Shouldn't we wait for the new IG codex to be released before doing a poll like this?
joe
· 8 months ago
shouldnt we wait untill they all get a revamp? now is as good as ever
Mike X
· 8 months ago
Well, IG's new codex is only a couple months away, the others haven't even been confirmed yet.
whitewolfmxc
· 8 months ago
SW is definitely my choice XD
joe
· 8 months ago
can we get a side by side comparitive list? *throwing chairs*
random guy
· 8 months ago
why is everyone hating on the dark eldar and witch hunters?
obsequiousmelon
· 8 months ago
I think because you don't (well I don't) encounter so many players using those armies. I haven't played against WH, DH, SW or DE for ages... at least a year, maybe longer. Of course that might just be me though!
duder
· 8 months ago
well, you don't see either army very often, so people don't vote for them. Dark Eldar have ugly models and most stores don't carry them, and WH are expensive and mostly available through direct order only, pluse half of their codex units arn't very good (anyone who plays WH usually just plays sisters of battle). I have a huge WH army btw and the new Space Marines just put the hurt on them.
random guy
· 8 months ago
this is the 8 best codexs not the best 8 armies, so models should not be taken into consideration
duder
· 8 months ago
again, people aren't going to vote for armies they never see
Inquisitor Hate Machine
· 8 months ago
stores cant carry them as they are Direct Order (Dark Eldar)
random guy
· 8 months ago
again, its about the rules, not the models
Inquisitor Hate Machine
· 8 months ago
Nothing about my statement has anything to do with the poll, and everything to do with the "most stores don't carry them" statement. I was just sharing a faq as to WHY they dont carry them.
Reading Comprehension, its your friend.
ThePrecious
· 8 months ago
Stores CAN carry them, they just don't have pretty packaging. Direct Only come in plain white boxes, or baggies. My local shop carries a huge amount of "Direct Only", although the owner can't stand the shoddy packaging on them.
crunchyjuice
· 8 months ago
haha tau are the WORST
Myu
· 8 months ago
Really? I've never had a problem playing as them (even against which ever codex people are currently saying is the best :P)
DrPepper
· 8 months ago
Yeah, Tau seem decent still. They aren't what they were back in the day but still competitive now.
Gyar
· 8 months ago
True, Tau are okay. A lot of the units don't function well in 5th ed, but I have seen them win games. I like the codex, has some decent stories in it too.
crunchyjuice
· 8 months ago
maybe
Herald of Nurgle
· 8 months ago
Eldar Imperial Guard Necrons Orks Space Marines Space Wolves Tau Empire Tyranids
Notice how, even as a CSM player, I don't rate the Chaos Codex(es) as much. How sad is that?
Inquisitor Hate Machine
· 8 months ago
Very, because the Codex is great. Im sorry you cant see that. Also, Necrons? really?
TyraelVladinhurst
· 8 months ago
if by great you mean sucks monkey balls, then yes
sodcactus
· 8 months ago
Maybe it lacks in flavor but the army-list part of it is solid. Very few "funky" units and can pull some very hard-core lists....
valhallan42nd
· 8 months ago
Both chaos codices are strong, certainly stronger than the current necron and IG codices. Maybe you should reevaluate your lists.
Herald of Nurgle
· 8 months ago
Hey, Necrons can still have a decent powerbuild. They're not as rubbish as the other choices on the list
DrPepper
· 8 months ago
Chaos is like the tau codex to me, Its okay. Not as badass as they were, but they still do the job now.
bndn
· 8 months ago
chaos deamons are the best.. however i did manage to get a win the other day in a tourney, where a bloodthirster landed on my warboss and got destroyed, and a flesh hound unit laned on the same waboss and got put back in to reserve before the time limit ended, and i won 3-2. it was anialation...
