It Still looks too bulky. All hail the Topple Naught!
TSINI
· 6 months ago
i think the opposite, i dont think its bulky enough, not to be a siege dread anyway. they should have bulked up the legs, covered all the joints and made it basically a big fat walking tank
its got armour 14 or something rediculous hasnt it?
Asymmetrical Xeno
· 6 months ago
not a marine player, but I agree with you - I kinda expected it to be slightly bigger, way more bulkier and brutal lookin' like it can smash through walls and blast the crap out of stuff..
Riot-Man
· 6 months ago
I agree here, mostly it's the legs that bother me on these things. they just don't look stable considering they walk around with all that bulk and fire huge weapons.
Seeing them animated in Dawn of war games just illustrates the waddle walker image in my mind. I can just see it tripping and falling over then flailing to get back up.
TSINI
· 6 months ago
lol they should make them weebl shaped, no matter how many times you hit him he just gets right back up!
jwolf_bols
· 6 months ago
13/13/10, Tsini.
Herald of Nurgle
· 6 months ago
13/13/11 I thought Meh, I bow to your Fly_Lord ness
Miami
· 6 months ago
Agreed that it is not bulky enough. I think maybe Riot-Man think it look bulky because the hands look oversized. I think it looks silly... the easiest way to make something look like a child is to make the head and hands bigger than normal!
I play both Chaos and Space Marines, and I've always been frustrated that a defiler and a dreadnaught have the same armor, cause it doesn't seem right to me. I think they got it right with the Soul Grinder, but then they had to go and even the playing field with this guy here. So I was hoping for a bigger, bulkier dread.
Instead, we get baby hands, a couple lines to indicate that there might be some added armor on the body, and hunter killers to make it appear to be a little taller.
Color me disappointed.
Oh, and it look like the leg guards might be angular as opposed to rounded. Woo hoo.
Wally
· 6 months ago
Not that bulky. Not as bulky as several converters decided it should be.
I'm glad I converted the AOBR dread with some FW parts. Fits a lot closer than I thought it would
volrath8754
· 6 months ago
So hey does anyone know if this guy is going to be all / part plastic??? I really hope it's not metal and if it is I may just stick with my converted one...
fortytwo_ravenguard
· 6 months ago
yep... definitely all plastic.
t//B
· 6 months ago
*nerdgasms*
OptimusDerf
· 6 months ago
The email said it's coming with all the options in the codex. For some reason I think the Hurricane Bolter would be awesome, er, at least look awesome on it.
Justen Hunter
· 6 months ago
*squee* Oooh, hello, Furioso.
Parcival
· 6 months ago
Yes, I see in the picture my next Death Company Furioso as well. Why paint it blue when you can paint it black? >)
...
· 6 months ago
I see a dreadnought and I want it painted black No conversions anymore I want them to turn black I see the fortifications in their armored rows Seismic hammers impact until that fortress goes
Sorry, couldn't help it.
Lord Gir of Irk
· 6 months ago
you're too awesome for words.
FabricatorGeneral
· 6 months ago
Didn't stop you, now did it? :P
Steve Dibblee
· 6 months ago
Yeah, now thats what I'm talking about!! Pure hotness!!!
Bluesfart
· 6 months ago
No sir, I don't like it
SlowDeath33
· 6 months ago
I wonder on the price, I don't need the body but all the weapons would be nice or a bitz pack with all of them.
Epps
· 6 months ago
Eh.....
Anon
· 6 months ago
JOYGASM!!!!!!!!!! Although the new torso structure reminds me of Tau... are Marines allowed xenos influence in technology made by them?
Herr Flik
· 6 months ago
Not impressed i must say, for a dreadnought with better armour and bunker busting purpose I would have expected more bulk as opposed to just massive arms
Praetor d
· 6 months ago
Now to make a 6 Ironclad Army..... (Cackles Manically)
Dark_Templar
· 6 months ago
I suddenly wish Black Templars could field one of these buggers... :(
Forhekset
· 6 months ago
Just be glad your armies own special dread didn't just get the all clear for everyone, and they even upgraded it.
If it wasn't plastic I wouldn't buy it, still can't bring myself to spend $90AU on a Furioso.
