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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Bell of Lost Souls - Latest Comments in 40K PLAY AID: Badab Teaser - The Astral Claws</title><link>http://belloflostsouls.disqus.com/</link><description>Bell of Lost Souls is a community and news site for tabletop games, RPGs and pop culture.  All the Warhammer, D&amp;D,  Star Wars and geeky entertainment news and opinion articles you can handle.</description><atom:link href="https://belloflostsouls.disqus.com/40k_play_aid_badab_teaser_the_astral_claws/latest.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Wed, 29 Jul 2009 01:40:08 -0000</lastBuildDate><item><title>Re: 40K PLAY AID: Badab Teaser - The Astral Claws</title><link>http://www.belloflostsouls.net/2009/07/40k-play-aid-badab-teaser-astral-claws.html#comment-13497584</link><description>&lt;p&gt;I see that the corsair unit has a pistol boltgun frag krak and a close combat weapon but the sargent has the ability to trade his boltgun or pistol for a chain sword whitch is close combat weapon. Is that a typo or what i just wanted to bring it to your attention and i can't wait till the badad wars come out.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">kogwar</dc:creator><pubDate>Wed, 29 Jul 2009 01:40:08 -0000</pubDate></item><item><title>Re: 40K PLAY AID: Badab Teaser - The Astral Claws</title><link>http://www.belloflostsouls.net/2009/07/40k-play-aid-badab-teaser-astral-claws.html#comment-12938059</link><description>&lt;p&gt;Quickening is a SM psychic power which can be found under the Librarian entry.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Aventine</dc:creator><pubDate>Mon, 20 Jul 2009 00:28:08 -0000</pubDate></item><item><title>Re: 40K PLAY AID: Badab Teaser - The Astral Claws</title><link>http://www.belloflostsouls.net/2009/07/40k-play-aid-badab-teaser-astral-claws.html#comment-12900809</link><description>&lt;p&gt;Luftgitarre!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Bren</dc:creator><pubDate>Sun, 19 Jul 2009 01:52:23 -0000</pubDate></item><item><title>Re: 40K PLAY AID: Badab Teaser - The Astral Claws</title><link>http://www.belloflostsouls.net/2009/07/40k-play-aid-badab-teaser-astral-claws.html#comment-12866144</link><description>&lt;p&gt;And since he hasn't been updated to 5e rules means he currently doesn't exist in game. He does in fluff, but not in game. Otherwise, I could simply pull out a Rogue Trader rule (1e) character that was never updated and use him. So what if he has WS10, BS10, S10, T6, I10, A9, W8 for a Space Marine right? I mean, just because he doesn't have 5e rules we have to go with his old rules right? Sorry bud, it doesn't work that way and I in no way said anything about tournies. I'm talking current edition. Besides, his rules aren't even 4e, they are 3e. Good luck convincing someone to let you use him. As it stands, NO Traitor Marine has ATSKNF. They update rules to a new addition for a reason.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">BrotherWill</dc:creator><pubDate>Sat, 18 Jul 2009 06:13:17 -0000</pubDate></item><item><title>Re: 40K PLAY AID: Badab Teaser - The Astral Claws</title><link>http://www.belloflostsouls.net/2009/07/40k-play-aid-badab-teaser-astral-claws.html#comment-12859913</link><description>&lt;p&gt;Cypher. And just because he isn't "tournament legal" doesn't mean he never existed. He is the only example GW has published for the game (ie, with stats and rules) of a non-chaos renegade marine. And he has ATSKNF.&lt;/p&gt;&lt;p&gt;As a side note, I commonly play against a player who chooses to use Cypher. His rules work a little better in 5th Edition than they did in 4th if you view victory points and kill points as being one in the same.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Miami</dc:creator><pubDate>Fri, 17 Jul 2009 23:01:58 -0000</pubDate></item><item><title>Re: 40K PLAY AID: Badab Teaser - The Astral Claws</title><link>http://www.belloflostsouls.net/2009/07/40k-play-aid-badab-teaser-astral-claws.html#comment-12849519</link><description>&lt;p&gt;And what character are you referring to? As far as I know, there is no official fallen character in 5e and further there are no renegades with ATSKNF, thats reserved for loyalists.