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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Bell of Lost Souls - Latest Comments in 40K SNEAK PEAK: 2nd Wave Orks (Part 2)</title><link>http://belloflostsouls.disqus.com/</link><description>Bell of Lost Souls is a community and news site for tabletop games, RPGs and pop culture.  All the Warhammer, D&amp;D,  Star Wars and geeky entertainment news and opinion articles you can handle.</description><atom:link href="https://belloflostsouls.disqus.com/40k_sneak_peak_2nd_wave_orks_part_2/latest.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Mon, 27 Oct 2008 02:34:40 -0000</lastBuildDate><item><title>Re: 40K SNEAK PEAK: 2nd Wave Orks (Part 2)</title><link>http://www.belloflostsouls.net/2008/10/sneak-peak-2nd-wave-orks-part-2.html#comment-3320822</link><description>&lt;p&gt;Nobz battlewagon, how very goffy&lt;/p&gt;&lt;p&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Savark</dc:creator><pubDate>Mon, 27 Oct 2008 02:34:40 -0000</pubDate></item><item><title>Re: 40K SNEAK PEAK: 2nd Wave Orks (Part 2)</title><link>http://www.belloflostsouls.net/2008/10/sneak-peak-2nd-wave-orks-part-2.html#comment-3298335</link><description>&lt;p&gt;Well, there's always the question of what the vehicles do after the boys get stuck in - depending on the situation, they could sit where they are and pepper the enemy with fire. Trukks are so fragile it's probably not worth spending the points on, though.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anon</dc:creator><pubDate>Sat, 25 Oct 2008 11:32:46 -0000</pubDate></item><item><title>Re: 40K SNEAK PEAK: 2nd Wave Orks (Part 2)</title><link>http://www.belloflostsouls.net/2008/10/sneak-peak-2nd-wave-orks-part-2.html#comment-3289084</link><description>&lt;p&gt;As that's the same turret that houses the zzap gun, it's pretty easy to assume that that particular gun, which is the only option on the sprue for the turret aside from the zzap gun, is a regular kannon, since zzap guns, kannons, and lobbas are the single "big gunz" choice you can take on a BW.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Madjob</dc:creator><pubDate>Fri, 24 Oct 2008 23:54:38 -0000</pubDate></item><item><title>Re: 40K SNEAK PEAK: 2nd Wave Orks (Part 2)</title><link>http://www.belloflostsouls.net/2008/10/sneak-peak-2nd-wave-orks-part-2.html#comment-3288312</link><description>&lt;p&gt;Why does everyone think this won't be coming with a Killkannon? I'm pretty sure that's what's sticking out of the black one's big turret. Mind, it'd be a pretty weedy killkannon, but I guess that's what Looted Wagon Boomguns are for.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ianator</dc:creator><pubDate>Fri, 24 Oct 2008 22:10:29 -0000</pubDate></item><item><title>Re: 40K SNEAK PEAK: 2nd Wave Orks (Part 2)</title><link>http://www.belloflostsouls.net/2008/10/sneak-peak-2nd-wave-orks-part-2.html#comment-3287985</link><description>&lt;p&gt;Hmmm.... Yeah- I think I see where you're coming from.  Those points can be better spent on more boys, deff koptas, etc.&lt;/p&gt;&lt;p&gt;Thanks for your thoughts!  :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sixsystems</dc:creator><pubDate>Fri, 24 Oct 2008 21:30:22 -0000</pubDate></item><item><title>Re: 40K SNEAK PEAK: 2nd Wave Orks (Part 2)</title><link>http://www.belloflostsouls.net/2008/10/sneak-peak-2nd-wave-orks-part-2.html#comment-3287687</link><description>&lt;p&gt;The First thing I thought of when I saw the Battlewagon was Gargant head!!!  Talk about imposing looking!  &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Drew</dc:creator><pubDate>Fri, 24 Oct 2008 21:01:04 -0000</pubDate></item><item><title>Re: 40K SNEAK PEAK: 2nd Wave Orks (Part 2)</title><link>http://www.belloflostsouls.net/2008/10/sneak-peak-2nd-wave-orks-part-2.html#comment-3287671</link><description>&lt;p&gt;Is it just me or are we going to see a lot of custom built gargants with ether the cab a the Iron Gob as a head or just using the Iron gob as a job.... It was the first thing I thought of when I saw that Battlewagon front end.  &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Drew</dc:creator><pubDate>Fri, 24 Oct 2008 20:59:36 -0000</pubDate></item><item><title>Re: 40K SNEAK PEAK: 2nd Wave Orks (Part 2)</title><link>http://www.belloflostsouls.net/2008/10/sneak-peak-2nd-wave-orks-part-2.html#comment-3287653</link><description>&lt;p&gt;That'd be "Maximum Overdrive".&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">KhestraTheUnbeheld</dc:creator><pubDate>Fri, 24 Oct 2008 20:58:00 -0000</pubDate></item><item><title>Re: 40K SNEAK PEAK: 2nd Wave Orks (Part 2)</title><link>http://www.belloflostsouls.net/2008/10/sneak-peak-2nd-wave-orks-part-2.html#comment-3287293</link><description>&lt;p&gt;that sounds like a stephen king novel.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Thomas</dc:creator><pubDate>Fri, 24 Oct 2008 20:24:17 -0000</pubDate></item><item><title>Re: 40K SNEAK PEAK: 2nd Wave Orks (Part 2)</title><link>http://www.belloflostsouls.net/2008/10/sneak-peak-2nd-wave-orks-part-2.html#comment-3286506</link><description>&lt;p&gt;Does this battlewagon remind anyone of that movie where the monster trucks got possessed and tried to kill some people held up in a gas station? Other than that - they look cool. I'm excited about the conversion options...&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">BrotherAtrox</dc:creator><pubDate>Fri, 24 Oct 2008 19:15:58 -0000</pubDate></item><item><title>Re: 40K SNEAK PEAK: 2nd Wave Orks (Part 2)</title><link>http://www.belloflostsouls.net/2008/10/sneak-peak-2nd-wave-orks-part-2.html#comment-3286237</link><description>&lt;p&gt;I'd say in general but the reasoning differs for both.  I'm the sort who finds that the heavy weapons are wasted in S/C mobs, as if you aren't within assault range, you're going to be running instead of shooting.  In Shoota mobs however, yes, they could work, I personally prefer big shootas there as again with my shooting I'm aiming for wounds through large amounts of fire.&lt;/p&gt;&lt;p&gt;Vehicles I suppose comes more down to preference in some cases?  It's changed a lot in 5th thanks to s4 defensive weapons, especially for orks, all of our non-walker vehicles have the option to transport troops, which means (with the exception of boomwagons) ours are never going to be standing still as they'll be trying to get boyz into assault.  So, we're going to only be firing 1 gun with them per turn if at all, and likely most of the vehicles will die before they have an opportunity to really open up.  With that in mind, I don't find there's much point to spending the extra points on an already dodgy (thanks to our BS) and MEQ-specific weapon that might never get to fire.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Madjob</dc:creator><pubDate>Fri, 24 Oct 2008 18:59:43 -0000</pubDate></item><item><title>Re: 40K SNEAK PEAK: 2nd Wave Orks (Part 2)</title><link>http://www.belloflostsouls.net/2008/10/sneak-peak-2nd-wave-orks-part-2.html#comment-3286051</link><description>&lt;p&gt;Sorry, just can't tell from those pictures. And while I wouldn't rule it out entirely, I see what you mean - there does seem to be a predominance for Big Shootas. Ah well, I'll still probably end up getting at least a couple.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mooseman</dc:creator><pubDate>Fri, 24 Oct 2008 18:47:06 -0000</pubDate></item><item><title>Re: 40K SNEAK PEAK: 2nd Wave Orks (Part 2)</title><link>http://www.belloflostsouls.net/2008/10/sneak-peak-2nd-wave-orks-part-2.html#comment-3285479</link><description>&lt;p&gt;I haven't settled on how I'm going to gun my BWs. I know I'll build one with a killkannon just because, but for my boss/nob's ride I might go with a kannon (versatile) and some big shootas (if they were twin-linked I'd go with rokkits).