DISQUS

Bell of Lost Souls: 40K RUMORS: Latest Hive Fleet Whispers

  • David · 1 month ago
    Trygon sounds fun!, multiple carnifexes = multiple leman russ so thats fair. rending gargoyles sounds fun. Ive always thought that warriors should be T5!
  • Sam Akers · 1 month ago
    No, multiple carnifexes does not equal multiple leman russes (and I say this as both an IG and Tyranid player). Vehicle squadrons take a major hit to durability, monstrous creature squads don't. All they do is put more high toughness wounds in the same unit.
  • mathhammer · 1 month ago
    units of carnifexs will make them weaker, since they may need to stay near one another. Lets hope they can spread out.
  • carsten69 · 1 month ago
    Three models with tougness 7, 2+ save and 5 wounds in a squad is pretty broken if you don't have to take same biomorphs (ie. can spread out the wounds...)

    Woundallocation-microing would increase their already high durability by miles..
  • papasmurf · 1 month ago
    considering in the current codex how squads have to all take the same biomorphs and in some cases weapons, i'm going out on a limb here assuming that carnifex squads would have to have the same equipment
  • Droofus · 1 month ago
    They may also be getting rid of some of the more OTT biomporphs and/or increasing the price of carnifexes. That's what they did with the Russes - allowed you to take more but made both the base russ and its upgrades more expensive.
  • The Emporer's Mercy... · 1 month ago
    I'm inclined to agree with you. 9 carnifexes at the current point cost would be a little crazy and mighty difficult to stop.
  • Sam Akers · 1 month ago
    That is assuming you are taking the same number of carnifexes. Three carnifexes in a squad is weaker than three carnifexes alone. NINE carnifexes in three squads is much stronger. Nine solo carnifexes is down right broken.
  • BiG_Weasel · 1 month ago
    Why hasn't anyone realized that you're buying, say, 1-4 carnies in one force org. slot, a la the way zoanthropes and lictors are now. They act independently, but only use up that one slot.
  • xas · 1 month ago
    this is bull.

    In about 50 games with IG and vehicle squadrons so far I have lost two of them to immobilized results... a griffon and a hellhound.

    especially in apok the leman russ squadron (or 3 of them, 3 deep so 9 in a 3*3 formation) is deadly because they can shoot through each other.


    also vehicle squadrons can make very good use of "wound allocation" to allmost negate glancing results. also you can do nice tricks with smoke launchers (park 1 in cover behind a chimaera, let the 2nd fire smoke and all get a cover save -.-).
  • BuFFo · 1 month ago
    This is also bull.

    In about 50 games I have lost tons of vehicles to Immobilized results. Enough that I don't squadron vehicles anymore if I can help it.

    Squadrons of Canifexes would be just broken, since they can't die to a 50/50 chance hit like Squadrons of Vehicles can, and if armed differently, will basically take 13 wounds to kill a single carnifex.

    Yeah, whatever.
  • xas · 1 month ago
    but unlike vehicles those carnifex could also die to just 15 bolt shots (or 12 if not all defensive upgrades are available for non-single fexes).

    see I can make a useless complaint about the differences in game mechanics between carnifexes and vehicles too!

    add statistics and anyone with halv a braincell can work out that vehicles are more resilent against anything which is not a meltagun or a destroyer weapon (as long as the old synapse is enarby. only GW knows if EW stays on synapse).

    also carnifexes do not have an ap3 plate which wounds everything infanry on 2+ with practically unlimited range on a normal board. neither do they have a s9 ap2 shot with ridiculous range for all jsut 165pts.

    so yeah please GW bring out broods of carnifexes even up to 9 in a unit if you want. make them paly all the wound allocation shenanigans so people are forced to invest into plasmaguns rather than meltaguns, my vehicles will thank you and proceed to shoot the big bugs into the ground with 5 s7 ap2 templates per vehicle :)
  • BuFFo · 1 month ago
    "but unlike vehicles those carnifex could also die to just 15 bolt shots (or 12 if not all defensive upgrades are available for non-single fexes)."

    I don't even recall the last time 15 bolt shots even got through a toughness 7 Carnifex with a 2+ save and 5 wounds. Sorry, your example doesn't mean squat in teh real life.

    But, my IG tanks have and DO die from bolter shots from behind. Heck, any result except for one stops my tanks from shooting from a whole turn! Imagine if you could hit a carnifex, then have a 5/6 chance of it not being able to move the next turn.

    Same thing.

    "see I can make a useless complaint about the differences in game mechanics between carnifexes and vehicles too!"

    Problem is, my 'concerns' are not useless, and are intelligently thought out. You are, on the other hand, just a typical devils advocate who can't see the truth, and feel you must post rubbish to counter a decent argument. Your bolter shot example just shows how little you understand about the game.

    "add statistics and anyone with halv a braincell can work out that vehicles are more resilent against anything which is not a meltagun or a destroyer weapon (as long as the old synapse is enarby. only GW knows if EW stays on synapse)"

    Wow, you just blow my mind.... If I can even read half of your dribble. FACT: One bolt gun can disable a vehicle for a whole turn, which any tank user knows is death if you can't fire your main guns. FACT: A carnifex will laugh at one bolt gun.

    But I am sure you will post more rubbish response nonsense. Knock yourself out.

    "also carnifexes do not have an ap3 plate which wounds everything infanry on 2+ with practically unlimited range on a normal board. neither do they have a s9 ap2 shot with ridiculous range for all jsut 165pts."

    Which has nothing to do with the discussion. Congrats on trying to turn this into a "how the IG army is balanced against itself versus how a Tyranid Army is balanced against itself" discussion.

    "so yeah please GW bring out broods of carnifexes even up to 9 in a unit if you want. make them paly all the wound allocation shenanigans so people are forced to invest into plasmaguns rather than meltaguns, my vehicles will thank you and proceed to shoot the big bugs into the ground with 5 s7 ap2 templates per vehicle :)"

    Wow..... Do you even play the same game? You are just inventing tanks now to justify having 9 carnifexes. How old are you?

    Simply wow....
  • There is such a tank... · 1 month ago
    Leman russ executioner
  • Dudeguy · 1 month ago
    That being said.... even with the stuff like the executioner, I am super pissed about nidzilla armies getting even bigger. For tmuch of my experience of 4th edition, it was this and falcons flying around the table while marines and IGs basically just stayed home from tournament scenes. The problem of monstrous creatures, particularly carnifexes and hive tyrants is they can consistently put out a good amount of shooting, whittling down for the eventual assault while options that could consistently kill the larger MCs (Lascannons) steadily become more expensive/harder to justify or get. Personally, finding out about how abusive jaws of the world wolf could technically be against tyranid monstrous creatures seemed just the proper level of turnabout.

    Though a question must be asked. Aren't nid armies still going to be kind of gimped with just dreadful basic troop choices? They'll have to table the other army with MCs if they want to do more than tie, unless they have some scoring units that I'm not seeing here.
  • BuFFo · 1 month ago
    Hopefully the basic troopers will be good enough in the new book so that players will feel inclined to take them in their armies.
  • mcdoogle · 1 month ago
    It wasn't MC's being broken that spawned this from Tyranid players, it was the Troops choices being so bad and overcosted, coupled with ZERO viable FA choices that meant they needed an army that could table an opponent to win. It got worse with 5th edition and the objectives in every mission. No Retreat! essentially made gaunts useless above an 8-count WON brood, and the balancing of Rending, along with the elimination of true Sweeping Advance demoted Genestealers from the top of the food chain in terms of CC to just good enough to consider, but always die quicker than their points cost can justify.

    Tyranids have been basically left with MC's as the only playable.

    Their new Codex looks to fix that by offering new species, and improvements to Gargoyles, Raveners, and Hormagaunts.
  • BuFFo · 1 month ago
    Very true!

    Thats 5 shots... against large bases that any half intelligent player will spread out... which means if you land 5 direct hits, you get, 5 possible wounds on 4+.

    So congrats... That squadron of running Carnifexes that will hit your lines by turn 3 easy just took 3 wounds at most.

    Bottom line, a squadron of 3 toughness 7, 2+ save, 5 wound creatures is nigh impossible to kill for most armies UNLESS you pour your entire army's shooting into them for 2 or 3 turns straight.

    And we all now what happens when you do that...
  • Surisan · 1 month ago
    It seems this thread is determined to pit IG against Nid which is fine, but if you want to address balance you need to mention more than 1 army. Some builds will always come up rock, paper, scissors. For instance: 15 lootas could pour serious hate into squadron of any build fexes, 10 wraithguard maneuvered correctly would kill 1-2 in a single shooting phase, a mob of grotz could hold them down for at least a full turn, 20 daemonettes could rend them down and hold an objective, same goes for wytches. If you had a guard army return to the gun lining lascannon fest of 4th edition they would also mow down multiple fexes a turn. Its very claim any 1 unit will break the game especially before seeing concrete written powers/restrictions/points costs.
  • mathhammer · 1 month ago
    this wound allocation assumes that they can be armed differently. If there armed the same the 4 maybe 5 wounds to kill a carnifex.

    They also have to stay within 2 inches of each other so no spreading out along the line.

    And no more one one CC fex and one gun fex, need a HS for each type.
    I imagine no more elite fexs.

    And 9 fexs in 3 units means no pther heavy supports, but a lot of points in 9 models. And If toughness 6 wounds were all that there is an eldar build that could that now.

