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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Bell of Lost Souls - Latest Comments in 40K TACTICA: Pinning 101</title><link>http://belloflostsouls.disqus.com/</link><description>Bell of Lost Souls is a community and news site for tabletop games, RPGs and pop culture.  All the Warhammer, D&amp;D,  Star Wars and geeky entertainment news and opinion articles you can handle.</description><atom:link href="https://belloflostsouls.disqus.com/40k_tactica_pinning_101/latest.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Thu, 29 Oct 2009 09:42:19 -0000</lastBuildDate><item><title>Re: 40K TACTICA: Pinning 101</title><link>http://www.belloflostsouls.net/2009/09/40k-tactica-pinning-101.html#comment-21260620</link><description>&lt;p&gt;It is a nice concept albeit lacking a little mobility. Note that bikes turbo-boosting are immune to pinning&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Yiannis Adamopoulos</dc:creator><pubDate>Thu, 29 Oct 2009 09:42:19 -0000</pubDate></item><item><title>Re: 40K TACTICA: Pinning 101</title><link>http://www.belloflostsouls.net/2009/09/40k-tactica-pinning-101.html#comment-20694853</link><description>&lt;p&gt;The thing is, most pinning weapons has a good chance to hurt a large critter or a light vehicle.&lt;/p&gt;&lt;p&gt;I always thought of this as a great anti LD and anti light vehicle balance. Great when spread thin. The army list is shockingly similar to one of my forces. 30 harlies with 40 pathfinders seeking refuge behind the veiled harlies for 2+ cover saves. I stack 40 shots on one unit coupled with doom and its dead. Or I spread the shots around to stop some guns from firing where possible and doom what the harlequins charge.&lt;/p&gt;&lt;p&gt;Nice article.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">2002Scorpions</dc:creator><pubDate>Wed, 21 Oct 2009 08:34:48 -0000</pubDate></item><item><title>Re: 40K TACTICA: Pinning 101</title><link>http://www.belloflostsouls.net/2009/09/40k-tactica-pinning-101.html#comment-16297136</link><description>&lt;p&gt;as per the tournament rules used in North America the inat faq states: +RB.31A.01 – Q: Can a single unit firing multiple&lt;br&gt;‘pinning’ weapons cause an enemy unit to take more&lt;br&gt;than one pinning test per turn?&lt;br&gt;A: Unless specified otherwise in the weapon’s description,&lt;br&gt;no. Only one pinning test is taken due to the firing of a single&lt;br&gt;enemy unit regardless of how many pinning weapons they&lt;br&gt;fired or how many wounds they inflicted [clarification].&lt;/p&gt;&lt;p&gt;If you play in tournaments or choose to follow the rules according to those people then there is your answer.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">NoldorsRevenge</dc:creator><pubDate>Thu, 10 Sep 2009 06:25:47 -0000</pubDate></item><item><title>Re: 40K TACTICA: Pinning 101</title><link>http://www.belloflostsouls.net/2009/09/40k-tactica-pinning-101.html#comment-16295931</link><description>&lt;p&gt;they also have the super hot grenade pack while deep striking! And haywire grenades!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">NoldorsRevenge</dc:creator><pubDate>Thu, 10 Sep 2009 04:57:12 -0000</pubDate></item><item><title>Re: 40K TACTICA: Pinning 101</title><link>http://www.belloflostsouls.net/2009/09/40k-tactica-pinning-101.html#comment-16020160</link><description>&lt;p&gt;again,my responce was about your exicution.&lt;br&gt;you have a valid point and i didnt not argue outherwise.&lt;br&gt;I only mentiond that you came off rude by saying "erm, are you guys mental?" and "omg wtf bbq i killed 4 menz butz the pinnin dint workz omgz pinnin is crap omgz" and in that sence came out as an agressive "know it all" sort of post.&lt;br&gt;and when you come off in such a manner it doesnt get any point across verry well&lt;br&gt;patronizing ppl in any general way isnt needed when there are rules being talked about. and yes,calling anyone mental or any outher demeaning names nomater how general ,it is attacking them and I made my point before by stating "singleing them out or as a group" in outher words a single person OR a group wich in a general sence you chose to attack the group of ppl that didnt get what the actual post was about.&lt;/p&gt;&lt;p&gt;sorry to keep this up but I believe both our points have been made.