Looks like I've got a good excuse to get those nine more Russ's... hehhe
Illiterate Scribe
· 7 months ago
aw yeah mr 48 bloodcrushers
DarkPhoenix
· 7 months ago
Look, a use for the Dark Eldar's "always the attacker" special rule. Hmmm, 6 units of Reavers Jetbikes or Hellions...
Ben
· 7 months ago
I'm interested in playing this.
I've no idea why it's called Planetstrike though, as it has nothing to do with assaulting planets, it's just an Attacker/Defender scenario.
UltramarineFan
· 7 months ago
In the 41st millennium most attacker/defender situations occur from assaulting planets. I can see it now a traitor or xeno bastion being attacked by a massed drop pod assault.
Ben
· 7 months ago
If your army happens to Marines, maybe... oh wait, everyone plays Marines anyway. :-)
fenris
· 7 months ago
Well, except for the 13 DE fanboys we have here... oh wait, they do too.
DarkPhoenix
· 7 months ago
You leave my Dark Angels out of this. ;)
Old_Paladin
· 7 months ago
Those FOC's seem made for the imperial guard; being able to double the number of squadrons you can take.
I realize that one of the balances of that codex is that it had soooo much to choose from that people could get a taste of it all. Well, now just but Planetstrike... It should be called Codex: Guard can have their cake and eat it too!
Catzilla
· 7 months ago
No, GW just wants to make sure to sell lots of nice models in this year to stay in the blacks and to be honest, it is a smart marketing move to get a new guard codex out.
A codex full of new choices like the Valkyrie and the extra options for all the heavy support. It fits so nicely with planetstrike, GW would be stupid to miss the hype and publish another codex before Planetstrike. I think their marketing strategy is quite clever (at least in this case).
UltramarineFan
· 7 months ago
6 elites! Now that is my kind of game. 1 ven. dread, 1 ironclad, 1 normal dread, 2 squads of termies, 1 techmarine with servitors...Now, what to do with those troops choices.
Herald of Nurgle
· 7 months ago
Deathwing
UltramarineFan
· 7 months ago
Ouch. I know someone who plays deathwind as well. Knowing the imperials at my club if they get to attack then the defenders will always need those extra heavies.
Wogzag Beaky Basha
· 7 months ago
Oi!! da orks is gonna love dis one, hur hur hur!!! I see's a lot of Nobs an' Deffkoptas commin' fer all da beakies and uumies!! WAAAGHH!!!!
pierce raats
· 7 months ago
I always get a kick out of it when people post in character.... granted its usually only ork players who do this. I would post in Nid speak but it end up as: HISSS GRRRRR GRAWWWLL HISSS HISSS RRRRRRR HISSSSS. LOL.
Engelus
· 7 months ago
right
i'll post as my two armies then,
Imp guard: Right boys, in those 6 valkyries, today we take the fight to the heretics, the emperor be with you FOR CADIA!.
Black Templars: WAAAAAGH! we mean...For the Emperor!
volrath8754
· 7 months ago
Lol I must respont to that.
The daemons out number us a million to one good odds for any knight, Move Move Move!
Morgrim
· 7 months ago
Reavers take the left, don't let their pitiful defences react. Madame Vintha, I do not care what your wyches think of Jaust, you -will- protect him until he gets that portal open. Aristor, don't let Kalkis's ravens get shot down, or I'll let Vintha feed you to her warpbeasts. Kalkis, the same applies to you and Aristor's ravangers.
Now, let us watch these mon-keigh dance...
scotchjon
· 7 months ago
Guard: Don't worry men, you have your trusty lasguns! Why are you giving me those looks?
Bradley Wiggins
· 7 months ago
I'm really excited for this. At the same time though, it's starting to set in that the plastic thunderhawk isn't coming at least for planetstrike. The rumors at first were that it was rules for fliers in 40k, but I think we have a much clearer picture now, especially after the Paris event.
I had been planning a scratch built one, but got optimistic and lazy with all the plastic rumors lately.
duder
· 7 months ago
Planetstrike: For the gamer that can't afford apocalypse, but still wants to throw away all his money
iamaname
· 7 months ago
I agree. I really wish I could afford to play 40k. Not on what I make, now with a baby on the way. :(
Bob
· 7 months ago
The defenders had better have some pretty nifty defence abilities to balance out the Attacker's option of having an army of Elites and Fast Attacks.
Or even an army of HQ choices if your opponents are okay with multiple detachments.
Les
· 7 months ago
I want to see the army report that has the tyranids as the defender...
Tonelowke
· 7 months ago
Just analyzing the video... the force org chart numbers are actually 2 optional HQ (for a total of 3) for both, 6 optional Troops in addition to the 2 compulsory for the defenders (so 8 total possible). If you watch the youtube HD version you can also read a lot of the text more clearly...
Herald of Nurgle
· 7 months ago
As I said, Deathwing
Tired of spinning crosshairs
· 7 months ago
Is anyone else tired of GW's recycled spinning crosshairs?
Grant Michael McKenna
· 7 months ago
no, not yet
Vepr
· 7 months ago
I get the feeling this is going to be...
"Planet Strike only requires 8 times what you currently own in models you normally would not require 8 times the number of like Lictors to have mega fun!!!"
