Assault after Deep Strike? Khornate Terminators FTW!!!
Fire_Warrior
· 5 months ago
Knowing GW we should be on the lookout for 'hidden gems' in that book containing info about the new DE codex and Space Wolves. We all know GW likes to but juicy stuff in front of our eyes without us noticing.
k
· 5 months ago
first has anyone thought of the possibilities of epedemius with a squad of 15 on the charge into some shit unit, conscripts and the terror envoked by that, and secondly has any one seen any hint of the plastic trygon in the book?
Koenig
· 5 months ago
Sounds like the Spear of Sicarios is quite nice after all, you land close, you charge, if you miss the target a bit, you can give them projectile love
Kriegfreak
· 5 months ago
"-Lots of cool fluff, pictures, and famous battles are listed. Many of these feature the Dark Eldar, and Space Wolves prominently, just saying..."
Hell yes
Gustav
· 5 months ago
Sounds promising...I do like a good strategem, and I can always be counted on to forget to use mine if it isn't really interesting...!
papasmurf
· 5 months ago
good thing my space marines love their drop pods.
i wonder if that means that the unit coming out of the drop pod could assault, as with the other rules posted about deep striking units in their respected codex being able to assault? probably not.
UltramarineFan
· 5 months ago
I wouldn't think so because it's the transport that has the deep strike rule not the unit.
Son of Dorn
· 5 months ago
Yeah, but the Droppod could assault ;)
Meepness
· 5 months ago
Well you're allowed to fire at the marines if you've got a mystic nearby, even though the marines do not deepstrike..
UltramarineFan
· 5 months ago
They come in by deep strike but don't have the deep strike rule, the mystics allow you to shoot at deep striking units but the marines can't assault when they come in because they themselves don't have the deep strike rule. Basically, normal rules apply for marines coming in via drop pod.
rockdeity
· 5 months ago
ok, i'm not saying one way or the other... but this argument is terrible. You basically just said you can't because you can't. Why can mystics shoot at them if they aren't deep striking? You just said they don't have the DS rule, the pod does... so why don't the mystics shoot the pod?
Harkan Ironfist
· 5 months ago
As to whether the squad can assault from a deep-striking drop pod, the deep strike rule itself isn't the issue. The drop pod is not open-topped, and counts as moving if it deep-strikes.
Squads cannot assault from moving closed-topped vehicles, therefore the Marines cannot assault.
UltramarineFan
· 5 months ago
A drop pod is open topped.
Lerra
· 5 months ago
A drop pod is only considered open-topped after it lands, opens up and marines pile out. At the beginning of the turn, the drop pod is not open topped.
UltramarineFan
· 5 months ago
It's open topped the moment it lands and the marines come out so you could say that it's open topped the moment it's on the table.
UltramarineFan
· 5 months ago
The mystics can shoot at the marines because they are coming in by deep strike however they cannot assault because they don't have the deep strike RULE.
rockdeity
· 5 months ago
Why does that matter? It should apply for both or neither, not just one. Why would you apply the deep strike rule in one case but not the other. You are just assigning value where you find it most convenient.
To illustrate, I'll do the opposite. Instead I read it as, that marines can assault because they are deep striking, but cannot be shot at by mystics because they don't have the deep strike rule. That makes as much sense as the other way around.
UltramarineFan
· 5 months ago
OK I'm going to make this clear. A mystic allows you to shoot at a unit coming into play by Deep Strike. The marines are coming in by deep strike and so they can be shot at. The planetstrike rule says that if the unit has the deep strike rule then it can assault, however, though the marines are coming in by deep strike they don't have the rule, only their transport does.
rockdeity
· 5 months ago
Great, I'll make myself clear too. The unit that is deep striking by your own admission is the drop pod... it's the one with the rule. Same would be true of a deep striking transport of any type. The unit that is deepstriking is the transport. If the unit had deep struck and not disembarked, would you say you can shoot at the units? What if they disembarked in the movement phase from a transport that wasn't forced to disembark, as the pod is... would you be able to shoot them then? No, I dont' think so... that happens in the movement phase. Same is true of the pod. The fact that it is forced is a special rule, but it doesn't change the fact that it happens in the movement phase. Mystics fire at the pod.
I'm fine with them not being able to assault from the drop pod, personally. But, if anyone saying they are not the ones deep striking, the pod is, should then not claim to be able to shoot the passengers of that deep striking transport. It's hypocritical.