Looks pretty damn cool to me, not too over done, just abit more armoured up and big ass arms for smashy. It never was anything more. There's still the assault launchers to stick over it but I think I like the armour look better. Also chainfist and hurricane bolter. So all up it'll be pretty good looking either way.
Dark_Templar
· 6 months ago
Yeah, I can definitely see your point with the whole Furioso thing. Regardless, this is definitely a cool looking model.
I have been tempted to purchase the FW Black Templars Venerable, but am concerned that I am: - a) Too new to the hobby to put the resin model together without complete disaster ensuing -b) Not be able to paint it up to a standard which does the model justice.
Anywho, I like the idea of my own little Dread conversion which is a little more unique to my BT's, but not impossible for me to achieve.
Dantethegolden
· 6 months ago
i agree. i'm a little afraid to work with resin. for my furioso (which is on order) i'm going to do a little hacking, customize the position of the arms and whatnot, and plaster purity seals, skulls, etc all over it and call it a Venerable Death Company Dread. I'm also going to paint him as Moriar the Chosen, in the hopes that in the future Blood Angels dex, they bring him back as a special character!
Dark_Templar
· 6 months ago
Sounds like it could be pretty mean looking once you are done, it would be nice to see some pics if you are happy to post them.
Dantethegolden
· 6 months ago
i would be more than happy to, i just don't know what to do with them. i was gonna take pics all along the customization process, but should i send 'em into BoLS or what?
Dark_Templar
· 6 months ago
I reckon, they would probably be happy to do a feature on your conversion and progress.
Lo Wallmo
· 6 months ago
That left hand looks crap! What the hell is it? And the way the melta is attached? Almost scrapes his foot! Nah, they should have done something like the chaos dreds' big hammer or the like. Would have looked more dynamic. This only looks silly and unbalanced with those small arms and oversized hands. Cartoonish is the word I was looking for.
CatachanBrother
· 6 months ago
A little disappointed, cartoonish is spot on as for the look, kinda reminds me of zoids/power rangers/transformers. Go go ultramegasuperquantum dread!
Bob
· 6 months ago
Pretty cool stuff. Can we have a normal dread next to it so that we can compare please?
I do wonder why ironclads have av 13 but other dreads can't. If I was a dread I'd demand the armoured shell that was less likely to be destroyed.
Pwnigiri
· 6 months ago
Unless you pose those arms a LOT higher, the storm bolter and the meltagun are going to have some *serious* LOS issues.
Just look at his right arm - you can't even see the storm bolter in the first picture, how is that ever going to be able to shoot at anything?
And the Meltagun on his left, you're going to have to avoid even low barricades at all times.
Charles Magurean
· 6 months ago
The arms aren't fixed firing platforms. They are movable in game.
LordBoofhead
· 6 months ago
Yes You're spot on there man! I can't beleive how stupid the origional poster is! Concidering that you messure LoS from a Walkers base and all!
So so stupid I can't beliving I'm responding!
Any one who tries to pull that sort of LoS related trickery should have Shenanigans declared on them and beaten with a broom!
Moses
· 6 months ago
Umm... theyre vehicles... you measure from the gun mate. So it could be a concern. Though yeah. movable helps that quite a bit.
Dajanitor
· 6 months ago
Measure from the gun.
Pg. 72 of teh rules:
"...(Assume that all weapons on a walker can swivel 45 degrees, like hull mounted weapons) and then measure the range from the weapon itself, and line of sight from the mounting point of the weapon and along its barrel..."
Charles and lordboofhead you both are wrong.
ZeeWulf
· 6 months ago
I think it would be safe to say the dread could lift its arms up over any sort of barricade. To say that it can't, and therefore the quarter-inch-tall barricade is too high for the weapon to fire over, is to go to RAW, kick it in the face, and keep running past into insanity.
Also, to the folks who are complaining of the looks and design of this entire dread?
-BUILD YOUR OWN!-
GuyLeDouche
· 6 months ago
I magnetize my dread arms so that I can swap them as needed. As a side benefit, they also swivel up and down. Problem solved.
Forhekset
· 6 months ago
I always liked the Mark IV chassis storm bolter mount. Seems like a better place to stick it when you're using your arm to smash things, and the gun is directly under your fist as it comes down...
