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All in all, I agree that these Nob model look really, really good. I'm excited to get my hands on them!
and the battlewgon definitely looks better open topped, and with all the extra turrets and stuff, it's just begging me to make loads of little tanks for my grots :D lol
.........I'm going to be so poor by the time they finnish releasing these kits (@o_) ha ha
http://www.dakkadakka.com/dakkaforum/posts/list...
god damn! the new nobz will be best plastic kit ever. hands down. (well, 'till they show us some more new plastics anyway, mmmm, plastic horrors with a side serving of P.bearers, thanks GW.)
going to be a pleasure working with those nobz, cant wait to get my grubby chaos tainted hands on them
Also pretty much no chance of plastic flash gits (methinks a forgeworld kit is in order) but I don't care, the nobs look so damn cool!
http://www.gioconomicon.net/modules.php?name=co...
Do you happen to know, with some of the photos you've seen, if the kit will include rokkits- or does it only come with big shootas? I don't have full Internet freedom here at the office so there are a number of pictures I haven't seen...
I will have to start Orks after all !
http://en.wikipedia.org/wiki/Mauser_C96
All in all, the wave 2 releases are looking sweet.
It's also disappointing that there is only the option for a zzap gun or a kannon for the BW, but I would guess many Meks out there are already scheming ways to model lobbas and killkannons on the new kit.
Guess I'm with you, Mad... little disappointed.
1. A boomgun is better and I'm going to get one of those anyway for my looted wagon.
2.With a killkannon it won't be able to transport my Nobz and Warboss.
I'm curious, what armies do you play against most often, Ultra? I ask because I'm meeting more people that play 40k and I will need to re-evaluate my lists. Any justification for those big shootas will be helpful!
BS 2 -> 1/3, so for a mob of 30 boyz, 3 big shootas is about 3 hits. S 5 (IIRC), so we can expect two wounds. Against MEQ, that's about 2/3 of a wound per round of shooting.
For 3 rokkits, 1 hit, S 8 (IIRC) and AP 3 means 5/6 wounds, plus it has a chance to kill a tank. I would say the only drawback of the rokkit is the shorter range.
Of course, against horde armies, big shootas are naturally better.
I prefer the rokkits because as a horde player, I'm trying to get stuck in anyways, so the 1/2 wound/round difference of shooting isn't a big deal, whereas the rokkits give me some anti-vehicle options. The Big Shootas do work wonders against other hordes, though.
Do your views apply to the BW specifically, or to squads and vehicles in general?
Vehicles I suppose comes more down to preference in some cases? It's changed a lot in 5th thanks to s4 defensive weapons, especially for orks, all of our non-walker vehicles have the option to transport troops, which means (with the exception of boomwagons) ours are never going to be standing still as they'll be trying to get boyz into assault. So, we're going to only be firing 1 gun with them per turn if at all, and likely most of the vehicles will die before they have an opportunity to really open up. With that in mind, I don't find there's much point to spending the extra points on an already dodgy (thanks to our BS) and MEQ-specific weapon that might never get to fire.
Thanks for your thoughts! :)
You all know of those little foot massagers that come with three rolling cylinders pinched between two little arches? You set them on the floor in front of your heated La-Z-Boy and rub your foot forth and back upon it? They have little triangular knobs for the finger action?
Take them off and you have three deff rollas. They even roll freely if you attach them to the vehicle correctly.
I'm interested in knowing the exact dimensions of the BW vrs the foot massagers to see if it would work out.
Great idea though, Hatch!