DISQUS

Bell of Lost Souls: 40K REVIEW: Planetstrike

  • faultie · 4 months ago
    No love at all for Inquisition, huh? Sadness...
  • FiscalHermitCrab · 4 months ago
    Well see this way no one is expecting the Imperial Inquisition.....to make any sort of comeback so it will be a surprise when they do. Which just so happens to be their chief weapon.
  • Shane · 4 months ago
    Wonder if it is a sign....A bad sign....
  • 4thCompanyCommanderCorvus · 4 months ago
    This is getting annoing. The inquistion is one of the most major parts of the 41st millenium, I mean if youread the Eisenhorn triolgy you will find out + read it beacuse it is amazing XD
  • Miggidy_Mack · 4 months ago
    Yeah, this is a constant sore spot for me personally. I've bought 6 armies in the last 3 years and sold them all off because I don't enjoy them as much as my GK's for fluff and play style reasons.

    On the upside I'm saving a ton of money not buying mini's and just painting models to give away on the show or for friends.
  • Khorneguy · 4 months ago
    The fact that they aren't reffering to the names of the witch hunter and deamonhunters codexes (codecies?) is to save confusion when they release the combined Inquisition codexes
  • crunchyjuice · 4 months ago
    yeee
  • Grantavius · 4 months ago
    oh Sweet Emperor's eye-teeth, please be true.
  • RealGenius · 4 months ago
    Or save confusion when they eliminate them completely.

    So people don't start the "Inquisition clock". Oh no! I just reset it!
  • SinnerBeta · 4 months ago
    GW said that they will neither combine or drop any of the Inquisition Codexes, so just stop going at it again people.
  • 40K addict · 4 months ago
    and you trust them? or did they add 'within three months' at the end?
  • andrew · 4 months ago
    An Alien Hunters codex would be awesome. Deathwatch plus Eisenhorn and Ravenor.
  • Conrad · 4 months ago
    Jervis Johnson confirmed at the last UK GT in the open questions that the Witch Hunters, Demon Hunters and previously planned Xeno hunters Codexs WILL be re-released as a single codex but that he couldn't confirm when.

    That was the response he gave when asked about whether the Xeno Hunters was going to be released.....so yes...they are coming all in one.

    By the by....there is Demon Hunters/Witch Hunters stratagems.....they're called Imperium Strategems...

    There's 2 of them specifically for the Imperium, meaning Witch Hunters/Demon Hunters can use them...there is ALSO a Space Marine and an Imperial Codex Strategem.

    So yeah...to repeat....there WILL be a re-release of Witch Hunters/Daemon Hunters....but as a single codex incorporating the long spoken about but never done Xeno Hunters....

    And there IS strategems for those armies, just not specifically named ones.

    Don't forget, guys, that the Inquisitor can pretty much just say "I want your ship" to any Space Marine/Imperial Guard Commander and they get it. They're cool like that!
  • Conrad · 4 months ago
    Just to clarify...that was at Heat 2, 40k GT last November on the evening of Saturday in Bugmans Bar.

    Also where he got bombarded by the stupid ass questions of "Why didn't you give Dark Angels a 3+ invun Storm Shield"...etc etc etc...To which he got pissed off with and ended the Q&A session early for more definitive 1 on 1's.
  • Kettu · 4 months ago
    @conrad

    You are the ONLY person to say this, literally the only person to share this news about UKGD.

    As such, I'm calling BS
  • Conrad · 4 months ago
    I'm sorry...what you're saying is cause I'm the only person to say this that it must be BS?

    Is that the basis on which you're making you're assumption?

    In that case, I guess Jervis wasn't even there for a Q&A during Heat 2 of the 40 UK GT....oh...no..wait...there it is on the program for the weekend...a Q&A session with Jervis.

    Just because no-one else has said anything doesn't mean it's BS. It just means they don't use BoLS...which I can believe since no-one at my local club or local GW knew about BoLS until I told them about it.

    But then....cause I was the only person to tell them about it BoLS must be BS too!
  • SinnerBeta · 4 months ago
    They said something along the lines "at his point, AH codex could only come out as a combined Inquisition codex, not stand-alone" - but as they said they will neither combine or drop the Inquisition, you can see where this is going.
  • Conrad · 4 months ago
    I must have missed this....but when exactly did GW say they would neither combine or drop the inquisition?

    Lets not forget that the inquisition is both Witch hunter AND Demon Hunters.
  • SinnerBeta · 4 months ago
    Don't remember and I'm pretty tired after my night shift so I might be mixing something up. Go check B&C if you want, or maybe Google. Oh, and there was something about the books being more GK and SoB centric - but don't quote me on that.

    BTW, if there wasn't any "AND", no one would talk about combining anything.
  • SinnerBeta · 4 months ago
  • SinSynn · 4 months ago
    the Ravenor trilogy was great as well.
    have to say also that Lord of the Night was another great book featuring the Inquisition.
  • Sathos · 4 months ago
    Just to drop a clarification/correction to Conrad's comments above...there are very very few space marine chapters whose ships an inquisitor couldjust walk onto and requisition, Inquisitorial authority when dealing with Astartes is pretty much a grey area, Chapters like the Ultrasmurfs would happily bend over and "take one for the team" where the inquisition is concerned, chapters like the Dark Angels for example would tell them to take a hike.