    Milage will very but I imagine monster mash is out for the very simple reason GW needs to sell more small stuff.
  • LordSandwich · 1 month ago
    To Surisan:

    Wraithguard? Really?

    *sigh*...
  • tdogp · 1 month ago
    But not everyone has the equipment to deal with that. Necrons have a hard enough time with the TMC's
  • BuFFo · 1 month ago
    @Surisan

    Sorry, 15 lootas will never be able to kill a single carnifex, let alone 3 in a squadron.

    30 shots on average...

    Lets say you get 10 hits, which is being generous...

    out of those 10 hits, against toughness 7, only 5 will wound...

    and out of 30 shots, you'de be lucky to get one wound through.



    Sorry, online people love to just pit a 'weapon versus model' without any real life experience. People use lootas in my store, and they are warrior killers, not carnifex killers...

    Same for most of the stuff you listed....

    Fact is, most armies that CAN deal with carnifexes have to pour A LOT of fire/attacks just to kill a single one.
  • mathhammer · 1 month ago
    buffo

    carnifexs may not even get T7 anymore. (To be honest i think that option will get dropped)
  • No2Wookie · 1 month ago
    Is there any reason no one is considering how hard it is to actually attack a leman russ from behind with something that wasn't designed to insta-gib it anyway? I'd say there's a better actual chance of dropping a fex with a series of 10 bolt pistol shots from a squad of 10 assault marines, dropping a second one with the swings, then dropping the third with combat resolution than there is of getting behind a ranged battle tank squadron with a light combat unit, shooting it, hitting it, having the hit glance and make it through cover, then scoring an immobilize roll.
  • Mathhammer Freak · 1 month ago
    Too many things wrong to count, first if the bass touches the model it will inflict full dammage automaticly, so as long as you dont suck at dice rolling, the 3" template will hit something that has that big a base. Also how often have we seen boltguns shooting at the back of any competant players tank with out sed tank allready being useless. Also a boltgun can atmost have th same chance at killing a tank in s aquadron as it does at woulding a fex. Rub the few braincells you have together and do some math, it might help in the future.
  • mcdoogle · 1 month ago
    Your response doesn't make any sense, because no competitive Tyranid player fields the T7 2+ W5 Carnifex anyway. They usually pick one of those upgrades total so that they can buy another Carnifex.

    For the record, you obviously don't watch many Tyranid games. I've delivered, and been on the receiving end of a Carnifex going down to bolter fire. Mathhammer isn't iron-clad, you know, because dice rolls and opponent's movement can't be factored. Probability means nothing once the game starts. I've also seen a 15-strong squad of Lootaz take down 2 Carnifex and 1 Hive Tyrant in 3 turns, consecutively. But they never even nick the armor of a Lemun Russ.
  • slxiii · 1 month ago
    a boltgun shot can kill a tank in a squad from behind. A SINGLE shot
    show me a carnifex that can die to a boltgun shot
  • madphil101 · 1 month ago
    Glad to see that the nids codex ruined the game again. Like the spacewolves codex and the guard codex. And last week we were bemoaning how a carnifex will get killed 67% of the time by Jaws of the World Wolf, but this week a pair in a squadron ends the game.

    I'll love having 3 fexes in a squadron, cos they look cool. I suspect I'll only get to use it twice or 3 times cos of the cost. I'll love having 6 point gargoyles, but I am still struggling to paint the 32 I have...

    I'm looking forward to this codex almost as much as I have looked forward to every other one. And I look forward to trying to take down 9 fexes in a single game.
  • BuFFo · 1 month ago
    "And I look forward to trying to take down 9 fexes in a single game."

    Yeah... Then after that game, you won't be looking forward to doing so ever again.
  • mcdoogle · 1 month ago
    I disagree, and so do people who think. I'll bet you'll thank the stars that someone was dumb enough in a tournament setting to field 9 Carnifex (in 3 "broods"). As opposed to taking advantage of the new Gargoyles and Raveners that are sure to be broken due to being made plastic - in other words, GW's plan to move models that normall rot on the shelves.
  • Sam Akers · 1 month ago
    I did not say that it ruined the game, I said that carnifex squads are not the same as vehicle squadrons. I also never once said that carnifex squads were broken. I pointed out that they have distinct advantages over leman russ squadrons and said that if you can take 9 carnifexes in 3 FOC slots without having to keep them in squads, that would be broken. Point costs and statlines will have a large effect on the effect carnifex squads would have on the game.

    I am looking forward to this codex at least as much as I had the guard codex, and that was a lot. I hope that this codex turns out to be well balanced and fun to play, and see no evidence to believe this will not be the case.
  • Sam Akers · 1 month ago
    No, that is not bull. That is statistics. Having good luck with your own tanks does not negate the fact that over all squadrons reduce the durability of the individual tanks within the squadron. No, you cannot "almost negate glancing results" by allocating the hits. Each tank has to take an equal number of hits until this is no longer possible, just as a unit does with wound allocation. If you take a number of glancing hits equal to the number of tanks in the squadron. Each tank then has a 66.6% chance to be shaken for the next turn, a 16.6% chance to lose a weapon, and a 16% chance to be destroyed. As opposed to an individual tank, receiving the same number of glancing hits, each hit has a 50% chance to only stop it from shooting, a 16.6% chance to stop it from moving or shooting, a 16.6% chance to destroy a weapon, or a 16.6% chance to immobilize it. Going from a 0% chance of being destroyed to a 16.6% chance is a pretty major drop in durability.
  • The_Justinian · 1 month ago
    Disagree. An MC squadron can't use cover as easily, can't assault several things at once, and can't shoot at several things. It can lose combat and take fearless wounds that tract onto the unharmed fexes...etc.
  • slxiii · 1 month ago
    vehicles have to be 50% obscured, just like MCs. MCs CAN multiple assault-read the multiple combat section of the rules. And MCs cant die to guardsmen with frags if they didnt move in their turn
  • The_Justinian · 1 month ago
    True;
    I was merely intimating that If one was locked down, the other two woudn't be free to shoot the next phase, nor wander further on towards another unit in later phases.
  • slxiii · 1 month ago
    I dont think that there are many units that could hold 3 carnifexes in a close combat... at least not for long.
  • Mr_Pickles · 1 month ago
    well then, its time to bring out the bloodthirsters paired with demon princes.
    an MC vs MC fight...LETS GET IT ON!!!
  • The_Justinian · 1 month ago
    Like all things in 40k, something can be terribly common in one play group and rare in another.

    A stubborn LD 10 combined squad of guards with 3 p'fists will hold and beat (one, dunno about 3). An SM chararcter with eternal warrior will manage it. so long as they're beat up.

    Generally, though, I think you're right. 3 apart is too good, 3 squadded is too many...something else is going to happen.
  • The Emporer's Mercy... · 1 month ago
    I severely doubt that GW is going to introduce monstrous creature 'squads' with this new codex. Someone mentioned above about how IG gained the ability to get more tanks, but those tanks went up in price. The same will probably happen with carnifexes, three for one choice, more expensive, and possibly limiting them all to the same biomorph selections (I think this is a long shot).

    Doing that will allow people to play with their living tank equivalents and free up heavy support slots for new or upgraded units (looking at you biovore).
  • BuFFo · 1 month ago
    Three fexes won't lose combat easily.

    Also, you have it backwards... One fex can't multi assault... but Three sure as hell can!
  • The_Justinian · 1 month ago
    Still has to keep coherency. Speed bumps are one of the ways to keep a 'fex down if you lose your AP2 weapons, or didn't bring enough of them.

    Granted, it's broke, just not perfect.
  • No2Wookie · 1 month ago
    Won't lose combat easy unless going up against things like nobz, assault terminators, daemonettes, bloodletters, nurgle stuff at high tally, chaos/ork choppy walkers,...
  • Sam Akers · 1 month ago
    A tank squadron can't use cover as easily, can't assault at all, and also cannot shoot at several things.
  • LuckyMoniker · 1 month ago
    if warriors are T5, look at crisis suits and Daemon princes, which both look far more difficult to bring down.... T4 is very fair imo
  • molms · 1 month ago
    was talking to a girl and can't remember- warhammer player stereotype no. 1 there
  • Weafwolf · 1 month ago
    Stereotype #2

    That's the first girl he's spoken to in over a year. He got distracted.
  • tinkertau20 · 1 month ago
    Well you might be the stereotyper, maybe he was into her and couldn't concentrate on her speaking because he was bedazzled by her booty, I mean beauty.
  • BuFFo · 1 month ago
    Uhhh...

    Thats EXACTLY what he was talking about...

    -face palm-
  • namehere · 1 month ago
    haha...

    I was thinking the same thing.
  • mcdoogle · 1 month ago
    Or that the girl was talking to him about Warhammer stuffs. That's like a tear in space-time for some gamers.
  • UltramarineFan · 1 month ago
    The day a girl my age talks to me about warhammer, I will drop to my knees and praise the heavens. Either that or I'll wait for the world to suddenly collapse inwards.
  • Dark_Templar · 1 month ago
    Or was so stunned that a girl was actually talking to him that he had no idea of what was going on.
  • BuFFo · 1 month ago
    LOLOLOLOL

    I actually crapped myself after I read your response!

