DISQUS

Bell of Lost Souls: 40K NEWS: Space Wolves Latest Morsels

  • ivarrgwen · 3 months ago
    THE SKY IS FALLING! THE SKY IS FALLING!

    Please go back and read the threads for each of the last 4 new books. Each one has been the "end of the game as we know it" or reason to quit the game...and yet each is quite beatable if you know how to play the game. We will be ok....again.
  • James · 3 months ago
    I agree entirely, though I'm sure that GW received letters from gamers when they published Chapter Approved with its army lists for Rogue Trader, saying that it was the end of the game as they knew it :)

    Personally I liked the chance to randomly generate Orks in power armour with shuriken catapults on flying surfboards.

    I'm really looking forward to my Necrons getting a new Codex. Not because I think the current army is unplayable. Not because I want new models, though a few new ones would be nice.

    But because reading loads of posts saying "THE NEW NECRON CODEX IS BROKEN AND I'M QUITTING THE GAME" after years of reading ones that say "Necrons are teh suck" would be very, very funny.
  • madphil101 · 3 months ago
    Well I read that list and thought, Wow I want to paint my wolves. (I play chaos, orks, guard and nids but I have others so my mates needn't bring their whole army over when they come to play. I enjoy collecting and painting) I'm really looking forward to playing AGAINST space wolves. Everyone moans when the new codex comes out... this is too hard, thats too hard, the nob bikers eat too many shredded wheat... but when it comes down to it, you still need to play a game with them. Sometimes the dice win it for you. Some times your army wins it for you, but most of the time I've found being a decent general wins it for you. Give me an equivalent number of gretchin to any other army and I'll still give you a run for your money. (Not cos I'm a great general, just cos I'll be a pain in the ass...) Actually, that gives me an idea for a game...
  • TutorialBoss · 3 months ago
    Considering your basic CSM is already in the top tier of troops choices, it is pretty hard to see this as anything other than codex creep. Having counter-attack and free/cheap specials as standard is rather better than the option to buy icons.

    Also, counter-attack is a lame rule to have army-wide and I wouldn't want to play as an army that had it. The difference between charging and being charged is a key factor in what separates the skilled general from the unskilled. Collapsing that difference isn't good for the game.

    They won't break the game, and it doesn't sound as scary to me as tightly-constructed IG and even melta-spam Vulkan lists, but it won't make the game any more fun either. Well, except for young'uns who don't care about sophisticated gameplay and take what looks to become the most forgiving army available...

    Didn't the designers say that SW would attract Fantasy players to 40K? What a joke.
  • Drew T. · 3 months ago
    Sounds like fun... I love armies with flare and flavor. The wolves sound right up that ally...
  • Mordakai · 3 months ago
    OMG, what a bunch of people complaining about something that we have not still faced...
    I'm quite bored of this kind of conversation, every codex released is, even before hitting the table, considered broken. This game is about tactics, and the numbers are only the second in importance. Charging a unit of SW with my banshees because Mathammer tells me that i have the odds to win is a risk, but outflankng with ANYTHING, no matter how crappy is, to contest an objective, is smart (and game-winning).
    Can't stand a SW assalut? Avoid it, and charge where you can hurt, or shoot the crap out of them. Of course there are armies better than others, but usually only the ones which codex is VERY old (Dark Eldars, Daemon Hunters, maybe Necrons...) are whinning-acceptable (and only a little).
    However, you can always win with anything. It just will require more careful decissions. The mightiest gun can miss the hit and the mightiest Close Combat unit can fail the difficult terrain roll and die under bolter fire or be whiped off the table with the proper unit.
    Personally, the more different armies choosable, the more fun in the game. Your codex is old and crappy? You will suffer more in the way to victory, but reaching it is double sweet. And don't forget it, winning is always possible, just keep in mind that, with the last released codex, you can make bad decissions and still win. With the oldest codex, you have to be a good player to win. Draw your own conclussions about this.

    SW, welcome to the table again, hope to chop you soon!!
  • hastur · 3 months ago
    comments about SW being brokenly overpowered in CC with the new codex are... amusing.

    with the current dex hunters already have ccw and bolt pistol (unless you're stupid enough to actually pay 1pt more to give them a bolter and make them loose the extra attack) + counter charge (and accute sense which from my experience is useless). for 17pts. and they can take TWO CHEAP special close weapons per squad.

    what they gain is a bolter, which they'll never use for rapid fire if they want to charge, and like you all said SW will all charge head on of course (am I the only wolf player who plays defensively ?). so no advantage here. the only gain is the 24" F4 PA5 shooting attack... great when you're in a rhino.

    for blood claws it's even worse : they cost 1pts more ! 2 pt less for GH is broken, but nobody cares about the price of BC actually going up, while they loose their 12pts powerfist for each fifth of the squad...

    so wolves will actually be worse than before in HtH due to the loss of at least one special close weapon per squad.

    as for long fangs, with the new points costs they are actually almost as interesting as say... a predator ? wait, we already had this, so the game was already broken !

    the only difference is now the wolves are the only marines army that can actually consider taking devas instead of predators for long range support.

    conclusion : by deduction SW current codex is already a game breaker, but never heard anybody complain about it...

    and finally : think a little. if GH are costing 2 points less, but their squad power fist is costing 10pts more, how many hunters should I get before I actually see a cost drop on my unit that would allow me to buy an extra hunter ? and how do I fit this in a rhino ?
    in a 1500pts game you're likely to see maybe 3.5 hunters more than before, and they won't fit in vehicules... broken.
  • Old_Paladin · 3 months ago
    I love listening to rants, people just get a single idea in there head and block out everything else.

    "They're too cheap if they aren't upgraded!" When's the last time anyone saw a non-upgraded army? Wolves are going to have to spend points on stuff; unit champions with fists, meltaguns, transports, etc (and have to choose between the options; since that can't have it all).

    "They get a free upgrade" OOH, a single flamer (most likely), look-out! Come off it; they're going to trade it out and put in melta, like everyone else and that'll cost points.

    "Longfangs are to cheap" Yup, nothing like 5-6 guys costing 20-40 points each with zero ablative wounds. They'll last all of 1 turn; a single plasma cannon/battlecannon shot, or deepstrikers/outflankers will take them out of the game.

    No one even bothers to remember what they'll loose. Remember bloodclaw packs with 3 powerfists; yeah, people aren't bring that up. Gosh! could that be because of balancing issues, hmm? Making them less powerful against vehicles, MEQ and MC's?
  • Yamunori · 3 months ago
    Man, all this whining every time about 'teh next uber pwn0rz codex!!!11one1' is just pathetic.

    At least the Wolves' codex will be entertaining because of it's difference and, as always, it'll take just a couple of months to devise tactics and counter-tactics.

    All you whiners, just please stfu or die... or quit playing the game.
  • Anon · 3 months ago
    Is whining about whiners really the answer?

    Since you are a whiner as well, are you telling yourself to "stfu" and die?
  • Roa · 3 months ago
    Well, can you show anyone anything that's really going to be a significant drawback to the Wolves? Their non-SC HQ's will be about the same price as every else's after kit and gear, their basic troops are better and the same price or cheaper, they still have all the normal SM vehicle options, and then also have their kittable elite powerful Wolf Guard units and the like.

    not seeing a downside here.
  • Yamunori · 3 months ago
    Well, that's because you only get the cool stuff in the rumours.

    Anyway, what you're saying is still whining based on (somewhat credible) rumours.

    People need to stop seeing problems where there aren't any. Get a life.
  • sodcactus · 3 months ago
    As a Tyranid player I guess I just have to face the fact that until the new Nid-codex hit the shelves I'm gonna have to stand up to much abuse from the two SW-players in the club. Cause they gonna own me, big time... Especially if they mech-up.

    Running an army that supposedly are about CC but being far from good at it (comparing to the newer codices) and being about cheap troops thrown into the meat grinder (which 5th stopped being a viable strategy) I really look forward to being "upgraded"

    Ohh, I gonna enjoy it when all SW/SM/IG/CSM etc player starts to whine of codex creep and unfair rules when the Nid-codex comes out. Because looking at how GW makes their codices that is inevitable...
  • metalstorm4786 · 3 months ago
    The funny thing is, anyone with an older codex crying about how the new SW is creep and too good and it's ruining the game, will have nothing to say when they get a codex buff and have the next god army.

    I play Necrons, most armies are better than mine, I say bring it on SW. They're just Blood Angels with pelts amd a lame color scheme. Shoot em up before they get to you.....just like ANY other CC army, what's the big deal?

    Just send your friendly neighborhood C'tan to FSU in CC.
  • Walls · 3 months ago
    When you cost the same as a CSM but get more options, when your Dev squads are cheaper and get better rules and when basically everything is undercosted I go... CODEX CREEP!

    You get everything and more at the same price as CSM? Whaaaa? No one can sit back and not go "Well, that's kinda off". Codex creep killed any ambition for playing Fantasy. Let's hope 40k doesn't start going that way.
  • Mike X · 3 months ago
    I concur. Are there even any drawbacks to Space Wolves?!
  • Michael1983 · 3 months ago
    SW vs CSM:Cost the same according to the above information but
    SW Pros:
    Counter Attack (SW gets a +1 exactly as if they have charged that turn
    unless they were already locked in CC)
    Acute Senses (SW get to reroll dice for night fight distances if they want
    but have to keep the new results.)
    BC get +2 Attacks on Charge instead of 1.

    SW Cons:
    No Chaos Gifts/Fearless Options/Weapons(sonic blasters etc)
    Not allowed to shoot if within 6" of enemies (BClaws)
    Any true Ld ship additions come with the price of having to allot a Wolf Guard into the squad (big costs for a +1 ld boost)

    SW vs. SM:
    SW Pros:
    Counter Attack (SW gets a +1 exactly as if they have charged that turn
    unless they were already locked in CC)
    Acute Senses (SW get to reroll dice for night fight distances if they want
    but have to keep the new results.)
    Has Bolter/CCW/Bolt Pistol
    BC get +2 Attacks on Charge instead of 1.

    SW Cons:
    More Costly than Standard Marine
    No Heavy Weapons upgrades (means troops are solely combat balanced and
    must move & Assult to remain viable point costs.
    No Combat Squads (SWs can't use vehicles-mainly Drop Pods- to quickly
    take out multiple targets at begining of game. Also means
    squads will have to be bigger thus handicaped on objective
    based missions. BIG DRAWBACK)
    No Combat Tactics (SWs can't decide to fall back as a tatical advantage-
    once they are in H2H they are stuck or they Die/Win)
    Not allowed to shoot if within 6" of enemies (BClaws)
    Any true Ld ship additions come with the price of having to allot a Wolf Guard into the squad (big costs for a +1 ld boost)
  • Joyous_Oblivion · 3 months ago
    Small amendment...

    "SW Cons:
    More Costly than Standard Marine"

    Actually a point cheaper per marine.
  • Slackermagee · 3 months ago
    I think people would rather run with with two special weapons than one heavy and one standard. As for drop pods and combat tactics... Grimmar and multi-melta/plasma cannon longfangs in a drop pod my friend... GG. Also, not having fearless is great. It means you don't auto-fail when you're fighting against better CC armies.
  • Millenium_King · 3 months ago
    Yes: Battle Cannons still blow them to bits.
  • Chaosgerbil · 3 months ago
    Battle cannons miss and cover saves abound, they're not enough.
  • Millenium_King · 3 months ago
    Puh-leaze. Everything gets cover saves and everything can miss.

    SW armies are small: 50 guys in 2000pts will have trouble giving each
    other cover saves. And if you really have a problem, take a Colossus or
    three.

    T4 with 3+ save dies to SO MUCH. This list is no worse than Chaos
    Marines.