    While an Inquisitor can demand control of guard regiments he has to petition marine chapters for help, even the ultramarines, a good example of this is in the book Dawn of War by C.S Goto, Gabriel respects the Inquisitor on the scene but doesnt bow to him, nor follow his lead and unlike the Dark Angels its not because of a hidden chapter-wide agenda or secrets to hide its simply the way things work with regards to Inquisitors "requesting" help from Astartes :)
  • Conrad · 4 months ago
    Thanks. I was exaggerating a bit but it was to get the point across that the Inquisition can use the Imperium Stratagems

    You get the point anyways.
  • Kettu · 4 months ago
    And the Sisters of Battle? Where are their Stratagems?
    The Sisters are not the Inquisition and quite frankly, Deserve their own material. Games Workshop seems to be honestly going well out of their way just to ignore them.
  • Conrad · 4 months ago
    Open the book known as Codex Witch Hunters to the very very first page. You know, the one after the front cover.

    Read the top line.

    It says "Second Book of the Inquisition"

    The Inquisition is the Imperium.

    Least....last time I looked it was.

    However...I'm sure everyone will agree with you that the Sisters of Battle aren't part of the Imperium and thus DON'T get the stratagems that are for the Imperium in Planetstrike.

    But no...seriously...they aren't part of the imperium...course not....could never be...no wait...bugger...here is it...page 120 of the rule book...last sentence:

    "Sisters of Battle rank amongst the Imperium's most trusted defenders"

    Hmmmm...I guess they are part of the Imperium and thus CAN use the Imperium Stratagems.
  • Kettu · 4 months ago
    You evidently missed the part of the Sisters being outright ignored all 5th edition.

    You know, third largest armed force in the imperium, had a 2nd ed codex, no plastic minis.... you know the girls.

    Now find me where their WD articles, Apoc datasheets, four page spread within the 5th edition rulebook and simple acknowledgment are all hiding.

    Yes, they can use Imperial Stratagems. So can the Imps and Marines.
    But where are THEIR OWN stratagems? I’m sorry, I can’t quite find them, could you help?
  • RealGenius · 4 months ago
    The Inquisition doesn't participate in Planetstrike. They just blow up the planet.

    Or they "borrow" another army to do the invading for them, in which case you use that army's info.

    This info copied from other people that don't whine about no Inquisition.
  • Miggidy_Mack · 4 months ago
    Actually planet strikes are the majority of the battles described in the fluff...

    Hell, I think it was Istvan 4 where the Drop Pod assault was INVENTED by the Sisters of Battle.
  • RealGenius · 4 months ago
    I think I heard of Sisters of Battle... they're in that book from last millennium, right?
  • Skragger · 4 months ago
    Sisters of Battle = menopause + chastity for life + pent up sexual frustration
  • RealGenius · 4 months ago
    So an army with boobies for teens to drool over?
  • Skragger · 4 months ago
    Pretty much lol, notice how their armour accentuates the boobidge?
  • Bijyu · 4 months ago
    That is strange, I have never heard of the drop pod assault being invented by sisters and I consider myself to be a pretty large sister of battle fan. Where are you getting your sources from, what book etc. Because I was pretty sure drop pod assaults were in effect before the istvan massacre.
  • Myu · 4 months ago
    "drop pod assaults were in effect before the istvan massacre.

    This is true - look at the Horus Hersey Series
  • Miggidy_Mack · 4 months ago
    Ah, for some reason I thought that was the first time. Don't know why! But I will point out that sisters did partake!

    The Inquisition isn't a small tiny force. The Inquisitors themselves are, but Grey Knights and Sisters are a LOT of bodies and can easily partake in a planet strike.
  • Drefanus · 4 months ago
    I think that was the Sisters of Silence, a totally different organisation. The Sisters of Battle don't come into existence until tha Age of Apostacy, several thousand years later
  • Conrad · 4 months ago
    They are pre-heresy...they may not be known as Sisters of Battle but they did exist.

    It's like saying Crimsons Fists aren't actually Space Marines because they aren't "First Founding"....Don't forget that all the Marines got split into the Chapters that we know today AFTER the Heresy because they were legions before then.

    They may be different in name and organisation but they're still the same thing after the Heresy as they were before...just with a different structure...They're still Space Marines...Adeptus Astartes.

    The Sisters of Battle, as they are NOW known, were around before and during the Heresy.

    I believe Faith and Fire goes into more detail and description about Catherine...who the Order of Our Martyred Lady is named in honour of but was not originally known by that name.