&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Azzy</dc:creator><pubDate>Fri, 24 Oct 2008 18:05:55 -0000</pubDate></item><item><title>Re: 40K SNEAK PEAK: 2nd Wave Orks (Part 2)</title><link>http://www.belloflostsouls.net/2008/10/sneak-peak-2nd-wave-orks-part-2.html#comment-3285404</link><description>&lt;p&gt;Three was my count as well. Worst comes to worst, there's always those PKs from the bikers and boyz sets to add to the lot.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Azzy</dc:creator><pubDate>Fri, 24 Oct 2008 17:58:58 -0000</pubDate></item><item><title>Re: 40K SNEAK PEAK: 2nd Wave Orks (Part 2)</title><link>http://www.belloflostsouls.net/2008/10/sneak-peak-2nd-wave-orks-part-2.html#comment-3284860</link><description>&lt;p&gt;A little Aqua Teen Hunger Force sub-reference, Hatchett?&lt;/p&gt;&lt;p&gt;I'm interested in knowing the exact dimensions of the BW vrs the foot massagers to see if it would work out.&lt;/p&gt;&lt;p&gt;Great idea though, Hatch!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sixsystems</dc:creator><pubDate>Fri, 24 Oct 2008 17:12:02 -0000</pubDate></item><item><title>Re: 40K SNEAK PEAK: 2nd Wave Orks (Part 2)</title><link>http://www.belloflostsouls.net/2008/10/sneak-peak-2nd-wave-orks-part-2.html#comment-3284729</link><description>&lt;p&gt;...and of course I did my math wrong. Against MEQ, that should be 4/3 wounds per round, which means it's a smidgen better than the rokkit.&lt;/p&gt;&lt;p&gt;I prefer the rokkits because as a horde player, I'm trying to get stuck in anyways, so the 1/2 wound/round difference of shooting isn't a big deal, whereas the rokkits give me some anti-vehicle options. The Big Shootas do work wonders against other hordes, though.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anon</dc:creator><pubDate>Fri, 24 Oct 2008 17:04:44 -0000</pubDate></item><item><title>Re: 40K SNEAK PEAK: 2nd Wave Orks (Part 2)</title><link>http://www.belloflostsouls.net/2008/10/sneak-peak-2nd-wave-orks-part-2.html#comment-3284347</link><description>&lt;p&gt;I think both you and Anon have some very good points!  Because of my nearly constant games vrs SM and CSM I usually take the rokkits to get passed the 3+ save.  I agree with Madjob that our shooting tends to focus on attrition, but I like the versitility of having weapons that will take out marine troops and maybe even a tank.&lt;/p&gt;&lt;p&gt;Do your views apply to the BW specifically, or to squads and vehicles in general?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sixsystems</dc:creator><pubDate>Fri, 24 Oct 2008 16:40:44 -0000</pubDate></item><item><title>Re: 40K SNEAK PEAK: 2nd Wave Orks (Part 2)</title><link>http://www.belloflostsouls.net/2008/10/sneak-peak-2nd-wave-orks-part-2.html#comment-3281555</link><description>&lt;p&gt;You get more hits, but the lack of AP (and lower S) means the total number of unsaved wounds is about equal.&lt;/p&gt;&lt;p&gt;BS 2 -&amp;gt; 1/3, so for a mob of 30 boyz, 3 big shootas is about 3 hits. S 5 (IIRC), so we can expect two wounds. Against MEQ, that's about 2/3 of a wound per round of shooting.&lt;/p&gt;&lt;p&gt;For 3 rokkits, 1 hit, S 8 (IIRC) and AP 3 means 5/6 wounds, plus it has a chance to kill a tank. I would say the only drawback of the rokkit is the shorter range.&lt;/p&gt;&lt;p&gt;Of course, against horde armies, big shootas are naturally better.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anon</dc:creator><pubDate>Fri, 24 Oct 2008 16:06:24 -0000</pubDate></item><item><title>Re: 40K SNEAK PEAK: 2nd Wave Orks (Part 2)</title><link>http://www.belloflostsouls.net/2008/10/sneak-peak-2nd-wave-orks-part-2.html#comment-3280355</link><description>&lt;p&gt;The justification for big shootas over rokkits is easy: BS 2!  With 3 shots from a big shoota, you are more likely to get hits than with a single rokkit shot with our lousy BS, even if it's the TL ones on Deffkoptas.  Ork shooting tends to focus on attrition, enough shots and anything will fail its saves enough to die.  AP 3 is nice but most Ork players tend to find an overwhelming number of shots to be more effective.  Obviously with the new template rules we also favor those more now as well: Boomwagons can be deadly with their AP 3 pie plates against MEQ, or anything else, really.  