UltramarineFan
· 5 months ago
Look, the difference is in the wording of the rules. For the mystics it says that they can shoot at a unit coming in by deep strike. The tactical squad is coming in by deep strike, so they can be shot at. The wording for the Planetstrike rule is that the unit needs the deep strike rule as well as coming in by deep strike. The tactical squad does not have the deep strike rule and thus cannot assault. Just to let you know that even if I'm wrong and the marines can assault I won't be assaulting my marines. I mean it's a tactical squad, why would I assault them? In most cases they do better if they shoot. Also if they can assault then that would allow dreads to assault on the turn they come down which could be very nasty.
rockdeity
· 5 months ago
I probably wouldn't play that way either unless we both did. My point is that the marines dont' arrive via deep strike - the pod does. The marines then disembark in the movement phase.
evil.bryan
· 5 months ago
I can only hope it is written in such a way that "Attacking units with the Deep Strike rule in their codex unit entry can assault the turn they deep strike!" applies to Daemons.
crunchyjuice
· 5 months ago
that would make daemons 100000000000000000000000000000000000000x more kick ass
Rift Knight
· 5 months ago
Ouch!!!
Rift Knight
papasmurf
· 5 months ago
oh god yes, khornate units assaulting you as soon as they show up? yikes. well why wouldn't it apply to them? they normally get deep strike, so therefore they would be able to assault in planetstrike according to those rules.
"the demons have arrived! quick men, open fire!" "we can't sir, they get to assault this turn!" ".... well men, it was good being on the table with you."
Azhrarn
· 5 months ago
Yup, basically that. Assault after deep strike is going to be beyond nasty for daemons. The whole list is balanced around the fact that they can't... LOVELY. =D
Snail
· 5 months ago
I'm thinking Fiends of slannesh, they can't help to charge. Land, Fleet d6 and then charge 12". You can't get away from it.
Forhekset
· 5 months ago
24" is further than 18". You probably have to deploy to a certain place and not just fall anywhere and they'll be set up specifcally to defend against you with bastions and walls and whatnot.
I dunno if it'll be that simple.
KriegXXIX
· 5 months ago
I am sure the Daemons will get to assault. IG will need to castle with cheap screening troops in the outer ring. Play a collapsing defense, and don't let them deepstrike in the middle of your force. That and faith in the Emperor should see you through. Oh yes, I think mystics will do nicely as well.
Happy Hunting
Kellfa
· 5 months ago
yay i just might actually have to use my 4k pts of daemons in 40k now. long live papa nurgle! evil grin*
Frostea
· 5 months ago
Looks like the Mystic + gun-servitor combo is going to work just fine.
ZeeWulf
· 5 months ago
Looks like it's time to break out the Inquisitors and Demolishers.
saibot
· 5 months ago
I am actually somewhat intruiged about this bit: "The Amplified shrieks of the crazed worshippers of Khaine...robbing mortal men of their wits."
I do not remember ever reading that the Dark Eldar actually still worship Khaine (I know that the Dark Elves of Fantasy do, though). Could this be a teaser for some retcons and new lore we will see in the coming DE Codex?
Hairy Grim
· 5 months ago
It does rather seem to hint that DE will be becoming more like Fantasy's Dark Elves. Which I suppose makes sense, & it would add a bit of reason behind their obsessive killing. Though hopefully they won't make Khaine the blood god like he is in Fantasy (Khorne will always have prority there).
4thCompanyMasterCorvus
· 5 months ago
But they do say that fantasies Kaine and Khorne is one in the same thing
Deris87
· 5 months ago
As I understand that used to be the case in 40K as well, but they dropped it a long time ago. But frankly, this little snippet of fluff is the most exciting thing out of the whole post; it lends some credence to the rumors about a Dark Avatar of Khaine and a new dual army plastic Avatar model :-D
Rahveel
· 5 months ago
"lends some credence to the rumors about a Dark Avatar of Khaine and a new dual army plastic Avatar model"
What!??!!?! <dies>
Bob the Unseen
· 5 months ago
Deris and I were talking to a black shirt that had just got back from one of the big meetings they get pulled into that gives them a preview of what is coming down the pike.
He was telling us about that as well as a white dwarf update for Eldar say mid December. Also Necrons will supposedly be GW's first all plastic army.