Mockier
· 6 months ago
I hate Marines, but that is awsome. I hope to kill it soon.
Duskrider
· 6 months ago
It looks like a pile of crap... am gonna build my own and it will look alot better than that thing
Bradley Wiggins
· 6 months ago
applause
Myu
· 6 months ago
And here was me thinking I'd never by another dreadnought (got heaps already :P)... I need at least one iron clad. In fact, I'll buy several, so I can swap the bodies around and count them as venerables (I'm not fond of the venerable dred model)
Molochi
· 6 months ago
Oooh. Stompy.
To all the naysayers: Really go look at another picture of a standard dreadnought. There is almost NO difference here. Please get off your hyped-up bandwagon and step out of the herd.
This is basically a slight cosmetics change for our normal dreads. Anyone who says otherwise is blind.
Thank you. That is all.
Forhekset
· 6 months ago
+armour and a new weapon, what more did anyone expect?
For the people talking about walkers falling over - the entire idea of something like that walking at all is pretty stupid, a tracked system would be much better and almost as "all-terrain", so if you're gunna say the legs should have armour, well it shouldn't really have legs at all.
Epps
· 6 months ago
Actually, not quite true. Tanks and such are useless in wooded and built up areas. They lack maneuverability and as a result function more like pill boxes. Take our planet for example. Only something like 40% of the available land area is traversable by wheels or tracks. The rest is impassable without aircraft/helicopter/etc.
Fact is that if someone had the right concoction to construct a true walking platform, they would indeed give tanks a run for their money.
teach59
· 6 months ago
Interestingly, there was an article on the BBC a few weeks ago concerning a "power suit", which was more along the lines of a power lifter from the Aliens movie, but could be developed into a military power armour-like suit. It was however attached to power cables, so a power supply has yet to be added.
As for tanks being pillboxes... look up some of the wierd and peculiar Israeli urban AFVs. I can't remember its name, but there is a T55 or Centurion conversion to a mobile pillbox/checkpoint !!!
But you are correct tanks tend to get an RPG in the side or rear in urban areas if not supported by infantry.
TSINI
· 6 months ago
tracked vehicles are fine in wooded and built up areas, the only reason tanks arent very good in confined spaces is because the turret can't turn around very well, the barrel gets blocked by trees and bulidings etc.
to be honest even wheeled vehicle do pretty well in woods etc, my brother drives tanks and huge rigs for the army. they do driving through forests in the dark without headlights :)
but obviously in sci-fi, walkers are always assumed to be technologically advanced enough to be able to traverse up rock formations over broken ground etc, making them better for scouting. just look at the sentinal, and the AT-ST chicken walkers from star wars 5&6, and the AT-AT's
Pholostan
· 6 months ago
No. Walkers are way to high to be practical i real warfare. 40K tanks have escaped from cartoons, not the battlefield. Their profile is way to high. Walkers are a ridiculous concept in modern warfare. Will not happen guys, it's a fantasy.
Dantethegolden
· 6 months ago
i agree. the physics are way, way complicated. you'd need a lot of gyros and some really aggressive hydraulics. then, if you got that figured out, it'd be so slow that it would be terribly vulnerable. Modern tanks like the M1 Abrams (and i hate to reference actual military examples, i know it doesn't correlate, but bear with me) can cruise along at around 55mph and fire. A walker just doesn't have a place in an army like that. However: in the glamorous world of 40k, where they can flop down out of the sky in an armored egg, they're really, really cool.
Pholostan
· 6 months ago
Yeah! 40K isn't very realistic, but that makes it so much more cool :)
Miami
· 6 months ago
Quote: "Really go look at another picture of a standard dreadnought. There is almost NO difference here."
Exactly. But you get 13 front armor. Don't you think maybe that should have been part of the design? Maybe, just possibly, this thing has some extra armor on it. The difference between 12 and 13 front armor on a walker has serious in game effects! It's a very big difference. So I personally would have liked a bit more added on. Is that so wrong to ask?
Quote: "This is basically a slight cosmetics change for our normal dreads. Anyone who says otherwise is blind. "
Agreed. And disappointed.