    Pure comedy gold!
  • bluesfart · 1 month ago
    "I heard this and that but I might be wrong because I'm so freaking awesome. Just FYI..."
  • metalstorm · 1 month ago
    Why don't we hold off codex creep until we get some confirmed codex changes? Everyone was screaming codex creep when Space Wolves came out and as it turns out, like always with codex creep, it wasn't that bad.

    Man up and think of it as another challenge.

    The only army I fear playing against is other Necrons, the whole game would just be both of us talking about beating 5th Ed. codices with a 3rd Ed. codex and nothing would get done.

    :-P
  • Duskstorm · 1 month ago
    Personally i would like to see a rule that allows the shooting player to allocate the wounds do to the enormous size of the Fex's. This would stop Nid players from spreading wounds between three Fex's and keeping them all alive for 3-4 turns. This way, the shooting player has a chance to down 1 or 2 Fex's in those 3-4 turns. I mean tanks can be destroyed in squadrons just by immobilising them, Fex squadrons should have some similar drawback for being able to take them in squadrons.
  • sirstompalot · 1 month ago
  • Havik110 · 1 month ago
    well i think if we see monstrous creatures in squads then they will have be identical or 2 wound models to represent baby 'fexs. the god fexs are the ones that survive and eat their childhood friends...

    there is no way you can have squadrons of 4 wound models and allow them use of wound allocation...
  • Starion · 1 month ago
    Depends how they do squads (Broods??) of MCs. If they have to be all the same, then it's less hard to deal with them, as all wounds would go to one model till it dies. So a brood of 3 'fexes (total 12 wounds) taking 9 saving throws, IF they all failed would lose 2 models, and have a 3 wound fex remaining, as opposed to 3 fexes with 1 wound each...
  • Muskie · 1 month ago
    They have to make Tyranids better than Orks in H2H it is that simple. An ork boy has to lose to a genesteeler. They also need to find about to put Tyranids on the table in Tyranid armies. I can't recall last time I saw a squad of Tyranids across the table in a store or in a tournament game.

    I'm all for making them a bit better/cooler but it isn't like they suck now.
  • BuFFo · 1 month ago
    An Ork Boy does lose to a genestealer.

    The problem is when you have 8 Stealers against 32 Boyz....
  • Muskie · 1 month ago
    That is what I mean. A genestealer going by old fluff can kill a terminator, the re-release of Space Hulk brings back this classic battle. So 300 points of termies should have a hard time defeating 300 points of Genesteelers assuming the Steelers can get close enough to make interesting.

    Same thing with the big Boyz mob. A mob of Steelers should give it pause. I'm not sure one should always win, that is why there are so many dice rolls, to inject randomness, but the Steelers should be as feared as assault termies or Nobz or whatever people worry about, Tyranids should be as bad or worse. Leave the little bugs to provide the bulk, I never liked when Hormaguants were introduced they became a better buy than Genesteelers. I remember people were casting their own when they were only available in metal because they were so good. This has to be late 2nd edition. At least people bring Genesteelers again. In 2nd Edition I famously proved that mathematically a Plaguebearer was better than a Genesteeler and I still think lesser deamons shouldn't be so lesser especially in the CSM codex, I mean they are nightmares risen to life in front of your eyes.

    Anyway lots of things don't perform up to fluff like Grey Knights so given the 5th edition trend of making better codices both to sell models and just to increase the kill count Supersuckers style, I expect Steelers and Nids to get a boost. I wouldn't be surprised if the littlest bugs got cheaper. I always thought there should be more ripper swarms. They used to have flying ripper swarms at one point didn't they?

    I'm old and my memory fails.
  • hivemindj · 1 month ago
    There are still flying rippers... Forgeworld even has models.
  • Starion · 1 month ago
    "Anyway lots of things don't perform up to fluff..."

    Thats due to a little thing called game-balancing. If models stats were more in favour of fluff, with appropriate points costs, most likely everyone would be playing some form of Marine army 'cos buying all the models for anything else would require a second mortgage, and three times the table size just to be able to maneouvre.
  • No_Gaming_In_Mississippi · 1 month ago
    Game-balancing? What are you talking about? Game-balancing like lash, or jaws of world wolf, or how ever new codex is better then the last. I could go on but I hope you see my point.
  • Starion · 1 month ago
    Oooohhh, because those powers are SOOOO earth shatteringly unbalanced!!
    I can't think of anyone at our GW that runs Lash, and I'm one of the few SW players at the club, and I have had better luck with other powers, or not even using a Rune Priest at all!

    But I was actually getting at the whole fluff vs rules thing, where if Marines were anything like their fluff they'd have their stats doubled, and it'd need a 3k points game just to field one squad of em,
    I think the US WD ran an article along those lines and called 'em "Movie Marines" or something like. Never appeared in the UK WD to my knowledge though.
  • No_Gaming_In_Mississippi · 1 month ago
    yes they are broken. But I doubt you'd see it that way. I doubt you'd see anything broken, overcost/undercost, or anything wrong that GW does for that matter.
  • VonKoeder · 1 month ago
    See fanboy post a few days back.
  • Starion · 1 month ago
    Actually, I see overcosted stuff every time I go to the store - the price of the models. But having started playing in a time when you could get 30 plastic marines for 10GBP, or 8 metal termies in a box for 13GBP that's only to be expected.
    As for those two powers in specific? JotWW is too new to REALLY gauge if it's broken. Spam 4 Rune Priests in an army, mebbe it is. But then you could say the same about Assault Cannons (How many can marines have now? 12 twin-linked + 14 normal?). Have played some games with Njall in my list. Granted last game he pulled a draw from a loss. But not once did I use JotWW - other powers were better in the situations. Played him vs Necrons as well. Took me 3 turns to snipe the Lord with that power. Even if I had used it against other units, Njall wouldn't have "made his points back" in any case.
    As for Lash, if it's THAT broken, why does no-one at my store run Lash-lists? Some of the top tourney players from the country are club members at the store, and they don't even run CSM!
    I personally don't run tourney lists. Majority of the time, I'll be putting together a list 5 mins before a battle, just throwing in what I feel like playing at the time (Speeders? Nahh...played em last week...).
    If you really feel that they are broken because you constantly get your ass kicked by lists with those abilities, then learn a lesson and start putting anti-psyk in your army. But as your name suggests you don't actually PLAY, you probably just sit and winge along with all the nay-sayers just so you feel like you're part of something.
  • No_Gaming_In_Mississippi · 1 month ago
    I love nerd fan-boys who like to talk tough.
  • VonKoeder · 1 month ago
    Its not supposed to be balance. Nerd-seep does exist but codex creep does not.
  • No_Gaming_In_Mississippi · 1 month ago
    Nerd creep, codex creep...same thing no matter what u call it.
  • VonKoeder · 1 month ago
    Seep - like a popped pimple.
  • Sam Akers · 1 month ago
    Put Tyranids on the table in Tyranid armies? Where else would they be?
  • Muskie · 1 month ago
    Are people getting dumber online or are you trying to funny?

    When I played against Tyranids, the name on the codex ,there was Carnifexes, Hive Tyrants, Genesteelers, Termagaunts, Biovores, the floating guys, hormagaunts, lictors, ripper swarms everything but Tyranids.

    Can you have an all Gretchen Ork army? How about an all servitor Space Marine army? Or an all Lesser Deamon Chaos Space Marine army? No generally the name on the cover of the book is the core troop and is thus emblematic of the force as a whole. The Tyranid army as seen today on the table top usually has no Tyranids in it.
  • hivemindj · 1 month ago
    "Are people getting dumber online or are you trying to be funny?"

    I don't think the majority are dumb but you really need to make your statement a lot clearer:

    "They also need to find about to put Tyranids on the table in Tyranid armies."

    This sentence doesn't makes sense grammatically. You want (who) to find out about (what) on the table in a Tyranid Army?

    Your reply makes it sound like you don't realize that the term "tyranid" is the name given to the race/species that is the "tyranid army". Tyrants, Genestealers, Termagaunts, Biovores, the floating guys (Zoanthropes BTW), hormagaunts, lictors, ripper swarms are ALL TYRANIDS.

    Just because they don't have a core troop named "Tyranid" doesn't mean that the army isn't a "TYRANID" army. I think you are confusing the names.

    Tyranids are named for the planet or moon where they were first encountered, Tyran. Since Tyranids don't have a certain spoken language the names for their subspecies ( the names in the codex) were all terms given by the imperium during all the wars they've been encountered.

    I wasn't expecting a new codex but I'm not going to complain since any support is better than none. (sorry DE armies.. but it could be worse, you could have a Squat army...)
  • abusepuppy · 1 month ago
    Uh, this noise was shot down pretty hard by plenty of folks. It's either incredibly obvious stuff we already knew (bodyguard, etc) or pretty obviously fake (rending gargoyles?).
  • Atrotos · 1 month ago
    Why are rending gargoyles obviously fake? Wouldn't it go perfectly with GW's method of "what sucked before is awesome now so buy it cuz its new and also because its awesome"?

    Also who the hell would have believed the IG would get a fast skimmer transport with Scout AND three lascannons? Or that loyalist marines would be seen riding effing WOLVES into battle?
  • Sam Akers · 1 month ago
    The vendetta also has deepstrike and allows you to disembark after going flat out. Just throwing it out there.
  • BuFFo · 1 month ago
    Very true...

    Shame that the units you can stick in a Valk suck ass, and usually serve as a 'possible' one shot tank killer before getting waxed themselves.