    Honestly, all this "waaaaaah! They're unstoppable and unfair!" whining
    is pathetic. Toughen up, cupcake.
  • Chaosgerbil · 3 months ago
    You're calling me a weak cupcake for making that point? Ok sugar muffin, I'll dry my tears with a fur pelt.
  • Guytholimew · 3 months ago
    The IC's will probably cost an absolute bomb
  • Myu · 3 months ago
    As Millenium_King said, they still die en mass for ordinance. Also, longfangs are the ONLY heavy weapon infantry. This army is great in CC, but that's its focus.
  • Roa · 3 months ago
    They still have Predators, Dreads, Land Raiders, etc. for ranged firepower like every other SM army. All they lack really is 10man HW squads and HW's in Grey Hunter squads that nobody would take anyway given their assault oriented nature.
  • Conrad_Dakarn · 3 months ago
    Not being funny but when you can take 2 of those "new" dev squads with 5 weapons in each for the same as a Marine squad with only 4 weapons.....that's a little off.

    Not to mention that the way you deal with devs is usually through combat and the Wolves are kitted for combat. Doesn't matter that it's their only choice for heavy weapons, it's still awesome and likely unable to be destroyed due to the huge number of mega combat death units between you and them.

    Codex Creep......if the above is true and there's no drawbacks.... definitely!
  • Roa · 3 months ago
    And it's not even their only choice, they still have all the normal SM vehicles for heavy weapons packing.
  • Tonelowke · 3 months ago
    I Have faith that GW plays many games with each army against many various loadouts during the playtest phase of creating a codex. If anything, i think there is a bigger rock-paper-scissors system going on, where rather than one army being all ROCK, they are getting buffed in PAPER and SCISSORS. And slightly nerfed or balanced elsewhere.

    As mkerr mentions below in regards to transport capacity.
  • Conrad_Dakarn · 3 months ago
    No doubt they do test the lists quite a bit.....but after reading a white dwarf article not too long ago my faith in their abilities to use a codex and write an army list is somewhat shaken.

    The article was about the doubles tournament which they entered and one of the lists was a Marine+Marine list.

    In this list, they had a squad of 5 scouts for which they purchased 5 camo cloaks....They then proceeded to purchase Telion who has the Stealth USR. Camo cloaks grant the Stealth USR.

    Having read the Stealth USR and chatted with members our my local club and GW, we've all agreed that Telion passes this USR onto the squad....so why buy the Camo Cloaks?

    Even if he doesn't pass this on, why buy 5 when Telion doesn't get any advantage from it?

    It's a published article in White Dwarf which should have been edited and checked and the players of the list supposedly know what they're doing.

    Read the articles they put in there for battles and you start to see what many people consider "rookie" mistakes in their army builds.

    This is why I don't trust GW to test a codex properly before publishing or to even find the most lethal form of the list that could be made and testing that.
  • Tonelowke · 3 months ago
    Hmmm, thats a good point. Maybe they should start beta testing codii before they release finals. Like printable web accessible ones then do adjustments as necessary. There are obvious issues with that as well. ie, simply writing in the new rules or pt values on the beta sheet. Maybe test stores or something, i dunno.
  • Conrad_Dakarn · 3 months ago
    I like that idea!

    Beta testing codex's in specific stores but by invite only behind closed doors, maybe? Dunno, maybe get the testing players to sign a non disclosure form so that new stuff isn't leaked or if it is they get an ass kicking?

    At least then the players get a say and can make suggestions as well as coming up with the "nod biker list" etc before the codex comes out and then finding out if it is too powerful for the table top.
  • Devious · 3 months ago
    This is nothing new. Long Fangs have always been in the SW 'dex. In fact, they are ALMOST the same as they were before.
  • Millenium_King · 3 months ago
    Long Fang Squad:

    XXXXX

    Colossus Mortar Blast:

    (-----------)
    XXXXX

    What line of sight?

    Please people, toughen up. A devastator squad is NOT invincible.
  • mkerr · 3 months ago
    Reduced transport capacity in Drop Pods and Landraiders (10 for each). That keeps you from maxxing out on the free stuff from Grey Hunters and attaching a Wolf Guard or HQ.

    It's actually a frustrating hidden limitation that makes building a Space Wolves army a bit of a pain (for a player used to the standard SM codex).
  • Chaosgerbil · 3 months ago
    Gahhhh... why? Why can't a 40k edition have one standard Land Raider hull, with a few chapter or chaos legion specific upgrades? This mish-mash system is really annoying.
  • Anonymous · 3 months ago
    Yes, there is a drawback to Space Wolves. You're playing a Space Wolves army. Which means there's a 70% - 90% chance that you're one of Them. You know who. Those... "people" who wander in, their T-shirts faded and crusted with the tawdry remnants of yesterday's visit to Madame Palm, as well as the flecks of the lard and pickle sandwich that escaped their flabby sausage finger. Barely visible under this crust of scabby matter wil be a faded picture of some vicious-looking wolf, prowling alone against a Celtic cross with a full moon in the background. Sadly, the wolf will look less than threatening as it's stretched taut across their gravid, hairy belly, the printing cracked and broken and faded after years of being left on the floor of the flat they share with their Twilight-reading Wiccan "girl"friend. Their brown and scabrous, filth-encrusted nails, stinking of prawns and cheap cigarettes as they reach for the latest codex with which to live out their beserkergang dreams...

    Space Wolves.

    Ugh.
  • Valhallan42nd · 3 months ago
    All too true... :)
  • Steve Sundborg · 3 months ago
    we have a guy like that in our tournaments, wheres the same shirt every day, doubt he has a girlfriend though. he is to damn creepy for that
  • Chaosgerbil · 3 months ago
    -50 Wizard points to Anon for mentioning masturbation, lard, wicca and wolves in the same post.
  • Colby · 3 months ago
    They get everything and more than CSM eh? Ahem... Lash, Warptime Daemon Princes, Obliterators, T5 w/ FNP, assaulting deepstrikers, Defilers, cheap Terminators and Kharn the Tank Flipper. Sorry I'm not too worried about a Berzerker army with none of the above...
  • butcherbolivar · 3 months ago
    As a worldeater this all sounds good to me. Close range fire fights and assaults are exactly my cup of tea.
  • mysterex · 3 months ago
    Agree - virtually no one start a new standard SM again (until the next round of codex creep starts for them in 3+ years), why would they when the wolves offer better options at the same or less points cost.

    Good for wolf players but disappointing for the game as a whole.
  • phoenix01 · 3 months ago
    Or until the Dark Angels, Blood Angels, or Black Templars get a new 5th edition codex which creeps even further than the Space Wolves.
  • Phalanx · 3 months ago
    Perhaps due to things such as SW termies costing 23pts more than their C:SM pals? SW pay through the nose for any kind of invulnerable save as unlike C:SM only wolf priests come with one. They also pay full price on their special CCW for units.
  • Walls · 3 months ago
    I am not bashing SW, btw, all fine and dandy and I know people love em. But if they are like this, the writers for DE, Nids, Necrons, etc are gonna feel the need to keep up and even do better and it's gonna turn into a power race. I don't want that in my game. 5th balanced things so nicely and I, perhaps prematurely, am seeing a downhill slide in that with this codex.
  • DrWobbles · 3 months ago
    "Stop Whining" -A.S.
  • WerewolfBrigade · 3 months ago
    Hahaha, yes. I enjoyed that.
  • rob0362 · 3 months ago
    Codex Creep in Fantasy you must be off a lil. I see almost no Codex Creep in Fantasy it is all in 40K.

    And the HQ are NOT CHEAP. The named Ones are far from cheap points cost wise and the Grey hunters are CSM with ATSKNF, as they should be
  • Ej · 3 months ago
    Codex creep STARTED in Fantasy, and what's more, is an admitted FACT of it. The only difference is that its further along in Fantasy and is therefore harder to notice. The people respoonsible for the creeping codices in 40k are, oh look, former fantasy designers.
  • fenris · 3 months ago
    Need examples of fantasy codex creep? VC and DoC.
  • Anon · 3 months ago
    I'll add my opinion of codex creep to the pile as well. Maybe if enough people (yes even you overjoyed SW players) tell GW that we don't like codex creep then maybe the will cut the nonsense and give us balanced armies.
  • faultie · 3 months ago
    And that's the problem right there. It's the same reason people complain about everyone else's legislators, and government pork spending, but when it comes their way they are happy as clams.

    Everyone complains about Codex creep, until it hits their army, and then they're excited! Perhaps this is why CSM players are generally more critical, because they weren't really "creeped" much.
  • phoenix01 · 3 months ago
    Hey, I don't think there's any codex creep with Space Wolves! I think its perfect.

    signed future Space Wolves player
  • fenris · 3 months ago
    Amen brother, amen.
  • Chaosgerbil · 3 months ago
    Chaos got the opposite of codex creep IMO... codex mosey?
  • Epic_Fail · 3 months ago
    "We will be seeing a VERY strong retooling of the basic troops choices in the army. Grey hunters will be equipped as CSMs, with Counter-Attack, Acute Senses, and ATSKNF, for the price of a standard CSM."

    uuuuuummmmmmmmmm that is gay and retarded and i don't care what anybody says....... they should be 25 points a piece or more. Oh wait GW loves there SM so forgot all fairness. lets see what they do with dark eldar how much buff they give them, wait nevermind Fail there not SM so there going to make them 28 points a piece for a basic warrior.

    But on the brightside now you make that Dark Wolf chapter for CSM i guess.
  • Allandaros · 3 months ago
    Dude, don't use "gay" as an insult. Or "retarded," for that matter.
  • Kungfuhustler · 3 months ago
    Did you just admit to being a gay retard? (sorry, couldn't help it)
  • zachary w. · 3 months ago
    In the future, you can help not being an ass. You really can.
  • Kungfuhustler · 3 months ago
    But, what's the fun in that?! Geesh!
  • sinsynn · 3 months ago
    'gay' and 'retarted' are perfectly fine insults.
    I don't think Space Wolves are gay retards, but actually it's kind of a funny visual.
  • Cavalier1864 · 3 months ago
    Those of us who are, in point of fact, gay, do not find it amusing when some jacktard uses the term gay as a pejorative. How would you like it?
  • sinsynn · 3 months ago
    ok, since every time I try to post a reply to someone calling me a jacktard, my post disappears, I will simply ask you to get your face out of whatever guy's crotch it is currently buried in. Your very, very gross.
    Thank You.
  • duskraider · 3 months ago
    Maybe you should take the hint of your posts disappearing... And stop posting replies. About anything. Ever again.
  • Mike Jacktard · 3 months ago
    Hey my last name is jacktard.....I take offense to you using my last name as an insult!

    So you get upset when someone calls someone gay or retard? Isnt jack tard (retard). You reallty are a gay retard.
  • cavalier1864 · 3 months ago
    You are correct, I should have said moron.
  • Bridgetroll · 3 months ago
    Amen.

    And why sould someone use words like 'gay' for insulting people as long as there are sooo much less ridiculous and more effective insults?

    Like... 'french' ?!
  • nojinx · 3 months ago
    Or "Republican".
  • emperorbill · 3 months ago
    hey, my last name is "french"! I take offense to THAT! I mean literally, my last name is literally "French." Common, can we have some proper noun sensitivity here?
  • jwolf_bols · 3 months ago
    I think that's far enough, people.

    I enjoy a good perjorative myself, but we do need to avoid alienating the persons of Gallic extraction with limited intellectual functioning that have nonheterosexual desires.