Wraithwing
· 6 months ago
Ooh, I like that. I have a Dread in Drop Pod in my list. Wonder if I can scrape the points together to convert it to an Ironclad?
That'd be a fire magnet for sure :D
Khorneguy
· 6 months ago
Am i the only one who thinks this looks crap?
What's witht those missile-block thingy's on the top? it looks like they were tagged on as an afterthought to the stupid tau-design chassis
Also, the banner pole is ridiculously tall
Dajanitor
· 6 months ago
1. Hunter killer missiles. If your gonna complain perhaps get your info. And where else would the be placed? onto an empty space on the top of the dreadnought? Oh wait, of course. Stick them on his feet right?
2. It is just tall enough to display the banner so it does not touch the hunter-killer missiles. So how is the pole "ridiculously tall"?
Khorneguy
· 6 months ago
1. Don't be an arse, i knew it was H-K missiles, but that doesn't stop them looking crap. It doesn't need such bulky housings, it' makes the middle part look way too small. and the missles could've been attached to the close combat arms in some way instead of bulking thme out with ridiculously attached melta gun, which as soemone pointed out, would scrap the ground as it moves. The meltagun should be more integrated with the arm, instead of sticking out by a mile.
2. It doens't matter how practical the design is, this thing would look better without a banner. It doesn't add to the model at all, in fact it just serves to emphasise just how small the middle of the body is.
Dajanitor
· 6 months ago
Alright. Sorry for coming out like a nobhead, but it seems obvious to stick them there, i did with my venerable dreadnought. Melta gun is a bit of a f-ed up idea i admit.
But that is easily rectified by adding a nozzle looking thing in the middle of the thunderhammer's 4 "hammer" things.
2. I was only saying that the banner is practical. I wont be using the banner anyway, i never use them on my marines either.
The one thing i love about it though is the CCW, it actually looks like it can grab something now. XD
jwolf_bols
· 6 months ago
Being a plastic kit, it's probably not too hard a conversion to cut the arms at the joins and rotate them so that the Melta and Storm Bolter are on the outside of the arms. This will improve their LOS issues and make the model look a bit broader and menacing, I think.
I like the idea of the HKs on the back, fired straight up then homing in on a target designated by one of the fancy lights on the front of the chassis. Probably no conversion needed, just glue (or magnetize) them in another spot.
CT
· 6 months ago
Wouldn't mounting the HKs that way cause all kinds of LOS issues?
jwolf_bols
· 6 months ago
Yes, in my rush to look at how to make the model look more attractive, I forgot about LOS from the weapon for a moment.
You'd have to have the HKs poke over the top of the shoulder, just a bit, to avoid the problem.
CT
· 6 months ago
Sorry if that came across a little crass, I liked the idea but thought it may cause a problem. You might be able to mount them on a pivet point so they can have resting position on the models back then rotate forward to fire.
jwolf_bols
· 6 months ago
You didn't sound crass at all, and the concern is a valid one. I'd rather play against a stylish converted model that uses a modified LOS rule (in thiscase, LOS from one of the sensors on front), but I know that's not true of everyone.
Sathos
· 6 months ago
personally I like the HK blocks but I agree on the banner, good thing it is optional so not really worth "attacking"... what gets me with the design is that I would have expected some form of piston powered claws on the toes to dig into the ground whenever it tries to punch something as an offset to its already unbalanced center of gravity, currently if it punched a wall or tank and didnt dig its hand into the target the recoil would push it over backwards... then again so (most likely) would firing two big rockets off of the top of it.
kettu
· 6 months ago
So...
Where is the Plastic Daemon Prince again?
Blue_Beetle
· 6 months ago
That's the seismic hammer. It's a Dreadnought Close Combat Weapon that adds +1 to the Vehicle Damage Chart roll.
Ben
· 6 months ago
Unnessesary.
touchdown
· 6 months ago
I agree
joe
· 6 months ago
im going to convert 1 of these to chaos. just for fun
eek
· 6 months ago
Can't say I'm impressed. I always pictured them as being much more bulky than normal dreads, but this one's taller so it ends up looking skinnier and more delicate. The oversized fists only exaggerate this further. The meltagun looks pretty clumsily bolted on as well.