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">acheron</dc:creator><pubDate>Sat, 05 Sep 2009 09:14:55 -0000</pubDate></item><item><title>Re: 40K TACTICA: Pinning 101</title><link>http://www.belloflostsouls.net/2009/09/40k-tactica-pinning-101.html#comment-16019663</link><description>&lt;p&gt;tau have got some of the best pinning gear in the game, about half my force carries somthing that can pin so i use them to plug stuff in place so my other units can kill it&lt;/p&gt;&lt;p&gt;another good strategy is to pin a unit in a choke point or in the path of one of your opponents other units/vehicles, it works but watch-out your opponent might just start throwing dice at you&lt;/p&gt;&lt;p&gt;now if only it wernt for that dam "and they shall know no fear rule"&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">ghost</dc:creator><pubDate>Sat, 05 Sep 2009 08:45:06 -0000</pubDate></item><item><title>Re: 40K TACTICA: Pinning 101</title><link>http://www.belloflostsouls.net/2009/09/40k-tactica-pinning-101.html#comment-16019402</link><description>&lt;p&gt;how can you possibly "enlighten" people who have read a post saying "do not base your amy upon pinning" and in their head it says "pinning is the only viable strategy, my whole army pins, if you dont pin you suck".&lt;/p&gt;&lt;p&gt;my read before commenting wasnt aimed at you, it was the crux of my point. the mental people in this threat who have started to rant about how the original post is trash becuase he talks about the theoretical value of pinning have not read the thread. they have just jumped to the conclusion that hes saying pinning is godlike.&lt;/p&gt;&lt;p&gt;and you have completly missread what i said also. i havent actually attacked anyone, i made a flippant remark backed up by valid points that if you actually read them, would enlighten your view of the game. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Kellzea</dc:creator><pubDate>Sat, 05 Sep 2009 08:29:14 -0000</pubDate></item><item><title>Re: 40K TACTICA: Pinning 101</title><link>http://www.belloflostsouls.net/2009/09/40k-tactica-pinning-101.html#comment-16017646</link><description>&lt;p&gt;no I believe puting ppl down on a discussion either by singleing them out or as a group is what I was talking about.&lt;br&gt;maby try enlightening a group of ppl that do not understand what its about insted of puting them down.&lt;/p&gt;&lt;p&gt;what I was talking about was the rude manner in wich you made your point.&lt;/p&gt;&lt;p&gt;think befor you comment.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">acheron</dc:creator><pubDate>Sat, 05 Sep 2009 06:07:28 -0000</pubDate></item><item><title>Re: 40K TACTICA: Pinning 101</title><link>http://www.belloflostsouls.net/2009/09/40k-tactica-pinning-101.html#comment-16017413</link><description>&lt;p&gt;unfortunatly so.&lt;/p&gt;&lt;p&gt;read the first 20 posts and tell me its not a bunch of crazed loonies rambling about a topic they dont understand. read before you comment&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Kellzea</dc:creator><pubDate>Sat, 05 Sep 2009 05:49:18 -0000</pubDate></item><item><title>Re: 40K TACTICA: Pinning 101</title><link>http://www.belloflostsouls.net/2009/09/40k-tactica-pinning-101.html#comment-16000270</link><description>&lt;p&gt;Legion3000 - I'll make this absolutely clear for you seeing as you chose to either nor read my posts, or deliberately misinterpreted them.&lt;/p&gt;&lt;p&gt;The 5th ed. rules state that you take a pinning test for each pinning weapon that causes an unsaved wound - that is where I have a stumbling block as it doesn't say each unit firing pinning weapons - therefore it seems feasible that a a unit of ratlings for example, that caused 3 unsaved wounds, would cause three pinning tests, to me that seems odd.&lt;/p&gt;&lt;p&gt;The statement I made was that I would ask my opponent to only make a pinning test for each different pinning weapon that they receive an insaved wound from in the same turn i.e. sniper rifle, mortar, griffon&lt;/p&gt;&lt;p&gt;I am unsure where you got the idea from that I would roll each weapon individually - having played WHFB since 2nd ed. and WH40K since it was known as Rogue Trader - I think I have a pretty good handle on how to mass roll.&lt;/p&gt;&lt;p&gt;I think the point I am asking about has some validity since we were discussing echos from 4th ed only a couple of days ago - this could appear to be one of them.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Macfeegle</dc:creator><pubDate>Fri, 04 Sep 2009 19:33:34 -0000</pubDate></item><item><title>Re: 40K TACTICA: Pinning 101</title><link>http://www.belloflostsouls.net/2009/09/40k-tactica-pinning-101.html#comment-15990779</link><description>&lt;p&gt;A melta is never useless.  Don't forget, you can toast Carnifexes, Tyrants, terminators, command squads and anything else with substantial saves just as well as blasting vehicles, and all while moving and assaulting.  On the other hand, I have never once destroyed a vehicle with a sniper rifle. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">LEGION3000</dc:creator><pubDate>Fri, 04 Sep 2009 16:27:44 -0000</pubDate></item><item><title>Re: 40K TACTICA: Pinning 101</title><link>http://www.belloflostsouls.net/2009/09/40k-tactica-pinning-101.html#comment-15990560</link><description>&lt;p&gt;Its fun but don't rely on it to work.  I find scout snipers main objective is the noisy cricket approach.  