    I am sure there are exceptions, but thats what usually happens...
  • BuFFo · 1 month ago
    Sorry...

    Gargoyles have always been awesome.

    They also have always been metal... Which is the real reason they aren't used.
  • shadowpuppet · 1 month ago
    i agree the only reason they are not used too much is because they are metal. Gargoyles are some of the best units in the Tyranid codex imho.
  • Sam Akers · 1 month ago
    I hate the current models, not just because they are metal, but because they have that stupid crest thing. Pisses me off. I tried using acting-as gargoyles to see how they played, and it turned out that:
    1. They were the same in shooting as gaunts.
    2. They got roflstomped in CC by marines.
    3. They sucked at hording because they cost 12pts a model.
    4. Also, and I could be mistaken here, they don't have flesh hooks.
  • Faolain · 1 month ago
    That explains exactly why I have never used them.
  • irondragoon · 1 month ago
    Rending 6pt gargoyles can't be real. Combined with a flying tyrant, that would be the kiss of death to most marine armies out there.
  • PhalanxLord · 1 month ago
    I don't think its that bad. Take 'nettes for example- they're 14pts with 3 rending attacks and an inv save and fleet. Gargs would be 6pts with a 6+ save and wings and fleet. Nettes also have WS4 while gargs would have WS3. 'Nettes have I5 and gargs have I4. For 42pts I can get 7 gargs (14 attacks on the charge) or 3 'nettes (12 attacks on the charge). The 'nettes are better against WS3, take less casulties, and can strike before most things plus IIRC they have offensive and defensive grenades. The 'nettes are nearly as fast, they strike harder and faster. The only real advantage for the gargs is their numbers. gargs would lose .444 models per bolter shot while 'nettes lose ~0.3 so the gargs only take 50% more casulties while having twice the models.

    So gargs would be harder to kill all of them, but more die, and gargs deal slightly more wounds to WS4 but they take more due to their bad save and their lower I. Overall I would say that they're fairly balanced against eachother.
  • slxiii · 1 month ago
    don't forget that gargoyles are twice as fast as demonettes
  • irondragoon · 1 month ago
    The problem there is you are taking them in isolation. Deamonettes are brutal when they get into assault and I won't argue that they are better than rending Gargoyles. But the daemon list has virtually no decent firepower to back it up and is hamstrung by deepstrike.

    For 240pts, you could get (in theory) 40 gargoyles. In a normal 1500 pt game, that leaves loads of points to fill with shooty carnifexs, Warriors, etc. I think that is a pretty harsh (and I play nids!).
  • Anggul · 1 month ago
    I really don't want it to be too crazy-good, I've been playing Tyranids as my main army since I started, and I don't want my army to be the new uber codex which everyone is playing because it rapes :/
  • theHman · 1 month ago
    I have to agree with you on that Anggul.
    I'm lucky in that I live in a small town in North Carolina and the group of guys I play with here are all pretty cool and don't really power game.

    As much as I want the Nids to rock, I don't want them to be too crazy and overpowered. I play to have fun and having an "uber" army just isn't for me.
    I like to create and play with balanced lists.
  • Anggul · 1 month ago
    Yeah, I want a good game, not my tide of aliens bulldozing over everything without batting an eyelid.
  • Zijan · 1 month ago
    I actually stopped playing my space wolves when the new codex came out. I'll jump back in after 'Nids drops methinks. Hopefully the fervor will have died off by then.
  • Faolain · 1 month ago
    Fortunately I am the only person in my community who plays nids. But I get exactly what you mean, I hope none of them start just because it is the latest shiny toy.
  • Chuckles · 1 month ago
    Why would you want that?

    If tons of people jumped in and started to build new nid armies (even if most of them buylike one battle force and get board) GW still gets sales off the nid line and that encourages them to continue the nid line.

    See thats why I hate people who say I played this army before it was cool, I hope everyone doesn't band wagon.

    Gw lives of band wagoning and band wagoning is what makes this company profit and profit equals more models and codex updates!
  • Anggul · 1 month ago
    Not at all, I have no problem with a lot of people playing Tyranids, it happened when the 4th ed codex came out, and I was glad about it, as before that, I was one of the only couple of people who played them in our area (which is reasonably big).

    What I don't want is for them to be just the latest 'best uber army' and people only playing it for that reason. I'm all for more people taking up Tyranids, but when I play, I don't want to be winning just because my codex is the latest one, thus the better one, I want to be winning because I've had a good game and out-fought my opponent, which you can't really say when you have loads of cheap, powerful units.
  • cable · 1 month ago
    old one eye and the red terror are back? sweetness!!!1
  • Surisan · 1 month ago
    Unique Bugs return FTW. Those models are excellent, and being eaten by the red terror was great
  • mordiano · 1 month ago
    ??
  • JATL · 1 month ago
    If the Red Terror hit four or more times in CC he would eat one human size enemy model. You just removed one model without any further roles. It was good fun
  • mathhammer · 1 month ago
    well a nice thing is the red terror was also a MC...
  • Zingbaby · 1 month ago
    An Apoc Sized Creatures that enters the board with a S8-AP3 Large blast ...so basically a really big, really expensive Marbo that's tough as hell to kill.

    He was talking to a girl and got distracted haha...
  • VampireHarlequin · 1 month ago
    There's nothing that kills the mood when talking to a beauty than to say "Sorry, its just that when you were talking, I couldn't stop thinking about vicious, slavering insecto-beasts from beyond the stars" It's a 'Im a sci-fi geek'/'I'm not paying attention to you'/'inadvertant insult' triple whammy of Bio-titan proportions.
  • namehere · 1 month ago
    Awesome. Just... awesome.
  • zanzibarthefirst · 1 month ago
    Some sound good, some don't. i've ehard that many different rumours about nids that i do not know what to beleive
  • ShiftAlmighty · 1 month ago
    trygon + monster mash ftw
  • Ferranax · 1 month ago
    They did the mash.
    The Tyranid mash.
    They did the mash.
    It was an imperial smash.
    They did the mash
    It caught on in a flash
    They did the mash
    They did the Tyranid mash.
  • alfonzo54 · 1 month ago
    Waaaaaghooooo
  • son_of_gar · 1 month ago
    DUDE, THATS AWESOME! I LOVE IT!
  • Inquisitor_Lord_Karamazov · 1 month ago
    LOLOLOL wtf awesome ^^
  • mathhammer · 1 month ago
    gargoyle rending on a str3 model hmmmmm

    I assume there is more to that one.
  • tdogp · 1 month ago
    I agree. If the gargoyles are indeed 6 points then how much will the gaunts be? If a gargoyle is a gaunt that you have to pay a little bit more for it to have wings, bio-plasma, and now rending, then a gaunt now costs about a point... if that.
  • wkz · 1 month ago
    Isn't Gaunts under Beasts while Gargoyles are Jump infantry?
    Even if costed the same with almost the same stats, Gaunts can hold their own I guess. 6" + Fleet + 12" charge is nothing to be coughed at, and might be a bit stronger than 12" + 6" charge.
    (and they are lower to the ground. Maybe about the only cover saves Gargoyles can get, which IIRC has their own flight stands, would probably involve a big bug standing in front soaking firepower)
  • tdogp · 1 month ago
    Hormagaunts are beasts and pay more for it. 10 pts in current codex. The standard gaunt is infantry which is what I was talking about, is about 5-6 points now without any bells or whistles. I do believe the cost should go down, but this is a bit extreme
  • Surisan · 1 month ago
    Daemonettes are Str 3 rending. Points difference is huge, but so is having an invuln, fearless, ld10, etc
  • Darxaan · 1 month ago
    you'd think that, but my 'nettes die in droves anyway :P
  • Skorsson · 1 month ago
    Can't wait to see if it's all true ;-)
  • nextjenn · 1 month ago
    I'm not a big fan of the carnifexes being multiple per slot, that just seems like overkill, But the tyrant guard being taken seperately I'm a big fan of, I do like me some tyrant guard.
  • The_Justinian · 1 month ago
    Six carnifexes, which is what a nut can take as is, is reaching the point of a percariously unbalanced list anyway. They'll likely have to act as a vehicle squadron, reducing their fire agility and reducing their survivability by hindering their use of cover and making wounds distribute. Locking down one in asssault will lock down them all. etc.

    This happening may mean that they'll go back to being HS only, which would re-crowd that area of the FOC while clearing room for warriors, which we hear will be a bigger deal. Further, LRusses in Guard go up to 9, but no one is so excited over that, because of the plethora of other good things to spend points on. The 'fex is getting competition from the Trygon in the MC dept., meaning that FOC won't be the only limiter...you may want something else cool with those points.

    PS
    The tyrant guard as lonely is speculative/possibly linked to the prior rumor, there's a pewter box called 'hive guard' which may be the purported HQ choice that enables troop warriors.
  • The Emperor's Mercy... · 1 month ago
    I totally agree with this being a great way to encourage variety in the use of other heavy support choices.

    Making them act like a monstrous creature squad would be stepping on the toes of too many existing rules. They might limit how good this is by requiring each carnifex in the same heavy support choice to have the same biomorphs or something similar. Of course nine screamer killers is pretty juicy.
  • The_Justinian · 1 month ago
    Given that the Biovore is getting a 'pyro' cousin, and that we've heard that 'long fang warriors' may be on the menu, I'd say you're right.