Looks like I'll be converting one when the time comes. Slap some extra armour plating on a regular dread and go for a seismic hammer more like Rumble's arms from Transformers.
Forhekset
· 6 months ago
First we crack the shell! Then we crack the nuts inside!
Best movie ever.
Anyway. Seems to me, as said above, probably would have been better to have had the melta built inside the hammer, nozzle in the center, but that seems to conflict with the way the person who designed this weapon functions (looks like the 'hammer' part is in the middle)
Vepr
· 6 months ago
Kind of ambivalent about this one. I don't hate it but it is not one of those models that makes me want to run out and buy it asap.
Acez
· 6 months ago
I think they are ruining the idea of what a Dreadnought is. It is supposed to be a ancient warrior who fights on even in death, not a snow plow tasked to run into a building. These suits are supposed to be relics of the chapter, so why would you outfit them with this type of equipment. I like the idea of having a variation of dreadnoughts to choose from, but the Ironclads i dislike.
CT
· 6 months ago
Space Marines bludgeon enemies with their relic blades; Dreadnoughts are just on a larger scale of bludgeoning. :)
Forhekset
· 6 months ago
I suppose you're right. This does seem more of a production line model now that they're screwing around with the design, as if to say, we need Ironclads in this battle, find me some corpses to stick into them or just make them mountable. If you get my meaning. Seems more like a tactical sort of thinking going into it rather than "religious"? Dunno if I'm making sense.
If they're so revered I'm sure they wouldn't want to be even touching them if they didn't absolutely need to.
Byron Grotsniff McFistycuffs
· 6 months ago
Hahaha, that is a really funny image. "Hey, go out and see if you can cripple some guys from the first company; these bunkers are proving to be a pain"
LordBoofhead
· 6 months ago
Can't they remove the Sarcophicus of a Dread? IIRC there was some mention of that?
Also If thats not the case, what If I as a mMarine, in life excelled in Seigecraft and then I get put in a Dread, I'd wanna be in one of those.
And as for not touching? Right because its not an honour to be able CONTINUE TO FIGHT, in the name of the Emperor?
Forhekset
· 6 months ago
Pretty sure they can remove them. Whether they'd want to or not...
I just mean it seems contrary for them to modify something that's usually treated with a huge amount of religious reverance, to mess with their ancients like this. But I guess you could say they've always existed, they're just new to us.
In the end it doesn't really matter, and you're right, I'm sure there's half dead heroes that would prefer to be stuck in one of these, though they probably wouldn't be able to make that distinction since most guys in dreads seem to be completely out of it.
Kman
· 6 months ago
I'd have to disagree as siege dreadnoughts have existed all the way back to Rogue Trader, when the Siege supplement allowed fortification-pounding equipment upgrades for every race's dreds - which included an illustration of an Eldar wraithlord carrying around, if memory serves me correctly, a massive spiked ball and chain.
Bradley Wiggins
· 6 months ago
I agree. As said before, why can't other dreads take the 13 armor if it's so easy to outfit these ones...
As you said all dreadnoughts are ancient and revered beings, but making a better one kind of damages the image of the normal ones. I like dreadnoughts, and even venerable dreadnoughts, but the idea and the model for the ironclad really annoy me.
I think a 13 armor dreadnought would've been better left as a dreadnought special character. The model could've used denser armor on all parts, rather than looking taller, and just having cartoony oversized arms. Elements of it I like, but overall... bleh
donanton
· 6 months ago
nice melta
John
· 6 months ago
I wish they had given it four legs - then maybe it wouldn't look so top-heavy...
Pete
· 6 months ago
It might just be me, but I think all the dreadnoughts that GW have released after the original plastic one just look to...messy. The Venerable Dread is pretty much tragically ugly, and the arms on this look far too bulky and a bit naff to say the least. The extended feet also look awkward.
also the forgeworld bashing hand opens up to reveal a flamer nozzle, so it punches through the wall and then fills the bunker with flaming death!!!!!