But he was really excited about all the changes/"improvements" that GW was making to the DE fluff. Fleshing out their story and history.
AdRex
· 5 months ago
Khaine, since Realm of Chaos, is not Khorne, and in the birth of Slaanesh Khaine fought both Slaanesh and Khorne (who was disappointed with the new Chaos God, but even more with and intruding eldar God that try to kill one of the 4 chaos powers).
It's a bit dumb that Khorne fight against him, durr.
Forhekset
· 5 months ago
There's plenty of reason for their obsessive killing. They pay off Slanesh with souls or they eat souls or something to do with that. They're twisted, depraved bastards. They don't fight to fight, they kill to kill and torture and maim and have fun.
if they retcon anything it'll be crap.
thethunderboltguy
· 5 months ago
can i just point out that DE have never worshipped the chaos gods, but instead they drain the souls of the dark eldar until they are sucked dry.
Noserenda
· 5 months ago
How can you retcon something that barely exists? (IE Dark Eldar Background)
AdRex
· 5 months ago
Hell yes, Dark Eldar are pre-Fall eldar society, not chaos eldar worshipping slaneesh or wathever, and they are khainite too.
Scott
· 5 months ago
I think space wolves are indeed the next 40k army released, as in last months white dwarf, upon closer inspection i noticed it said 'Recently we've heard howls of anguish from the games developers, and 'Eavy metal have been ordering in a lot of grey paint.' Sons of Russ or what? :D
Matt Quick
· 5 months ago
The setting up the terrain as the defender sounds awesome. Ahh, now to finish that castle :D
Klemanius
· 5 months ago
"Defending models must subtract the turn number from their leadership characteristic."
hmmm, LD 7 guard -5Ld by turn 5 = LD2... Glad I got commissars for my combined squads now
Harkan Ironfist
· 5 months ago
Sisters of Battle squads with Veteran Superiors and Book of St Lucius will also keep Guard (and Marines) in check.
dave
· 5 months ago
does anyone know the points limit for planetstrike if there is one
mark
· 5 months ago
I don't have confirmation but rumor seems to be it is designed around standard games but I have not seen anything that would prohibit a larger game or an apocalypse game
Miami
· 5 months ago
From what I've heard it is playable as a stand alone expansion or in combination with apocalypse and/or cities of death.
LEGION3000
· 5 months ago
Apocalypse, Planetstrike in a City of Death. So many special rules you will wish you were dead.
Myu
· 5 months ago
This looks good
sodcactus
· 5 months ago
Sounds like fun to try out my all scout/infiltrating/DS tyranid-list with Planetstrike :-)
Legionary
· 5 months ago
I do hope they're not counting on some BS2 static defences to even out the defender's chances against hugely powerful strategems for the attackers...
UltramarineFan
· 5 months ago
You can take as many of those BS2 static defenses as you want and it's perfectly legal to create a wall in front of your enemy will you sit and lob barrages at them. Though seeing as it specifies attackers only on the stratagems above I think that defenders will be getting their own.
Fire_Warrior
· 5 months ago
I agree, i think defenders do have some of their own Strategems.
Miami
· 5 months ago
Keep in mind the defender sets up the board however they wish. Some of the other rumors coming out also say that there is a balancing mechanism to board set up where attackers get x number of artillery strikes based on the number of bastions or guns or something that the opponent may freely place out. So if the defender tries to make some crazy one-sided set up, they may find that their super fortress has been shelled to rubble.
Jason
· 5 months ago
Ya know, I was kinda on the fence about Planetstrike.
This news, however, I am no longer on the fence.
Anonannoyed
· 5 months ago
Which way did you fall?
I know which way I went when I read the defender gets to spend as much real money as he can afford on "free" defenses. I don't want to play a game where the win goes to the richest... or the one willing to put the most toilet paper tubes on packing foam.
Rahveel
· 5 months ago
indeed. I cant really see how this will be ballanced.
Forhekset
· 5 months ago
Common sense I imagine. WYSIWYG. If someone puts down a icecream stick with 20 assault cannons side by side, I'm pretty sure you would just not allow it.
This actually opens up alot of creativity. You can build a realistic building with mounted guns the way you feel they should be mounted without have to conform to some abstract ruling.