In a few years it will be "Solar System Suicide only requires 12 times the models..."
I know, I know I don't have to play it. Maybe I am a just a touch jaded. :^)
duder
· 7 months ago
Same here, if I wanted to play 6 heavy support choices i'd just play apoc
Destroyer
· 7 months ago
Ah, but in Apocalypse, all the attacker's units can't Deep Strike, and the Defenders don't get Mounted weapons :P
Matthew_Rider
· 7 months ago
This looks so good- we could start a Campaign on this... my Arbites attacked by scouting Stealers- then Cadians attacked by Tyranid swarms- then Tyranids attacked by countering Iron Hands in Drop Pods- then Witch Hunters attacked by Tyranids- sorry I'm just thinking out loud now lol
FabricatorGeneral
· 7 months ago
Then Inquisitor orders Exterminatus, then Space Marines assault his bastion in revenge, then they turn renegade are in turn assaulted by more Space Marines...
Geoff
· 7 months ago
... 9 carnifexes for a total of 12 Monstrous Creatures...
now if only they would allow a change in the 0-1 rules for these larger point games what is the point of more slots if i am still stuck with 1 flyrant, 1 brood of biovores or 1 brood of lictors?
Destroyer
· 7 months ago
Wait - do you think that out of all the 0-1 choices, you can only take 1? This isn't the case. IE: You can only take 1 Flyrant, but if you take a Flyrant you can still take a few Biovores.
LordMarkgraf
· 7 months ago
This looks like it could be fun
darrrrren
· 7 months ago
this looks freaking awesome. huzzah!
Blue Beetle
· 7 months ago
I'm dying to know what's up with that picture of Imperial Fists behind a wall facing Chaos with more Fists behind them protected by a wall with more Chaos yet beyond the second line of Fists. Lord, I just need to get out and play a game.
Havik110
· 7 months ago
i dont see the point to this...especially when they could have released another codex or at the very least an event like eye of terror...i personally never think of tyranids, any khorne army, blood angels, or Dark eldar as defending a base...I see them all going in and either raising it to the ground or taking slaves or biomass...
Cergorach
· 7 months ago
1.) Players point of view: This will make more people happy then releasing a codex for an army that is rather obscure (and thus not played by many people). GWs point of view: This will sell more models (Terrain to all the imperial players and the converted versions of it. All the extra models that you now can have due to the modified FoCs.). 2.) Eye of Terror was a nice book, but this is way more generic and can be used by everyone that wants to use it and don't want to be bound to a single location (there are many folks in clubs that play in campaigns that revolve around their own creations, BoLS is a good example of this). 3.) You need to read more fluff, even a khorne army needs to defend what it has taken. I can see any force in a scenario that calls for them to defend a planet, if only to survive the enemy. Tyranid fortifications would certainly look unique, in it's early stages it could be an infested fortress, at later stages, complete bio structures (specifically grown for that purpose). 4.) Not only aimed at Havik110: Stop being so bloody negative, sure GW's main business is selling you stuff for as high a price they can get away with, it's a publicly traded company, that's what they do (the nature of the beast). Throwing a hissy fit every time GW does something that doesn't fit in your narrow vision of what <insert GW game here> should be isn't making your point of view popular with the customers that actually buy boat loads of GW stuff. Boycotting GW for not producing your precious army book for <insert archaic army that very few people play>, that's going to make your favorite army sell even less well, thus making a new armybook even more unlikely. I'm not a GW fanboy, I just like most of the stuff they produce, that doesn't mean I like their company policies. If I didn't buy from companies that have policies I don't like, I would starve! I would prefer it if every last GW store was closed and they used the sales folks as target practice (for rotten tomatoes, because I absolutely hate that damned used car salesman stuff they try to pull on you).
fade_74
· 7 months ago
Actually.....Tyranids wouldn't defend by creating fortifications. When the Tyranid attack on a planet is in full swing, they turn the planet into what is essentially a jungle. I could think of some really cool tyranid defensive games. What about one set in a city that have been overrun by killer plantlife. Or what about an attack on a tyranid hive fleet ship? Or how about a hunt for burrowing critters underground with tunnels and caves.
Dira
· 7 months ago
I've always wanted to make a Tyranid equivalent to barricades. So far my best idea is a dead Hierodule laying on its side, complete with rippers gorging themselves on its biomass to be recycled into more killing machines ;P You could even have it hollowed out by said rippers and count as a bunker.
Dira
· 7 months ago
I've always wanted to make a Tyranid equivalent to barricades. So far my best idea is a dead Hierodule laying on its side, complete with rippers gorging themselves on its biomass to be recycled into more killing machines ;P You could even have it hollowed out by said rippers and count as a bunker.
pierce raats
· 7 months ago
wow, sweet idea, although id probably use a plastic elephant or something from the toy store repainted and save the Hierodule for gaming.
About halfway through the video, right after the attacker FOC spotlight there is a pic of ultramarines assaulting what looks like a tyranid infested planet. Behind the Ultras are some Tyranid structures...not sure if anyonelse noticed but they look... plastic.,,,,i might be overly optimistic but they sure dont look like anything i know of which is produced by forgeworld.
pierce raats
· 7 months ago
Actually i think im wrong, they might be from forgeworld after all.