UltramarineFan
· 6 months ago
It seems to me that some people don't realise how the seismic hammer actually works. The hand is aimed at a wall or something and then the ball like things are propelled forwards at great strength be pistons. This is then able to smash the wall or whatever you're attacking. I hope that that explains the design of the seismic hammer which is done quite accurately.
Grimskul25
· 6 months ago
Uh..well not exactly as I expected the Ironclad to look like, I was looking forward to a more armoured type as it just looks like a normal Dread with different weapons on it. Should have bulked it up a bit on the legs too, it seems like it would be able to trip to0 easily.
the-crusade
· 6 months ago
Hello,
Well first of all, say that it looks quite good. thought strange, looks like a heavy armoured dreadnought. But there are defenitly some things I would change.
That seismic hammer, doesen't look like having recoil at all, and if it has... may the Emperor save the melta. (LOL)
I would prefere the forgeworld version, ore something with more hidraulic pistons ( like forgeworld one).
What really looks destructive is the right claw... OH gosh, looks so... I'LL CRUSH THE ENEMY WITH MY FIST ( bet he does).
Oh and now that they have made a melta, and a super destrcutive looking claw, wouldn't they be able to make a boxed plastic set for the "furioso" Blood Angels dreadnought?
PD: if this one looks over loades, do not imagine the one with the krak launchers.
TSINI
· 6 months ago
JAZZ HANDS DREAD!!
fireangel
· 6 months ago
It's utilitarian and a little forced. The literal, prosaic seismic hammer is completely static and lacks impact. Yes, we know that's how real seismic hammers work--also we don't care, and it's not as cool as a Fiery Wrath Hammer or something else more in line with the universe that they could have chosen. It's like the designer had just read an article about mining technology and decided to incorporate this tool that seemed neat at the time.
To me it looks like something that would be fielded by the Home Depot army, not by the devotional, elaborate, overdecorative, and above-all gothic [i]space marines[/i]. And it's only barely better than the many mediocre conversions out there. Oh well.
Facebook User
· 6 months ago
I dunno, that seismic hammer just looks funny. Not a fan of the piston style. But the right DCCW is beefy and actually has opposable fingers! That, I like!
Bucho
· 6 months ago
well, I am not a fan of the seismic hammer or the way it looks like it is a slightly modified dread.
the custom dreads from the old black gobbo? which were all built out of odd bits look better. I always pictured the iron clad to be just that, a dread which is pretty much a front and side armour plated bulldozer that slowly advances on the enemy, and then when it gets close, just unleashes short range destruction on the enemy.
A bit of a let down, but at least it has some very nice bits that can be used to enhance my current dreads, and work as the basis for something much better when converted.
I can just guess how popular the close combat arms are going to be for BA players.
Now I just need the excuse to add another dread to my army...
rexscarlet
· 6 months ago
Wow!
A whole NEW plastic sprue!
Could it be more static (for the beginning modeler)
And the TechMarines still can not intigrate the weapons (melta and bolter) into the hands or chest after all these millenia... err..."I do not know, just stick it on the underside... and leave the front sight-tip on the bolter."
Bring back the Chuck with a Jump pack, lol
What a waste of what could have been an awesome sprue.
D6Veteran
· 6 months ago
Looks too bulky. Weapons are too big for the body.
Shadelance
· 6 months ago
I think he defiantly looks ready to tangle with anything
its got armour 14 or something rediculous hasnt it?
Seeing them animated in Dawn of war games just illustrates the waddle walker image in my mind. I can just see it tripping and falling over then flailing to get back up.
Meh, I bow to your Fly_Lord ness
I play both Chaos and Space Marines, and I've always been frustrated that a defiler and a dreadnaught have the same armor, cause it doesn't seem right to me. I think they got it right with the Soul Grinder, but then they had to go and even the playing field with this guy here. So I was hoping for a bigger, bulkier dread.
Instead, we get baby hands, a couple lines to indicate that there might be some added armor on the body, and hunter killers to make it appear to be a little taller.
Color me disappointed.
Oh, and it look like the leg guards might be angular as opposed to rounded. Woo hoo.
I'm glad I converted the AOBR dread with some FW parts. Fits a lot closer than I thought it would
I really hope it's not metal and if it is I may just stick with my converted one...