Rift Knight
· 5 months ago
I think this rules set is geared more for those who want to do more story driven games/campaigns. That's why it's an expansion. You can take it or leave it. Campaignwise with a ref it would be awsome.
Rift Knight
LEGION3000
· 5 months ago
why does it have to be balanced? Its not a tournament its just for fun. It should be up to the players to keep it balanced or throw it totally one sided.
Atticus
· 5 months ago
From a preview I read on dakkadakka, every terrain piece you put down with more value than a crater is an objective, and attackers break ties for holding objectives. If you want millions of guns, then you have to defend them.
Valthonis
· 5 months ago
"-Attacking units with the Deep Strike rule in their codex unit entry can assault the turn they deep strike!"
Fun fun, but since daemons do not have the deep strike rule written in their unit entries, they cant right?
(even though I would say that they should be able to, simply because the whole army already has to deep strike).
Deris87
· 5 months ago
Ouch, nice catch Valthonis. That would be quite a pickle. I don't have the Daemon codex but I'm assuming Daemonic Assault is written more as an army wide rule as opposed to one in each unit's stat line?
Hyena79
· 5 months ago
I'll quote a few lines from the Daemon codex to see what you guys think, but it seems to me that all the daemons do get deep strike. One of their special rules in each unit entry is Daemon which states "This special rule applies to every model in this army and includes the following four special rules." The four special rules are Fearless, Invulnerable, Daemonic Assault, and Daemonic Rivalry. Daemonic Assault then goes into details, "The units in the group that has been chosen to make the Daemonic Assault arrive on your first turn, using the Deep Strike rules. The remaining units are held in reserve and their arrival is rolled for as normal. When a unit becomes available, it enters play by Deep Strike." So in essence each unit does have the Deep Strike rule. Brutal, I know, my wife is thoroughly going to enjoy using her daemons on me.
Forhekset
· 5 months ago
I would say they don't. It gives you the circumstances, and then says on what condition you may enter play, and that you happen to have to enter play via deep strike.
But I guess thats a RAW way of looking at it. I can understand it's just easy to count it as. I'm sure there will be some ruling on the matter, there has to be...
Forhekset
· 5 months ago
Actually an easier rebuttle would be they don't have Deep Strike, they have Daemonic Assault. End of story.
Starion
· 5 months ago
You could also argue though, that although it may use the rules, the units themselves do not have the ability. They have the ability "Demonic Assault", which confers an ability akin to deep strike, yet is not deep strike itself. Compare with the old "All of group X has trait Y, but it does not follow that all items with trait Y are of group X"
Hyena79
· 5 months ago
The only reason it is worded different is because deep strike is specifically a turn two onwards rule and half the army comes on in turn one instead. GW worded it such that on turn one, half the army enters using deep strike rules, in subsequent turns they remaining units do deep strike. So it could be argued that the first turn units do not have deep strike, and the remainder do. Think of it as Deep Strike Plus, or in your words trait Y +1.
I think the biggest part of this whole problem is that GW couldn't say deep strike as a special rule in each unit entry in the Daemon codex because of how the army works. It hasn't been a problem up until now with Planetstrike changing things up a bit. I hope it is clarified in Planetstrike, but have some doubts.
nurgling6688
· 5 months ago
This just seems like some people here r trying to get rid of that advantage for deamons and are making the rules how they want. It may be an army wide rule, but each unit has deep strike, I would say it counts, and it GW ends up saying it doesnt i think a lot of people will be pissed.
Miami
· 5 months ago
Also, this Planetstrike was designed with the average gamer in mind as opposed to the tournament player (See Jervis' notes a White Dwarf or two ago). The intent for this is to change up the game and HAVE FUN. I'm betting you'll find a lot of units holed up in places where they won't be able to be assaulted immediately, or set out as bait.
You can choose either way to play this, but I'm betting Daemon players will want to assault and will feel like they got rules lawyered if you don't let them. I'm betting you'll find it won't be that big of an advantage for them.
Jason Byles
· 5 months ago
If you tried to tell me my Daemons couldn't assault when they arrived, I'd pack up and play someone else. That is the biggest load of tosh going.
Personally, however, I don't like the idea of Deep Striking Units assaulting on the turn they arrive - and I play Daemons! If it was a Jump Pack, or Grav Chutes, fine, but not Teleportation or opening rifts in the fabric of time!!