random guy
· 8 months ago
Daemons are crap, i hav never lost a game to them. 5+ save on 14 and 16pt models.... even when its invulnerable it just doesnt cut it, especially when it comes on piecemeal
Azhrarn
· 8 months ago
While their save indeed isn't the best, even at 14 and 16 points they are technically slightly undercosted for what they're capable of. A unit of 10 bloodletters will slaughter anything stupid enough to get into close-combat with it, and the sheer volume of attacks from daemonettes is lethal. (4 attacks each at I6 on the charge will be an issue for anything)
Personally I use horrors and flamers to keep my opponents occupied while my CC daemons close the distance. Your enemy will NOT ignore a unit of 12-15 horrors, the volume of fire pouring out of it will make sure of that. And their 4+ invul. save helps keep them alive a lot longer than my opponents would like, even with only T3.
Same goes for flamers, a unit of 3 will annihilate an entire enemy squad per turn in shooting, but even if they engage them in CC the flamers can hold out for some time, T4 and a 4+ invul save will stop a lot of things.
Those are basically bait, and any kills they make is a bonus, but it buys time for my CC troops to land and close for the kill.
valhallan42nd
· 8 months ago
My Epidemius army is currently owning a league here in MD. If you're not winning as consistently as daemons, then it's probably your list.
Herald of Nurgle
· 8 months ago
It all depends on your luck, and your opponent. Daemons suck if either of those are bad
Farsight
· 8 months ago
Can't that be said for any army? :)
Herald of Nurgle
· 8 months ago
A normal power build will be able to cope with having either of those happening, and will usually only be felled by a combination of both A DAEMON power build can't
Adam Bloodlord Johnson-Eder
· 8 months ago
well, most stores don't have dark eldar cause theyre direct only. witch hunters/daemon hunters are ridic, but most 40k players are too fucking stupid to abuse their codex's. I think the major issue with dexes in this game comes from most gamers not having the ingenuity to be creative with the books. If you can read, and have an inventive mind, you can break any dex, regardless. arguably shit like the Blood angel Dex will put you on the back foot, but i have figured out how to break it, and im not the napoleon of war hammer 40k
Talonclaw
· 8 months ago
Hmmm, well, this isn't really who's the best is it? It's which codex has the most fanboyism.
intellectawe
· 8 months ago
I agree. This poll was put up with the best of intentions.
But we all know what hell is paved with.
I know jwolf means well, but this poll isn't going to show anything useful. It is just a popularity contest. This poll is not going to show the best of anything.
Noserenda
· 8 months ago
Its a shame theres some false reports going up, apparently 10% of people dont think Marines or Orks are top 8 material, ofc 10% of people could just be idiots...
intellectawe
· 8 months ago
Its a shame theres some false reports going up, apparently 10% of people think Marines or Orks are top 8 material, ofc 10% of people could just be idiots...
DrPepper
· 8 months ago
How is the guard codex that popular? They are usually the underdogs. I guess there is going to be bandwagon people jumping on when it gets released.
I think space marines and orks have the it here. They both have good codices. NOT because they are new, but because the choices they have now make them a really well rounded and capable force.
Herald of Nurgle
· 8 months ago
Guard can build awesome lists even now In addition, I counted Imperial Guard AS WELL AS Guard Variants for my vote
Gamekanik
· 8 months ago
as for the IG level on the chart, most people are taking into consideration what they have heard on this sight. the new ogryn, valk's, 3 lemun russ for 1 heavy choice. most people are not looking at the old codex, but the one that will be out shortly.
DrPepper
· 8 months ago
Can people really judge a codex by rumors? Yes, a lot have been confirmed, but until the army is actually played and used I think its difficult to say that the codex is "good"
Gamekanik
· 8 months ago
i agree completely, however, that doesn't change what most people are doing. the current buzz word in the land of BoLS is IG. *shrug* what more can someone expect?
jaybird
· 8 months ago
no love for templars? dude...re-roll to hit EVERYTHING in close combat, an average move of 6" movement + 3.5" run + 3.5" righteous zeal = 13" of movement o_O add that kind of speed to a marine statline and a basic squad composed of 10 marines and 10 scouts, all armed for close combat...they even give nids trouble!
plus, their marshal still has righteous zeal :D
intellectawe
· 8 months ago
Calm down lol.