    I am tired and it's quite late so I'm not able to pull together much facts and if I'm wrong, fair nuff, but I'm near certain they were founded before the Heresy under a different structure/name/guise.
  • Crevab · 4 months ago
  • Kettu · 4 months ago
    Sisters of Battle aka Daughters of the Emperor, were a small all female warrior-cult found on a backwater called San Leor. M36.

    This was well after the HH. M31
  • Mike X · 4 months ago
    Sisters of Silence are untouchables, Sisters of Battle are not.

    I do wonder what happened to the Sisters of Silence, since they apparently disappeared after the Horus Heresy.
  • Conrad · 4 months ago
    Just looked at the link on Lexicanum and have to say that this is just another example of what happens when older gamers (2nd ed backward) bothered to know the history of the game.

    You'll note in the bottom that they confirm the Sisters were on Terra. The sisters were originally pre Heresy but it appears that they're re-written their history heavily over the years.....such a shame.

    As for the Horus Heresy books. I'll have to look into the short story in one of the recent ones that my gf is on about and let you know later which female warriors they are.
  • Mike X · 4 months ago
    I just finished "The Voice" last night, which is the short story in Tales of Heresy about the Sisters of Silence.

    I also read up on them on Lexicanum, and the Sisters of Silence were presumed to have died when the Webway gate beneath the Golden Throne started spewing daemons unto Terra.
  • Conrad · 4 months ago
    Will have a read of that short story.

    Tis my gf who's a geek for the history and she's a speed reader so pretty much finishs each book within 2 days of buying it while I'm still lumbering at a snails pace through the first one.

    Thanks!
  • Havik110 · 4 months ago
    -only 2 mentions of the dark eldar...1 strat and 1 other mention in the fluff...
    -i really hope they dont mess with sisters other than giving them a cc weapon, GKs are dead right now and need real help...hope they just put all 3 hunters in 1 book...
    -This is essentially apoch with rules
  • Inquisitor Hate Machine · 4 months ago
    Yea, because those forces always lead planetary assaults...
  • faultie · 4 months ago
    Purgings and Holy Wars, mein Freund!
  • 4thCompanyCommanderCorvus · 4 months ago
    Ummm yeah exactly what "faultie" said. Oh and Greyknights/Ordo Malleus would not let anyone assault a Deamonic infestation, and if they did they would execute the army that commited such an action.
  • Grimskul25 · 4 months ago
    Hm...might try this at my LGS before I buy the book, good review. 2nd post! *cries in corner*
  • The True Mooseman · 4 months ago
    So what, in your opinion, would make it 5 stars? I mean, I don't see how similarity to another GW product is a downside as such...
  • SpartanTau · 4 months ago
    Or the fact that they are simply reusing ideas or straight-borrowing from something else and forcing their consumers to re-buy it. Kind of like some of the Apocalypse datasheets that were available online, then taken down, then sold in Reloaded.
  • 4thCompanyCommanderCorvus · 4 months ago
    It may also be linked to the fact they are ignoring the Inquisition that makes it 4 out of 5 '\'
  • duder · 4 months ago
    i wish you were my English teacher that, way I could hand in the same essay for each month's assignment.
  • Miggidy_Mack · 4 months ago
    They also ignore Chaos Daemons. Some have supposed that Daemons can assault the turn they deep strike but a strict RAW interpretation of the rules doesn't allow it. I can't imagine though that a friendly game of planetstrike would end with your opponent not allowing you to assault the turn they arrive.

    The lack of Inquisition stratagems and the "light" feeling of the rules is my major issue with the book. While we get new rules for the terrain it doesn't feel like we actually needed it. Most narrative gamers have been playing just like this for years.

    The GOOD in the book is that this might bring a new type of play to novice and intermediate gamers. It also puts printed rules into existence which could lead to a "planetstrike tournament".

    While the book looks great, it just doesn't feel like a full supplement. More like a large white dwarf article. It's not all bad though... I definitely rate it lower than most other players.

    Who am I to judge how players have fun? Right?
  • TheDude · 4 months ago
    How would you balance a "planetstrike tournament" when the defender can take infinite ammounts of BS2 defensive turrets / defense bunkers...
  • Miggidy_Mack · 4 months ago
    Well I'd limit it somewhat, but taking more defenses gives your opponent more preliminary bombardments, so taking to many of them hurts you a lot.
  • fade_74 · 4 months ago
    Just remember....you have to defend all those bunkers. You could put 10 of them one the table, but can you defend the majority of those?
  • crunchyjuice · 4 months ago
    sure you could as long as you have a hell of a lot of guns
  • klemanius · 4 months ago
    stick 10 on the table and your looking at an average of 13 earthshaker rounds coming down on your bastions. If your lucky you'll have 6 bastions after that. Throw in the fact you get 1 stratagem point per objective the attacker can call down a planetquake bomb (really bad), meteor strike and laserburn. after that maybe you will have 4 bastions. ...all that in the first turn.