No conversions anymore I want them to turn black
I see the fortifications in their armored rows
Seismic hammers impact until that fortress goes
Sorry, couldn't help it.
Although the new torso structure reminds me of Tau... are Marines allowed xenos influence in technology made by them?
If it wasn't plastic I wouldn't buy it, still can't bring myself to spend $90AU on a Furioso.
Looks pretty damn cool to me, not too over done, just abit more armoured up and big ass arms for smashy. It never was anything more. There's still the assault launchers to stick over it but I think I like the armour look better. Also chainfist and hurricane bolter. So all up it'll be pretty good looking either way.
I have been tempted to purchase the FW Black Templars Venerable, but am concerned that I am:
- a) Too new to the hobby to put the resin model together without complete disaster ensuing
-b) Not be able to paint it up to a standard which does the model justice.
Anywho, I like the idea of my own little Dread conversion which is a little more unique to my BT's, but not impossible for me to achieve.
Nah, they should have done something like the chaos dreds' big hammer or the like. Would have looked more dynamic. This only looks silly and unbalanced with those small arms and oversized hands. Cartoonish is the word I was looking for.
I do wonder why ironclads have av 13 but other dreads can't. If I was a dread I'd demand the armoured shell that was less likely to be destroyed.
Just look at his right arm - you can't even see the storm bolter in the first picture, how is that ever going to be able to shoot at anything?
And the Meltagun on his left, you're going to have to avoid even low barricades at all times.
So so stupid I can't beliving I'm responding!
Any one who tries to pull that sort of LoS related trickery should have Shenanigans declared on them and beaten with a broom!
Pg. 72 of teh rules:
"...(Assume that all weapons on a walker can swivel 45 degrees, like hull mounted weapons) and then measure the range from the weapon itself, and line of sight from the mounting point of the weapon and along its barrel..."
Charles and lordboofhead you both are wrong.
Also, to the folks who are complaining of the looks and design of this entire dread?
-BUILD YOUR OWN!-
To all the naysayers: Really go look at another picture of a standard dreadnought. There is almost NO difference here. Please get off your hyped-up bandwagon and step out of the herd.
This is basically a slight cosmetics change for our normal dreads. Anyone who says otherwise is blind.
Thank you. That is all.
For the people talking about walkers falling over - the entire idea of something like that walking at all is pretty stupid, a tracked system would be much better and almost as "all-terrain", so if you're gunna say the legs should have armour, well it shouldn't really have legs at all.
Fact is that if someone had the right concoction to construct a true walking platform, they would indeed give tanks a run for their money.
As for tanks being pillboxes... look up some of the wierd and peculiar Israeli urban AFVs. I can't remember its name, but there is a T55 or Centurion conversion to a mobile pillbox/checkpoint !!!
But you are correct tanks tend to get an RPG in the side or rear in urban areas if not supported by infantry.
to be honest even wheeled vehicle do pretty well in woods etc, my brother drives tanks and huge rigs for the army. they do driving through forests in the dark without headlights :)
but obviously in sci-fi, walkers are always assumed to be technologically advanced enough to be able to traverse up rock formations over broken ground etc, making them better for scouting. just look at the sentinal, and the AT-ST chicken walkers from star wars 5&6, and the AT-AT's
Exactly. But you get 13 front armor. Don't you think maybe that should have been part of the design? Maybe, just possibly, this thing has some extra armor on it. The difference between 12 and 13 front armor on a walker has serious in game effects! It's a very big difference. So I personally would have liked a bit more added on. Is that so wrong to ask?
Quote: "This is basically a slight cosmetics change for our normal dreads. Anyone who says otherwise is blind. "
Agreed. And disappointed.
That'd be a fire magnet for sure :D
What's witht those missile-block thingy's on the top? it looks like they were tagged on as an afterthought to the stupid tau-design chassis
Also, the banner pole is ridiculously tall
And where else would the be placed? onto an empty space on the top of the dreadnought? Oh wait, of course. Stick them on his feet right?
2. It is just tall enough to display the banner so it does not touch the hunter-killer missiles. So how is the pole "ridiculously tall"?
The meltagun should be more integrated with the arm, instead of sticking out by a mile.