Warren Monger
· 7 months ago
I thought.... they smelled bad... on the OUTSIDE...!
Lord Gir of Irk
· 7 months ago
i just got my hands on the anphelion project and from what i can gather from that story so far it is just that, tyranids defending a planet from space marines and imperial guard trying to claim it back.
Starion
· 7 months ago
The way I read it, it was more the Imperials had managed to capture a considerable number of nids as live specimins to do some "tests" on, and were using Anphelion as the research base. Nids weren't too impressed with this, break out, then throw a wobbly on the oppressive imperials.
Dira
· 7 months ago
Ya I've always thought of Anphelion as 'Jurassic Park in Space' XD
pierce raats
· 7 months ago
The Anphelion project is so good and creepy like that. its got a really sweet story underneath the action, and the mounting tension sets the whole thing off as the situation spins out of control. just when you think the imps are ahead and about to counter attack in their Valkyries, then... no more Valkyries and no more hope. It really shows how terrifying a threat the nids are...
im pretty sure it even says somewhere that the whole thing started with just a single specimen, and that it wasnt even a very advanced one.
eldargal
· 7 months ago
Point of interest, defensive warfare does not automatically mean fortifications. Think more broadly, counter attacks on beachheads, attacks on supply lines, guerilla warfare, etc. So tyranids and Dark Eldar could have plenty of defensive situations (assault on a DE encampment, slave retrieval, counter attack on a Tyranid force) without fortifications being involved.
DarkPhoenix
· 7 months ago
Remember, the DE have a special rule where they are always the attacker. DE do not build encampments and the slaves go back to Commoragh so there are no rescue attempts - you just can't find the city in the Webway, much like the Black Library.
I can see your point of a counterattack, but still...
OXRS
· 7 months ago
Honestly? I don't care about that rule. Even if nothing in Planetstrike specifically says it gets thrown out, I'd favor throwing it out. It doesn't actually make sense for the Dark Eldar to not build encampments at some point, in some circumstances, and there is no such thing as going from point A to point D without going through points B and C. Maybe they got cut off and isolated? Maybe they had to set up a defense while they await another raiding party to come and cut a path through? Engine problems? A mutiny that forces them to stop for a little while?
Things would just get really boring really fast if you can't think outside of the box. It's more interesting to assume that the Dark Eldar can in fact go on the defensive if they need to. They've been backed into a corner and now need to actually face their pursuers. It could never happen, right?
As to the defenses they might use - What better place for them to hide while they ready themselves to get off world than a city or settlement they just raided?
There are so many possibilities for actually interesting set ups. Just think a little more outside the box than you're used to. When both players agree, there's no reason to ignore and outdated and meaningless rule when it opens up new opportunities.
Bradley Wiggins
· 7 months ago
It might be more obvious and fun to have DE be attackers, but there's no reason they couldn't even just be ambushed. Say they attacked a fort only to be trapped and surrounded by reinforcements from the original army.
Zasabi
· 7 months ago
It takes Discipline to Ambush an Ambush...
hrudboy
· 7 months ago
They could also have built a temporary dungeon for prisoners and be busy torturing, only to find a rescue force knocking down the door
Morgrim
· 7 months ago
Kabals are engaged in constant power struggles. They're going to attack each other reasonably often. And it would be a very DE thing to lure your enemy to attack your rival. Any army could ambush a raiding party if they knew where and when they'd be coming out of the webway.
I'd be interested in doing a battle with my allied kroot mercenaries attacking a rival kabal. I think a battle set in Commorragh could be fun.
eldargal
· 7 months ago
Exactly. All it requires is a little bit of thought and you can make plenty of scenarioes where the DE are being attacked which are fine in both a rules and fluff sense.
KINGS
· 7 months ago
Blood Angels defended the Emperor's Palace...
~kings
Blue Beetle
· 7 months ago
Tyranids could be protecting some sort of essential hive node. Dark Eldar could have a raiding party forward base. The Blood Angels have worked to defend Armageddon several times and a Khorne army could be protecting a warp/realspace rift.
My point is there are a multitude of reasons each army would be on the defensive end of a Planetstrike battle. The idea is to add more narrative to the games played and story to your personal armies. My friends have been playing out the various battles of the war over the planet Bristol 237, which happens to be the address of the house we all play at. Some people are against homegrown rules and scenarios, but in my opinion, those are the games I've loved most.
Les
· 7 months ago
Yhea my tyranids an defend with their mass fire at 12 inches,
nope, we defend by attacking.
Dira
· 7 months ago
I could also see the 'Nids defending harvested biomass that has yet to be absorbed by the Hiveships. I'm thinking SM raid on a Capillary tower or Digestion pool to deny the 'Nids resources.
Khorne could be defending a mountain of skulls XD
static grass
· 7 months ago
Khorne only cares that the blood flows...
Geoff
· 7 months ago
Actualy Dark Eldar would never defend. their rule book specificaly states then whenever there is a choice for attacker/defender, they are always the attacker.
Cergorach
· 7 months ago
As you say, 'choice', when there is no 'choice' they must defend.