    With Mech being the dominant playstyle, Fexes are almost obligatory for a nid player, to flip tanks and siphon firepower from enemy armor. The only way to make room for (and encourage) the taking of 'vores, and heavy warriors is to make fexes squadded.

    Perhaps (speculative) the rules will be 1-3 independents as long as they're under a given points value, just as the restriction for taking them in elites is now.
  • deuce1984 · 1 month ago
    The meta game may generally be mech but that does not necessarily described the use of heavy tanks. instead this is describing mechanized transports as opposed to footslogging. Also, the meta game is changing (as it always is) and permitting 9 fexes plus other elites plus cheap gaunts is going to be capable of absorbing terrible amounts of firepower.

    Nothing to do but wait and see; and pray codex creep stays in check to some degree.
  • Notanoob 7 · 1 month ago
    First to have his jaw drop.

    HOLY SH*T! I cannot wait for gargoyles to be more competitive (and plastic), field 18 Carnifexes or maybe a friking trygon and red terror. Good god this codex looks good, but will they fix gaunt swarms and No Retreat ? Can't wait to get my hands on it. Warriors look to be on par with other models their size (Ogryns), but I'm not thrilled about the Tyrant Guard (why rename them BODYguard? what's the point?). Genestealers should stay as is, and if fleet isn't standard, well that's just nuts.
  • sonsoftaurus · 1 month ago
    I would expect that if the Carnies go 3/slot they'll only be HS, no more Elite Carnies (or depending on how they build the other FOC choices, maybe just Elite and not HS). So 9, doubt 18.

    Could make for some very frustrating wound allocation on a unit of 3 carnies with slightly different bio-mods...
  • Sam Akers · 1 month ago
    I certainly hope that you cannot have 9 heavy support carnifexes and 3 elite ones (or worse, 9 heavy support and 9 elite). I would personally love to see the nids move away from nidzilla and back to a horde army, but i can certainly see that nidzilla players would be a little pissed if they could only field three of their six carnifexes.
  • carsten69 · 1 month ago
    Why bother hoping for such a thing to not come true.. I mean.. even if you COULD take 18 carnifexes.. You couldn't fit them in a 2k points game.. and how often do you play normal games that size? I dont..
    Apocalypse is the big games.. and you know.. in apocalypse you can already take that many fexes if that's what you desire..

    It was the same thing people said about IG and tanks.. Now how well did those 9-LR-in-average-sized-games-lists work in reality..? Have you ever even seen one? I dont think I have..

    Also I think best thing would be that both nidzillas and hordes would be viable.. Rather than making one of the two much better..
  • mcdoogle · 1 month ago
    I agree. Both should be viable. And even a third option involving mycetic spores and stealthy units, for example. The Orks enjoy 3-4 tournament viable lists with completely different styles of play, so I'd be thrilled if Tyranids got this treatment as well.
  • deuce1984 · 1 month ago
    word on the street is the goal IS to move back toward horde. Just a rumor. I can't wait to be flamed for not providing or source or something.
  • No2Wookie · 1 month ago
    That's all the nid 5th edition codex needs. Less options.
  • mcdoogle · 1 month ago
    Tyrant Guard and Hive Guard are the names of the entries, and they are two separate units.
  • Doomgrin · 1 month ago
    Wonder if the multi-fexs per slot will be units rather than independent creatures
  • theHman · 1 month ago
    If this is true (which I think it will be).
    Then I really hope that they count as independent creatures like Zoe's do.
  • melissia · 1 month ago
    I hope that apoc sized creature is ludicrously expensive.
  • deuce1984 · 1 month ago
    We are talking Nids here...

    the only thing expensive will be its retail price.
  • Nachocheez · 1 month ago
    better be!!!!!!
  • The_Justinian · 1 month ago
    Everything we've heard is that it's the Trygon, and it's going down to MC status, and that it'll be slightly less awesome than before.

    But, everything we've heard could be wrong.
    No one has seriously suggested that a Gargantuan critter will be showing up, though.
  • DrDoom · 1 month ago
    Just remember that in a typical sized game its going to be the biggest target on the table. I doubt there will be many occasions when LOS is actually blocked to it, so you'll probably be able to shoot the thing with every little weapon you have the turn it tears its way out of the ground in front of your HQ (or whatever).
  • carsten69 · 1 month ago
    From the above rumours this would however also mean that it can fire its pie-plates at you regardless of where you're trying to hide..
  • DrDoom · 1 month ago
    Totally skipped over that part, apparently. I sorta figured it was just a big, scary ravenor, not a plate-spitting monster.

    Sounds kinda bad.
  • Faolain · 1 month ago
    Tyranid Apocalypse size creatures are quite underwhelming. The Trygon is barely a gargantuan creature, you can make a tougher Carnifex for cheaper. I took a Barbed Hierodule in a regular game just for fun, and lost hard. Sure he caused lots of destruction, but a 5 man unit of TH/SS termies handed him his carapace on a silver platter.

    They sound really tough on paper, but a simple hidden powerfist can take them out handily.
  • mcdoogle · 1 month ago
    This is so true. People get intimidated by the size and number of wounds, but every standard special/heavy CC weapon can tear them down.
  • LordSandwich · 1 month ago
    Nah, from what I heard it's going to cost 23 points.
  • UltramarineFan · 1 month ago
    Tyranid special characters!
    I have to say that it looks like they've abandoned trying to make hem more horde friendly and are just going straight for the big monsters. Disappointing.
  • Sam Akers · 1 month ago
    Disappointing indeed.
  • mcdoogle · 1 month ago
    Except that GW is making all of the horde units, like gaunts and gargoyles, drastically cheaper in points and more readily available in convenient plastic packaging. Sounds to me like they are emphasizing the hordes, not going away from it. They are simply providing them with strong supporting units.

    Almost perfectly aligned with the fluff, if you ask me. Just sounds like you are the type who will never give GW the benefit of the doubt. You know, those folks who will complain about a rule, then GW changes it, then you complain that it changed.
  • UltramarineFan · 1 month ago
    It doesn't matter how cheap they are, the point is that they haven't been able to hold their own in the last codex and from the sound of it, the emphasis is mainly going towards making the big guys even better.
  • bumbler20 · 1 month ago
    Oh great. My lady is going to destroy me. She's so good with #'s...
  • Slackermagee · 1 month ago
    A lot of this sounds like bunk to me, especially the "taking guards as a separate unit" and +1 hp to warriors.
  • BuFFo · 1 month ago
    I agree....

    This round of rumors has stupid written all over it.

    Take it with an atom of salt.

    Waiting for the nerds to jump in on this one...
  • xas · 1 month ago
    *jump*

    you know that you cannot take "an atom of salt" because common salt is composed of at least one atom Na and one atom Cl :D
  • l192837465 · 1 month ago
    It's actually NaCl2. So, 3 atoms.
  • PhalanxLord · 1 month ago
    No, its really just NaCl. Na has one extra electron and Cl wants one electron.
  • l192837465 · 1 month ago
    Touche, lefour.
  • BuFFo · 1 month ago
    Xas = Nerd.

    Random numbers for anonymity = Nerd.

    PhalanxLord = Nerd

    Anyone else?
  • l192837465 · 1 month ago
    I'm assuming I'm random numbers.

    I'll have you know that you are now posting on a blog that is 100% devoted to a game where grown men collect, build, paint, and play with little plastic and metal miniatures using complicated rules and ARGUING ABOUT IT.

    And you are now commenting that some people on this site are nerds?

    WTF?
  • SquirrelKing · 1 month ago
    I think that was checkmate.

    Good show man! o7
  • deuce1984 · 1 month ago
    and Random Numbers is getting up in arms about it = Nerd

    haha j/k j/k, i love this stupid game haha
  • Sam Akers · 1 month ago
    Nice.
  • BuFFo · 1 month ago
    Actually, I was wrong... You arne't random numbers... The numbers you use are pretty fixed.

    Sorry about labeling you incorrectly. I meant no offense.

    You are still a nerd, regardless if I am one as well.

    :)

    p.s. - I put a smiley in this post, so all your stuck up posters understand I am joking around and having fun. Because everyone knows, without smileys, the interenet is serious business.
  • l192837465 · 1 month ago
    [/sarcasm] [/sarcasm] works as well.

    I knew you were joking so I decided to make fun of myself and everyone else on this site simultaneously.

    Go WH!

    *intarwebz r serius bisness.*
  • namehere · 1 month ago
    Point.
  • fenris · 1 month ago
    Buffo = Trolling
  • BuFFo · 1 month ago
    No....

    buffo = buffo

    its pretty obvious.
  • carsten69 · 1 month ago
    Yea me!

    Also @Phalanx: 'one extra electron'.. sounds like a chemists way of expressing it.. =x

    It's all about quantum mechanics and probability distributions.. Schrödingers equation ya know? :P
  • bogeybogance · 1 month ago
    Warhammer 40k player = NERD.

    Your facking point ?
  • Chuckles · 1 month ago
    Everyone who plays wargames (including me) = Nerd

    I thought that the above comments was quite cleaver and witty personally.
  • Yriel_The_Angelic · 1 month ago
    there is only one man who would dare give me the rasberry....LONE STAR!!!!!! *camera hits face*
  • BuFFo · 1 month ago
    @Yriel

    LOL

    You are the man!
  • Sam Akers · 1 month ago
    Especially seeing as how this game does not use "hp". I'm assuming he meant either +1 wound or +1 toughness. Really I would love to have 3 wound warriors, or toughness 5, or both, but we will have to wait and see.
  • Slackermagee · 1 month ago
    I play, well kinda... lacking the time recently, tyranids and if half of this is true then: go go gadget codex creep.