Forhekset
· 5 months ago
But the simple fact is they DON'T have deep strike :P They have Daemonic Assault, it's not the same thing!
Seems pretty clear to me what's what.
rockdeity
· 5 months ago
Right. Seems like people who really know the rule and are arguing against it are knowingly being overly literal just to find a RAW edge. I think it's pretty obvious daemons deep strike, but for those who think it's not fair they assault (certainly an understandable reaction), they are going to use the means at their disposal.
Currently, that amounts to a pretty big vagueness in the wording. If it really is "has the deep strike rule", with no clarification, then it is ambigious, indeed.
Easy
· 5 months ago
Btw, The Avatar in Codex Eldar has the rule Daemon, does that say it has the four special rules?
Son of Dorn
· 5 months ago
Thanks to Pedro and Lysander, I'll never have to care about these negative modifiers to my leadership. And now all my terminators will assault after deep striking! Lysander Wing rides again!
Kinda brings a tear to my eye.
The downside is that if I can stack advantages like that up there will have to be some really good counter balance for everyone not me, or else I'll be playing alone.
Bring a tear to my other eye.
Having said that, how would anyone counterbalance 30 terminators pitching and jumping all over you? Well some of them will shoot you first, and some will light you on fire, but you see my point I'm sure.
Meepness
· 5 months ago
By placing impassable terrain all over the board? Also you could have 60 termies in one FOC :D that's 1800 at least though with CSM that is..
Also Terminators as Daemons do not have DS in their unit entry..
Hopperfish
· 5 months ago
good spot there matey, its the terminator armour that has the deepstrike rule so for all those RAW players neither on pg 64 or136 of the marine dex do terminators have deepstrike. it only mentions it in the termionator armour rules on pg102. so exactly same boat as daemons, does not technically RAW have it in their unit entry.
UltramarineFan
· 5 months ago
The thing is, is that even if you're reading it as RAW you still are confronted with the fact that the unit is equipped with armour which has the deep strike rule. However we don't know what the exact wording will be in the rulebook so who knows. In my opinion though this is just another case where RAI beats RAW into the dust. Just look through the codexes and see how many units have it stated in their unit entry. It wouldn't be worth making the rule.
Jason Byles
· 5 months ago
Next time I Deep Strike Terminators, I'd better have some naked Veterens nearby to get into the Armour then.... *rolls eyes*
UltramarineFan
· 5 months ago
LoL
volrath8754
· 5 months ago
So I play Grey knights and it seems that this is almost too good to be true. long range AT (built into the defensive terrain) assaulting GK FA squads (useful again!) and finally GK Terminators charging after the deep strike!!!!!!!!!!!
rockdeity
· 5 months ago
not to mention GK in power armor if taken as fast attack.
Madjob
· 5 months ago
I walked into the closest GW yesterday and they already had preview copies out. I really only skimmed it but it certainly does seem to allow for really in-depth attacker-defender scenario.
Looking over the race specific stratagems, however, I was disappointed - the overwhelming majority of them were attacker-only, and only 2 armies (well, 3 technically) had both an attacker and a defender stratagem. You can probably guess which!
LEGION3000
· 5 months ago
that is because some armies don't ever really defend. Dark Eldar, Eldar, Tyranids don't really have anything to defend, they are purely attack armies. I suppose you could say Orks defend if they are attacked but pretty much even defending they are attacking. Tau, according to fluff, are supposed to never defend even though their gameplay would say differently. And even space marines, by their doctrine, don't regularly defend. Its always based on attack.
Note I am talking about planetary defence not single strategic point defense.
fo2gs
· 5 months ago
This could make my Deathwing a viable force again. Awesome. Now I wonder if this means walkers get to deep strike. They are vehicles, but for all intents and purposes they are infantry.
bhsman
· 5 months ago
Has anyone gotten a look at whether or not Grey Knights (or Daemonhunters in general) get any stratagems? Or, failing that, is there a number of "Imperium" stratagems that they'd have access to?
Madjob
· 5 months ago
'Imperium' forces have an attacking and a defending stratagem to choose from in addition to the standard attacking/defending stratagems available to them.
Somnicide
· 5 months ago
Yep not a single daemon model actually has the Deepstrike rule therefore they cannot assault when they show up (however, it is pretty tasty to have half of your army and then 3+ for the rest on turn 1!)