    Suddenly got more balanced huh
  • Herald of Nurgle · 4 months ago
    I'd remind the defender that yes, while you can fill your tournament table with bunkers... oh, wait, you can't. People seem to forget that this would be a tournament - wouldn't work that way.
  • solkan · 4 months ago
    By a strict RAW, Codex:Space Marines assault marines and terminators can't assault the turn they deep strike either. There are only about fourteen units which actually have a Deep Strike rule, as opposed to being able to use the Deep Strike rules or enter using Deep Strike, and three of those units are Tau. :P
  • Bob the Unseen · 4 months ago
    But the specific example they use in the book, assault space marines doesn't have deep strike in it's profile either. It has it because it is jump infantry, so if the rule book itself is count the ability granted by wargear, then who the hell could argue terminator armor. Since it's the war gear of jump packs that makes them jump infantry which gives them the ability to deep strike. Ergo it should work with other wargear as well.

    By extension it makes who ever argues against deamons being able to assault out of DS look like a major ass hat.
  • Miggidy_Mack · 4 months ago
    I agree that in a friendly game only a jack ass would argue against it. The only problem is that the way it's written says no... then the example says yes!

    It's like saying "units with rapid fire weapons may fire twice within 12"... followed by an example of Devastators firing Lascannons twice.

    It's just oddly written. Although one COULD argue that wargear grants the special rule, adding it to the profile. They would be a jerk for arguing that as a reason jump marines can assault and daemons can't though.
  • grimsnikk · 4 months ago
    but the whole point of planetstrike is friendly games isn't it? It seems to me the whole book is made for the players who want to play some story driven games with their buddies, or use it in a campaign. Planetstrike is the beer and pretzels scenarios.

    If you want to have a good time as all your guys get blown apart, play it. if you want to bring a WAAC list, you should be in ardboyz instead.

    If the jackass youre playing against is arguing it, then theyre a douche and clearly don't understand the point of what youre trying to do.
  • Miggidy_Mack · 4 months ago
    Exactly. If you want to play story driven games we don't need planet strike to do it. If this "clearly written" rule has to be broken to be fun whats the point?

    I mean... the argument becomes "the planet strike rules are great if you ignore them..." It's just silly. They write a rule then break it in their own examples. That makes the book just a set of guidelines... which are rules are. However they should at least be consistent internally!

    Most friendly players can just figure it out on the fly... making the rules in this book useless! I know I've been playing games exactly like this for over 5 years now with no book needed.

    If you have to break the rules to make them work, why are they worth $25? The book can already be summed up in one WD article! It's useless as a product!
  • Sathos · 4 months ago
    Going a little extreme there arent you... ever heard of typos, FAQ's and Errata?

    Even the most stringent of quality control rarely discovers every mistake in a product be it a box of fruit or a rulebook.

    You may have been playing this way for awhile and good for you but are your houserules for dealing with it written up in an easy to understand format on a worldwide-well known website or available in a rulebook format that is easy to get hold of from most wargames miniatures dealers?

    no.

    Maybe...just maybe this book isnt for you...its not too far out of reasonable, concievable boundaries that this book may be for those who havent been playing like this and therefore would need guidance from such a book to play.
    which leaves your "useless product" comment wading around in very deep redundant waters.

    Its like saying that because you speak English, an english dictionary is a "useless product" lol.
  • Conrad · 4 months ago
    o.O

    Jump Infantry get the Deep Strike rule in the main rule book don't they?

    Or did I miss something when I read that section of the book?
  • Miggidy_Mack · 4 months ago
    I watched two guys playing (I'd guess late teens early 20's) playing the other day. They had to stop their game and look stuff up several times... every time they did they had to house rules it because the rules in the book were to confusing for them.

    The biggy was, SURPRISE, can daemons assault.

    So yes, I speak English but I do feel that an English Dictionary without an E section and misspellings is a useless product.
  • TheDude · 4 months ago
    Allowing infinite defensive positions / defense guns / defence bunkers for zero points just seems like a really shallow sales tactic from GW to me.
  • Miggidy_Mack · 4 months ago
    You get more "preliminary" bombardments if your opponent has more defenses. So taking one gives your enemy something. Take to many and he can damage your actual forces so badly that you can't win... or are tabled before the game begins!
  • BuFFo · 4 months ago
    Firestorm isn't at all what its cracked up to be.

    1) It scatters most of the time.

    2) When it doesn't, chanecs are the models you are using it on are already in cover.

    3) The important defensive structures are AV 14.

    In all my games, everyone had the same reaction "omg you gonna own the defenders with Firestorm!" Then Firestorm is used... missed, missed, missed, missed, cover saves, cover saves, cover save... "Dude, you killed one model with Firestorm... how pointless...", "Yeah, tell me about it."