    Overall, lighten up on both end of the insults, please.
  • nojinx · 3 months ago
    "Jesusfreak" is another good one. Toss that out those you dislike.
  • FrankenReagen · 3 months ago
    jacktard? c'mon kid if your going to use tard, dont complain about gay...everyone should stop with the oversensitivity
  • Peter Fenger Lund · 3 months ago
    why don't ppl just get some balls and stop taking offense instead of being so damn sensitive!
  • nojinx · 3 months ago
    Even better: get the psychological help you need to stop the incessant desire to use pejorative terms. Weakness is weakness whether or not it is hidden behind an epithet.
  • cavalier1864 · 3 months ago
    Probably because I am a gay rights activist.
  • sinsynn · 3 months ago
    @duskraider-
    nah.
  • Mike X · 3 months ago
    Agreed.
  • mikejacktard · 3 months ago
    Don't be so sensitive. When he said the gay, maybe he meant they were really snappy dressers (why rainbow warriors could never be gay, i mean really have you seen that uniform, no gay marine would be caught dead in that), or they dance really nicely, or have exceptional organizational skills.

    I think maybe you have a self image problem and just assume he meant it negatively. Maybe he meant they were Faabulous!!!!!?.
  • ds86 · 3 months ago
    The end is nigh, the sky is falling, REPENT, REPENT!!!

    Or your just perceiving the worst as you have no intention of collecting wolves and jumping upon the "New codex must be broken" bandwagon.

    Its been said in several places that everyone thought this about the new C:SM when it was rumours, and it turned out balanced.

    Downsides: SC's costing between 240-275 points
    No heavy weapons in GH squads
    Cant take two HQ's with same wargear (Although you can take 4 HQs)
    Reduced mobility (like orks) if you want to exploit the army... want 30 boys? well cant take a truck, want a truck for 10 boys? well cant use the fearless mob rule. Similar thing with the Bloodclaws & wolf guard in rhinos
    -Run out of brain power...need coffee...too early.....some one continue this on
  • gryphonsden · 3 months ago
    Amen ds86. I hate to say this but I have heard this kinda thing with every update. I mean really? Is it that bad? I have actualy had to tell players that they shouldnt take posts about new books because if you honestly looked at majority of the post all anyone says is "broken" over and over. If doomsayers get any worse in the gaming community they will be sitting outside of GW stores with signs say the "END IS NIGH" and "THE EMPEROR FAILED US".

    I would think seeing an army that supposed to be over powered as a gaming chalange. It was fun when CSM came out and everyone cried on both sides of the fence only to see some realy cool conversions and armies come out of it. Same with the new IG codex and watching everyone scream "Overpowererd!" and "Broken!" not all that long ago and I havent had a game against IG that wasnt fun win or loose (about 50/50 so far).

    So an army is overpowered someone is going to find a unit combo to beat it or they are going to find a tactic around it and no one will care and in a couple months we wont be hearing anything about SW being broken its going to be something else.

    All I can say is this. And everyone should take this to heart because its a good philosphy:

    Stop for a second and care less in who wins and losses and who has the better army. In the end we are playing a game. Keep this outlook and see if you have fun just playing the game for what it is and if you still are not having fun with this game do something else. Please dont try and ruin it for those of us who are having fun because all that does is make everything worse.

    ok I will get of my soap box now.
  • James · 3 months ago
    I agree entirely: we hear this with every new Codex and it *is* only a game.

    There'll be a period of readjustment in every gaming group as they get used to facing armies from the new SW Codex, whether they're collected by new SW players or existing ones.

    Those who play in tournaments will experiment with lots of SW army builds and anti-SW army builds, there'll be tons of discussions on the net about what the best SW army is and what the best way to take them out is, one or two units/combinations of units will be touted as unbeatable and a couple of other units will be touted as not worth taking.

    And then things will settle down.

    Except that there'll also be a long period of people mixing up the rules from the new Codex with those from the old one... hell we're still doing that with the basic rules - commonly heard just after working out how wounds dice SM Scout Snipers need to roll: "******, sniper rifles don't hit on a 2+ anymore, do they?!"
  • phoenix01 · 3 months ago
    I anticipate that for the Tyrannid codex coming out next year, we will hear the chorus of whining about Codex creep once more.

    I anticipate that for the Dark Eldar codex coming out, we will hear a chorus of whining about Codex creep once more.

    I anticipate that for the Necros codex, rinse and repeat.

    Ad nauseum.
  • annon · 3 months ago
    BOLS Really needs to do an article about people crying... It's gotten to the point where I can't read a rumor thread without getting a headache. - Yes the easy solution is not read them but you do find good comentary when you sift through the garbage.

    Please people, with all due respect, shut up and stop crying and for once be analitical rather than critical.
  • Epic_Fail · 3 months ago
    well if you don't like the crying then maybe u don't need to read the comment part. The major over the minority. More people complain about stuff then examine stuff. Get use to it that is how life is. I guess you haven't figured that out yet about human behavior.

    There is a class called socilology and physicology, which are great classes for you to take if you want to learn about human behavior. Other than that stfu. Cause sometimes people that like SW and SM don't see the true facts about much bullshit this codex is going to have in it.

    SW > CSM = BS

    MIMIMIMIIMIMIMIMI y0u F@!1 391C1y
  • kellykuciemba · 3 months ago
    Hilarious! Keep it coming folks,it's funnier when you can read the words and they punctuate so you know when to laugh, that's all!
  • Chaosgerbil · 3 months ago
    Stop whining about people whining please.
  • Drew_Da_Destroya · 3 months ago
    Actually, I think that when the Dark Eldar codex gets redone, the first chorus we'll hear will be a mix of "Holy crap, they actually DID redo them!" and "Who are these weird spikey Eldar?". The chorus immediately afterwards will be "Codex Creep!".

    I'm just hoping that there's also a chorus of "These are the greatest models ever! These multipart plastic Wyches are amazing! And did you see those Warriors?"
  • sircroissant · 3 months ago
    I agree.

    The whining before play-testing, and even release, of EVERY codex is pathetic and ever so boring.

    Give it a few weeks and everyone will have forgotten about spacewolves being overpowered just like they did for IG, Ork, SM etc.

    For anyone who is actually sad enough to be scared of losing a game (emporer forbid) to the norse marines, worry not, for the new minitures are so piss poor i can't see many being bothered to paint them up anyway..
  • schizofrantic · 3 months ago
    I agree. I'm a Templars player whose Codex isn't too great compared to the latest offerings. (Still not as bad off as DE players tho!) The only new Codex that I struggle to beat are the Orks. SM and IG Codices offer up a 50/50 win/loss ratio. Instead of whining about 'Codex Creep', why not try new tactics/different unit mixes and experiment. If its still no fun, then consider a new hobby. =)
  • Roa · 3 months ago
    No HW's in Grey Hunter squads is not really a downside, the vast majority of players would not take them anyway in a squad that's heavily assault oriented.

    Mobility will be fine and you can still pack a huge amount of power by just taking rhino mounted Grey Hunters.
  • Conrad_Dakarn · 3 months ago
    With the Fenrian wolfs piling over the battlefield to engage in combat for the first few turns, you don't really need the rhino when it's maximum move is 12" and a standard model can move 6"+D6" a turn. The only good thing the Rhino offers is the cover from fire and a smart puppy player will use the Fenrisian wolves to draw/absorb the fire as well as engage the shooty squads in combat. Not to forget the advantages of a moving fire screen.
  • Mike X · 3 months ago
    From the sounds of things, they should be at least the same as the current Space Marines points cost (18pts). I cannot see why they'd only be 15pts.
  • Epic_Fail · 3 months ago
    atleast that. i agree with you there. Im just disappoint in GW now.
  • Epic_Fail · 3 months ago
    I might as well just use Csm as SW from now on if the points are going to be the same.
  • Ravenbiker · 3 months ago
    One disadvantage I see off the bat:
    The grey hunters can take two special weapons, but only at full strength. Unlike ordinary Space Marines or chaos marines, they do not have access to an upgrade champion/sergeant. A wolf guard can accompany them, but this means that they cannot have two special weapons and a wolf guard and still fit in a standard transport, since it has been reported that the SW Land Raiders and Drop Pods only hold 10 models.

    Second, I don't think CSM are going to lose out to SW. One word: Icons. I don't think anyone should underestimate the advantages an Icon can give to a CSM Squad. A built in teleport homer, with a one point bump to a stat. Nothing to sneeze at. Plus, the ability to summon Lesser Daemons. Now, CSM lesser daemons are generic, but are also a highly effective unit when used properly.
  • Conrad_Dakarn · 3 months ago
    We don't know that they can't take a sergeant/chamption with extra weapons...they could well do.

    Regardless of that, the basic Tactical marine squad has to be at 10 man to take the special/heavy weapons.

    Adding the wolf guard to the squad won't mean you can't take a max size squad with 2 meltaguns and kit up the wolf guard for nasty combat death.

    Nah....I've used CSM and tried all the different Icons etc...you have to pay the same points for the icons no matter the squad size which is a big negative if you want lots of squads as you loose out. Secondly, the icon can be killed and take the ability off the squad (Telion for instance can take them from long range) and thirdly, they don't get special rules like "Counter Attack, Acute senses and ATSKNF"!!!

    I don't see the down side here....
  • phoenix01 · 3 months ago
    After seeing the codex yesterday, there are no Sergeants per se in the various squads. The Wolf Guard assigned to the unit fills that role. Wolf Guards are 18pts a piece with Terminator armoured Wolf Guards with Thunder Hammer and Storm Shield costing something like 63 points (compared to a vanilla SM terminator with TH/SS costing 40 points).
  • DarkLink · 3 months ago
    Well, standard SM's are 16pts each, +10 for the sarge. From there, Space wolves have different Combat Tactics, Bolter, Bolt Pistol and CCW, and 2 specials with no heavies.

    The loss of heavies isn't a big deal. I'm a Grey knight player, and never felt good about not being able to move and shoot when I tried out SM's. Being able to take 2 specials makes up for not having heavies, especially when you have more CC oriented troops.

    So basically, SW's loose the option for a Sargent (kinda) and get +1 attack each from 2CCW. I'd say that should put them at either 16 or 17 points if compared to standard SM's, but I think SM's should still be 15pts each so I'd be willing to grant SW's their price value.
  • phoenix01 · 3 months ago
    Do you remember if the Space Wolves get both flavors of grenades? IIRC, that was what bumped the vanilla Marines to 16pts from 15pt in 4th edition.
  • DarkLink · 3 months ago
    I'm not sure about the grenades. They aren't mentioned in the article. That might be why they are a point cheaper (though +1 attack is usually better than having grenades. My Grey Knights get away with not having grenades and do just fine).

    And now that virtually everyone is getting grenades for free, I think it was more chapter tactics that cost extra on SM's.
  • Ahriman · 3 months ago
    Ha ha -- your name is great!!
  • Herald of Nurgle · 3 months ago
    Too bad it's worse than that - factor a sergeant as 10pts (which is still way cheaper than a champion) and it's only 16 a model
  • RedScorpionsGirl · 3 months ago
    Blood claws are 15 pts...wolf guard 18...had the codex in hand at the store for like an hour
  • Ahriman · 3 months ago
    yeah too much whining!
  • kellykuciemba · 3 months ago
    Valid concerns, but lack of spelling and correct punctuation make you look like an idiot. Oh yeah, a whiner(not 'winner' Einstein), as well. Signed guy with Space Wolves collecting dust on a shelf...ooops!
  • Epic_Fail · 3 months ago
    you sound like a failure cuz y0u C@R3 @B0u7 S9311!n6 u D@mN 40R7y Y3@r 01{) 10$3R. Go pay attention to your wife or gf instead of examining spelling from other dudes. oh wait you can't do tht ooops....... Fail...