Miami
· 5 months ago
As has been stated, neither do Terminators OR any unit with Jump packs (it could be argued... I'd save my breath). Use dangerous terrain, walls, obstacles... heck, you could claim the entire table outside your base was quicksand! But don't deny your neighborhood Daemon player his fun. You'll only lose a friend.
cookiecuttermarine
· 5 months ago
I picked up my copy of planetstrike today. Has anyone else been able to do the same?
Miami
· 5 months ago
Grain of salt. Really? It's not due out for a couple weeks. Did you maybe accidentally walk out with some store's copy?
cookiecuttermarine
· 5 months ago
Really, why would I ask the question I realize that this is not supposed to be out til next month. I was asking because I thought this was weird. Played it today and it ran smooth.
Kettu
· 5 months ago
Any Sister-centric strategems and if yes, are they useful unlike their only apoc one?
Hyena79
· 5 months ago
I think people are afraid that the daemons get to assault in Planetstrike. But think of it from just a fluff standpoint, and it makes perfect sense. The fabric of reality splitting open all around on a world that has been chosen by the chaos gods to fall, or be claimed for their own. It should be just as scary and nerve racking as drop pods falling from the sky or terminators materializing out of nowhere, or raveners popping out of the ground, etc. Planetstrike is designed to be more theatrical and geared for campaigns, not so much for tournaments. Which after the 5th edition rulebook's missions is a great change.
Miami
· 5 months ago
Seconded. I like you, Hyena! Not scared of any wimpy Daemons.
Jason Byles
· 5 months ago
Well if the Defender gets to set terrain, just scatter walls and the like everywhere so there's no room to Deep Strike. That's my biggest problem with Deep Strike, finding room to insert them!
Grid Reaper
· 5 months ago
Hi,
a nice strategem i read a few days ago was for necrons: euklidian "bumbojumbo"(i forgot the real name). it has to be activated in the enemys movment phase with the effect, that all movement counts als through difficult terrain, because of the altered reality, geometry, distance perception etc. caused by the strategem. causing dangerous terrain tests for jump infantery even in plain terrain ^^
TSINI
· 5 months ago
"euklidian "bumbojumbo" sounds good enough for me
also, if it really does start with euklid... thats an earthmoving truckmanufacturer, often found in quarries...
tjkopena
· 5 months ago
It's referencing math/a mathematician, not earthmovers, though the latter may also be referencing the former...
Miami
· 5 months ago
Euclidean geometry has a lot to do with specifically how we "see" the world and how we've learned to understand that (eyeball distances, so to speak, stuff like that). Perhaps the creator of the truck manufacturer was aware of that (or perhaps his name was Euklid!). Name makes sense for the power save the "bumbojumbo." Though that's my favorite part.
LEGION3000
· 5 months ago
Love this. Sounds exactly like something my grand army of the deciever would totally use. And it sounds like it is right out of the Eisenhorn novels.
TSINI
· 5 months ago
gets to work oin a 6x4 board made up of mainly moulten lava, and a tiny bastion in the centre just big enough for my army to fit on....
cheese fest!
but seriuosly, im actually looking forward to this addition, love the idea of more campaign -story telling of planetary invasions.
Atticus
· 5 months ago
I'm curious: does the system work at all for small games? I love the concept, but in my core group we generally run 1000 points average, and at 1500 our lists don't offer much flexibility. I'm good at making playable terrain, though. Is Planetstrike worthwhile for this situation or should I hold off until I've built up my collection a bit more?
Miami
· 5 months ago
Death from above? They must really want to sell more drop pods. As if they weren't overpowered and overused as it is...
Jason Byles
· 5 months ago
Does this set come with the Campaign Tiles like Mighty Empires did or is just a book? All I want is the Tiles for our own Campaign...
rockdeity
· 5 months ago
think those are gonna be sold separately" soon", as there was an add for them with pic (excerpt from French WD,I believe) posted here on bols not long ago.
Azzy
· 5 months ago
No, this is a supplement like Cities of Death. What you want is the upcoming Planetary Empires (40K's version of Mighty Empires) which comes with tiles and a small booklet with basic campaign rules.
Jason Byles
· 5 months ago
Ah-ha, that's the thing - thought this went hand-in-hand with it. Saved me £15 then, hehe.