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">BrotherWill</dc:creator><pubDate>Fri, 17 Jul 2009 18:33:02 -0000</pubDate></item><item><title>Re: 40K PLAY AID: Badab Teaser - The Astral Claws</title><link>http://www.belloflostsouls.net/2009/07/40k-play-aid-badab-teaser-astral-claws.html#comment-12849013</link><description>&lt;p&gt;But, if we go on ATSKNF as faith in the Emperor, how does one explain the Fallen, who, in the only character written for  them, retains ATSKNF, and further the CSM with him retain it as well?&lt;/p&gt;&lt;p&gt;I'd say that, during the Badab War, the Astral Claws fall under the same heading. They haven't gone renegade enough to lose their faith, but they're definitely not on the same side as the others.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">BoLedOver</dc:creator><pubDate>Fri, 17 Jul 2009 18:14:37 -0000</pubDate></item><item><title>Re: 40K PLAY AID: Badab Teaser - The Astral Claws</title><link>http://www.belloflostsouls.net/2009/07/40k-play-aid-badab-teaser-astral-claws.html#comment-12824485</link><description>&lt;p&gt;I dont :P j/k&lt;/p&gt;&lt;p&gt;aventine's is how I always picutred them in my mind.&lt;/p&gt;&lt;p&gt;~kings&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">KINGS</dc:creator><pubDate>Fri, 17 Jul 2009 14:10:41 -0000</pubDate></item><item><title>Re: 40K PLAY AID: Badab Teaser - The Astral Claws</title><link>http://www.belloflostsouls.net/2009/07/40k-play-aid-badab-teaser-astral-claws.html#comment-12823230</link><description>&lt;p&gt;The hybrid would be that they could include SM vehicles and then some chaos troops. This would require much more playtesting and a long list of units alowed from each codex.&lt;/p&gt;&lt;p&gt;This way they follow the same template as all the other chapters involved. 1special character with chapter tactics and one special unit type.&lt;/p&gt;&lt;p&gt;~kings&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">KINGS</dc:creator><pubDate>Fri, 17 Jul 2009 13:41:53 -0000</pubDate></item><item><title>Re: 40K PLAY AID: Badab Teaser - The Astral Claws</title><link>http://www.belloflostsouls.net/2009/07/40k-play-aid-badab-teaser-astral-claws.html#comment-12812532</link><description>&lt;p&gt;Huh...I guess I always just assumed it was the Hamadrya that turned him to chaos. It looks like a chaos beast and apparently gives him some kind of powers.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Name</dc:creator><pubDate>Fri, 17 Jul 2009 10:10:33 -0000</pubDate></item><item><title>Re: 40K PLAY AID: Badab Teaser - The Astral Claws</title><link>http://www.belloflostsouls.net/2009/07/40k-play-aid-badab-teaser-astral-claws.html#comment-12810529</link><description>&lt;p&gt;edit to last post...&lt;/p&gt;&lt;p&gt;i've just noticed iron halo in the profile... guys, i'm telling you... working night shifts are bad for your senses:D&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">daniello_s</dc:creator><pubDate>Fri, 17 Jul 2009 09:27:00 -0000</pubDate></item><item><title>Re: 40K PLAY AID: Badab Teaser - The Astral Claws</title><link>http://www.belloflostsouls.net/2009/07/40k-play-aid-badab-teaser-astral-claws.html#comment-12810358</link><description>&lt;p&gt;Hmm, looking at Huron's profile...&lt;/p&gt;&lt;p&gt;Wonder what this The Quickening special ability means...&lt;br&gt;And Ladies &amp;amp; Gentleman, where the hell is Iron Halo? Guy has T4, Sv3+ with no Inv at all - that means he sucks in CC cause single power fist will take him out of the game. Sadly I'm not impressed...