    They still going to collect dust cuz you have to buy new models cuz the old one look like crap. You fail again.

    please delete your account cuz u failed twice in one post.
  • kellykuciemba · 3 months ago
    I removed my previous response, just not worth it arguing with chat speak teenagers, not enough life experience to even qualify as a douchebag yet. And how would I know the sex of an avatar/username could be anyone.
  • Shin_Ra · 3 months ago
    wth does FLGS an ATSKNF mean? also im not so happy with the codex...
  • Guytholimew · 3 months ago
    FLGS - (f something) Local Gaming Store
    ATSKNF - And They Shall Know No Fear
  • nick_c · 3 months ago
    It's "Friendly Local Gaming Store," I believe.
  • Todd Rumbach · 3 months ago
    Favorite Local Game Store
  • phoenix01 · 3 months ago
    Or if you don't like the place: f-----g local gaming store. As in, "F-----g local gaming store still doesn't have my box of ________ yet."
  • Devious · 3 months ago
    The Canis model is REDICULOUS. I swear every redshirt at the bunker wanted to point him out to me... "Isn't he awesome?!"

    So maybe it wasn't that bad, but I was definitely told how cool he looked and how awesome his rules were.

    While his entry is ok, I still couldn't believe how goddamn rediculous he looked. Canis looks goofy, the wolf looks sloppy... its just altogether lame. You get useless fenrisian wolves as troops? No thanks, I'll pass. Need to make room for the actual marines that count as scoring units.

    Altogether, I was pleased with how little I'll need to do to dust off my Wolves and plop 'em on the table. I don't think ANY of my models became obsolete.

    The new sprue is amazing, you can definitely combine that with a box of vanilla marines and have about 20 models kitted out. From the look of the hobby section, it looks like the termies will also get a plastic kit.
  • zed · 3 months ago
    I've seen the plastic terminators and they are excellent too. Some slight over the topness for the wolf cape but otherwise lovely
  • Muskie · 3 months ago
    I won't be playing wolves, but I will buy there upgrade sprue/kit. Unlikely to buy the terminator one, Forgeworld makes Nurgle and Khorne terminator upgrades which are more than enough for my evil purposes...
  • zed · 3 months ago
    if you have the money for forgeworld then crack on ;o) it's very nice stuff
  • Devious · 3 months ago
    Yeah, I was impressed with the SW upgrades. I really don't like mixing metal with plastic with resin, but it was worth it. While expensive, it wasn't like I need that many Wolfguard in terminator armour.
  • ralphchiam · 3 months ago
    Assuming that the wolves are still strength 4 each, with the number of dices they can dish out, the wolves have quite a decent chances of scoring 2 immob = vehicle wreaked and double charge 2 vehicles. If i take the max wolves that is.
    My reason is consider the base of Canis model and the fenris wolves base. Rules stated 2 inch apart right. You can create quite a big screen to cover your main spearhead at the back. Dont you think so?
  • Devious · 3 months ago
    Oh, I agree fully! Its a pretty good tactic. I'm speaking on a purely aesthetic level.

    Playing marines, I want battle brothers on the field. It just feels like a circus with wolves running around and clowns riding giant, elephant-sized wolves. For me at least, it feels a lot less like a band of hard as nails killers and more like... dunno, something not as grim and dark.

    I mean, are they going to add hovering, screamer-style shark units should the Space Sharks somehow manage to get a codex?
  • Chaosgerbil · 3 months ago
    I wish the wolf was based more off a real wolf and less than off the fantasy GW wolf that came into vogue a decade or so ago.
  • LordMortimer · 3 months ago
    I concur. Are there even any drawbacks to Space Wolves?!

    you have to paint a whole army blue/grey .............

    so far as i know so far tahts about it. you may also have alot of kids trying to tell you they know how to play space wolves within the next 6months.
  • Grimm · 3 months ago
    you'll be even more outnumbered/outmaneuvered/ out gunned by an opponent who has 2 brain cells to rub together. SWs will be smaller than current marine armies, while still having a mass infantry list option I bet it makes you sacrifice a lot of potentialy good kit.
  • Roa · 3 months ago
    Only if you totally go overboard on kitting out Wolf Guard and HQ's.

    If you stick to the ridiculously undercosted Grey hunters and the other Space Marine staples, you'll basically have an SM army like any other, but better, for the same cost.
  • wkz · 3 months ago
    "ridiculously undercosted"?
    Undercosted maybe. But IMO not ridiculously so, especially when you read the the above, read between the lines, and consider what they seem to have lost.

    Just the 2nd paragraph alone...
    - Combat tactics (used together with ATSKNF) as used by "smurf"-marines is brokenly powerful. They just lost that
    - Combat squads is another halfway major/minor loss... your mileage may vary, but IMO it does mean a hard choice between "packing your men into easier to kill big groups" and "more kill points"
  • Conrad_Dakarn · 3 months ago
    I've only ever seen combat tactics used once to "flee" and then people got wise and stopped killing marines in squads that they wanted to charge.

    The only other advantage of combat tactics was the replacement offered by special characters and that comes at the cost of the character....which can usually still be killed by instant death.

    As for loosing combat squads....If the above is true and the generic wolf troop comes as CSM with 2 close combat weapons and counter attack....I'd take full size squads with 2 special weapons and slap in a grey hunter before sending them flying across the field. ATSKNF will stop them getting killed off in combat or running after loosing half the squad meaning that even 1 guy can claim.

    Bigger squads, to me, are harder not easier to kill.
  • Roa · 3 months ago
    Combat tactics is not "brokenly powerful", certainly not anywhere near as powerful as Counterattack except with the sole exception of possibly SM bikers, and even then it's situational.

    SM's get Combat Squads and Combat Tactics, CT is of marginal use at best and in most games never gets used once. Combat Squads sometimes sees use but also makes SM units very easy to destroy in detail.

    On the other hand, SW's are cheaper, get an extra CCW meaning they have an additional attack, get Acute Senses, and Counterattack, meaning they get 30 attacks for a 10man unit when *they* get charged, and they can take 2 special weapons in a unit.
  • hastur · 3 months ago
    "On the other hand, SW's are cheaper, get an extra CCW meaning they have an additional attack, get Acute Senses, and Counterattack, meaning they get 30 attacks for a 10man unit when *they* get charged, and they can take 2 special weapons in a unit."

    yeah that's broken. oups ! they had all this in v3 for 17pts already !!! (alright, they changed their second power weapon for a second special weapon)

    I mean right now my GH pack have ccw, pistols, countercharge, acute sense, get 30 attacks for 10 men when *they* get charged, and with two power weapons/fists !!! uterly broken...

    now what do they gain in reality :
    - costing 2 pts less. so maybe 20pts for each 10 men strong units (and then take note that BC are 1 pt more so all in all, you only gain 1pts per GH/BC pair). 20pts they'll be spending on HQs and Elite choice, which seem at the time to cost more than before (see the base points of the wolf lord and the WG).
    - they do have a bolter in addition to their ccw and pistol now. that's absurdly broken. I MEAN A BOLTER !!!

    I tried to rebuild my current army with all the informations we have at the time. The only things I gained were 16 bolters on my GH, and +1WS on my Lord. God save us all, SW are much more powerfull than before !
  • carsten69 · 3 months ago
    What does the power fists cost in the new codex? Both for hunters and claws?
  • hastur · 3 months ago
    never saw their cost anywhere. hopefully they'll stay around 15pts, but more likely they'll cost 25pts. once again, if you consider the point rise of the option, or just the fact you can't take two anymore, the point drop for the base marines will mean almost nothing.
  • 7eAL · 3 months ago
    You forgot to count more scoring squads for objective grabs.
  • kellykuciemba · 3 months ago
    How about having an HQ for every 750 points! Is that still in there? Expensive army that can get shot up by SM,CSM and IG. And If you have a couple crappy rolls, and lose an expensive model or two, you're doomed. That is what happened to alot, hard army for a noob, it was 5 years ago, for me at least.
  • vampireharlequin · 3 months ago
    I'm not convinced The Space Wolves will be an invincible, kill everything uber-force. The exact same thing was said about Space Marines and Imperial Guard. The stats and individual abilities/costs and the like were looked at, and on paper, both forced looked like game-breaking unstoppable uber-forces. On paper, Necrons, especially with their special rules, look unbeatable. And in all of these cases, they really aren't unstoppable and 'broken'.

    The proof is in the pudding, when someone actually considers the costs of EVERYTHING in the army, the force org and the like, and has to draw up an army list with these things and send it into battle.

    I have a slightly BAD feeling about The Space Wolves and their competitiveness. When the writer said 'they'll always be outnumbered', two words sprang immediately to my mind: 'Daemon Hunters'. (or 'Ogre Kingdom if you like fantasy')
  • nick_c · 3 months ago
    I agree. The CSM-like price seems fair when you consider that they have no long ranged options. This makes them easier to deal with because you can exploit an obvious weakness like that.

    It serves to make the Longfangs more important, and the SW player will mourn their loss when you focus shots upon them.
  • Roa · 3 months ago
    They have 5 weapon Long Fangs, they have all the long range tank options that normal SM's have. The only thing they really lack is HW's in basic squads, which nobody would take anyway with the way the squads are built to play.

    They will still have plenty of ranged capability.
  • nick_c · 3 months ago
    My point was that only the Longfangs get those heavy weapons. This causes a couple problems. (1) Your scoring troops are useless while they babysit an objective far from the action. (2) The Longfangs become obvious targets, and once they are gone, the army is severely weakened. Just because they can take 5 weapons and can split fire doesn't make them survive longer if you hit them with deep striking guns or long range artillery. (3) A fast mobile force can use that advantage to deal with the SW piecemeal by avoiding the short-ranged troops.

    That's just my initial observation, since I haven't seen the codex yet.
  • Roa · 3 months ago
    And yet most CSM armies do just fine without using heavy weapons in their squads (I cannot recall the last time I saw anyone do anything but just take 2 specials) even though they have the option, and Obliterators are relatively fragile, even with their 2+ save, and are considered a staple of the CSM army even at 75pts each for a T4 2+ model.

    Even if SW's had the option for HW's in Troops squads, almost nobody would take it.

    SW's still have Predators, Land Raiders, dreadnaughts, razorbacks, etc for long range firepower that's also mobile. The only thing they are lacking in this regard is the HW's in Troops units, and again, very few players would take them even if they did.
  • hastur · 3 months ago
    yeah, wolves have the predator.
    and guess what, 5 new LFs with 2 lascans and 2 HB will cost between 15 and 30pts MORE than a predator with 2 lascans and 1 AC.
    now as a wolf player if I'm looking for optimisation, I'd take the pred cause I think it'll survive longer on the battlefield.
    but it's true that now I can consider taking LF, whereas when this squad costed 200pts, it was out of question.
    so, can we say the price drop broke the game ? no : all marines always had access to heavy weapons in this range of price.
    on the other hand it could lead to more variety in heavy support choice, and that's a good thing I think.
  • Shin_Ra · 3 months ago
    Dude i had the same thought comparing it to the orge kingdom an Daemon hunter D: an we all know how utter crap those army are. not only that but it takes forever for GW to release a codex; think about playing this SW dex for the next 5 years . . .
  • RedScorpionsGirl · 3 months ago
    Daemonhunters are not crap...If you know how to tool it, it will eat through tournament armies with ease... You just need to play with it and learn what will work...they are SOOO not crap...
  • vampireharlequin · 3 months ago
    Well, that's quite heartening. I started with DH and got disillusioned. Which is a shame because the fluff and their models are fantastic, and I'mconsidering getting some DH stuff to conpliment my IG. And, though they're currentlyin the gamers' dog-house, perhaps it's time DH got a Dark Elf style re-appraisal? I dunno. It's a wee bit off topic, but how do you field DH in a way that makes them be the ass kickers rather than the, errr, 'kickees'?
  • Sathos · 3 months ago
    I have to question the "If you know how to tool it, it will eat through tournament armies with ease" ...maybe when they came out in 4th but I havent seen them anywhere near the top of major tourneys in a loooooong time.
  • DarkLink · 3 months ago
    I doubt Space Wolves will ever be outnumbered by a Grey Knights player. My 1500 pt army has 24 models in it...
  • Roa · 3 months ago
    So in other words, Space Wolves really have no downsides unless people want to go overboard on Über-specialized and tooled out elites and go to town on multiple expensive HQ's?
  • sodcactus · 3 months ago
    Yes, I can't really follows GW's logic about "SW will always be outnumbered". First of all usually ALL SM-chapters are outnumbered and having a troop choice costed around CSM with all CSM's benefits AND free specials AND possibility to add in "specialist" (Wolf Guard) for extra punch does sound a bit like creep to me.