Havik110
· 7 months ago
I do like it from the fluff stand point, but at the same time i think I would like a campaign book more...I was just giving some examples of more aggressive armies but i see people's points...
Dira
· 7 months ago
You can always find a fluffy excuse for a battle. As for the "Army A or B is so aggressive, they shouldn't be defending!" Their preferences in fighting aside the very nature of war means you will not be fighting on your terms all the time. Even the bloodthirsty DE and Khorne would have no choice but to defend should they be faced with say, a unit of Termies suddenly teleporting onto their battleship bridge. Or a Dreadclaw/Droppod landing site that has been counter charged by some well hidden forces. Just use some imagination and you can come up with any number of interesting scenarios.
scotchjon
· 7 months ago
Under the examples above... would a DE player and Khorne player refuse to play each other because neither wanted to be the defender?
I can't remember the name of the third novel in the Uriel Ventris series but it is Khorne besieging rival Khorne. Aggressive fighters they may be, but they had to defend their fortress for that one.
scotchjon
· 7 months ago
actually scratch the second half of my last... it was Iron Warriors wasn't it. Were there some khornate troopers among them or something? I think I need to re-read it :oS
I stand by my original point that if DE wanted to play Khorne wanted to play drop pod marines... SOMEBODY is gonna have to defend!!!
Eldanesh
· 7 months ago
In the grim darkness of the far future there is only Imperial Architecture,...
cast in plastic anyway.
Will'umm WAAAGH'Luz
· 7 months ago
Gaad, do hope they've some rules for the not-imperials. I swear, this game could use some xenos love. prettier buildings would be nice, too. I've done a couple xenos ones (Eldar constructions and Orky launch towers), and they come out far more characterful.
Not to mention I only know a few people who play for the corpse god.
RealGenius
· 7 months ago
Let me be first to welcome the 18 Valkyrie/Vendetta army to gaming tables everywhere.
MarcusZ
· 7 months ago
bigred, somehow you got the numbers a bit wrong:
It is 2 optional HQs for the attacker as well as the defender and it is 6 optional troops for the defender for a total of 8!
Bigred
· 7 months ago
My poor bleeding eyes, the text so so small...... fixed! :)
MarcusZ
· 7 months ago
Just head over to youtube and watch the HD version, there it isn't small at all ;)
Word_Bearer
· 7 months ago
These pre release videos are the single best marketing ploy that GW has ever tried. They need to do these more often!!!!
BuFFo
· 7 months ago
Sup Skrag,
I hope you are being sarcastic.
Boom_Radley
· 7 months ago
Type your comment here,
Flaming Hobo
· 7 months ago
so how are we going to tell who attacks and defends? Is it some kind of dice roll, or are Tyranids, Orks, and Dark Eldar attacking always. I hope it is something like the dice roll, (see what it is like to launch the IG assault instead of defending--always--).
Drkmorals
· 7 months ago
If you didn't know which you where going to play until you did a roll off means you have to take a crap load of models to the store or meet up. Since the FOC is diff for attacker and def.
Cergorach
· 7 months ago
WOW! That is a smart move from GW, a 'good' way to push some more units for every army. Normally you would have a maximum of five Land Raiders you could field in a FoC, now the Defender can field eight (in a 2000+pt game). Same goes for Elites, Fast Attack, and Heavy Support, the units that are most expensive to buy.
people are talking about 18 Valkeries, 18 Leman Russes, etc. That's going to generate some serious extra sales. Where Apocalypse was very generic (throw together what you have), Planet Strike is very specific (you can take so many 'extra' FoC slots). The psychology of the FoC changes is going to affect a lot of folks that are 'compulsive collectors' (like myself thank you very much). I normally would only ever need three vindicators, now I'll 'need' six vindicators, six whirlwinds, six predators... Luckily I had already planned a 10 vehicle unit of Land Raiders.
I can suddenly see a function for my six units worth of classic Swooping Hawks ;-)
Byron Grotsniff McFistycuffs
· 7 months ago
6 fast attack? Do I see a Vespid Swarm on the Horizon?!
(I haven't been able to get that idea out of my head since I heard it mentioned haphazardly on here a few weeks ago. It's maddening...)
Myu
· 7 months ago
:P
Joseph Yerger
· 7 months ago
I see this also raising the typical point value casual game to 3000 from 1850. Then Apoc becomes even more expensive. Didn't they force a higher point value for games with 5th edition anyways? More points needed, more models sold equals more GW Revenue.
Sure the little financial note which was dropped here on BOLS the other day was garbage, but if you do some digging on their investor site you find that their recent 6 month profits break down as $5.5 Million pounds in Europe, $3.8M pounds in England, $0.32 Million pounds in the US...while they pull in $61M pounds of revenue.
The US market isn't doing much of anything for them in sales, yet we seem to be the vocal minority about everything.
Planetstrike is Brilliant for GW sales, especially if they tie it in to Lucky 13's for the US.
Sathos
· 7 months ago
5th ed hasnt forced anything, me and my friends still regularly play anything between 700 and 1500 with the very occasionaly apoc game thrown in :)
Starion
· 7 months ago
1850 for a casual game? Back in my last GW (Cardiff, Wales), there was a points ceiling of 1500 for anything non-Apoc! I ONCE managed a 3000 point game there, due to me arriving early, and having 3 people with 1000 each to play against. Weird match up though - Puppies vs IG/Tau/CSM if I remember rightly.... My current store has no restrictions, but I still limit myself to 1500 points max, due to time restictions.