&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">daniello_s</dc:creator><pubDate>Fri, 17 Jul 2009 09:20:14 -0000</pubDate></item><item><title>Re: 40K PLAY AID: Badab Teaser - The Astral Claws</title><link>http://www.belloflostsouls.net/2009/07/40k-play-aid-badab-teaser-astral-claws.html#comment-12806105</link><description>&lt;p&gt;They are just interpretations and modernizations of what is a pretty sad, tired old colour scheme. Though I do like mine better than this one... :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Aventine</dc:creator><pubDate>Fri, 17 Jul 2009 06:06:26 -0000</pubDate></item><item><title>Re: 40K PLAY AID: Badab Teaser - The Astral Claws</title><link>http://www.belloflostsouls.net/2009/07/40k-play-aid-badab-teaser-astral-claws.html#comment-12806040</link><description>&lt;p&gt;You're really going to go crazy when you see the full book, there are at least three different versions of their colour scheme. bigred's seen here, the artists seen previously, plus a Marine I painted for the colour plate section. All different, hah... &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Aventine</dc:creator><pubDate>Fri, 17 Jul 2009 06:01:39 -0000</pubDate></item><item><title>Re: 40K PLAY AID: Badab Teaser - The Astral Claws</title><link>http://www.belloflostsouls.net/2009/07/40k-play-aid-badab-teaser-astral-claws.html#comment-12805746</link><description>&lt;p&gt;I can't wait to see what they do with the Lamenters.  If only I could paint better, they would be my Chapter of choice!&lt;/p&gt;&lt;p&gt;LOL   Just noticed the Martini glass!    &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">dvastator</dc:creator><pubDate>Fri, 17 Jul 2009 05:39:53 -0000</pubDate></item><item><title>Re: 40K PLAY AID: Badab Teaser - The Astral Claws</title><link>http://www.belloflostsouls.net/2009/07/40k-play-aid-badab-teaser-astral-claws.html#comment-12800647</link><description>&lt;p&gt;But in that case, the change would have had to have started earlier.  I don't think they just woke up one morning and decided the Emperor wasn't for them...&lt;/p&gt;&lt;p&gt;As I see it, the moment they chose to betray their oaths would be the moment the rules used to represent them would change.  The effect their changing priorities would have on their training and mindset would have had to have begun far earlier.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">khanaris</dc:creator><pubDate>Fri, 17 Jul 2009 01:14:28 -0000</pubDate></item><item><title>Re: 40K PLAY AID: Badab Teaser - The Astral Claws</title><link>http://www.belloflostsouls.net/2009/07/40k-play-aid-badab-teaser-astral-claws.html#comment-12797258</link><description>&lt;p&gt;I thought the the Astral Claws, as represented by this list, had just fallen away form the Imperium.  It would take a little while for their training and mindset to change.&lt;/p&gt;&lt;p&gt;Frankly, I don't care, I don't live in Texas and I can't play with the BoLSers.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sergeant_Uriel_Ventris</dc:creator><pubDate>Thu, 16 Jul 2009 22:40:50 -0000</pubDate></item><item><title>Re: 40K PLAY AID: Badab Teaser - The Astral Claws</title><link>http://www.belloflostsouls.net/2009/07/40k-play-aid-badab-teaser-astral-claws.html#comment-12780480</link><description>&lt;p&gt;The corsair are just marines that can take a few extra special weapons, and Huron isn't particularly impressive.&lt;/p&gt;&lt;p&gt;The layout looks spiffy and all, but I'm not too wowed by the content.&lt;/p&gt;&lt;p&gt;Also, I'd be nice if the martini glass wasn't in the background.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Name</dc:creator><pubDate>Thu, 16 Jul 2009 19:40:34 -0000</pubDate></item><item><title>Re: 40K PLAY AID: Badab Teaser - The Astral Claws</title><link>http://www.belloflostsouls.net/2009/07/40k-play-aid-badab-teaser-astral-claws.html#comment-12766729</link><description>&lt;p&gt;Specifically written? I can't say for certain, but IMHO, its certainly been suggested. I can remember back in the day when they provided more fluff material when it either alluded to or simply stated they were fearless due to their unwavering faith in th Emperor. Currently, the C:SM only gives game rules and no fluff under ATSKNF. I haven't dug out any old material to check it, but there may be something there. Secondly, if you read C:CSM on page 6, it seems to allude to this as well, where as it mentions specifically becoming independent and how when a SM falls from grace, he falls further than would a normal man, etc, etc. What do you think? This is what I've always felt was the biggest distinguishing mark between a SM and a renegade. The faith in the Emperor and the heroism it drives loyalists to.