    Of course SW won't be unbeatable but again GW comes with a codex where the troops gives more for less points. If they continue like this every troop choice in future codices will take up two pages to explain all their special rules...(Disclaimer: The codex haven't been released yet so it might be different but I don't think so)
  • flurglewobble · 3 months ago
    "at the relatively budget cost of a Necron Lord."
  • Myu · 3 months ago
    I noticed that too - budget indeed! Necron Lords having feelings too you know. Er.. I think they do... they hate living at least :P
  • Anggul · 3 months ago
    I can see why people are complaining but, at the end of the day, your genestealers will still rend them, your battle cannons will still blow them to bits, and your nob bikerz will still ignore whatever crap they lob at you. *insert example for each army*
  • omach · 3 months ago
    I don't think, that stealers who cost more but are weaker with a bad armour save will be able to kill the new wolfes, especialle since they have couter-attack and will always count is if they attacked you. Same goes for nob bikerz. They are not cheap and against a bumped up, dirt cheap troop-choice of Blood Claws they will receive about 60 S4 attacks, some even S8 and some ignoring armour. How will you survive that?
    The wolves are so uber in CC now, you cannot attack them, since they hit you with even greater force in your face back.
    Think an option to beat them, will be shooting them all down. And shooting SM down is hard task, since they won't ever flee due to ATSKNF.
    You will need A LOT of battlecannons!
  • Myu · 3 months ago
    Wouldn't genestealers go first in CC? You'd lose ALOT of those attacks.
  • Roa · 3 months ago
    yes, but they also cost more, have a much worse Save, have no shooting, and rely entirely pretty much on rolling 6's to wound.
  • Omach · 3 months ago
    You would not! Since rending was toned down unnecessarily for CC too. Genestealers suck and every attampt to attack ANY SW unit in CC with any other similar or even higher priced unit is pointless. A huge rejection of the usual game mechanics!
  • SoonerBrian · 3 months ago
    You just lost all credibility when you said that Genestealers suck. Yes, they're probably a bit more expensive than they need to be, but they're still the best HTH unit in the game. And they'll slaughter Space Wolves.

    10 non-upgraded Stealers versus 10 SW
    Stealers should get the charge because they're fleet.
    30 attacks. 20 hits. 3 to 4 rends. 7 normal wounds. Space Wolf player will fail, on average, 2 saves. That's 5 to 6 dead SWs.
    15 attacks back from the wolves. 7 to 8 hits. 3 to 4 wounds. 2 to 3 dead stealers. Genestealers win.

    And if you give the stealers an extra attack, they'll do even better. 40 attacks, 27 hits, 4-5 rends, 8-9 regular wounds, 3 failed saves. That's 7 to 8 dead SWs.
  • son of fire · 3 months ago
    ....and they outflank, can have a 4+ save, and usually have some company from a very nasty IC ;-)

    I just don't like the fact that SW seem to be cheaper than normal Marines; otherwise they die just as "easily" as normal Marines do. On top of that SW still don't have Ironclads, Sternguard, Thunderfirecannons, (option for) syncronized Meltas/Flamers, affordable Terminators, 12man Drop-Pods, and as far as I know Longfangs are still 5man max.
    I go and polish my Linebreaker Squadron now....
  • anon · 3 months ago
    And with outflank and with the extra attack and with preferred enemy and with 4+ save and with all those other extra's everyone who doesn't play nids seems to think all nids have make those stealers cost at minimum 280 points for a squad of 10.
    if you want that broodlord (who takes one of the HQ slots so you lose having a second tyrant) make it nearly 400 points for the sqaud of 11.
    don't forget to add in how easy is it to knock down those stealers down if they have a poor outflank entry with ranged attacks. not saying stealers are bad but don't inflate all the expensive options in order to balance it out or make your point
    if this is all true how many SW can be purchased for the same cost?
  • Anggul · 3 months ago
    My point was that they're just as easy to kill... wait, no... they're easier, seeing as they don't have combat squads, so you can hit them all rather than having to split your fire. I'd much rather have combat squads and tactics than counter-attack. Acute senses rarely matters. And in answer to anon, I found taking a broodlord with a genestealer retinue is far better than another hive tyrant.

    Either way, the races who already have 5th ed codexes won't find them all that overpowering, and those who don't, will be happy enough when their new codex comes along, so until then, just figure it out.
  • spartan_828 · 3 months ago
    Yeah see right after the 'stealers eat through a squad in CC, they get shot, and then they die, and there goes a pretty big chunk of your points.
  • son of fire · 3 months ago
    My point just was to point out that the Genestealers have other stuff they can do. Of course they get more expensive if you tool them up, but so do SW.
  • hastur · 3 months ago
    "The wolves are so uber in CC now"

    that's actually pretty funny when all the examples you give can already happen with the v3 dex (yes wolves already have berserk charge and counter charge !)

    the only change is the point cost, 2pts less for GH yes, and also 1pt more for blood claws... broken I tell you

    and when you consider they swaped one of their special ccw for a special shooting weapon, I can't see how they'll be more effective in close combat now... or does that mean they're uber-uber in cc with their v3 dex ?
  • DarkLink · 3 months ago
    'wolves are so uber in CC now"

    ???

    They got a second close combat weapon and counter assault. But if they get charged by genestealers, 6-8 of them will still be dead before they ever get to hit. Assaulting them isn't really any different than assaulting 10 CSM's with an Icon of Khorne, and that isn't exactly the scariest unit out there. True assault units will still eat them for lunch.
  • Engelus · 3 months ago
    I will simply reiterate the perfect words above.

    "I can see why people are complaining but, at the end of the day, your genestealers will still rend them, your battle cannons will still blow them to bits, and your nob bikerz will still ignore whatever crap they lob at you. *insert example for each army*"
  • entendre_entendre · 3 months ago
    gray hunters are better than 10,000 y/o homicidal maniacs? WTF? they better be Ld5 for all that extra stuff their getting over my CSM's. this is creep. plain & simple. i don't want to whine, but seriously, if this keeps up when the Legions 'dex floats around (2 years+), then the Iron Warriors will get free Land Raiders.
    "a space wolf army will always be outnumbered" ... 'cept when they play other marines right? their only downside would be a lack of "super customization" that one sees with the current space marine codex (ex: biker lists)
  • sinsynn · 3 months ago
    "A Space Wolf Army will always be outnumbered"
    Yeah,
    by Guardsmen.
  • hunter_kanuk · 3 months ago
    Dont forget da Orks WaaaaagH!

    seriously i realy look forward to dusting off my old spacepupies .
    what i hope is the rumer you got to kit out evry squad with DP's in order to have the option.
    at 35$ each pods get expencive ya know.
  • Kungfuhustler · 3 months ago
    This codex will nerf the old crap from their book and give us creep at the same time. I'm fine with it... mostly. They are still marines so they will still lose fairly consistantly against the IG. No worries here.
  • Roa · 3 months ago
    The problem isn't about SW's versus IG, SM's in general of almost any kind against a properly designed mechanized all-comers IG army is usually a poor matchup for the SM's as just about all that amazing CC prowess is essentially excess waste as anything smacks the IG units dead (assuming of course you can manage to pull them out of the tanks) and leave you wide open for shooting after killing a 50-70pt unit with your 200pt marine squad.

    The problem is that against other Marine armies and equivalents, SW's really are very clearly better for pretty much the same cost, at least in terms of basic troops, which really are the meat of an army and what you should be beefing up on. I wouldn't want to bring a vanilla SM army against SW's, I just don't think it would be fair at all, the SW's, assuming they stay away from the overly-tailored expensive Wolf Guard and the like, will simply eat the normal SM's alive in CC for the same cost or less and be just as competent in short range shooting combats, while both have mostly the same options for long ranged ability.
  • Kungfuhustler · 3 months ago
    Space marines are just going to do what they do best, shoot the Space wolves. A good space marine player will recognize that he's up against a superior CC for in the same way he recognizes a pure khorne CSM army and act accordingly. If a space marine player is trying to win his games with CC, he's doing it wrong. A CSM player should have plague marines (who have defensive grenades) and should use this vital tool to it's fullest. Then he will assault with Kzerkers. This new book is all about ork boyz with power armor. Think about it before you panic and you will see that this book is no stronger than IG, SM, CSM or orks.
  • Roa · 3 months ago
    Not all CSM players use Plague Marines. Plague Marines are a Cult unit, and many players don't want to play Death Guard. Not every CSM army needs or is supposed to have Plague Marines. The CSM book is supposed to cover a much larger number of armies (9 Legions plus Renegades) as opposed to one Chapter like SW's where you can take anything and not have it be odd.

    Given that SW's seem to be no worse at shooting than normal SM's except that they can't take a HW in normal squads (that most players wouldn't take anyway) but can take 2 specials, I don't see where the normal SM armies are going to have any advantage.
  • Kungfuhustler · 3 months ago
    Maybe the SW's are capable of creating a shooting build, but I can't imagine any SW player doing so. That HW in each line squad of Tac's IS going to make a difference against the wolves. The wolves will run run run forward to assault. Space marines are a great shooting force, and will cut down 1/3-1/2 of the wolves before their lines are hit most of the time. I hope this new book puts SM players in check and forces them into the roles that their codex was designed for.
  • Roa · 3 months ago
    Huh? Lets be real, the vast majority of these armies are going to be Rhino mounted.

    One heavy weapon in a line squad is not going to kill 33-50% of a Space Wolf unit by the time it gets across the board, especially if rhino mounted or in Drop Pods.

    Most SM players get marginal use, at best out of the Tac squad heavy weapons. My CSM's have never had a problem making it across in enough force to bring normal SM's to hand to hand combat and defeat them. 3-4 extra heavy bolters or missile launchers is certainly not going to make the difference you are speaking of.
  • Kungfuhustler · 3 months ago
    3-4 plasma cannons usually has an effect however. Also dumping empty drop pods to clog up lanes of rhino travel works quite well in non KP missions to buy you extra shooting time. Rhinos? Same tactic, along with the drop pods, but with tank shocking thrown in. Slowing down a foe is childs play with SM.
  • Roa · 3 months ago
    You forget that SW's have pretty much all the same goodies that normal SM's get with the exception of the HW in Troops squads. PC's aren't going to stop a rhino rush, and even if you bail them out of the transports they can always disembark behind it.

    Unless the board is clogged with terrain well past the recommended 25%, they'll typically have several rhino's at or in your deployment zone turn 2. My CSM's have lost maybe 3 games out of perhaps 25 to normal SM's in the last 8 months of running a mech list, and that's how most SW lists will likely play. Don't forget that once they get to you they can use their meltaguns and the like from within their rhino's as well to shoot back.