    I guess Firestorm would be good if players deployed their hordes out in the open, but no one at my LGS has been stupid enough to do that since they can make sure there is enough terrain for their entire army.
  • Miggidy_Mack · 4 months ago
    Valid point. My group typically uses a modified Orbital Strike ruleset from the Inquisition codex's when we do our bombardments (we've been playing this way for years) so my "impression" of Firestorm is probably better than it should be.
  • faultie · 4 months ago
    In a Planet-Strike/Apoc game, taking a host of Inquisitorial Orbital Strikes, and the Orbital Bombardment and Scheduled Bombardment Support Assets would be quite thematic.
    As a matter of fact, I think the Inquisitorial and Scheduled ones might be extra-nice, since they fire on a given spot (some continuously)!
  • General Anvilpants · 4 months ago
    True Firestorm isn't great for leveling bastions, that's what Chainfists are for.

    Firestorm IS for clearing out the defenders circled around your Bastions (much like ringing your Baneblades with Infantry Platoons in Apocalypse) to prevent it from being assaulted and Chainfisted/Meltabombed on Turn 1.

    If your opponent is putting all his units in Bastions and not guarding them he'd best be prepared to lose every Bastion early in the game.
  • fade_74 · 4 months ago
    I agree. Firestorm is for clearing your dropzone....not for busting bastions.
  • Miggidy_Mack · 4 months ago
    This single point makes me actually want to play with planet strike rules. Something about clearing a drop zone for my Grey Knights really appeals to me.

    You just did what FIVE GW store managers could not do in 3 months... make me not totally laugh at the planet strike rules.
  • BuFFo · 4 months ago
    My opponents aren't putting their units in bastions, but they are putting their units in the 20 bunkers and various city ruins they use surrounding the bastions and other objectives.

    So as I have said, Firestorm is not all it is cracked up to be.
  • klemanius · 4 months ago
    drop a planet quake bomb, it hits all bastions with a demolisher round or drop a meteor to insta-kill a bastion.
  • Crl81 · 4 months ago
    Firestorm is Ordnance Barrage, so what cover saves are they taking?
  • Conrad · 4 months ago
    Ordnance Barrage only takes it as if the shot is from the center of the hole, it doesn't ignore cover. If they're in area terrain, they'll get their cover saves.

    Tempest Launcher doesn't even ignore cover as a Barrage weapon until you put Crack Shot on the Exarch.
  • Crl81 · 4 months ago
    Oh, sorry missed the area terrain caveat.
  • BuFFo · 4 months ago
    I agree. Just like Apoc, this system was designed to sell models/terrain over having a balanced game. I wouldn't mind it if it was the other way around.
  • manton · 4 months ago
    Personally i think the scenery was released to sell the book. When the rumours about planet strike were coming out few of us were saying "Wow, these new missions and rules (which we could probably make up ourselves with little effort) are gonna be rad!" But most of us were saying "Man that bastion looks cool! Quad guns? Blast scape? they look sweet as!"
  • General Anvilpants · 4 months ago
    Infinite defenses were my concern as well...until I played a few Plantetstrike games. Like M_Mack pointed out the more defenses the defender takes the more opening barrages the attacker gets.

    Plus, if the defender places too much terrain on the board it cuts down on avenues of advance and fields of fire for units/bunkers covering his other beleaguered strong-points or hampers entering reserves.

    Don't want to use reserves as a defender? OK. Then prepare to have your tanks blown away pregame by opening barrages or by the attacker's Turn 1 Deep-strikers. Yes, that's right. Any of the attacker's units that come with the ability to Deep-Strike naturally gain the ability to assault on the turn they Deep-Strike in Planetstrike! Prepare to see Chainfists & Melta bombs all over the place.

    I pretty much agree with the majority of the reviews. It is a good supplement full of character and flavor, just a little lacking in the hard rules area, e.g. it mentions stacking several bastions to create multi-level bastions. Does each level get firepoint guns? Can it hold more units? Does it give the attacker another bombardment? What happens if the ground level bastion is destroyed, do they all come crashing down? What exactly is the benefit of this then?

    All of the questions can be addressed by coming up with some house rules with your gaming group. It would just be nice if you didn't HAVE to. It seems like this is the current pendulum swing of GW's attitude towards rules right now though. The English attitude of rules as a guideline between sporting players, as opposed to the American attitude of rules as an inflexible commandment that governs precisely what can and cannot be done.

    Should ever player pick up a copy of Planetstrike? Not necessarily, unless you're a completist (like me). Each gaming group should really chip in and pick up a group copy of the book and a set of scenery though.

    Planetstrike games really are a blast among regular gaming buddies and really break up the monotony of three missions/three setups.
  • K · 4 months ago
    It is true that too much terrain will block off firing points, but a good commander with a knowledge of his enemy can use the line of sight rules and different hights of bunkers, buildings, bastions, and walls to build a 40k version of Krak de Chvalllies (I can't spell) where the attacker is forced to run from one area of no mans land to the next, however in a friendly game a planetstrike mission can just be a little spice rather than a power gaming tournament thumping grudge match. Again the Inquisition is almost certainly going to be a unified codex {which has probably not been finished yet} and so does not have stratagems, I would expect either a sequel book or additional missions+ sratagems in the months to come. the same think with the Dark Eldar.

    the Daemons are allowed to assault the turn they come in (it says it has to have the deep strike rules in its profile, which the daemons have as one of many which are simplified into one super rule called "daemon")

    It would be nice to hear from some people who have played friendly battles with stories or specific missions involved and themed armies other than all terminators, all blood letters or al drop pods with assault marines

    well that is my input, and I am looking forward to running my crappy saim hann army over tons of dangerous terrain woo but its all good they seem to come out on top more than on the bottom so this is just a new medium to learn
  • Jason · 4 months ago
    "Does each level get firepoint guns?"