2. It doens't matter how practical the design is, this thing would look better without a banner. It doesn't add to the model at all, in fact it just serves to emphasise just how small the middle of the body is.
Melta gun is a bit of a f-ed up idea i admit.
But that is easily rectified by adding a nozzle looking thing in the middle of the thunderhammer's 4 "hammer" things.
2. I was only saying that the banner is practical.
I wont be using the banner anyway, i never use them on my marines either.
The one thing i love about it though is the CCW, it actually looks like it can grab something now. XD
I like the idea of the HKs on the back, fired straight up then homing in on a target designated by one of the fancy lights on the front of the chassis. Probably no conversion needed, just glue (or magnetize) them in another spot.
You'd have to have the HKs poke over the top of the shoulder, just a bit, to avoid the problem.
Where is the Plastic Daemon Prince again?
Looks like I'll be converting one when the time comes. Slap some extra armour plating on a regular dread and go for a seismic hammer more like Rumble's arms from Transformers.
Best movie ever.
Anyway. Seems to me, as said above, probably would have been better to have had the melta built inside the hammer, nozzle in the center, but that seems to conflict with the way the person who designed this weapon functions (looks like the 'hammer' part is in the middle)
If they're so revered I'm sure they wouldn't want to be even touching them if they didn't absolutely need to.
Also If thats not the case, what If I as a mMarine, in life excelled in Seigecraft and then I get put in a Dread, I'd wanna be in one of those.
And as for not touching? Right because its not an honour to be able CONTINUE TO FIGHT, in the name of the Emperor?
I just mean it seems contrary for them to modify something that's usually treated with a huge amount of religious reverance, to mess with their ancients like this. But I guess you could say they've always existed, they're just new to us.
In the end it doesn't really matter, and you're right, I'm sure there's half dead heroes that would prefer to be stuck in one of these, though they probably wouldn't be able to make that distinction since most guys in dreads seem to be completely out of it.
As you said all dreadnoughts are ancient and revered beings, but making a better one kind of damages the image of the normal ones. I like dreadnoughts, and even venerable dreadnoughts, but the idea and the model for the ironclad really annoy me.
I think a 13 armor dreadnought would've been better left as a dreadnought special character. The model could've used denser armor on all parts, rather than looking taller, and just having cartoony oversized arms. Elements of it I like, but overall... bleh
This is a much better example of a BIG DRILL OF DEATH: http://www.forgeworld.co.uk/spacemarines/Dreads...
Well first of all, say that it looks quite good. thought strange, looks like a heavy armoured dreadnought. But there are defenitly some things I would change.
That seismic hammer, doesen't look like having recoil at all, and if it has... may the Emperor save the melta. (LOL)
I would prefere the forgeworld version, ore something with more hidraulic pistons ( like forgeworld one).
What really looks destructive is the right claw... OH gosh, looks so... I'LL CRUSH THE ENEMY WITH MY FIST ( bet he does).
Oh and now that they have made a melta, and a super destrcutive looking claw, wouldn't they be able to make a boxed plastic set for the "furioso" Blood Angels dreadnought?
PD: if this one looks over loades, do not imagine the one with the krak launchers.
To me it looks like something that would be fielded by the Home Depot army, not by the devotional, elaborate, overdecorative, and above-all gothic [i]space marines[/i]. And it's only barely better than the many mediocre conversions out there. Oh well.
the custom dreads from the old black gobbo? which were all built out of odd bits look better. I always pictured the iron clad to be just that, a dread which is pretty much a front and side armour plated bulldozer that slowly advances on the enemy, and then when it gets close, just unleashes short range destruction on the enemy.
A bit of a let down, but at least it has some very nice bits that can be used to enhance my current dreads, and work as the basis for something much better when converted.
I can just guess how popular the close combat arms are going to be for BA players.
Now I just need the excuse to add another dread to my army...
A whole NEW plastic sprue!
Could it be more static (for the beginning modeler)
And the TechMarines still can not intigrate the weapons (melta and bolter) into the hands or chest after all these millenia... err..."I do not know, just stick it on the underside... and leave the front sight-tip on the bolter."
Bring back the Chuck with a Jump pack, lol
What a waste of what could have been an awesome sprue.