    Also: Gargoyles for 6 points? They were a good buy at 12, now they'll have rending and (as they made the models) the fleshborer. Good god.
  • Sam Akers · 1 month ago
    I disagree that they were a good by at 12pts. They were great at shooting and were questionable at best in assault. All they could do was go fast and deepstrike.
  • Slackermagee · 1 month ago
    ... and strike at initiative 8 once with S4 after shooting with a S4 re-roll wounds weapon then twice at initiative 4 and S3.
  • Sam Akers · 1 month ago
    Termagaunts also have S4 weapons with re-rolls to wound, and 2 attacks at initiative 4 S3 on the charge, as well. They get a S4 attack at initiative 8? Great, I can field twice as many termagaunts as you can gargoyles. I simply don't think that the benefits outweigh the cost.
  • The_Justinian · 1 month ago
    reports say +1 T, but generally it's been suggested that this will only be for the 'heavy warriors' that will likely be in the heavy FOC. +1 wound would be, perhaps, fairer if they'd die of Instant Death, but 'nids don't have tat weakness...
  • deuce1984 · 1 month ago
    ... of which they should since the whole "synapse" BS is total crap and makes no sense.
  • Michael1983 · 1 month ago
    I think the Snapse Eternal Warrior rule should become a FNP. I think that the points on the multi wound creatures should relay the FNP rule at a higher point cost.
    They can still be killed outright. Ie: when your blown into bits by a blast your body is not given a restitching power from you hive mind. BUT you could however be driven to great feats of will and pushed on even with a leg gone by the mere urges of the hive mind.
  • namehere · 1 month ago
    I would be ok with the everyone in synapse having like a 5+ or 6+ FNP, at a substantial cost increase, but giving anything 4+ FNP gives them, essentially, a 4+ invulnerable save (your opponent is not going to have many AP 1/2 weapons) on top of whatever cover/armor save they already have.

    Would be way to good.
  • mcdoogle · 1 month ago
    Quit your crying. Tyranids are still the squishiest army out there, and No Retreat! made most of their units useless. The Hive Mind EW thing is barely a perk since standard boltguns take them down as easily as any weapon that would insta-kill them anyway.
  • Sam Akers · 1 month ago
    In the current codex they don't, but until the current codex they were not immune to instant death, at least not that I know of.
  • Kraggi · 1 month ago
    I hope not +1 wound... combat patrol with Nids is enough of a pain... not being able to take warriors would be very very bad.
  • theHman · 1 month ago
    I really hope carnies get fleet! God I want fleeting Carnies so bad!!

    Well I wasn't holding my breath, but it sounds like the Trygon might very well become a HS choice which would be sweet!

    Betcha they drop the point cost from the Apocalypse datasheet b/c I can build almost equal or better Carnies for about 100 pts less (currently).
  • Drew_Da_Destroya · 1 month ago
    Really? Why not give them Wings, too? Oh, oh, and a 12" charge! That'd make them awesome!

    Then while we're at it, we'll give my warboss the ability to throw his power klaw 24", at str10 ap 1, and boost his BS to 7.

    Fleeting carnies is never going to happen. And if it does... ugh.
  • Zijan · 1 month ago
    I find their lack of fleet disturbing
  • Sam Akers · 1 month ago
    lol
  • Faolain · 1 month ago
    Beat me to it. Curse you!
  • PhalanxLord · 1 month ago
    There are apoc fleeting carnies with 2d6 attacks already.

    Personally I don't really see the problem. They can already run and at the moment I find that their lack of fleet makes it so shooty fexes are significantly better than close combat ones (and I've tried both-> crushing claw fexes are funner, but the lack of fleet makes things quite annoying).
  • LordSandwich · 1 month ago
    There's a magic word in there. APOC.
  • theHman · 1 month ago
    No, giving carnies wings and as 12" charge is stupid and ridiculous.
    Your ork warboss is already mean enough and doesn't need any additional help kickin' butt.

    I'll put my money on any mega-ork warboss to win vs a CC carnie any day.

    A fleeting carni would actually make it so they can keep up with the rest of the hive and actually be able to do what they were designed for - smashing into your opponent and tearing them to shreds like a tazmanian devil or wolverine.

    You probably don't play nids, or against Nids much b/c if you do, then you know that a mob of boys can easily take a carni down thanks solely to the power claw armed Nob/Marine Sarge hiding in the unit (So many of my carnies die b/c of this rule).

    And this doesn't include the rest of the mob/unit shooting and potentially wounding the carnie before combat has even begun...

    The truth is, Carnie's aren't that good at killing full units in one charge. Here's why:

    WS: 3 base, 4 if you pump it up. Means I'm hitting most things on 4+ (EVEN WITH the WS upgrade). It's not uncommon for me to miss all of my attacks even on the charge and with 6 attacks - cursed fickle dice gods!

    Then, you've got the power fist/klaw/whatever hitting you back with at least 2 attacks. Which usually puts a couple of wounds on him and then he loses combat...

    I: 1, or 2 if you boost it which is good for making your kills before the power fist sergeant - hopefully you've shot most of the squad up so he has to put a wound on the sarge and you kill him. But that usually doesn't happen.

    A: 2 base = massive lameness. Now you can give it 2 additional Scything talons which means your carnie now has a base of 4A (5 on charge - 6 if he's tusked)

    Or you can spend 25 pts to get tickling feather arms ... I mean "crushing claws" and get D6 Attacks. NOTE: that's D6 TOTAL attacks + charge bonus. Meaning, on the charge you'll be lucky to get 4+ attacks with this option.

    In my experience, crushing claws is a complete waste of pts. If it was +D6 attacks, well shoot, that'd be insanely crazy and mean (where's the hive fleet that spawns these guys 'cuz I want in on that!)

    At the end of the day, Carnies (at the moment) really aren't that scary in CC - at least, that's been my experience with them for the past year.

    But if you get 2+ carnies and a decent army selection, you can do some really cool things with your carnies in tandem with your other units.

    For example: I've used 2 Carnies standing side by side to block LOS to my unit of stealers or warriors behind them and then run everything up until the very last moment when it's too late for my opponent to get away from my claws.

    Now, they ARE great for putting the fear of the hive into your opponent (if you have enough of 'em) and for soaking up tons of attention and firepower while your real army goes about it's business of killing everything (at least in theory)

    So what is meant to be a big scary, mean CC killing machine is really just another big model whose bark is scarier than his bite.

    At the end of the day, it's (good dice and) how you use your Carnies that makes them awesome or not so much.

    I still wish they'd have fleet.
  • Madjob · 1 month ago
    And here we have the winner for 'Longest Internet Response Thanks to a Lack of a Sarcasm Detector of the Year'.
  • carsten69 · 1 month ago
    funny :)
  • LordSandwich · 1 month ago
    TRUTH.
  • BuFFo · 1 month ago
    Friggin owned.

    These Warsewer posters need to stay there.

    People taking these posts WAAAAY to seriously...
  • Sam Akers · 1 month ago
    Winged, fleet, leaping carnifexes.
  • Yriel_The_Angelic · 1 month ago
    oooo i can see it now..."awww look at the big bug modeled with wings, gah this guy is a noob why did he model it with....uhh tim why is he moving 12 inches? uhhh tim why is he declaring a charge after he ran? TIM YOUR F*CKIN CHEATING A CARNY CANNOT MOVE 12 FLEET 6 AND CHARGE 12 LET ME SEE YOUR F*CKIN CODEX....*reads the book* THIS IS BULLSH*IT!!! I QUIT!! YOUR NOT GOING TO MY BIRTHDAY PARTY AT CHUCK'E'CHEESE WHERE HAPPINESS COMES IN THE FORM OF PIZZA SLICES AND ARCADE GAMES...geez tim's a jerk"
  • theHman · 1 month ago
    Wait, what the ... Rending gargoyles???
    LOL there's no way!
    I don't believe that one at all.
    But I like the 6 pts. I could field 90 gargoyles and it would a tad under 600 pts!
    drool drool drool...
  • Lerra · 1 month ago
    If it's true, gargoyles are probably 6 points base, with an upgrade that gives them rending for 3 points each, or something along those lines.
  • 08ak1 · 1 month ago
    "but i was speaking with a girl a this point"

    hahaha

    Multiple carnifex in one spot makes me hot, if they make the Nidzilla army still viable then ill invest in a bug army...not really interested in a swarm army, or having to paint 50 bugs....
  • Sam Akers · 1 month ago
    I'm completely the other way. I hate the idea of playing nidzilla, but love the idea of the faceless swarm.
  • Ailaros · 1 month ago
    a 6 pt. flying rending unit? You've got to be kidding me.
  • sketchesofpayne · 1 month ago
    This is going to be a brutal codex to be sure!
  • mazzdakka · 1 month ago
    Just remember, everytime there's a "codex creep" there are also losses in the dex. I'll wait and see just how nasty these bugs are. That said I'm taking a huge grain of salt about these rumors.

    6 pt rending gargoyles just sounds insane unless they've got a huge weakness, like ld 6 and the inability to use the hive mind? I suspect that this one is BS.