    It can, yes. But at the same time, if you want to stack two bastions together then the objective is worth 2 points. Basically, if it has guns, it's an objective.

    "Can it hold more units?"

    2 Bastions worth.


    "Does it give the attacker another bombardment?"

    One bombardment per objective.

    "What happens if the ground level bastion is destroyed, do they all come crashing down?"

    Well, there is no "ground level bastion". It's all one giant building that you happen to represent with two bastions.

    "What exactly is the benefit of this then?"

    This question is rather broad, but their are strategic reasons why you'd want to have a high vantage point that lessen the chance your opponent can have cover from you, especially when you get strategems that protect your bastion. And that's not even getting into the story line aspect, which I think is even cooler.
  • Sathos · 4 months ago
    Unless I am mistaken (still getting used to the 5th ed jump) being higher up with long range weaponary also gives you a good tactical advantage as shorter range stuff either wont be able to hit you or will have to move far closer (ie: in range of the rest of your forces) to even be able to take a shot at your guys ontop of the bastion.

    though of course the simplest retaliation would be to get in close with something that can bring the building down like chainfists but you still run the risk of being close to your opponent's ground forces.
  • Jason · 4 months ago
    Actually, in terms of the bastions. They are considered vehicles, so you couldn't target them anyways. You'd have to destroy the bastions first to get at the guys.
  • Conrad · 4 months ago
    Yeah, it is clarified in the Planetstrike book that models inside can be placed on top and fire from the building but if they do that it pretty much counts as open-topped (they said you get +1 on damage chart which is the same thing). They clarify that you can't shoot the models that are there.

    Unfortuanatly, I have to disagree with him on the dual level Bastion theory. For me, it's just a mother of a Bastion with 2 levels and lots of guns but following the rules for a normal Bastion in terms of people inside, etc.
  • jon · 4 months ago
    That's not terrible the defender is pretty much locked into his position - and like anything movement is very important

    - now whfb: daemons and vc are a really shallow sales tactic
  • BuFFo · 4 months ago
    The game is pretty decent, and it mirrors Apocalypse more than 40k or CoD. I have played 3 games with MY DE/IG as both attacker and defender, and it was no contest either way. The game feels even more imbalanced than Apoc for my taste.

    Over all, just like Apoc and CoD, this supplement isn't anything my friends and I haven't come up with on our own years ago to play the game. Clever marketing for selling house rules and premade terrain. Much like COD and APOC, in my area this supplement will see play maybe 2 - 4 times a year for any given player.

    I give it 3 out of 5 slaves for Commorragh. -4 for forgetting about WH and DH, but +2 for remembering DE :)
  • TheDude · 4 months ago
    *more* unbalanced than Apocalypse?

    Is that actually possible??
  • BuFFo · 4 months ago
    So far, in the few games I have played, yes, the games have been totally one sided.
  • Sathos · 4 months ago
    Thats down to the player's ability, not the ruleset.
    Deployment for the defender is everything and it will take time for people to get used to the tactic shift of controlling how much they have out, where they have it and so on.

    From what I can see the game plays pretty evenly for attacker/defender as long as the players are flexible, adaptable and not prone to falling for traps or feints.

    Its not an expansion I would throw at novices as its tactically heavier than a standard game of 40k where often your first turn is simply trying to get near the enemy/in range, where planetstrike drops you into the middle of a major conflict.

    Bottom line is if you try and treat it as vanilla 40k, it wont work. if you treat it like something new you stand a better chance of actually "playing" it.

    Thats my experience, not saying yours is "wrong" Buffo, just throwing my 2 cents down.
  • Flashman · 4 months ago
    You mean hiccup right?
  • Gotthammer · 4 months ago
    Pretty good suppliment, though a bit thin on rules. Agreeing with Anvilpants about the lack of further description on the 'double bastions' being a cause for contention. For two side by side you could use the rules for the Indominatable Fortress, but a double height one I'd say just gets more guns.

    An important thing for attackers to remember is template weapons can hit people in buildings (pg 80 of the main rulebook), so load up on the heavy flamer / chainfist terminators to really clear out a bastion.