Khar
· 5 months ago
what im looking froward to is an apocalyptic, planet strike battle in a city of death!
Leokul
· 5 months ago
After looking through most of the codexes, the only units (not counting vehicles) which actually have the deep-strike rule printed in their codex entry are:
Dark Angel, Black Templar & Blood Angels' Assault Squads, Blood Angels & (possibly) Black Templar Terminators
Dark Eldar Scourges and Hellions
Tyranid Raveners, Gargoyles and Spore Mines
Eldar Swooping Hawks (if you read from their specific page rather than the army list)
(Possibly) Daemonhosts
Tau Gun Drones & Battlesuits
If the argument for "Rules-As-Written" were to prevail then many units would miss out on the advantage of the rule, not least Daemons AND "normal" Space Marines, who have no deep striking squads listed from their codex entries.
This makes no sense, and it is interesting to point out that for Tau battlesuits their deep-strike is described as being granted from the wargear. Which is the same situation for Terminators and Assault Marines and by extention Daemons too, as they have no "wargear" to speak of.
How would Tau Battlesuits assault from deep-strike when Assault Marines could not? Why can Blood Angels terminators assault from deep-strike when Dark-Angels could not?
Therefore it makes sense for Rules-As-Intended to prevail from both a gaming and fictional perspective.
If that is the case of course.
Leokul
· 5 months ago
Oh, and Imperial Guard Storm Troopers, for those who might feel it necessary to correct me.
I'd like to see a Tau player deep-strike in some Gun Drones and then assault some bewildered daemons who were forced to sit around for a turn. (Sarcasm)
Leokul
· 5 months ago
One last thing, Orks miss out too, they have no assaulting deep-striking units either if Rules-As-Written applied. (They wouldnt have many anyway)
This only adds to the weight of evidence.
Thus people who would refuse their opponent the ability to do so would probably be cheating themselves out of a very interesting (and bloody) game and any advantage they might wish to exploit when the Attacker/Defender roles are reversed.
Maria
· 5 months ago
I have the Planestsrike book, but I can't seem to make the 'contact you' link work, puts me though to AOL and I don't use AOL.
Imperialsavant
· 5 months ago
Iam really looking forward to Planet Strike as I find the 4 basic Scenarios in 5th too restrictive. I have enjoyed Cities of Death & Apocalypse & from the Previews P/Strike looks to add another fun diamention to 40K. Regards Barry H.
Hell yes
i wonder if that means that the unit coming out of the drop pod could assault, as with the other rules posted about deep striking units in their respected codex being able to assault? probably not.
Squads cannot assault from moving closed-topped vehicles, therefore the Marines cannot assault.
To illustrate, I'll do the opposite. Instead I read it as, that marines can assault because they are deep striking, but cannot be shot at by mystics because they don't have the deep strike rule. That makes as much sense as the other way around.
The planetstrike rule says that if the unit has the deep strike rule then it can assault, however, though the marines are coming in by deep strike they don't have the rule, only their transport does.
I'm fine with them not being able to assault from the drop pod, personally. But, if anyone saying they are not the ones deep striking, the pod is, should then not claim to be able to shoot the passengers of that deep striking transport. It's hypocritical.
The wording for the Planetstrike rule is that the unit needs the deep strike rule as well as coming in by deep strike. The tactical squad does not have the deep strike rule and thus cannot assault.
Just to let you know that even if I'm wrong and the marines can assault I won't be assaulting my marines. I mean it's a tactical squad, why would I assault them? In most cases they do better if they shoot.
Also if they can assault then that would allow dreads to assault on the turn they come down which could be very nasty.
Rift Knight
"the demons have arrived! quick men, open fire!"
"we can't sir, they get to assault this turn!"
"....
well men, it was good being on the table with you."
I dunno if it'll be that simple.
Happy Hunting
I do not remember ever reading that the Dark Eldar actually still worship Khaine (I know that the Dark Elves of Fantasy do, though). Could this be a teaser for some retcons and new lore we will see in the coming DE Codex?
What!??!!?!
<dies>
He was telling us about that as well as a white dwarf update for Eldar say mid December. Also Necrons will supposedly be GW's first all plastic army.
But he was really excited about all the changes/"improvements" that GW was making to the DE fluff. Fleshing out their story and history.
