;I agree with you on a lot of this but I'm not against the new site layout. Your complaints have more to with the frequency and content of posts that any perceived changes in site design.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Atrotos</dc:creator><pubDate>Sun, 30 Aug 2009 20:39:07 -0000</pubDate></item><item><title>Re: 40K NEWS: Forgeworld IA Updates</title><link>http://www.belloflostsouls.net/2009/08/40k-news-forgeworld-ia-updates.html#comment-15619549</link><description>&lt;p&gt;Ordnance in this case only means a boost in anti-tank power as you'll two dice (keep the highest) for armor penetration. There is no blast.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Atrotos</dc:creator><pubDate>Sun, 30 Aug 2009 20:36:32 -0000</pubDate></item><item><title>Re: 40K NEWS: Forgeworld IA Updates</title><link>http://www.belloflostsouls.net/2009/08/40k-news-forgeworld-ia-updates.html#comment-15618998</link><description>&lt;p&gt;Trying to decide if I need to really rant about the Land Speeder Tempest no longer being a Heavy Support choice for White Scars or if I should just go on about the misprints-like having 2 entries for the Baneblade.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">gwensdad</dc:creator><pubDate>Sun, 30 Aug 2009 20:10:10 -0000</pubDate></item><item><title>Re: 40K NEWS: Forgeworld IA Updates</title><link>http://www.belloflostsouls.net/2009/08/40k-news-forgeworld-ia-updates.html#comment-15617387</link><description>&lt;p&gt;nice, this is great for those of us who don't have the books and need reference points, or just want to try the rules out without spending the cost of the book in advance. ;-)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Bitten By Design</dc:creator><pubDate>Sun, 30 Aug 2009 18:51:57 -0000</pubDate></item><item><title>Re: 40K NEWS: Forgeworld IA Updates</title><link>http://www.belloflostsouls.net/2009/08/40k-news-forgeworld-ia-updates.html#comment-15611812</link><description>&lt;p&gt;umm, a question about the Destroyer Tank Hunter:&lt;/p&gt;&lt;p&gt;Ordnance 1 - no blast indicated. What does this mean? Is this without any blast? Just a single point shot that is done like any ordnance shot with a scatter dice? In other stats there is always the blast size indicated, like 'small blast' or '5"blast' and so on... what now?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">fireball</dc:creator><pubDate>Sun, 30 Aug 2009 17:03:38 -0000</pubDate></item><item><title>Re: 40K NEWS: Forgeworld IA Updates</title><link>http://www.belloflostsouls.net/2009/08/40k-news-forgeworld-ia-updates.html#comment-15611322</link><description>&lt;p&gt;Grey Knight players we have a great victory!  the vehicles now are updated and we can now have psycannon bolts, psycannon turrets on land raider, and heavy bolters that do the same as everyone else&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">ironhandskyle</dc:creator><pubDate>Sun, 30 Aug 2009 16:41:30 -0000</pubDate></item><item><title>Re: 40K NEWS: Forgeworld IA Updates</title><link>http://www.belloflostsouls.net/2009/08/40k-news-forgeworld-ia-updates.html#comment-15609919</link><description>&lt;p&gt;For the most part, looking over the doc, it looks like units have been updated to match their Codex counterpart if such exists, though none of the Guard stuff shows up as a Squadron.&lt;/p&gt;&lt;p&gt;The Superheavies have been updated to use the points and stats straight out of Apoc, including templates.  This means the Apoc BB is the same as using it in a standard game (of course, being a superheavy, its not something you usually bring to just any random game anyways).&lt;/p&gt;&lt;p&gt;It looks like all of the rules you need are in those 2 PDFs, so the books shouldn't be necessary anymore.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Maine</dc:creator><pubDate>Sun, 30 Aug 2009 15:45:07 -0000</pubDate></item><item><title>Re: 40K NEWS: Forgeworld IA Updates</title><link>http://www.belloflostsouls.net/2009/08/40k-news-forgeworld-ia-updates.html#comment-15599102</link><description>&lt;p&gt;reviewing all the topics since the site change, I notice that far fewer comments get posted per topic than before the change.&lt;br&gt;Most topics would garner 100 or so comments (sometimes even the 'pic of the day' would get 60 plus!), and since the change this number seems to have dropped off dramatically. A good post would have 150 plus comments. No longer, it seems.&lt;br&gt;I'm wondering if this trend will continue, or will things return to normal. The 'back and forth' discussion that took place in the comment section was often more entertaining than the original post, and it was always cool to hear varied opinions from 'down the block' to 'across the pond'.&lt;br&gt;I guess like so many others, I really feel that the new layout/format here at BoLS sucks, and it's neither more friendly or more organized. Change CAN be a good thing. But I'm afraid that's not the case here.&lt;br&gt;So, after a couple of days of feeling it out, I have to give the new look BoLS a big 'thumbs down', and the more time I spend with it, the less I like it. This means I will spend less time here. I'll probably only visit every few days, so I'll let the posts 'build up'. This way I can browse them all quick, just reading the ones that interest me. &lt;br&gt;I used to visit every day and read everything, just 'cuz it was there. That's how Groov3r got me into epic, and I learned a little something here and there about fantasy and Lord of the Rings, even though I don't play those.&lt;br&gt;But I guess those days are over. Ah, well.&lt;br&gt;Sorry to post this, but I had to get it off my chest. I hate to be all like "this sucks", but in this case it's really true. I love BoLS, it was a 'main stop' for me daily, and I'm gonna miss it. But, with the new format, 'I've lost that lovin' feeling', like the song says.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">SinSynn</dc:creator><pubDate>Sun, 30 Aug 2009 14:30:54 -0000</pubDate></item><item><title>Re: 40K NEWS: Forgeworld IA Updates</title><link>http://www.belloflostsouls.net/2009/08/40k-news-forgeworld-ia-updates.html#comment-15598523</link><description>&lt;p&gt;The rules for the GK redeemer are in IA7 and they are everything that you'd expect.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">zanzibar</dc:creator><pubDate>Sun, 30 Aug 2009 14:22:59 -0000</pubDate></item><item><title>Re: 40K NEWS: Forgeworld IA Updates</title><link>http://www.belloflostsouls.net/2009/08/40k-news-forgeworld-ia-updates.html#comment-15598409</link><description>&lt;p&gt;Turrets can take the executioner plascannon... wait, what?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">thekiller23</dc:creator><pubDate>Sun, 30 Aug 2009 14:17:37 -0000</pubDate></item><item><title>Re: 40K NEWS: Forgeworld IA Updates</title><link>http://www.belloflostsouls.net/2009/08/40k-news-forgeworld-ia-updates.html#comment-15597459</link><description>&lt;p&gt;On one hand, a Vulture with TL Punisher cannons or 4 MRPs is utter death to any infantry unit.&lt;/p&gt;&lt;p&gt;On the other... why doesn't it have Scout? :\ And 150 points is a little pricey given the existence of the Vendetta.&lt;/p&gt;&lt;p&gt;Still glad to see it given updated skimmer rules.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Formerly Wu</dc:creator><pubDate>Sun, 30 Aug 2009 13:40:32 -0000</pubDate></item><item><title>Re: 40K NEWS: Forgeworld IA Updates</title><link>http://www.belloflostsouls.net/2009/08/40k-news-forgeworld-ia-updates.html#comment-15596649</link><description>&lt;p&gt;no land raider redeemer in this book? ive been looknig for the rules an point cost of the flamestorm incinerators for a long time, thought it was in the second IA book&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Redsun95</dc:creator><pubDate>Sun, 30 Aug 2009 13:02:39 -0000</pubDate></item></channel></rss>