    TL:DR 3-4 PC's isn't going to stop a rhino rush SW or CSM army (they will both play similarly) unless you can tear them out of transports in one turn (not likely) and after that they will generally be amongst you.
  • Kungfuhustler · 3 months ago
    TL:DR If a player can't deal with at least 2 rhinos on turn one, he's doing it wrong. (Barring dawn of war)

    It sounds to me that either: You are really good at 40k =OR= your opponents are suck.
    Then again I've never, ever lost to C:SM so maybe I'm in the same boat.
  • Ragnar_Blackmane · 3 months ago
    My words. 2/3 of my matches are against CSM (with my Space Wolves, actual codex) and my opponent plays the very same way Roa describes it, but the real pain in the ass is not the mass of rhinos and 10 man CSM squads, it's their support: Lash-Prince with wings, the odd summoned Godzilla and other weapons which take your marines down with ease.
    And yes, we wolves are also good in shooting, just as CSM are (even more with the next Dex). The way to win with the wolves is to create a good and balanced mix of shooty-squads (grey hunters with rhinos, long range support via tanks or shooty termi) and CC-specialists (Terminators, HQs and blood claws, even if they totally suck against MEQ in the moment).
    SW are not supposed to be played like khorne-freaks or orks.

    @Kungfuhustler: If you actually believe that any sane marine player (exept for templars, but they still have the good old crusader) would actually let his men attack by foot, you're the unexperienced cup, not Roa.
  • Ej · 3 months ago
    I've got a Long Fangs build in the current 'dex that brings 3 squads of LF, 3 Land Raiders and 2 WGBL with heavy weapons. I ask people if they want to play the normal SW or the shooty SW. Granted, the shooty one almost never wins, but its hella fun :)
  • OXRS · 3 months ago
    Ugh... Stop drinking the GW koolaid.

    It doesn't represent a cult unit unless you want it to. Use the rules for Plague Marines and model them as a tougher, more defensive Undivided marine, with some cool technology. How hard would that be?

    I like some of the toys in the CSM, but I don't want my army to be Chaos, just renegade. Noise Marines are my experimental, high-tech weapons squads. Heretical enough to fit just about any fluff requirement you want. Khorne Berserkers... Drug boosted and biologically enhanced through unapproved methods. Same heretical fluff. No cults there at all, but a plausible and effective story is already built for the army. Edit: Oh and Thousand Sons are an automaton robotic army led by, well, a sorcerer. That's the smallest stretch, but I figured I should add it anyway....

    I know GW fosters the whole creative hobby aspect, but it seems to really kill the "creative" for a lot of people. Rule Number One should be - Separate rules from fluff and be creative on your own terms.
  • Name · 3 months ago
    As a Wolves player I'm finding the whining and bitching quite amusing.

    Yes, the troops things is a little bit mad, considering we save points on a Tac squad (GH) before you add in upgrades, but we don't get any army wide USRs like C:SM does, so no twin-linked meltas, Stubborn, Fleet but we get to see further in Night Fighting, which is useful for one turn of the game if you even roll up NF in a game in the first place.

    The ICs are still going to be costing a butt-load of more points to kit them out in comparison to normal marines; e.g. no built in 4+ inv save for our Lords.

    I'm not going to sit here and say that it's balanced entirely, as I'd be lying if I was. Some things are better some are worse, we've lost our troop capacity in vehicles after we had the use of the C:SM versions of pods and raiders. Trust me, that makes a difference to this army when you have to buy an extra sergeant if you want one in a squad for BCs to stop them legging it in random directions. On the upside we have split-fire Devs that are exactly what we had before, they're just not a huge points sink now. 36 points for a LF sergeant with no weapon? I'll pass thanks GW. 35 for anything better than a missle launcher? Nah, I'll just take more troops thanks. I can't even remember the last time I took a LF pack. They're just a few examples.

    But what would you rather face? An army that saves 20 points on a basic squad or an army that can chuck a DP down and open it up with 6 Terms with 4 ACs in it? Get two minor HQ options per slot or us pay the old 12 points per powerfist in the current dex?

    Go look at the Rune Priest powers and THEN tell me the codex is broken! :P

    Jaws of the World Wolf anyone?

    Personally, after seeing about 80% of tournaments I go to contain double lash/plague armys go into top 5 everytime, Chaos players can't really whinge about another army having good options in it's book....

    Besides, just think of us who have waited years for the update when loads of people jump on our bandwagon because the codex is 'cheesy'/'broken'/'uber' cause they just want the next good list......most of us are revving the chainswords already....
  • Roa · 3 months ago
    Um, you do get army-wide USR's.

    Acute Senses and Counterattack. Did you somehow miss those?

    IC's only cost a buttload of points for the SC's, you can still make cheap and dead killy normal HQ's for 160 or so points like everyone else.

    Double-lash is a one trick pony based around a single psychic power. Given that your basic 10man troops squads are hitting an enemy that charges *them* with 30 WS4 S4 I4 attacks, that's a huge boost.

    You basically get all the basic CSM goodies, plus ATSKNF, plus Acute Senses, plus Counterattack, for the same price as a basic CSM, plus a free flamer at 10 strong. So for 150pts a CSM player gets 10 SM's with Frag/Krak/BP/CCW/Bolter, you get 10 SM's with Frag/Krak/BP/CCW/Bolter/Acute Senses/ATSKNF/Counterattack +1 Flamer. Can you see where the creep has set in?

    Given that this is going to be the meat of the army, and you still retain the vast majority of the normal SM unit options like Predators, plus all the wolfy Space Wolf stuff, I think you can see why people are sorta looking at SW's with some consternation.
  • Name · 3 months ago
    Errr I made a point about Acute Senses - being the you can only use it in the first turn of the game and that's even if you roll for NF. Yes it's nice, but really next to pointless considering nearly every vehicle comes with a searchlight in 5th anyway.

    Counter-Attack - Yeah ok, yes that had slipped my mind, but it is still dependent on passing a Ld roll for it to even work. It's a great power, but it's not the same as having a permanent army wide reroll to hits on certain weapons or Fleet. Besides, it's just like the current codex - people just WONT charge you cause they'll know about it. At the moment SW get more attacks for being charged than on the charge with the Wolf Pelt CA stack, and that really needs fixing to make sense.

    We wont have Combat Tactics, Combat squads like C:SM do, cause well they're codex tactics.

    Yes we get a free special weapon, but C:SM get a free heavy weapon themselves. The difference is that we will have more maneuverable troops choices as they don't have to remain static to fire the extra weapon. Basically we gain Acute Senses and Counter Attack where we lose Combat Tactics and Combat Squads. Net gain and loss = 0. But you are right with the BP/CCW and Bolter - those extra attacks make the difference. But SW are a mainly assault force so that's where they should be strong. What would be the point in going 'this army's great in assault, except they're really just grey Ultramarines who are as good as them'? The main point I notice is that were better in assault than C:SM, but were still as good at range.

    I think people are jumping the gun again with the reaction. Like every new book, it's just what happens. I'll probably do it when the new DE or Necron book comes out :P
  • DOWfenris · 3 months ago
    The Space Wolves codex already has counter attack and acute sense as army wide special rules (with the exception of Long Fangs who are too old to counter attack), hence Wolves player such as myself don't see that as anything gained.
  • BlackSly · 3 months ago
    Seems unfair to add in Acute Senses/Counterattack for the puppies, and not list Chapter Tactics/Combat Squads for the smurfs. The real advantage is the BP/CCW combo. Counterattack is nice, but Acute Senses is next to worthless, so CA/AS vs CT/CS is pretty close to even. It's the BP/CCW combo that makes the difference, not Counterattack vs Chapter Tactics/Combat Squads.
  • sodcactus · 3 months ago
    Bandwagon will always happen with the newest codex.

    Guess how it will be when DE or WH/DH comes out?
  • Epic_Fail · 3 months ago
    You get VET abilities for FREE........ and SM and CSM are the best type of troop in game and SW are SM so you dont comprehend reality.
  • Drew_Da_Destroya · 3 months ago
    "and CSM are the best type of troop in game"

    That's arguable. I've got some Nobs that would probably disagree. And I hear that IG Melta Vets think they're pretty hot, too.
  • Skulljah · 3 months ago
    Last I checked the Codex hasn't hit the shelf and with that in mind not all of the data is present in this little addition article. They're going to leak the pro's long before the con's are introduced. Let's face it, every Codex from 5th has been a behemoth at time of launch, but this is mostly in part because it doesn't have a widely known counter from the get go. Just go get your nose bloody from a SW army a few times and then you SHOULD have an affective resistance to 'em. Stop crying over new codices and go win a match FFS.
  • Ragnar_Blackmane · 3 months ago
    You know, I once tried to kill a summoned monster demon by rushing him with 10 blood claws. I thought 40 dices which hit on a 5 and wound on a 6 would be enough to take him down.
    In the end my partner made only one save, and he made it.
    In the end the demon was unaffected and I lost 4 marines.
    So much about the whole "2 dices on the charge vs. WS4"-story. If the new blood claws are not going to have some serious rules, I would and will always prefer CC- grey hunters (it's a real pain in the ass when the average CSM hits you on a 3+).
  • anvilthunderhammer · 3 months ago
    A REAL Pain in the Ass is to hit Imps or Tau only at 4+!!! Give Bloodclaws WS4!!!

    Screw additional attacks on the charge! Youngguns or not, i´ll expect Bloodclaws to beat IG in cc. At least that is what i want to see!

    With WS3 you have to think twice before charging into IG. In my Opinion a Imp shouldnt be a match for a Bloodclaw in an one-on-one-fight!
  • son of fire · 3 months ago
    you hit Tau on a 3+ and 10 BC will still have 30-40 attacks to tear through IG. If you don't tear through IG in CC you suck.
  • BlackSly · 3 months ago
    You have to think twice about charging into 3x your number of Imps? With S4, T4, I4 vs 3s, and 3+ vs 5+ armor save? Oh, and 4 attacks vs 1?

    10 Blood Claws charging 30 Imps are going to do the Conan thing unto them, you know, hear the lamentation of the IG's women as they enslave them.

    40 attacks, 20 hits, 13 wounds, 10 or so dead. 20 survivors attack back, 10 hits, 3 wounds, 1 dead Blood Claw. 10:1 kill ratio or so in models, about 3:1 in points. Why would you have to think twice about doing that, especially if you're in lasgun range and about to get lit up next turn?

    Just scream and charge, baby.
  • Ragnar_Blackmane · 3 months ago
    Of course blood claws are great against races which are weak in CC, like tau or imps, but I'm almost always playing against CSM, and THEN it's a pain in the ass that a unit which costs only +1Pt. is so damn effective against them. To make it short: to attack CSM (WS4, at least 2A) with BC is suicide ^^!
    And they're also hard to control with their "must charge any unit within 6", especially if the said unit consists of chaotics ;P!

    That's all the whining you'll hear from me, I'm really looking forward to the next codex and believe me, it won't be overpowered.
    The only overpowered race are mass-orks ;)!
  • BlackSly · 3 months ago
    Well, BCs charging CSM get 4 attacks vs 2. CSM charging BCs get 3 vs 2. In both cases, CSM hit better.

    So, assuming 10 vs 10...
    if BC charge, they get 40 attacks, or 20 hits. CSM get 20 attacks, or 14 hits. BC wins by 6 hits or so.
    if CSM charge, they get 30 attacks, or 20 hits. BC get 20 attacks, or 10 hits. CSM wins by 10 hits.

    So it's pretty even, with a slight CSM edge, but BC have better morale rules (ATSKNF vs normal moral), and BC will probably have option for 2 Power Fists vs 1 in a squad. Looks like BC are better in CC, IMO.

    CSM get better shooting options, with Bolters and 2 special weapons vs probably 1, but BC are better in CC, so overall I think that comparing BC to CSM shows them as pretty balanced.
  • Legionary · 3 months ago
    You don't have to think twice before charging an IG squad unless it's led by someone with a powerfist. Yes you're WS3 but you're also S4 T4 with a 3+ save - the Guardsmen don't stand a chance unless they have a powerfist. But then if you're charging powerfist squads you're probably doing it wrong.
  • Rahakanji · 3 months ago
    Uhhh i love it; now im pretty sure to play my Night Lords as puppies... NOT because theyre overpowerd, because they play like i want to play my Lords... (at least everything suggest that).
  • kaptinscuzgob · 3 months ago
    Time for BAAAWWWW

    Thought it was a little weird seeing Grey Hunters the same cos as basic CSM, but then I realised that CSM can have Marks and Heavy Weapons and come in squads of 20. And be supported by Obliterators. And throw a few 5 strong Lesser Daemon packs at them to slow them down.