    The multiple Carnifexes in a singly HS slot could be easily done where it wouldn't be completely broken, either by a special wound allocation rule, removing the 2+ armor option, reducing their wounds, or simply increasing the price and having them deploy separately. Yes 9 individual Carnifexes sounds insanely nasty, until you realize how little else there is left on the field. I think this rumor has a grain of truth in it, but it isn't the whole story.

    Upgraded warriors sounds very plausible, whether it's +1 wound or +1 toughness doesn't matter, they just die too easily right now.

    The Tyrant bodyguard going on it's own sounds a little farfetched to me, but we'll see.

    The Apocolypse critter sounds like it could be fun, but it had better be pricey.

    The 20 shot weapon/combo also sounds a bit like the IG supertank that everyone was afraid of. It might exist, but there are probably better/cheaper options. Sounds slightly plausible, but I'm not to sure about this rumor.
  • PhalanxLord · 1 month ago
    I suspect the weakness of winged gargs is how easily they die (T3, 6+ save) and the fact that they only have one attack each and likely wouldn't have a gun. Compare 30 charging rending gargs (assuming with fleshborers) to 30 charging shootaboyz. They shoot first, and are against 10 MEQ with a pf sargeant.

    Gargs:
    30*1/2*3/4*1/3= 3.75~4 dead
    60*1/2*(1/6+1/6*1/3)= 6.666666~7
    MEQ: 5*2/3*2/3*5/6= 1.85 ~2

    Orks:
    60*1/3*1/2*1/3= 3.3333~3
    MEQ: 9*1/2*1/2*5/6= 1.875~2
    81*1/2*1/2*1/3= 6.75~7 + 4*1/2*5/6= 1.666667

    Roughly equal (both kill about 11 after including the nob). Now if they were charged by the 10 MEQ:
    Gargs: 3.3333~3 MEQ dead
    MEQ: 18*2/3*2/3*5/6= 6.6667~7
    PF: 3*2/3*5/6= 1.66667->1
    So the gargs kill 3 and the MEQ kill about 8+~4 more due to NR wounds, so its 12 to 3.

    For the orks:
    MEQ: 18*1/2*1/2*5/6=3.75~4
    Orks: 50*1/2*1/3*1/3= 2.77778~3
    PF and PK: 1.25->1

    So the marines kill 5 orks and the orks kill 4 marines. Orks lose by one and lose one guy. The marines are pretty much screwed against he orks, but they took out a nice chunk of the gargs. Even with rending the gargs are still extreme glass cannons-> they die easily. 6 orks vs 12 gargs vs charging MEQ, and I didn't even include the MEQ shooting first (which would account for 4.444 gargs or 3.333 more orks, so it would be more like 9 orks to 16 gargs).
  • Sathos · 1 month ago
    Aaah the epic failure of Mathhammer.... which entirely fails to take into account the randomness of dice rolling... because mathhammer works on "average rolls" it will always fall flat on its arse because average rolls dont truly exist. For some people their average rolling is 5-6 for others its 1-3 and if you are having a bad day you can hit a huge number of 1s sometimes with a specific unit/attack which was reported to be "teh ubernezz" and never take that unit again.
  • Madjob · 1 month ago
    'which entirely fails to take into account the randomness of dice rolling'

    Except that's precisely what it attempts to do, that's the entire point of mathhammer. Of course if you're an idiot who looks at these numbers and sees the averaged result and thinks it's supposed to be a minimum for every time their favorite unit shoots/CCs, mathhammer will fail you. Intelligent players will use their judgement to juggle the odds and probability of success when commanding units or building their lists.

    Do you just not believe in numbers? Do you think there is some mystical aura surrounding the dice that will benefit or condemn you according to the whims of fate?
  • Dragonstriker · 1 month ago
    Mathhammer does not use "average rolls", clown. It uses the statistical concept of expected return. Over an *infinite* number of games, the expected result for any one set of rolls would be x, for a different set of rolls y. Mathhammer indicates if the expected return on x is greater or less than y. If a chump tries to say that there's any guarantee for a given set of rolls, then really they're saying they know nothing about nothing. ;-)
  • mazzdakka · 1 month ago
    A better example would be 30 gargoyles against 15 regular stormboy's since they're both jump infantry (in essence). I'll even keep the marines vanilla with no special weapons just to make this an even easier ptvspt comparison. In that case the gargoyles will kill all but one marine after two rounds of combat while only losing 6, meanwhile the stormboyz should kill all but 4 while losing 4-5 stormboyz.

    The stormboyz are about to start taking morale tests while the gargoyles are still strong and can kill anything on the board besides a landraider.

    If you add in the Nob with a PK, they do a bit better, but then we're only talking about 12 stormboyz VS those 30 gargs.

    On the charge they'll lose 2.5, they'll do 34 attacks, 17 will hit, 8.5 will wound, so three dead marines before the PK, after the PK, an additional two marines should die. so just under 5 dead marines.

    30 charging gargs will have 4 die before they can strike, 52 attacks, 26 hits, 4.5 rends, 4.5 wounds, so they should kill about 6 marines.

    Second round:1.25 additional stormboyz die, 21 attacks, 7 wounds, 2.33 additional dead marines. PK kills 1.25 more, so 2.5 more dead marines. 2-3 marines left.

    2-3 additional garg deaths, 23.5 attacks, 11.75 hits, about 2 rends, and 2 wounds, about 2-3 more dead marines. 1-2 Marines left,

    This is overly simplified because of the vagaries of the shooting phase, but I see rending gargs as far superior to stormboyz in every way other than killing landraiders and the fact they need synapse critters to keep them in the fight. Stormboyz are far more vulnerable to fire, they're far more likely to run and never come back, and without a Nob they can't hurt a lot of vehicles or monstrous creatures.
  • Slackermagee · 1 month ago
    I don't think you have your initiative values right. Gargoyles are 4, marines are 4, orks are 3 on the charge.
  • mazzdakka · 1 month ago
    Oops, thought they were initiative 3, that just makes 6 point gargoyles even nastier.
  • Slackermagee · 1 month ago
    Bioplasma shots?
  • GearBoxClock · 1 month ago
    Sounds like wishlisting
  • DarkLink · 1 month ago
    Rending and flying on a 6pt model? Really?

    The 20 shot gun sounds reasonable, really. They already have Hive Tyrants who get 12 shots, with reroll to hit and reroll to wound.
  • PimpOShea0508 · 1 month ago
    YES THE RED TERROR!!!
  • Havik110 · 1 month ago
    the red terror has to be a trigon at this point, i'm pretty sure it evolved based solely on how many of my archons it ate...I remember how the "Red" used to be in every nids army ever...red on red action was pretty funny
  • Dunadan · 1 month ago
    9 Carnifexes? I'd like you to meet my friend JotWW.

    A shooty Trygon really scares me though, my bros TL Devourer Dakkatyrant already kills too much stuff as it is.
  • Havik110 · 1 month ago
    Jaws of the world wolf, meet 5 psychic screams and shadow of the warp...hey where did jaws of the world wolf go?
  • MaxisLithium · 1 month ago
    Since Gargoyals have been shoopers in the past, perhaps they'll be rending with their guns? that would limit them number of shots, but make them quite useful.
  • MilitantJester · 1 month ago
    Shoopers? They SHOOP DA WHOOP?!
  • Dunadan · 1 month ago
    And fire their lazors! BAAAAAAAAAAAAAAAAH!!!!!!!!!!
  • sirstompalot · 1 month ago
    People are whining about how overpowered multiple carnifexs are gonna be, but think about it.

    3 carnifexs with all the upgrades= alotta points spent on a unit that cannot hold objectives.

    An army that fields nine of of those beasts wont have alot left after the carnifexes and synapses .
  • Havik110 · 1 month ago
    and 9 dakka fexes are going to be able to shoot 8 times a piece and put out 72 shots a turn twin linked plus re-rolling to wound at st 7 (or 6 whats the max on devourers?)...couple that with 24 shots coming from 2 dakka tyrants...

    If they all have the same weapons but you give them a different tail weapon and you use wound allocation they last a while...

    yeah...i dont think you need much more
  • BuFFo · 1 month ago
    "3 carnifexs with all the upgrades= alotta points spent on a unit that cannot hold objectives"

    This is the typical argument 'for' these kinds of units.

    The counter to your argument, based in real life play, is that these units RAPE YOUR troop units. These units SIT on objectives and can't be removed easily at all. These units cannot be ignored in anyway, carnifexes are NOT monoliths, you have to deal with Carnifexes eventually.