This poll isn't for best army, or best codex, or anything meaningful. Its just a popularity contest. The most played armies, regardless of 'best anything' will take the top spots in this poll.
Cy
· 8 months ago
My picks?
Chaos Daemons Chaos Space Marines Daemonhunters Eldar Imperial Guard Space Marines Black Templar Space Wolves
I picked the armies that have either given me lots of trouble in the past (there's a very hard to beat DH list as a nid player) or look like they can give me a fair bit of trouble without ever having played against them. Nids aren't there simply because I play nids and while they're still competitive, there's practically a checklist you can make to see what a competitive army for them has. Its not really a good codex right now if you want to go a different route than that.
Hrudboy
· 8 months ago
This poll is meant to be about which codexes are most powerful, and that's how I voted, but I don't think everyone's voting on the same factors. Favouritism is creeping in. For what it's worth, I don't actually like any of the codexes I voted as best. They're all pretty damn boring in one way or another, but they allow you to make powerful armies.
Necron_Lord
· 8 months ago
My eight are the following:
Orks Chaos Space Marines Space Marines Black Templars Eldar Imperial Guard Dark Eldar Necrons
Orks are on because of Nob Bikerz - no other scoring unit in the game is as tough and maneuverable CSM - summoned Daemons who can assault on the turn they arrive and being as good as normal SM but with better gear and costing the same SM - drop pod assault on the first turn and having to destroy/immobilize Dreadnoughts who have landed within assault range and always the most well rounded list Black Templars - nasty in CC Eldar - when played well, they will have a list tailor-made to destroy your army IG - when played well, they are tough to break down and can dish out the pain Dark Eldar - DL spam and the DE Lord with retinue are nasty and Wyches are still good Necrons - the list can suck against some of the newer, powered up codexes, but I still do OK with them. I typically always have Destroyers, Monolith and Immortals with a Lord with VoD and then whatever else seems appropriate against the opponent. They suck in CC and if you know a CC beast will threaten you, it's almost mandatory to take a C'tan in games over 1750 pts, but I do fairly well against CSM, SM and nids with this list. We definitely need a new codex. You listening, GW?
valhallan42nd
· 8 months ago
I'm surprised daemons aren't ranking higher, given the moaning people do about them.
valhallan42nd
· 8 months ago
My Picks: Orks (Nuff said) Chaos Marines (dual lash, oblits) Chaos Daemons (Fatecrusher, Mono-Nurgle) Dark Eldar (In the right hands this list can destroy) Eldar (Same thing) Black Templar (focused close combat army with rerolls? Yes, please) Blood Angels (Dante-corbulo lists can wreck your day) Marines (Vulkan lists)
Jabba
· 8 months ago
What is the criterion in which we use to judge?
little brother
· 8 months ago
I cannot believe Dark Angels have got such a low vote, on a par with necrons. Everyone has been on such a downer about the dark angels since the space marine codex came out. No way are they only as good as necrons and worse than space wolves. It always amazes me that people are so desperate to look for advantages in new codices and flaws, weaknesses in the old ones.
UltramarineFan
· 8 months ago
For me the order goes like this;
Space Marines Orks Chaos Space Marines Necrons Tyranids Tau Space Wolves Daemonhunters
I just put in SW and DH because I couldn't think of any toehr army that would deserve to eb that high up. Space Marines can be really disgusting if you know how to use them, though even a beginner can do pretty well with them. I put Orks secong because they're just not good enough at shooting for me to put them above SM, who are good in all situations.
Bob
· 8 months ago
I'll pick the best 8 in terms of quality and variety, but I don't consider an army to be among the best in terms of how powerful it is, because if it's too powerful it damages the fun of the game.
Aidoneus
· 8 months ago
I don't play enough different people, with enough different armies, to be a good judge of this. Also, I think it depends a lot on what venue you're in and what the metagame looks like. Most of all though, it's a matter of how talented the player is, and how well has constructs and handles his list.