Tol
· 7 months ago
On first sight... " 6 of this", or "6 of that"; but hey folks - it´ll be the nice combinations now unlocked to get really what you want.
So this is gonna be fitting for one chart up to ~5-6K, rather than the maximum ~3K in normal games.
Sharpen the knives & get yer brushes ready, it´s Planetstrike!
Now my freshed up DE-Cult gets even more badass, nice... \m/
Word_Bearer
· 7 months ago
Hmm, it seems that everyone is ignoring the fact that while at face value Planetstrike seems to be very alike to Apoc it has a good chance of solving Apoc's primary problem which is what you can have a total imbalance of forces in a game of Apoc. My first ever game of apoc was 3000 points, my entire collection at the time with only a dreadnought and rhazorback for vehicles and the rest of the army being all infantry vs a warhound titan, a baneblade, 4 devastator squads and 5 terminator squads, plus 3 librarians in terminator armor. Sure, the rules for apoc allow you to build whatever you want, but they are too easily used to make the game one sided and thus not fun for all those involved.
Planetstrike introduces a measure of balance by still limiting you to normal scenarios and giving each side distinctive advantages, so that the game will no longer be decided by which side happens to own more superheavies. This is just my view.
FabricatorGeneral
· 7 months ago
Agreed. Balancing out superheavy choices is one of the best things a referee provide to the game.
Dictator93
· 7 months ago
wow, I really like the new Force org chart for the missions. Being an attacker could be really fun!
sinsynn
· 7 months ago
oh, I don't mind buying 4 more Land Raiders, or 30 more troops, or whatever for my armies. Nope. Not at all. And I sure don't mind spending 30 bucks for another book that I'll use for a couple months before sliding back to the normal way of things. Nope. Not at all. In fact, I'm gonna start spending my money online as soon as I'm done posting this. Yup. Thank you, GW. Everything you do is good. Surely you'll sell more dollars worth of static terrain pieces for a specialized expansion in the long run, than, say, new Dark Eldar models, since they're 'unpopular' and 'not a lot of people play them'. Surely they wouldn't draw new players the way, oh I don't know, the Orks did. And more people use terrain stuff for conversions, anyway, right? We all know how well terrain sells, right? My GW store has a whole tiny, tiny corner for it! After all, one person in a game group can spring for the terrain- that's a set sold! Not like when someone starts an army with that shiny new codex- they don't buy that many models, right? Yeah- an expansion is sooo much better than new codexes. And I know, for sure, that this game will be 100 percent balanced and absolutely will never favor either the attacker or defender. Your past releases have been sooooo balanced, after all! And I especially can't wait to see the look on someone's face when he draws the 'defender' position for like the 3rd time in a row! Doh!
Santa
· 7 months ago
I bet you sit down to pee. Quit crying Sally.
GuyLeDouche
· 7 months ago
Do you sit around all day dreaming about ways to bitch about Planetstrike? Boohoo Planet Strike...Boohoo Dark Eldar codex.
Cergorach
· 7 months ago
Yup, DE are even more unpopular then terrain is, makes you feel small and insignificant, doesn't it...
Vindur
· 7 months ago
If you keep going on like that you will give us whiney DE players a bad name
Blue Beetle
· 7 months ago
Emperor be praised, I need to buy and convert a Lysander into an Ultramarine, because 60 Terminators deep striking all at once is too beautiful to leave as just a fantasy.
Jake
· 7 months ago
Holy Moly!! 60 Terminators. Thats over $3500. Can I get a loan? =P
Blue Beetle
· 7 months ago
I think your math is off. 60 Termies divided by 5 (termies in a box) times $50 per box is ONLY $600. My 15 Terminators just don't seem to cut it anymore.
GuyLeDouche
· 7 months ago
Or buy the AoBR termies for like $15/5 off ebay.
Will
· 7 months ago
I'm kinda sick of all the whiney lames that complain about Games Workshop "ripping them off" and doing things "just to make money". What the heck people? It's a company, designed to make money. Without money they can't pay employees, without employees they can't make models or rules, without models and rules I can't enjoy my favorite hobby. And that would make me very angry. Seriously, Games Workshop is made up of businessmen and hobby enthusiasts who everyday are faced with the challenge of "how do we keep this good thing going?" They provide a quality product which we all enjoy in one way or another. I'm not sure about all these people who are complaining, but something tells me it's either a bunch of teenagers that have never had a job, or a bunch of guys that have no idea what it takes to run a business. I mean, an international, multi-million dollar corporation! So please lighten up.