    Havik110 mentioned ranged Carnifexes, and anyone with experience knows how deadly that are... I am not even talking about THOSE! Ranged Carnifexes are just mean. Really mean.
  • Myu · 1 month ago
    What about using lascannons, at lots of them? Heck, even ordinance, if they're in groups.
  • Syderwarp · 1 month ago
    The only reason the nids codex is coming out is more money to the the shareholders. I can win with the current codex, much less probably with my 2nd. Ed. Codex!! There was no reason to put this Codex out when DE,DH,WH,A, Are all older and are really far behind the curve. I love my nids, but SW has been my flavor for the last 3yrs. I will of course buy the new dex, but will wonder WTF why do have do things for the shareholders instead of what is right??!?!?! GW= failing at common sense. TOOLS
  • eldargal · 1 month ago
    Absolutely yes. Games Workshop releasing new products which will make them money is a failure of common sense. What a brilliant grasp of economic strategy you have.
    I'd rather DE or sisters get a new codex before 'nids, don't get me wrong. But saying its WRONG of GW to release a new tyranid codex is just the height of stupidity. Anything which gives xenos a boost is nothing but good.
  • No_Gaming_In_Mississippi · 1 month ago
    But if all they think about is money, one day they may not have any players.
  • VonKoeder · 1 month ago
    More does need to be done to support there product and provide service to there customers. Customer retention is just as important as new customer draw if not more important.
  • eldargal · 1 month ago
    And releasing a new tyranid codex is going to alienate people how? For gods sake, if GW don't release something they get bashed, if they do they still get bashed.
  • No_Gaming_In_Mississippi · 1 month ago
    I'm not talking about tyranids, I'm talking about GW in general. Believe me I don't want GW to go under but I think they may if they don't turn it around.
  • VonKoeder · 1 month ago
    Agreed.
  • eldargal · 1 month ago
    Well, fair enough. I have to say I'm not so concerned, sales up are and they have reduced debt by 90%. There has also been an overall increase in the amount of stores worldwide.

    I know I probably appear to be a GW fangirl, but someone has to play devils advocate. A don't agree with a lot of things they do, but I understand why they think they need to and why some may be in the companies best interest. Others are just insane (like lumping SoBs in with Inquisition, grr). I've also quit WFB because I can't stand the direction it has gone recently.
  • Myu · 1 month ago
    What's the problem with SoB and WFB? I'm curious because I haven't played much WFB and I don't know it well and for Sisters, I'm not sure why being put in with IQ is bade, I've seen a guy use pure SoB and they seemed to do pretty well.
  • eldargal · 1 month ago
    I'm not sure what it is with fantasy to be honest, I'm just not enjoying it anymore. I don't like the way my Dark Elves and Empire play now, a lot of armies I used to enjoy fighting just don't seem to be able to keep up.
    Sisters are great, but they shouldn't be lumped in with Inquisition in my opinion. People start thinking they are subervient to the Inquisition and the army list just doesn't seem as fleshed out as it ought to be.
  • Myu · 1 month ago
    "People start thinking they are subervient to the Inquisition"

    How so? I just assumed they put them in the same book, since they might not sell well enough separately (not a lot of unit options compared to other codices if you just do one force or the other). Space marines can be called on by inquisitors whether they like it or not, but I think of marines as being independent despite this.

    Maybe what sisters need is their equivalent of variant lists (even if in fluff only). By that I mean, black templars, or white scars or salamanders etc. Some more back ground to help define the various orders and allow people to really define their own would be good I reckon. Now I don't intend to play sisters (got to many other armies for that :P), but I can't help but I don't see anything in their book that allows people to focus on certain units, or that any orders favor one unit above another.
  • Syderwarp · 1 month ago
    Uhh I study Keynesian economics,Keynesian Theory,and know the history of banks to Andrew Jackson to the Fed. DO U? You wanna debate economics bring it!!
    Lets see you're from what most posters have seen u are pro GW , which has come up before. So I'm going to bet as well U work for GW crap. Have you ever even been at a Google,Apple,Facebook, I dare say it Mircosoft? Those companys do things in the internet age. GW is still working in the mail order 1970's mentality. Why? Because the top people in GW have no clue what the customers want. Should I remind them of misinterpreted 3rd Ed.?
    You can go pull that GW car salesman on somebody else. I know how things work. I have good friend that's a GW mgr. I see the difference after he worked there from before. They have to defend the CRAPPY GW because it's their living.
  • eldargal · 1 month ago
    You said GW lacked common sense for releasing a product people want to buy. Either you didn't think it through or you are failing those claimed economic courses.
    I'm less pro-GW and more anti-whining moron. You want to complain about neglected armies, fine. I'm still waiting for a DE codex. You want to complain about stupid decisions like the combined Witchunter codex, fine. Want to complain about rules loopholes and poor customer relations, go right ahead. But you can't sit there and say releasing a new codex for one of the most popular xeno armies is a bad business move and act surprised when you get treated like an idiot.
  • Myu · 1 month ago
    No offense intended to anyone, but I think eldargal has a good point.
  • Son of Dorn · 1 month ago
    Sounds sketchy, I don't trust this guy. That's probably just a judgment on the writing.

    Actually some of it sounds just like what I've (pessimistically) expected. Apparently there are people who think the current codex is no good. I have no idea what they're talking about. Changing anything in a way that makes it more powerful is difficult for me to understand.

    I write all of this from the position: I am a deviant.

    I've heard the same maniac who wrote the Guard Codex is writing this one, does he play 40K? With other people? This guy's off the rails.

    I look forward to the mania that will undoubtedly follow this release. It will certainly be interesting.
  • adsgs · 1 month ago
    Haha, now I may actually be afraid of Nid lists
  • JonnyQuester · 1 month ago
    It really never ends, any time a new dex comes out there are so many complaints. Wait until it prints, otherwise just dream up schemes to destroy them or dream up ways to use the new rules. Every army that gets released is not the end all be all.....
  • anon-jingo · 1 month ago
    of course they will be monsterous creature squads.. the hint that this was coming was in the guard dex, read the wording of the order 'Bring it Down'
  • dave · 1 month ago
    bah 3 fexs is nouthing any half decent cambat char from most dexes will take em down im looking at azreial and unit of company champs with thunder hammers i do love the DA faq 10 men with thunderhammers and azreal giving em a 4+ invun will eat through as many fexes as u can throw at them :P
  • 7eAL · 1 month ago
    What the hell does that mean, "speaking with a girl at this point so i can't say if it's was a weapon or multiple weapons on the same model"? A female staff member is somehow untrustworthy? Or was it some other female specimen who required attention at that moment, therefore diverting attention from the process of eavesdropping on Tyranid news?
  • kaptinscuzgob · 1 month ago
    i totally called it on taking multiple Carnifexes in one slot.
  • nurglespuss · 1 month ago
    Also 'Jaws of the world wolf' gives you a half decent change at bagging a couple of Carnifexs...
  • Havik110 · 1 month ago
    Anyone that plays right now and doesnt have the maximum number of psychic screams and a shadow of the warp on the table should have their nids taken away from them and never be allowed to play this game again...

    NIDS shut down psychic powers dead...and since world wolf is 25 and scream is only 18 if you allow a player into that bubble then you should concede the game right there...

    World wolf doesn't hurt nids, but it destroys 'crons and anything nurgle...
  • nurglespuss · 1 month ago
    Well itserved me well in my first battle, and because of the relatively lon
    range, stands a goo chance of sniping, later on in the game :)

    2009/11/5 Disqus <>
  • Starion · 1 month ago
    Dude, you have puppies now? Welcome to the pack, brother wolf :)
  • nurglespuss · 1 month ago
    Aye,

    almost finished painting 1000pts, played first game yesterday (against codex
    dawn of war, tae ad hold) - lost but impresse wih te army. The new codex is
    far, far better, and has created a much more balanced, themed and fun army.

    I'm running with:

    Battle leader, thunder wolf, frost axe, storm shield. (squad killer)

    Rune prist, terminator armour, wolf tail talisman, combi plasma.Jwsof the
    world wolf launcher)

    Dreadnought - 2xtwinlinked autocannons (failed to kill anything, but scared
    my opponent)

    Dreadnought - Assault cannon/CC Weapon (Might replace with Lascannons)

    5 Grey Hunters (Well well worth it! - need more)

    6 Blood Claws with Power Weapon (needs a transport next time)

    5 Sky Claws (Very good)

    5 Long Fangs (2xplasma, 1xlascannon, 1xmissile launcher) - survived 3
    vindicator shots!

    ~ 960 pts
    2009/11/5 Disqus <>
  • AxxE · 1 month ago
    As it goes, in a few weeks we'll learn that GW will be paying us to play nids.
  • theHman · 1 month ago
    The problem everyone has here is they're focusing on just one unit - carnies -
    and arguing various moot points.

    If all you do is take carnies, how many games are you gonna play before the fun wears off? Yeah, I CAN field up to 6 carnies, but boring!

    Personally, I've found carnies are best as a LOS blocker and as psychological warfare. My goal is to convince my opponent that he absolutely MUST kill the carnies if he wants a chance of winning -- this usually doesn't take much convincing on my part...

    Hopefully, the carni will get into combat with whatever APC my opponent has and tear the open so the rest of my army can get to the juicy, delicious insides.

    Once I've got your units out on the table, they're dead. Almost nothing survives a round of shooting from 100 gaunts w. Fleshborers and Warriors.
  • anon · 1 month ago
    lol @
    -I heard something about a model shooting 20 times but was speaking with a girl a this point, so i can't say if it's was a weapon or multiple weapon on the same model.

    Speaking with a girl? This entire thread is discredited.
  • Kristov · 1 month ago
    Am I the only non-nid player that is happy for them? Awesome, they finally get some cool new toys to play with, awesome for them.
  • Josh garland · 1 month ago
    What the hell?

    I love the nid background, but i cant stant them on TT.

    My best mate plays them, and they are also one of the three armys i fear the most (the other two being tau and DE- if its got stupidly overpowered guns its constrous creatures....) I think that they should be allowed to.... die out..... squat like...
  • Owen · 1 month ago
    "but was speaking with a girl a this point"

    ....so I felt all gooey like and suddenly didn't care much about weapons..