    Another little tidbit I noticed is that the comms relay (re-roll reserves) can be used by either side and is indestructable if not mounted on a bastion. Probably going to run any bastions with quad guns to protect them (the guns) from firestorms, and a comms relay on the ground.
  • Zealot · 4 months ago
    "It opens up the game to include new playstyles that let you use your existingminis collections in new ways. "

    Yeah if I spent my whole scrilla on models like you do. I see this expansion for what it is. GW realized everyones only buying troops models and they wanted to sell the other shit.
  • shinohai · 4 months ago
    i see picks of stompas in the book and the latest white dwarf but i haven't been able to find the rules for it. can someone tell me the page its on?
  • Sathos · 4 months ago
    Stompas arent in Planetstrike, they are in Apocalypse or Apocalypse Redux
  • shinohai · 4 months ago
    if you look in the planetstrike book, or the latest white dwarf there are stompas used in planetstrike games. hence why i am asking.
  • Sathos · 4 months ago
    aye mate but they are apocalypse units :)
    I can see your confusion though but that would make for some awesome games!
  • shinohai · 4 months ago
    they got my hopes up. i dont know why they would put that in the book if they didnt allow it. your right though, the two games combined would be awesome.
  • duder · 4 months ago
    We'll probably pick up the terrain at our store, but I think I'll pass on the rules. Cities of Planetstrike: Apocalypse edition, doesn't sound like my cup of tea.
  • Sasquatch1916 · 4 months ago
    Hints about space wolves...care to share those hints?
  • David · 4 months ago
    No Chaos Daemon stratagems as well. And for that matter, how do daemons work in planetstrike? Do the daemon deep strike rules take precendence (leaving daemon defenders in a really precarious position) or do the rules for planetstrike trump, meaning that you treat daemons as if everything in the army had deep strike listed as an ability? Yay waiting for an faq. . .
  • fade_74 · 4 months ago
    It specifically says in the book...."Attacking units with the Deep Strike special rule in their unit entry may assault the turn they enter play" pg13.

    No faq needed. Only the demon units with deep strike special rule in their unit entry may assault the turn they enter play
  • Joe Kopena · 4 months ago
    I believe the previous comment was referring to defending as demons. Everyone's talking about whether or not demons get to assault on deep striking as the attacker, but how do demons deal with defending? Clearly it would be difficult to defend territory if you have to deep strike into your own territory. There must be something about this, but I haven't seen anything yet mentioning this (or had a chance to go see/pick up a copy of the book).
  • fade_74 · 4 months ago
    Good point. I bet they could come up with a cool defense force, kinda like "The best defense is a good offence." You sure wouldn't have to worry about anything dying in the firestorm. You could set up your terrain as one giant trap. Force the attackers to DS outside a maze of dangerous terrain to try to get to the objectives (that you picked), then deepstriking your own guys behind them. And as the defender you could take 6 heavy support options, Souldgrinders and Demon princes that could ignore the terrain that you placed. I can hear the com chatter now....
    "Sir, are we in the right place? This place is a damn ghost town. Wait.....Dear god what the hell is that......"
  • Miggidy_Mack · 4 months ago
    When the Daemons book first came out we played a really fun scenario we concocted on a daemon controlled world. They deep struck in but didn't scatter and didn't have to roll for what half they god. The logic was they were already there.

    We also allowed the daemon player to move some terrain in between rounds... with a bunch of little rules.

    That would have been a great way to represent a chaos tainted daemon planet being assaulted.
  • Asymmetrical Xeno · 4 months ago
    couldnt care less about the game/terrain ect, but interested in fluff for DE, necrons, daemons or lesser races. If its worth buying for that stuff I may get it.
  • GW · 4 months ago
    Daemon hunters may have been left out, but I think that they come into their own with planet strike. In fact I think they are going to be one of the strongest attackers out there.

    Fast attack grey knights rock, thanks to the fact they can assault the turn they arrive. (believe me I have already played as them in attack) And obviously your have the Grey Termies doing the same.

    Callidus assasin is now better(used her to assault a unit manning a gun post)

    Biggest problem I thought, was lack of anit tank (ie take out bastions) but you can use your incinerators to purge the occupants, and then claim it undamaged.

    Anyway I am pleased at how well planet strike will work with Daemon Hunters.
  • mathhammer · 4 months ago
    yhea, except for the fact each of my squads will be in some form of cover,

    Lets see those elite grey knights use a frag grenade



    O wait, they CAN'T muhahahahahahah
  • Grimskul25 · 4 months ago
    Ah but flamer template weapons ingore cover....and invuln. saves but that's besides the point...plus even if the GK attack last the incinerator would have cooked a lot of your men and likely the remnants wouldn't put too muh of a fit and be soundly wiped out. Poof goes the squad!
  • fade_74 · 4 months ago
    you cant purge the occupants of a bastion with anything. It is like a vehicle...it must be destroyed before the people inside can be targeted. same with guys on the roof of a bastion.
  • Grimskul25 · 4 months ago
    Really? :O Oh snap I gotta get my WH40K rules straight. Oops my bad. :P
  • mathhammer · 4 months ago
    so bastions and their fire points in planet strike are different from the BRB rules for bastions (using the same model) on page 80 where it says flamers can kill models inside of a bastion?