On the other hand, even with the most capable player around, Daemonhunters and Necrons are just NOT going to be in the top 8.
Jaradakar
· 8 months ago
I don't know. My brother plays Daemon hunters (granted with Storm troopers with meltas in rhinos) and he does very very well. Granted he knows the rules inside and out and is one of the best players I know...
Just saying it can be done (but I think you have to rely on there ally options, you can't go pure GK).
Cpt. Banjo
· 8 months ago
Some armies are definitely going to be up there at the top.
You only need to play against Orks once to realise how incredibly difficult they are in the hands of even a partially competent player.
Regards,
Cpt. Banjo
Halo
· 8 months ago
Are you marking a distinction between 'good' for the average person (tyranid, orcs) or 'good' for really skilled players (sisters)?
Bob
· 8 months ago
There's something wrong with your poll. Every time I visit this site it acts as if I haven't voted before. Has it registered my vote or not?
Kris
· 8 months ago
Hmm, I have one like one game against Necrons. But that's because I play Tau, and I understand that one of the most potent strategies is Termies, because they ignore armor saves and WWB? Well I don't have a Space Marine army and I don't intend on starting one anytime soon.
Kris
· 8 months ago
this really is not about the best / worst of 40k, its more of pick your favorite army that you play, and naturally SM, CSM and Orks are on the top as they get the most product releases. and are the most current, run this poll in June and IG will likely be number 1. the longer an army goes without a codex update, the farther down the list it goes.
Jaradakar
· 8 months ago
I can't believe Chaos Daemons have got so many votes. The pure randomness imo makes they not very good. If all your deep strikes go your way... if there is terrain that not only blocks LOS but is tall enough to block LOS for your larger deamons (a rarity in our group), then they can do okay.
But it's like praying for a good hand in poker, sure it does happen sometimes but often as not, you're at the mercy of your deep strike roles.
Valourousheart
· 8 months ago
First, this pole doesn't seem to be that effecient at telling anything other than what armies people like to play (or more to the point what armies GW likes to support with new releases)... as the results are identical to the sales statistics for each army.
Perhaps if the mods could create a pole that allowed for us to actually rank the codexes, so that we could give weight to our check marks.
Second, I have real trouble believing that WH is equal to DE, as this pole shows. Just in a head to head match up, WH received a far better boost in 5th than DE.
Third, I find it hard to believe that the SM codex is so far superior to WH, when I have not lost a single game once to that new codex with my WH. I don't feel as though I am facing inferior plays... I know these guys are good... it is just that I win. But because of that it doesn't seem possible that the SM dex could possibly be 4.5 times better than WH.
4.5 times as many players sure... but not 4.5 times better.
*throwing chairs*
Reading Comprehension, its your friend.
Imperial Guard
Necrons
Orks
Space Marines
Space Wolves
Tau Empire
Tyranids
Notice how, even as a CSM player, I don't rate the Chaos Codex(es) as much. How sad is that?
A unit of 10 bloodletters will slaughter anything stupid enough to get into close-combat with it, and the sheer volume of attacks from daemonettes is lethal. (4 attacks each at I6 on the charge will be an issue for anything)
Personally I use horrors and flamers to keep my opponents occupied while my CC daemons close the distance. Your enemy will NOT ignore a unit of 12-15 horrors, the volume of fire pouring out of it will make sure of that. And their 4+ invul. save helps keep them alive a lot longer than my opponents would like, even with only T3.
Same goes for flamers, a unit of 3 will annihilate an entire enemy squad per turn in shooting, but even if they engage them in CC the flamers can hold out for some time, T4 and a 4+ invul save will stop a lot of things.
Those are basically bait, and any kills they make is a bonus, but it buys time for my CC troops to land and close for the kill.
A DAEMON power build can't
But we all know what hell is paved with.
I know jwolf means well, but this poll isn't going to show anything useful. It is just a popularity contest. This poll is not going to show the best of anything.