And secondly, wasn't one of the major criticisms of fifth edition the lack of scenarios? Well HELLO! Here's a new book full of them! And why get all caught up on the fact that you can bring 6 elite and 6 heavy support and "oh it's just apocalypse light". So what? You don't have to play huge games, just play the same points you do now. Seriously people, we get a cool new book, new art, new fluff, new models, new ideas for a relatively small one time fee. This game is about inspiration and creation. Anything that helps that gets a thumbs up in my book. So I'm gonna keep playing, keep buying, and keep praying that the company that makes my hobby possible stays around for years to come.
iamaname
· 7 months ago
This post has inspired me to just give it up. I'm never going to be able to afford to play with all you folks. I think they could make the hobby slightly more affordable, for a decent army you are down at least $200. Plus modeling supplies.
Cergorach
· 7 months ago
It really depends on the army you play and the skills/time you have. You can buy a box of Assault on Black Reach for €30, trade away the Ork or Space Marine half away. You'll have about a 1000pts worth of Space Marines or 850pts worth of Orks (use some old toy tanks for trukks an you'll also hit a 1000pts). Get your hands on a couple of bits and pieces of plastic and you can convert like crazy...
Supplies: Black Acryl Spray can €2, Varnish spray can €2, six pots of GW paint €12, brushes €4.
A Sisters of Battle is of course way more expensive to get to 1000pts (allmost all the models are metal), but that's the other extreme. You can drive a Trabant or a Ferrari, both let you drive, but one is way more expensive.
I'm currently converting couple of AoBR Space Marines the Sternguard, with the right bits you can easily convert the Terminators to Assault Terminators. Converting the Dread arms to other weapon options, it doesn't take a brain surgeon to convert such things.
iamaname
· 7 months ago
I should probably get that box and trade away the orks, rules, etc. are the AoBR Dreads just two pieces you snap together?
Cergorach
· 7 months ago
AoBR Dread: Front + Back + 2 Feet + 2 Arms + 1 storm bolter/arm for the arm
Drop Trooper
· 7 months ago
Here Here! well said. Everyone loves more fluff
Blackwolf
· 7 months ago
Let me be the second one to point out that just because you have the option of more choices on the force org chart doesn't mean that you have to play 5,000 points you can still play any sized battle just with more options. Great job Will trying to get people to use their ability to think instead of just whine.
jed
· 7 months ago
Will,
Well said.. couldn't agree more...
Drop Trooper
· 7 months ago
I hope there will be rules for drop troop armies, damn new codex!!!
Myu
· 7 months ago
I finally can put all my 6 drednoughts in a non apocalypse game, huzzah! Also, Will and Blackwolf, I agree totally. It isn't a requirement to have 6 choices of whatever, just that you can (which I really like)
purplespladge
· 7 months ago
Must.... play... game.... of planetstrike... NOW!
GeneralRetreat
· 7 months ago
How disappointing that the plastic Thunderhawk is still a Unicorn for now. Maybe we'll see a wave two release for it? Now that's a model with sales potential. Between the massive SM (Imperial), and Chaos playerbase alone, they'd make a killing.
However, Planetstrike does look awesome, and I'm glad there's some new terrain coming out. Customizable barricades will be the perfect addition to my battlefields for pretty much every game, and that Landing Pad looks too cool to not use for an objective or special rule once in a while. Maybe whoever holds it will get re-enforcement, or will get to command an air-strike for the turn... So many possibilities, so little game-time.
I wish they would compile a book of ready-made scenarios, too. If they'd make it a "kit" box, with book and terrain pieces, they could even map out the battlefields using provided special terrain, and work all sorts of coolness into it. That way, we gamers with less time than the most awesome BoLS crew could just pick up a book and get right into a cool canon campaign game without months of preparation.
Gothmog
· 7 months ago
Are those new gargoyles?
Chaosgerbil
· 7 months ago
Some GW exec is hoping that gamers will be thinking: "Hmmm... now I want to buy 3 more elite units, 3 more fast attack units, 1 more hq unit, and 3 heavy support units for all of my armies..."
All kidding aside, I'm always happy for new optional rules. I predict some of the Planetstrike games will be epic and awesome, and some will be just silly.
Let's see, as the attacker, you could field 3 Warbosses & 90 Nobz... or 18 Landspeeders... or 18 Warwalkers... How about 6-9 landraider variants as the defender?
When opponents agree on a scenario and build army lists around a shared concept, now that can be beautiful, so weird rules to support that could be great.
TrevytheGreat
· 7 months ago
I have to say that I think it's funny how melodramatic GW is about their new releases; "Here's a new way to sit around with friends, drink highly caffeinated beverages and play with your little plastic soldiers, so we'll put it to some ominous soundtrack to get you hyped up!"
Looks like I've got a good excuse to get those nine more Russ's... hehhe
I've no idea why it's called Planetstrike though, as it has nothing to do with assaulting planets, it's just an Attacker/Defender scenario.
oh wait, they do too.
I realize that one of the balances of that codex is that it had soooo much to choose from that people could get a taste of it all.
Well, now just but Planetstrike...
It should be called Codex: Guard can have their cake and eat it too!
A codex full of new choices like the Valkyrie and the extra options for all the heavy support. It fits so nicely with planetstrike, GW would be stupid to miss the hype and publish another codex before Planetstrike.
I think their marketing strategy is quite clever (at least in this case).
1 ven. dread, 1 ironclad, 1 normal dread, 2 squads of termies, 1 techmarine with servitors...Now, what to do with those troops choices.
i'll post as my two armies then,
Imp guard:
Right boys, in those 6 valkyries, today we take the fight to the heretics, the emperor be with you FOR CADIA!.