    (Personally I want the rules on BRB 80 regarding flamers and fire points applied to vehicles) (note: I play Tyranids and we have no flamers for all those calls of cheese)
  • GW · 4 months ago
    You can fire flamers into bastions, and purge the occupants. They even talk about doing it in the latest white dwarf in the planet strike article.
  • Klam · 4 months ago
    To me Planetstrike is the best thing GW ever did for 40K! That should have been made 10 years ago :o
  • Ranger_Rob · 4 months ago
    Looking at the strategems, I might have to dust off my Swooping Hawks for the Eldar if I'm the attacker.

    The potential for a fleet, deepstrike re-rolling unit that can assault with meltabombs on the 1st turn...scratch one bastion.
  • DeathJester · 4 months ago
    I wish the swooping hawks had melta bombs. Just haywire grenades for their sins.
  • Ranger_Rob · 4 months ago
    You are correct sir...until you take the planetside attacker strategem that gives d3 units Attack grenades, Defensive grenades and MELTABOMBS!

    This will make them one of the fastest bastion droppers in planetstrike. Course after the bastion drops they will get shot to pieces by what ever enemy unit was just in the bastion.
  • DeathJester · 4 months ago
    Many thanks sir, found it in the book. So many strategems I missed that one!

    Looks like both my Swooping Hawks and Warp Spiders will be taking down bastions. Hopefully the subsequent bastion explosion will kill off all, if not most of the occupants or at least pin them.
  • Turner Williams · 4 months ago
    It kinda sucks that I ordered this book and in the mail comes an imperial guard codex. *sigh* Hopefully they let me keep the imperial guard codex.
  • Myu · 4 months ago
    Looks good to me. If nothing else, more fluff is always welcome ^_^
  • calidus · 4 months ago
    just found articles on GW web discussing each armies Strengths etc when planetstriking. it strongly supports Deamon deep strike assaults and talks about Dark Eldar both as attackers and defenders......
  • Miggidy_Mack · 4 months ago
    Yeah... maybe they don't read their own codex? That would explain SO MUCH.
  • calidus · 4 months ago
    My point was more that it would help understand what was intended.

    The Dark Eldar player talks about how he sees defending as more luring others in to ambushes.
  • BuFFo · 4 months ago
    As offender, my DE blow away defensive structures with ease. As Defender my DE blow away incoming vehicles and wait for the counter assault.

    I think Planet Strike was made with DE in mind lol.
  • Jason · 4 months ago
    I'm not sure why the "downside" is that this book is similar to Cities of Death. It actually makes a lot of sense. Codexes are in the same basic format, it makes them easier to find information in since once you become accustomed to one you know where to look in others. They are the same 'type' of book, supplemental to the rules. My hope would be that with an established format they may plan to release more in the future.
    Another small side effect is that you can use a newer book like Planetstrike, to act as a guide for updating an older edition book like Citeis of Death to keep it viable in later editions.
  • DarthCycle · 4 months ago
    On a different note, I noticed that most pictures in the rule book and planetstrike are now from available kits except for one: the indomptable fortress.

    Bigred, do you think they will release a kit to build the fortress or is it a conversion?

    I tried to figure out from what kit the parts of the fortress come from, and it works for some components, but the two giants on the tower seem way too detailed to be custom-built (ie putty). The skulls at the bottom of the tower also look like a lot of work too to be custom-built.
  • an mous · 4 months ago
    Won't be getting this book. Looks bland to me, and probably will get used as little as my Apocalypse book, which currently collects dust on the shelf.
  • Ranagar · 4 months ago
    Since the Defender get to set up the terrain, the best thing to do is set up "kill zones" "firing lanes" and "clear fields of fire".

    Firing lines: set your heavy weapons up with a clear view of any approch to/ between the bastions. It helps if you use the terrain as ranging points. If you are good at guessing ranges, or estimating range, place a piece of terrain at that distance to tell you when the enemy is in range.

    Kill zones: These are areas of overlaping fire. Using 4 bastions and placing them within the 36" heavy bolter range (about 24" apart) makes it dangerous to be between any of the bastions and extreemly dangerous for anyone between all 4. While still alowing you to shoot past each bastion.

    Clear fields of fire: The only terrain that should be on the board are the bastions, defence line, troops, and vehicles. Leave nothing for your opponent to use as cover. Any base of operations, even temporary ones, have an open area around them to keep anyone from approching unobserved.

    As far as the book goes: not bad, but it does feel like a WD article would have worked, but would not have made GW any money.
  • SM · 4 months ago
    for me its a waste of money, and I don't feel like investing more in my army to get the army needed to attack.
  • squatswillreturn · 4 months ago
    il bet the inquisition will return as one big codex with xenos, hereticus and malleus all covered by one list. hopefully with god coverage for arbites too!
  • jon · 4 months ago
    I think the best thing about this whole thing is the terrain. It is very impressive and affordable. It's nice to see gw put out some nice terrain in the lower price ranges.
    I'm look forward to trying out the game itself next week with my friends.
  • jakkefrit · 4 months ago
    finally some xenoshunter love :)
  • warscape · 2 months ago
    warscape forty k. co. uk loves Planetstrike :)