Their weakness is their frailty even with 'ard case, but if you get them stripped down to the essentials (Boomgun, 'ard case, and maybe a big shoota or grot riggers), they can be worth taking, particularly if you've got a KFF Mek they can hang out with.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Madjob</dc:creator><pubDate>Fri, 24 Oct 2008 15:13:11 -0000</pubDate></item><item><title>Re: 40K SNEAK PEAK: 2nd Wave Orks (Part 2)</title><link>http://www.belloflostsouls.net/2008/10/sneak-peak-2nd-wave-orks-part-2.html#comment-3280069</link><description>&lt;p&gt;GENTLEMEN!  Bee-HOLD!&lt;br&gt;You all know of those little foot massagers that come with three rolling cylinders pinched between two little arches?  You set them on the floor in front of your heated La-Z-Boy and rub your foot forth and back upon it?  They have little triangular knobs for the finger action?&lt;br&gt;Take them off and you have three deff rollas.  They even roll freely if you attach them to the vehicle correctly.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Guest</dc:creator><pubDate>Fri, 24 Oct 2008 14:58:16 -0000</pubDate></item><item><title>Re: 40K SNEAK PEAK: 2nd Wave Orks (Part 2)</title><link>http://www.belloflostsouls.net/2008/10/sneak-peak-2nd-wave-orks-part-2.html#comment-3279928</link><description>&lt;p&gt;Hey Moose,&lt;/p&gt;&lt;p&gt;Do you happen to know, with some of the photos you've seen, if the kit will include rokkits- or does it only come with big shootas?  I don't have full Internet freedom here at the office so there are a number of pictures I haven't seen...&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sixsystems</dc:creator><pubDate>Fri, 24 Oct 2008 14:50:41 -0000</pubDate></item><item><title>Re: 40K SNEAK PEAK: 2nd Wave Orks (Part 2)</title><link>http://www.belloflostsouls.net/2008/10/sneak-peak-2nd-wave-orks-part-2.html#comment-3279871</link><description>&lt;p&gt;3 would be great!  Too bad it couldn't be 5 though... big fan of the PK.  Especially when your boyz need all the options they can get to take down more heavily armored opponents!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sixsystems</dc:creator><pubDate>Fri, 24 Oct 2008 14:47:27 -0000</pubDate></item><item><title>Re: 40K SNEAK PEAK: 2nd Wave Orks (Part 2)</title><link>http://www.belloflostsouls.net/2008/10/sneak-peak-2nd-wave-orks-part-2.html#comment-3279826</link><description>&lt;p&gt;I'm more of a rokkit guy than a big shoota guy.  But I play against Space Marines more than anything else.  I'm not sure about the looted vehicle these days- it seems that the BW is more useful for the games I play.&lt;/p&gt;&lt;p&gt;I'm curious, what armies do you play against most often, Ultra?  I ask because I'm meeting more people that play 40k and I will need to re-evaluate my lists.  Any justification for those big shootas will be helpful!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sixsystems</dc:creator><pubDate>Fri, 24 Oct 2008 14:44:43 -0000</pubDate></item><item><title>Re: 40K SNEAK PEAK: 2nd Wave Orks (Part 2)</title><link>http://www.belloflostsouls.net/2008/10/sneak-peak-2nd-wave-orks-part-2.html#comment-3279735</link><description>&lt;p&gt;MWUAH HA HA HA HA!!!!  More and MOre converstions!  &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sixsystems</dc:creator><pubDate>Fri, 24 Oct 2008 14:40:02 -0000</pubDate></item><item><title>Re: 40K SNEAK PEAK: 2nd Wave Orks (Part 2)</title><link>http://www.belloflostsouls.net/2008/10/sneak-peak-2nd-wave-orks-part-2.html#comment-3278536</link><description>&lt;p&gt;I'm only going to give mine a zzap gun and four big shootas so I'm okay. My choice to not take the killkannon is because,&lt;br&gt;1. A boomgun is better and I'm going to get one of those anyway for my looted wagon.&lt;br&gt;2.With a killkannon it won't be able to transport my Nobz and Warboss.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">UltramarineFan</dc:creator><pubDate>Fri, 24 Oct 2008 13:47:44 -0000</pubDate></item></channel></rss>