Black Templars: WAAAAAGH! we mean...For the Emperor!
The daemons out number us a million to one good odds for any knight, Move Move Move!
Now, let us watch these mon-keigh dance...
I had been planning a scratch built one, but got optimistic and lazy with all the plastic rumors lately.
Or even an army of HQ choices if your opponents are okay with multiple detachments.
"Planet Strike only requires 8 times what you currently own in models you normally would not require 8 times the number of like Lictors to have mega fun!!!"
In a few years it will be "Solar System Suicide only requires 12 times the models..."
I know, I know I don't have to play it. Maybe I am a just a touch jaded. :^)
now if only they would allow a change in the 0-1 rules for these larger point games what is the point of more slots if i am still stuck with 1 flyrant, 1 brood of biovores or 1 brood of lictors?
2.) Eye of Terror was a nice book, but this is way more generic and can be used by everyone that wants to use it and don't want to be bound to a single location (there are many folks in clubs that play in campaigns that revolve around their own creations, BoLS is a good example of this).
3.) You need to read more fluff, even a khorne army needs to defend what it has taken. I can see any force in a scenario that calls for them to defend a planet, if only to survive the enemy. Tyranid fortifications would certainly look unique, in it's early stages it could be an infested fortress, at later stages, complete bio structures (specifically grown for that purpose).
4.) Not only aimed at Havik110: Stop being so bloody negative, sure GW's main business is selling you stuff for as high a price they can get away with, it's a publicly traded company, that's what they do (the nature of the beast). Throwing a hissy fit every time GW does something that doesn't fit in your narrow vision of what <insert GW game here> should be isn't making your point of view popular with the customers that actually buy boat loads of GW stuff. Boycotting GW for not producing your precious army book for <insert archaic army that very few people play>, that's going to make your favorite army sell even less well, thus making a new armybook even more unlikely. I'm not a GW fanboy, I just like most of the stuff they produce, that doesn't mean I like their company policies. If I didn't buy from companies that have policies I don't like, I would starve! I would prefer it if every last GW store was closed and they used the sales folks as target practice (for rotten tomatoes, because I absolutely hate that damned used car salesman stuff they try to pull on you).
You could even have it hollowed out by said rippers and count as a bunker.
You could even have it hollowed out by said rippers and count as a bunker.
About halfway through the video, right after the attacker FOC spotlight there is a pic of ultramarines assaulting what looks like a tyranid infested planet. Behind the Ultras are some Tyranid structures...not sure if anyonelse noticed but they look... plastic.,,,,i might be overly optimistic but they sure dont look like anything i know of which is produced by forgeworld.
just when you think the imps are ahead and about to counter attack in their Valkyries, then... no more Valkyries and no more hope.
It really shows how terrifying a threat the nids are...
im pretty sure it even says somewhere that the whole thing started with just a single specimen, and that it wasnt even a very advanced one.
I can see your point of a counterattack, but still...
Things would just get really boring really fast if you can't think outside of the box. It's more interesting to assume that the Dark Eldar can in fact go on the defensive if they need to. They've been backed into a corner and now need to actually face their pursuers. It could never happen, right?
As to the defenses they might use - What better place for them to hide while they ready themselves to get off world than a city or settlement they just raided?
There are so many possibilities for actually interesting set ups. Just think a little more outside the box than you're used to. When both players agree, there's no reason to ignore and outdated and meaningless rule when it opens up new opportunities.
I'd be interested in doing a battle with my allied kroot mercenaries attacking a rival kabal. I think a battle set in Commorragh could be fun.
~kings
My point is there are a multitude of reasons each army would be on the defensive end of a Planetstrike battle. The idea is to add more narrative to the games played and story to your personal armies. My friends have been playing out the various battles of the war over the planet Bristol 237, which happens to be the address of the house we all play at. Some people are against homegrown rules and scenarios, but in my opinion, those are the games I've loved most.
nope, we defend by attacking.
Khorne could be defending a mountain of skulls XD
would like a campaign book more...I was just giving some examples of
more aggressive armies but i see people's points...
Their preferences in fighting aside the very nature of war means you will not be fighting on your terms all the time. Even the bloodthirsty DE and Khorne would have no choice but to defend should they be faced with say, a unit of Termies suddenly teleporting onto their battleship bridge. Or a Dreadclaw/Droppod landing site that has been counter charged by some well hidden forces.
Just use some imagination and you can come up with any number of interesting scenarios.
I can't remember the name of the third novel in the Uriel Ventris series but it is Khorne besieging rival Khorne. Aggressive fighters they may be, but they had to defend their fortress for that one.
I stand by my original point that if DE wanted to play Khorne wanted to play drop pod marines... SOMEBODY is gonna have to defend!!!
cast in plastic anyway.
Not to mention I only know a few people who play for the corpse god.
It is 2 optional HQs for the attacker as well as the defender and it is 6 optional troops for the defender for a total of 8!