    Also, I'd like to see them try to run at some Thousand Sons, who just rapid fire them to death with some AP3 bolters. With a Lash Sorceror pushing them back so they can fire at them next turn without being charged.

    Additionally, you could have a Defiler taking out squads with its battle cannon, and then charge it at their vehicles. From the sounds of things they probably won't have too many if they go to town with infantry.

    So yes, Grey Hunters might be the same points but better than CSM. You're all forgetting that the CSM army has other options.
  • jahred · 3 months ago
    Heresy!

    We don't need a well-written, balanced counter-argument. Don't you understand that we breath solely to whine about every new codex that is ever brought out. Regardless whether if we have actually read it, played it, or even know what is going on?

    HERESY!
  • kaptinscuzgob · 3 months ago
    Oh snap! I didn't expect the Emperor's Inquisition!
  • ercan_sinar · 3 months ago
    Nobody expects the Emperor's Inquisition!
  • BlackSly · 3 months ago
    Well, if we're going to go about specific units, sounds like SWs are going to be coming out of Land Raider Redeemers with their AP3 flamers, or backed up by HF/MM Land Speeders to take care of the mobile anti-tank that Chaos lacks. Or backed up by a combo of Long Fangs, Predators, and Typhoon Land Speeders, and DEPENDABLE fire support Dreads, that Chaos still lacks.

    In the end, I just hope that the SW Codex has some higher costs, or other limitations, upon the ranged fire support. I don't mind that they're as good up close as CSM, I just hope that they don't get the ability to also get fire support from Fast Attack and Elites, that CSM currently lacks. Yes, Oblits and Defilers are superb units, but you only get 3 HS choices... while SM Codices now get excellent fire support from Fast Attack and from Elite choices, CSM just get more close-range/CC support.

    A Codex where the Troops are great short-range, and has good ranged support available from Elites, FA, and HS, is probably better than one where the Troops are great short-range, but only has good ranged support available from HS. Frankly, though, this is more about a bad design of the CSM codex, where you have too many slots doing the same thing, than a complaint about the SW codex. A Codex SHOULD have good options in all slots, and it's not fair to SW to keep their Codex limited just because the CSM Codex has limitations (let's admit it... what's the last good CSM army that had major support from its Fast Attack and/or Elites?... and if they did, it was CC support from the Elites, not fire support).
  • Ej · 3 months ago
    "Well, if we're going to go about specific units, sounds like SWs are going to be coming out of Land Raider Redeemers with their AP3 flamers, or backed up by HF/MM Land Speeders to take care of the mobile anti-tank that Chaos lacks. Or backed up by a combo of Long Fangs, Predators, and Typhoon Land Speeders, and DEPENDABLE fire support Dreads, that Chaos still lacks."

    Soooo, exactly as normal? Oh, except we lose the Ironclad.
  • kaptinscuzgob · 3 months ago
    Its true that SW are an awesome short range army, but CSM can be a good keep-away army, using Lash, Obliterators and other stuff.

    Though its true about Elites and Fast Attack. I don't even look at the FA page when I write a list
  • anvilthunderhammer · 3 months ago
    To the Guys that already held the new codex in their hands or the ones that at least know what they are talking about:

    I have problems to divide which of these Postings are just rumors and whichones are facts! Is there somewhere a trustworthy summary of what to come in the new codex? What is fact and what is guano? Are there clear answers???

    A new unit of Wulfriders??? I can´t belive it! Aren´t BCBikers god enough anymore? Do we really need them??? (Btw: The designs of most new Models, specially Canis, could have been better!)

    In general i have the feeling that the Sons of Rus have improved. But it was about time! For me there was to much focus on the leaders (HQ-units). The oldones were quite okay, but the last thing I needed were new HQmonsters. I always saved the points for the troops!

    So if someone could answer at least my first question... pleeeease... ^^
  • Bigred · 3 months ago
    This post is titled "NEWS", not "RUMORS".

    We take that seriously.
  • henshini · 3 months ago
    Wulfriders are in there, as are the bloodclaw bikers. The wolfriders are very similar to Bloodcrushers in stats.
  • henshini · 3 months ago
    I looked at the codex at GW the other day and there's another couple of small handicaps, Storm shields are 30 points, basic land raiders and drop pods only have 10 man capacity.
  • anvilthunderhammer · 3 months ago
    Is there still a dreadnout as HQ? I always liked it to use them in small games. Usually you have to scratch all your points together to give your army some power. With these dreadrules it was easy to gain some power at 750 Points.

    What happend to the one-HQ-each-750points-rule? None talks about it... is it gone... or hasn´t it changed?

    What´s up to the Wulffangs? Are there some optional squadmembers. Cos advancing Wulffangs could use some meatshields! (Ahhh f*** ... advancing or not, they always could use some meatshieds...) Usually my opponents think twice bevore shooting at them (to manny other targets ^^), but every loss is very painful.
  • Mysterious Stranger · 3 months ago
    >> Is there still a dreadnout as HQ?

    Bender, sorry, I meant Bjorn, is back, baby!
  • sodcactus · 3 months ago
    And WHY do GW continue having different capacity for the same vehicle in different chapters! It will only add to the confusion of having to compare old vs new wargear. Now new vs new are different as well...
  • whitestar · 3 months ago
    Maybe the close combat prowess of the SW will encourage more shooty armies. Currently everyone loves close combat and I think SW will change all that and adjust the balance. Who cares if a unit can smash you in CC when you can just shoot them down before they get there?
  • RealGenius · 3 months ago
    You know I've heard GW recently released a shooty army Codex.

    Imperial... something or other... Imperial Guard, I think it was?
  • pael · 3 months ago
    this is why I'm switching to fantasy all the new armies in 40k just r*pe the hell out of the old ones! Plus I thought SW were ''always going to be outnumbered'' according to this news however it seems GW has turned its back on this I for one am not ammused >.>
  • BlackSly · 3 months ago
    Just as a note, the CURRENT SW Codex, old as it is, is still an asskicking Codex. The new one just changes HOW it kicks ass. But having a Blood Claws squad with 4 Power Fists (12 PF attacks on the charge) coming out of a Land Raider Crusader was just evil. Oh, and each PF cost you 12 (!!!!!) points, not 25. That was the old Troops choice for SW that kicked ass, and do you really think it was weaker than the rumors about the new Troops choices? 12 guys with 44 or so attacks, of which 12 are Power Fist attacks, was overpowered compared to newer Codices where PFs cost 25 points each, and you're lucky if you can fit 2 of them into a squad with a champion. Most Codices limit you now to 1 PF or equivalent per squad.

    Same way that people will cry that the new DE Codex will be overpowered, and forget that Horrorfexes will not be 5 points anymore, or that they now have 10 point Dark Lances that can be taken 2 to a minimum-sized squad.
  • anvilthunderhammer · 3 months ago
    Uhhmmm, maby I am wrong, but...

    I thougt Powerfists get no additional attack when charging??? Or was it no add attack in combination with Bpistol?
  • BlackSly · 3 months ago
    It's no attack with additional weapon unless that weapon is also a Power Fist. They still get bonus attacks for charging, and for BCs that's +2 attacks each.
  • Havik110 · 3 months ago
    Happy to see Blood claws remain WS3...if they had moved them to 4 they would be too powerful...Hoard orks already give me fits...
  • anvilthunderhammer · 3 months ago
    I hear you. Maby I should mention that my usual enemys are IG or CSMs.

    But as I wrote bevore... I don´t wan´t to think twice bevore charging into a big IG or Ork or ______ * squad. The usual opions are to use BC in Rhinos or DPs. Rhinos and DPs give you protection, but it makes your squad small.

    *Just fill in any Army that has WS3 or at last big squads... ^^

    Now there is the option to run all the way, but specially against IG that seems like a BAD Idea to me. (Maby it has its worth as Bait or Distraction?)

    After all, I am not sure, what my BC left-overs can do by the point they can begin to attack a unit.
    Okay:
    10 BCs on charge against SM and IG. Makes 40 Attacks on 4+. That gives me ca. 20 Hits to both. Makes 10 Wounds on SM and ca 13 Wounds on the IG.

    In the End ca. 4 SM and ca 10 IG have to go. Doesn´t sound so bad, eh?! The catch is, that it is quite optimistic to think you can get 10 BC into CC. And remember those Models with Powerfist or Assaultweapon (less attacks!!!).

    Depending on the Enemys INI you have to endure a variying retaliation...

    Everything correct, or am I missing something???

    And there are much meaner Untits out there then SM or IG. I don´t dare to Imagine CC with deathguard or Khornis... That seem to be a jobs for those Termis.

    I don´t know what I am more concerned about: Rhinos with not enough transportcapacity or Marines that can´t beat someone in their own weightclass.

    Less attacks, but WS4 would make me totally satisfied. I don´t need Khorneberserkers, but as far as I know, BC should come close to them. (Or am I wrong?)
  • BlackSly · 3 months ago
    You don't have to get everyone into base to base, just within 2" of someone locked in. That shouldn't be too hard to do with only 10 models.

    Also, at 15 points, BC certainly shouldn't come close to Berzerkers, at the same number of models. We'll have to wait to see how the points are for weapons upgrades such as the hidden Power Fists, but right now a 10 man Berzerker squad with Champion and PF is about 250, so you could match up 13-14 BCs against them, probably.

    Just as a coincidence, it wouldn't make a difference vs Berzerkers if BCs DID get WS4... Berzerkers are WS5 ;)
  • bobcloclimar · 3 months ago
    If an ork player is hoarding their hordes, they're doing it wrong. =O)
  • Havik110 · 3 months ago
    I just got Grammar serverd
  • Touchdown · 3 months ago
    For some reason these SW rules make me want to start a World Eaters army to fight them. Not sure if I will or not, but if I saw a Khorne Lord on a Juggernaut face off against the SW guy on the wolf, I think I would pass out.

    SW vs WE would be a bloodbath.
  • Legionary · 3 months ago
    So with the news that things are "points efficient" and that they get serious benefits for low cost there goes my hope that they'd be strong but balanced by limited numbers.

    Looks like GW has made the same mistake it always does and given them efficient units without a commensurate points cost.
  • jvmock · 3 months ago
    Meh i'm not to worried, just a challenge to beat them that's all. Makes you think more about how to properly build your army and to become a better play overall.
  • jvmock · 3 months ago
    Meh im really not that worried about it, its just a new challenge in the game that's all. It will make you think up new strategies and ways to overcome there abilities. My bad for double post slow internet sucks.
  • MilitantJester · 3 months ago
    Their heavy weapon squads can split fire?

    So, basically, every new codex that is coming out is taking a part of what makes Tau unique? I am getting sick of this...
  • Name · 3 months ago
    Get used to it Fishlover...

    After how the Tau raped the Eldar of all that they were, I have no sympathy for the bending over that Tau get.
  • Mysterious Stranger · 3 months ago
    The Space Wolf Codex from 1998 allowed them to split their fire. This is not a new ability for Space Wolves. And what year was the initial Tau release?
  • Drew_Da_Destroya · 3 months ago
    Yeah, and it turns out that other armies can shoot, too! Total ripoff, right?