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">BrotherWill</dc:creator><pubDate>Thu, 16 Jul 2009 17:13:37 -0000</pubDate></item><item><title>Re: 40K PLAY AID: Badab Teaser - The Astral Claws</title><link>http://www.belloflostsouls.net/2009/07/40k-play-aid-badab-teaser-astral-claws.html#comment-12766182</link><description>&lt;p&gt;Has this been written or even suggested in any GW material? Or is this just your reasoning about the rules differences between loyalist and chaos?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Crevab</dc:creator><pubDate>Thu, 16 Jul 2009 16:56:12 -0000</pubDate></item><item><title>Re: 40K PLAY AID: Badab Teaser - The Astral Claws</title><link>http://www.belloflostsouls.net/2009/07/40k-play-aid-badab-teaser-astral-claws.html#comment-12764747</link><description>&lt;p&gt;It was a rethorical question about how because they changed their name (mark of going renagade in this case) they all of a sudden lose the training and conditioning they've recieved. I think that's what it was anyway :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">BeastOfShadow</dc:creator><pubDate>Thu, 16 Jul 2009 16:19:09 -0000</pubDate></item><item><title>Re: 40K PLAY AID: Badab Teaser - The Astral Claws</title><link>http://www.belloflostsouls.net/2009/07/40k-play-aid-badab-teaser-astral-claws.html#comment-12763580</link><description>&lt;p&gt;But Chaos Space Marines are no less trained than loyalists, and they aren't all back-stabbing amongst themselves.  They have effectively had a lot more training in most cases, since they tend to be older.&lt;/p&gt;&lt;p&gt;ATSKNF is not just some feel-good idea of martial courage.  It is tied to the role Space Marines place within the culture of the Imperium.  If they reject the Emperor and fight only for the chapter, they will lose that place.  And in that case the rules represent them better with high leadership and/or stubborn.  Following the Emperor does give loyalist marines a strength that renegades lack.  The Astral Claws shouldn't have it unless you were representing them pre-fall.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">khanaris</dc:creator><pubDate>Thu, 16 Jul 2009 15:51:36 -0000</pubDate></item><item><title>Re: 40K PLAY AID: Badab Teaser - The Astral Claws</title><link>http://www.belloflostsouls.net/2009/07/40k-play-aid-badab-teaser-astral-claws.html#comment-12763294</link><description>&lt;p&gt;Whoops. Meant replace a bolt pistol for a chain sword, not a CCW for a chain sword.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Spud</dc:creator><pubDate>Thu, 16 Jul 2009 15:45:10 -0000</pubDate></item><item><title>Re: 40K PLAY AID: Badab Teaser - The Astral Claws</title><link>http://www.belloflostsouls.net/2009/07/40k-play-aid-badab-teaser-astral-claws.html#comment-12762877</link><description>&lt;p&gt;No, I'm not.  Faith in the Emperor is one thing.  Faith in your training, your battle brothers, and yourself is something else all together.  Becoming separated from the Emperor does not negate any of the things I mentioned.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sergeant_Uriel_Ventris</dc:creator><pubDate>Thu, 16 Jul 2009 15:35:17 -0000</pubDate></item><item><title>Re: 40K PLAY AID: Badab Teaser - The Astral Claws</title><link>http://www.belloflostsouls.net/2009/07/40k-play-aid-badab-teaser-astral-claws.html#comment-12762596</link><description>&lt;p&gt;Why is there an option to change a close combat weapon for a chain sword in the corsair squad for the sergeant? Unless you're meaning for him to have 2 close combat weapons? But he's already got a pistol.&lt;/p&gt;&lt;p&gt;If ya ask me, pistol+CCW is superior to CCW+CCW. Besides that, a model that is WYSIWYG would be acceptable to have a holstered pistol &amp;amp; 2 CCW without making any difference rules wise from just a pistol &amp;amp; CCW.&lt;/p&gt;&lt;p&gt;Just an odd choice if ya ask me.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Spud</dc:creator><pubDate>Thu, 16 Jul 2009 15:27:52 -0000</pubDate></item></channel></rss>