I hope you are being sarcastic.
people are talking about 18 Valkeries, 18 Leman Russes, etc. That's going to generate some serious extra sales. Where Apocalypse was very generic (throw together what you have), Planet Strike is very specific (you can take so many 'extra' FoC slots). The psychology of the FoC changes is going to affect a lot of folks that are 'compulsive collectors' (like myself thank you very much). I normally would only ever need three vindicators, now I'll 'need' six vindicators, six whirlwinds, six predators... Luckily I had already planned a 10 vehicle unit of Land Raiders.
I can suddenly see a function for my six units worth of classic Swooping Hawks ;-)
(I haven't been able to get that idea out of my head since I heard it mentioned haphazardly on here a few weeks ago. It's maddening...)
Sure the little financial note which was dropped here on BOLS the other day was garbage, but if you do some digging on their investor site you find that their recent 6 month profits break down as $5.5 Million pounds in Europe, $3.8M pounds in England, $0.32 Million pounds in the US...while they pull in $61M pounds of revenue.
http://investor.games-workshop.com/latest_resul...
The US market isn't doing much of anything for them in sales, yet we seem to be the vocal minority about everything.
Planetstrike is Brilliant for GW sales, especially if they tie it in to Lucky 13's for the US.
My current store has no restrictions, but I still limit myself to 1500 points max, due to time restictions.
nice combinations now unlocked to get really what you want.
So this is gonna be fitting for one chart up to ~5-6K,
rather than the maximum ~3K in normal games.
Sharpen the knives & get yer brushes ready, it´s Planetstrike!
Now my freshed up DE-Cult gets even more badass, nice... \m/
Planetstrike introduces a measure of balance by still limiting you to normal scenarios and giving each side distinctive advantages, so that the game will no longer be decided by which side happens to own more superheavies. This is just my view.
Thank you, GW. Everything you do is good. Surely you'll sell more dollars worth of static terrain pieces for a specialized expansion in the long run, than, say, new Dark Eldar models, since they're 'unpopular' and 'not a lot of people play them'. Surely they wouldn't draw new players the way, oh I don't know, the Orks did. And more people use terrain stuff for conversions, anyway, right? We all know how well terrain sells, right? My GW store has a whole tiny, tiny corner for it! After all, one person in a game group can spring for the terrain- that's a set sold! Not like when someone starts an army with that shiny new codex- they don't buy that many models, right? Yeah- an expansion is sooo much better than new codexes.
And I know, for sure, that this game will be 100 percent balanced and absolutely will never favor either the attacker or defender. Your past releases have been sooooo balanced, after all!
And I especially can't wait to see the look on someone's face when he draws the 'defender' position for like the 3rd time in a row! Doh!
And secondly, wasn't one of the major criticisms of fifth edition the lack of scenarios? Well HELLO! Here's a new book full of them! And why get all caught up on the fact that you can bring 6 elite and 6 heavy support and "oh it's just apocalypse light". So what? You don't have to play huge games, just play the same points you do now. Seriously people, we get a cool new book, new art, new fluff, new models, new ideas for a relatively small one time fee. This game is about inspiration and creation. Anything that helps that gets a thumbs up in my book. So I'm gonna keep playing, keep buying, and keep praying that the company that makes my hobby possible stays around for years to come.
Supplies: Black Acryl Spray can €2, Varnish spray can €2, six pots of GW paint €12, brushes €4.
A Sisters of Battle is of course way more expensive to get to 1000pts (allmost all the models are metal), but that's the other extreme. You can drive a Trabant or a Ferrari, both let you drive, but one is way more expensive.
I'm currently converting couple of AoBR Space Marines the Sternguard, with the right bits you can easily convert the Terminators to Assault Terminators. Converting the Dread arms to other weapon options, it doesn't take a brain surgeon to convert such things.
are the AoBR Dreads just two pieces you snap together?
Great job Will trying to get people to use their ability to think instead of just whine.
Well said.. couldn't agree more...
However, Planetstrike does look awesome, and I'm glad there's some new terrain coming out. Customizable barricades will be the perfect addition to my battlefields for pretty much every game, and that Landing Pad looks too cool to not use for an objective or special rule once in a while. Maybe whoever holds it will get re-enforcement, or will get to command an air-strike for the turn... So many possibilities, so little game-time.
I wish they would compile a book of ready-made scenarios, too. If they'd make it a "kit" box, with book and terrain pieces, they could even map out the battlefields using provided special terrain, and work all sorts of coolness into it. That way, we gamers with less time than the most awesome BoLS crew could just pick up a book and get right into a cool canon campaign game without months of preparation.
"Hmmm... now I want to buy 3 more elite units, 3 more fast attack units, 1 more hq unit, and 3 heavy support units for all of my armies..."
All kidding aside, I'm always happy for new optional rules. I predict some of the Planetstrike games will be epic and awesome, and some will be just silly.
Let's see, as the attacker, you could field 3 Warbosses & 90 Nobz... or 18 Landspeeders... or 18 Warwalkers... How about 6-9 landraider variants as the defender?
When opponents agree on a scenario and build army lists around a shared concept, now that can be beautiful, so weird rules to support that could be great.
"Here's a new way to sit around with friends, drink highly caffeinated beverages and play with your little plastic soldiers, so we'll put it to some ominous soundtrack to get you hyped up!"
Little plastic soldiers. Very scary.