I think space marines and orks have the it here. They both have good codices. NOT because they are new, but because the choices they have now make them a really well rounded and capable force.
In addition, I counted Imperial Guard AS WELL AS Guard Variants for my vote
doing. the current buzz word in the land of BoLS is IG. *shrug* what
more can someone expect?
plus, their marshal still has righteous zeal :D
This poll isn't for best army, or best codex, or anything meaningful. Its just a popularity contest. The most played armies, regardless of 'best anything' will take the top spots in this poll.
Chaos Daemons
Chaos Space Marines
Daemonhunters
Eldar
Imperial Guard
Space Marines
Black Templar
Space Wolves
I picked the armies that have either given me lots of trouble in the past (there's a very hard to beat DH list as a nid player) or look like they can give me a fair bit of trouble without ever having played against them. Nids aren't there simply because I play nids and while they're still competitive, there's practically a checklist you can make to see what a competitive army for them has. Its not really a good codex right now if you want to go a different route than that.
Orks
Chaos Space Marines
Space Marines
Black Templars
Eldar
Imperial Guard
Dark Eldar
Necrons
Orks are on because of Nob Bikerz - no other scoring unit in the game is as tough and maneuverable
CSM - summoned Daemons who can assault on the turn they arrive and being as good as normal SM but with better gear and costing the same
SM - drop pod assault on the first turn and having to destroy/immobilize Dreadnoughts who have landed within assault range and always the most well rounded list
Black Templars - nasty in CC
Eldar - when played well, they will have a list tailor-made to destroy your army
IG - when played well, they are tough to break down and can dish out the pain
Dark Eldar - DL spam and the DE Lord with retinue are nasty and Wyches are still good
Necrons - the list can suck against some of the newer, powered up codexes, but I still do OK with them. I typically always have Destroyers, Monolith and Immortals with a Lord with VoD and then whatever else seems appropriate against the opponent. They suck in CC and if you know a CC beast will threaten you, it's almost mandatory to take a C'tan in games over 1750 pts, but I do fairly well against CSM, SM and nids with this list. We definitely need a new codex. You listening, GW?
Orks (Nuff said)
Chaos Marines (dual lash, oblits)
Chaos Daemons (Fatecrusher, Mono-Nurgle)
Dark Eldar (In the right hands this list can destroy)
Eldar (Same thing)
Black Templar (focused close combat army with rerolls? Yes, please)
Blood Angels (Dante-corbulo lists can wreck your day)
Marines (Vulkan lists)
Space Marines
Orks
Chaos Space Marines
Necrons
Tyranids
Tau
Space Wolves
Daemonhunters
I just put in SW and DH because I couldn't think of any toehr army that would deserve to eb that high up. Space Marines can be really disgusting if you know how to use them, though even a beginner can do pretty well with them. I put Orks secong because they're just not good enough at shooting for me to put them above SM, who are good in all situations.
On the other hand, even with the most capable player around, Daemonhunters and Necrons are just NOT going to be in the top 8.
Just saying it can be done (but I think you have to rely on there ally options, you can't go pure GK).
You only need to play against Orks once to realise how incredibly difficult they are in the hands of even a partially competent player.
Regards,
Cpt. Banjo
But it's like praying for a good hand in poker, sure it does happen sometimes but often as not, you're at the mercy of your deep strike roles.
Perhaps if the mods could create a pole that allowed for us to actually rank the codexes, so that we could give weight to our check marks.
Second, I have real trouble believing that WH is equal to DE, as this pole shows. Just in a head to head match up, WH received a far better boost in 5th than DE.
Third, I find it hard to believe that the SM codex is so far superior to WH, when I have not lost a single game once to that new codex with my WH. I don't feel as though I am facing inferior plays... I know these guys are good... it is just that I win. But because of that it doesn't seem possible that the SM dex could possibly be 4.5 times better than WH.
4.5 times as many players sure... but not 4.5 times better.