It's a bit dumb that Khorne fight against him, durr.
if they retcon anything it'll be crap.
hmmm, LD 7 guard -5Ld by turn 5 = LD2... Glad I got commissars for my combined squads now
This news, however, I am no longer on the fence.
I know which way I went when I read the defender gets to spend as much real money as he can afford on "free" defenses. I don't want to play a game where the win goes to the richest... or the one willing to put the most toilet paper tubes on packing foam.
This actually opens up alot of creativity. You can build a realistic building with mounted guns the way you feel they should be mounted without have to conform to some abstract ruling.
Rift Knight
Fun fun, but since daemons do not have the deep strike rule written in their unit entries, they cant right?
(even though I would say that they should be able to, simply because the whole army already has to deep strike).
But I guess thats a RAW way of looking at it. I can understand it's just easy to count it as. I'm sure there will be some ruling on the matter, there has to be...
I think the biggest part of this whole problem is that GW couldn't say deep strike as a special rule in each unit entry in the Daemon codex because of how the army works. It hasn't been a problem up until now with Planetstrike changing things up a bit. I hope it is clarified in Planetstrike, but have some doubts.
You can choose either way to play this, but I'm betting Daemon players will want to assault and will feel like they got rules lawyered if you don't let them. I'm betting you'll find it won't be that big of an advantage for them.
Personally, however, I don't like the idea of Deep Striking Units assaulting on the turn they arrive - and I play Daemons! If it was a Jump Pack, or Grav Chutes, fine, but not Teleportation or opening rifts in the fabric of time!!
Seems pretty clear to me what's what.
Currently, that amounts to a pretty big vagueness in the wording. If it really is "has the deep strike rule", with no clarification, then it is ambigious, indeed.
Kinda brings a tear to my eye.
The downside is that if I can stack advantages like that up there will have to be some really good counter balance for everyone not me, or else I'll be playing alone.
Bring a tear to my other eye.
Having said that, how would anyone counterbalance 30 terminators pitching and jumping all over you? Well some of them will shoot you first, and some will light you on fire, but you see my point I'm sure.
Also Terminators as Daemons do not have DS in their unit entry..
Looking over the race specific stratagems, however, I was disappointed - the overwhelming majority of them were attacker-only, and only 2 armies (well, 3 technically) had both an attacker and a defender stratagem. You can probably guess which!
Note I am talking about planetary defence not single strategic point defense.
a nice strategem i read a few days ago was for necrons: euklidian "bumbojumbo"(i forgot the real name). it has to be activated in the enemys movment phase with the effect, that all movement counts als through difficult terrain, because of the altered reality, geometry, distance perception etc. caused by the strategem.
causing dangerous terrain tests for jump infantery even in plain terrain ^^
also, if it really does start with euklid... thats an earthmoving truckmanufacturer, often found in quarries...
cheese fest!
but seriuosly, im actually looking forward to this addition, love the idea of more campaign -story telling of planetary invasions.
Dark Angel, Black Templar & Blood Angels' Assault Squads, Blood Angels & (possibly) Black Templar Terminators
Dark Eldar Scourges and Hellions
Tyranid Raveners, Gargoyles and Spore Mines
Eldar Swooping Hawks (if you read from their specific page rather than the army list)
(Possibly) Daemonhosts
Tau Gun Drones & Battlesuits
If the argument for "Rules-As-Written" were to prevail then many units would miss out on the advantage of the rule, not least Daemons AND "normal" Space Marines, who have no deep striking squads listed from their codex entries.
This makes no sense, and it is interesting to point out that for Tau battlesuits their deep-strike is described as being granted from the wargear. Which is the same situation for Terminators and Assault Marines and by extention Daemons too, as they have no "wargear" to speak of.
How would Tau Battlesuits assault from deep-strike when Assault Marines could not? Why can Blood Angels terminators assault from deep-strike when Dark-Angels could not?
Therefore it makes sense for Rules-As-Intended to prevail from both a gaming and fictional perspective.
If that is the case of course.
I'd like to see a Tau player deep-strike in some Gun Drones and then assault some bewildered daemons who were forced to sit around for a turn. (Sarcasm)
This only adds to the weight of evidence.
Thus people who would refuse their opponent the ability to do so would probably be cheating themselves out of a very interesting (and bloody) game and any advantage they might wish to exploit when the Attacker/Defender roles are reversed.
Regards Barry H.