    And yeah, the Long Fangs have been able to split fire since the very beginning.
  • DOWfenris · 3 months ago
    Again, you're complaining about an ability that Wolves have had for 10 years. Long Fangs can already split fire if their pack leader is alive.
  • oni · 3 months ago
    I don't normally complain about codex releases, never have anyway. This codex unfortunately will be different. I fear this codex is the decent of balance in 5th edition 40k. It's plain and simple, SW's are getting far too much at next to no cost at all. :(
  • warmonger · 3 months ago
    Space Marines riding giant wolves? You got to be kidding me! What game system are we playing anyways 40K or Fantasy? They could have done alot better than that, just plain stupid!
  • Mysterious Stranger · 3 months ago
    I find this kind of negativity somewhat amusing and a bit silly. So the magic weapons, machines powered by elvin spirits (e.g., Wraithlords), totally implausible bio-enhancements in Space Marines (e.g., spitting acid) and magical creatures (e.g., daemons, Avatars) didn't seem like Fantasy, but the wolf riding does? 40K was never a hard science fiction game, it's always been a science fantasy game with many of the sword-and-sorcery elements of WFB incorporated into it. If it took the wolf riding space marines to notice this then someone wasn't paying attention.
  • Eldorad · 3 months ago
    Yes but it's one short step to space marines riding dragons.
  • Mysterious Stranger · 3 months ago
    That was facetious, right? 40K minis on dragons, already done. Hobbyists have been mounting their 40K heroes on all manner of monsters for years through converrting. Salamanders already basically wear dragon cloaks, don't see how having one ride a dragon is a degredation of 40K. Eldar (space Elves) already have Exodites riding dragons/dinosaur like animals in the background lore. Ork Boyz have at times been mounted on boars in 40K. Many people mount their 40K cavalry on various versions of Fantasy "Cold Ones" and the list goes on. Space Wolf Marines riding on wolves isn't any more or less silly than anything else in 40K. It's like debating what's more plausible, Unicorns or Griffons. Ridiculous.
  • Peter Fenger Lund · 3 months ago
    Looking forward to this but can see some problems for the puppies allready.

    1. Ordnance.
    2. Can long fangs get some extra buddies with them or will there just allways be 5 of them? then they can't allocate wounds to "unarmed" wolves when they inevitably receive an eathshaker round...
    3. Wolf guards mean that squads can't go in pods and have a leader and second special weapons.
    4. once I get the codex more problems will show up, they allways do...
  • Epic_Fail · 3 months ago
    Lets hope so Cause a ORK Player had a Stroke when I told about SW today.
  • Randy Saylor · 3 months ago
    Will people stop complaining about how the miniatures look completely over the top? What do you call Space Marines? 8 foot superhumans walking around in huge armor. That's not over the top? So what's wrong with a Space Marine riding a giant wolf from another planet? Remember this is Sci Fi not reality!
  • Mysterious Stranger · 3 months ago
    You hit that nail on the head. Since when was Warhammer, either version, ever not over-the-top? Exaggeration and over-the-top elements are a core part of Warhammer. Subtlety was never Games Workshop's middle name, the over-the-top style of Warhammer is their trademark and a key part of their IP and its appeal. Long live the "over-the-top" style of Warhammer!
  • Prof_Tesseract · 3 months ago
    Man, it really pains me to see the amount of dissent surrounding this codex before it is even read by the dissenters. If i could change one thing about this game/hobby, it would not be the content of any codex; it would be the amount of complaint and whining i see on any forum/ blog about anything new coming out. God forbid that we get at all excited about any new releases. After all, this is a very niche hobby that is lucky to have survived as long as it has. Be thankful that it is still here.
    A final note: if you think Space Wolves (or any other army) is too powerful, then why not play them? Im sure you will win.
  • Mo-man · 3 months ago
    What i think the problem is gonna be is yes the general troop choices are reletively cheap but their hq's or upgrade options might be expensive for example bjorn being 270 points. And anyway even if they get lots of attacks in combat you don't let them get into combat coz that's hard to do isn't it. or you get them involvedwith whyches or incubi, or genestealers or banshees or harlequins just to name a few. They are still marines after all they will still die as easily.
  • WolfLold · 3 months ago
    To all you whinning princesses out there. IN YOUR FACE, SW RULE. Now stop whinning and just play the game, eventualy you'll find drawbacks/tactics. And if not you just suck at playing the game or are a 1 trick pony player who gets scarred if he can't use his 1 tactic.

    Tata
  • Flight_commander · 3 months ago
    I heard it tizzling about that you could make SW bike army(not the wolf riding army)
  • KaCee Bunn-Smith · 3 months ago
    I HAVE SEEN IT! AND IT IS GOOD!

    The codex is amazing. I have held it, I had read it. I have looked at the sprues and drooled.

    Things I will mention, some have been said, some have been hinted. I have read them from the book itself!

    Everything in the book has acute senses and counter attack.

    Long Fangs. Packs of 5 plus a Leader, so 6 total. 15 points each, all but Pack Leader must buy heavy weapons. Most expensive is Lascannon at 25, same basic costs as Space Marines for the weapons. Squad still has Split fire.

    Grey Hunters. Packs of 10. 15 points per model, BP, Bolter, CCW, Grenades. 1 Power Weapon or Power Fist only. No heavy Weapons.

    Blood Claws. Packs of 15. 15 points per model. 1 Power Weapon or Power Fist only. No heavy Weapons, BUT can take 2 special weapons.

    Wolf Guard, LOADS and LOADS of options. Their wargear options takes up a full page in the codex.

    Lone Wolf, This guy is a creature killer.... think Fantasy Dwarf Slayer and you got him. You even get a Victory Point when he DIES!

    Thunderwolf Cavalry, yes, Wolf Riders, packs of 5. Str 5 Tou 5 RENDING.

    Named Characters:
    Logan Grinmar
    Has Eternal Warrior. Also, at the start of each turn, He chooses Fearless, Tank Hunters, Favored Enemy, or Relentless for him and the squad he is with. Also, once per game all Space wolves in 18" get +1 Attack.

    Ragnar Blackmane
    Does add D3 attacks to him and squad on charge. Also gives squad Furious Charge. Also, 1 per game all Space Wolves in 12" get Furious Charge.

    Bjorn the Fell Handed
    13/12/10, 5+ Invulnerable. Reroll for table start. Objective if he goes down.

    Njal Stormcaller
    Ulrick the Slayer
    Canis (The Wolf Rider guy)
    ??? "The Anvil of Rus" (Wolf Guard Thunder Hammer thrower)
    ??? (the Blood Claw trickster guy, cant recall his name)

    In short though, the book, the artwork, the stories, EVERYTHING looks absolutely AMAZING!!!!!!


    (sorry, more to type, but have to head to work, will add more later! )
  • Kirasu · 3 months ago
    I love all the comments about SWs being at a disadvantage because of lack of heavy weapons in grey hunter squads and no combat tactics..

    Really? Have you played against competative marines? They all use vulkan thus they have no combat tactics and also have all short range weapons

    Who needs TL meltas when you can have 2 in a squad without a combi AND have 2 attacks AND counter attack for less points!
  • rob6564 · 3 months ago
    what are FLGS?????????????
  • Mysterious Stranger · 3 months ago
    Friendly Local Game Store
  • duskraider · 3 months ago
    Yes... This is quite a bit disheartening. However, I still have complete faith that no matter what they field, a SW force will still be crushed under the heel of my Death Guard and World Eaters. Sorry pups, you still have a ways to go to get to Berserker quality in CC. :-P
  • carsten69 · 3 months ago
    Just read another summary somewhere else.. and the psychic powers seem awesome O_o Also exponential attacks in CC with the right saga? :D sounds like fun
  • decker_cky · 3 months ago
    Just a few thoughts:

    -Devastators and Havocs are overcosted, so I don't consider cheaper weapons on Long Fangs to be a problem.
    -If it's true that grey hunters can't take two special weapons and a power weapon sergeant in a rhino, that's a big downgrade compared to chaos space marines right there.
    -Since even the very good basic chaos space marine isn't the kind of thing people often complain about, I don't think grey hunters will break the army.
  • UltramarineFan · 3 months ago
    It seems that every codex they make is made to be better than EVERYONE. They really aren't designing them with balance at all, already this makes the marine codex look like it could be old judging by the way it will be able to digest SW.
    Basically I think SW are going to be overpowered but on a scale that the previous codexes weren't.
  • hannibal322 · 3 months ago
    "All our favorite HQs are back,and a few new ones"

    my favorite HQ isnt back i almost always used a venerable as my HQ now hes just an Elite

    im going to go hide in my corner and QQ some more
  • Name · 3 months ago
    Is it ture space wolves can have 4HQs
  • Name · 3 months ago
    Is it ture space wolves can have 4HQs
  • MyBlueOblivion · 3 months ago
    I haven't read all of the comments thus far, so apologise if I'm repeating anyone.
    As a Tau player, I'm afraid I view all of this Space Wolf business with something between trepidation and nausea. /More/ power armoured loonies? Yikes. And these ones get to ride around on giant dogs, as well as dropping from the skies?
    I get the distinct impression that I'm not going to be changing my tactics anytime soon: line up as best I can, throw everything plus the kitchen sink at the enemy, then wait for the inevitable clusterf**k when the marines reach my lines... which tends to be around turn two or three on a 4x4 board.
    Sometimes ya win, sometimes ya don't. But y'know what? That's the nature of the game. Yes, each generation of codex just seems to be harder than the last. But is it really, or is just different? I can't blame GW for wanting to try newer, shinier stuff; it keeps it exciting in a way, both fluff and game terms.
    And just think of it this way... Yes, we're all worrying now about how hard the SW are going to be, and just how many of the b****y things we'll be seeing from the local kiddies/tourneys/etc. But in a couple of years time, when my new Codex comes out and the shoe's on the other hoof, won't it be nice to hear the Wolf players saying the same thing?
    So rather than view this as all bad, try viewing it as a learning curve. Change, adapt to the new situation.
    And if that fails, joining them is always an option...
  • colinodbl · 3 months ago
    So much for Space Wolves always being outnumbered. If my CSMs got a free icon of choice or my berzerkers got counter attack I'd call them even to space wolves but this is just ridiculous. Acute senses isn't all that useful, but throw counter attack on top of that for the same price as a CSM is over the top. A squad of CSM equally equipped as a SW squad is going to cost probably 20 points more and not have Counter attack, acute senses and ATSKNF. This is extremely unbalanced.
  • Torhwood425 · 3 months ago
    everyone who is moaning about SW costing 'only' 15 points should get a grip its only a 1pt difference between vanilla marines so you only save 10pts per 10men in a squad before upgrades so unless your playing a huge apocalypse game it does not really matter so shut the frag up and stop whining
  • jack · 3 months ago
    just looked over the new codex, not allowed as many power weapons as the last codex
  • Chaosgerbil · 3 months ago
    Wow, yet another slap in the face to Chaos players.

    "Grey hunters will be equipped as CSMs, with Counter-Attack, Acute Senses, and ATSKNF, for the price of a standard CSM."

    It looks like the new Chaos Codex to me. Ironically I have an army of painted Space Wolves, but since I like Chaos better I think I'll finish my Word Bearers first and use this book.
  • rant_hammer · 3 months ago
    The space wolf codex is awesome, i do not play swolves but i have read the codex through and its true that their troop chooices are cheap as chips for what they do, but on the other side of the coin super expensive hq's of which they can have 4... hero hammer anyone? There are some dirty psychic tricks, and maybe they went abit odd when putting marines on wolves.... BUT this codex is balanced, there shouldnt be any of this whining when you've not even played them. Any balance issues may be related to people using an army with an older codex, the fact is they've just got better at righting codexes for 5th edition, wait your turn and people will be cursing your codex. Also may i remind you that they are still marines a well placed battle/plasma/template weapon of death will still kill them just as easily.

    Wolf Players i look forward to meeting you across the table...