They bug your enemy more than actually hurt them so they send something powerful after them and the rest of your army is spared.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">LEGION3000</dc:creator><pubDate>Fri, 04 Sep 2009 16:22:40 -0000</pubDate></item><item><title>Re: 40K TACTICA: Pinning 101</title><link>http://www.belloflostsouls.net/2009/09/40k-tactica-pinning-101.html#comment-15990365</link><description>&lt;p&gt;Let me make this absolutely clear.&lt;br&gt;You fire all weapons in a squad at the same time, you don't fire pinning weapons first and then bolters and then plasma.  Its all one roll - weapons.  You use different dice to remember what effect each weapon has but it is all one roll, even if you roll them separate.&lt;br&gt;you roll all the to wound rolls, ALL AT THE SAME TIME.  Then you assign the wounds using different colored dice for each type of weapon and you roll saves ALL AT THE SAME TIME. If any of the "Pinning weapons" caused a wound, i.e. not the bolter or the plasma, you take a pinning test.&lt;br&gt;Remember the only time you EVERY roll separately is in close combat with initiative order.  Each squads shooting is done simultaneously regardless of how you play it.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">LEGION3000</dc:creator><pubDate>Fri, 04 Sep 2009 16:17:33 -0000</pubDate></item><item><title>Re: 40K TACTICA: Pinning 101</title><link>http://www.belloflostsouls.net/2009/09/40k-tactica-pinning-101.html#comment-15989852</link><description>&lt;p&gt;LOL, yeah more than likely they do.&lt;/p&gt;&lt;p&gt;Also that is how we read the rule.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">LEGION3000</dc:creator><pubDate>Fri, 04 Sep 2009 16:04:42 -0000</pubDate></item><item><title>Re: 40K TACTICA: Pinning 101</title><link>http://www.belloflostsouls.net/2009/09/40k-tactica-pinning-101.html#comment-15989664</link><description>&lt;p&gt;But you are still coming from a DE point of view that can stack a bunch of pinning negatives.  Pretty much every other army is not going to be able to do that.  Making pinning an unreliable or downright lousy tactic for 95% of armies.&lt;br&gt;That said, I still take a unit of sniper scouts with Telion in friendly games.  If you can drop that Nob with power claw and get a few more tags with the rifles you can rack up some pins.  When hidden in cover they can distract an opponent just by being incredibly annoying.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">LEGION3000</dc:creator><pubDate>Fri, 04 Sep 2009 15:59:20 -0000</pubDate></item><item><title>Re: 40K TACTICA: Pinning 101</title><link>http://www.belloflostsouls.net/2009/09/40k-tactica-pinning-101.html#comment-15987252</link><description>&lt;p&gt;Or in larger points game, very useful WITH both storm bolters.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Melissia</dc:creator><pubDate>Fri, 04 Sep 2009 15:08:26 -0000</pubDate></item><item><title>Re: 40K TACTICA: Pinning 101</title><link>http://www.belloflostsouls.net/2009/09/40k-tactica-pinning-101.html#comment-15982059</link><description>&lt;p&gt;Well, "viable" as in "it can win". I wouldn't say it's a good idea.&lt;/p&gt;&lt;p&gt;The problem is that, like many other people who like Pinning, I view it as a "nice to have" ability, but not as the reason that you buy a unit. I don't get Ratling Sniper so that they can pin, I get them because they put out a good amount of wounds up to 36", with +1 to their Cover Saves, and ignoring enemy toughness (and FNP on a good roll) so they hurt MCs. If you're getting units or weapons JUST to pin, you will face many situations when they are useless (exception for the DE pin weapons that give LD penalties because they are just so good at pinning, and cheap vehicle upgrades to boot).&lt;/p&gt;&lt;p&gt;So, take 3 choirs because if you're facing Fearless units you're still putting out a S9 blast with great average AP. But the sniper weapons are just too expensive. You could do better, probably, with 2 choirs, 1 squad of Ratling Snipers, and a good amount of mortars (that put out more wounds than the rifles) in HWSs. That has the ability to put out a good amount of pinning, but also a good amount of wounds if you're facing stuff that is resistant to pinning. Also, don't overload on the mortar squads unless you're doing it for a theme, you will still need to have points for melta weapons and lascannons and autocannons, in order to break mechanized armies out of their crunchy outer shell so you can pin the nuts that were inside the box.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">BlackSly</dc:creator><pubDate>Fri, 04 Sep 2009 13:15:24 -0000</pubDate></item><item><title>Re: 40K TACTICA: Pinning 101</title><link>http://www.belloflostsouls.net/2009/09/40k-tactica-pinning-101.html#comment-15981404</link><description>&lt;p&gt;My favorite moment using pinning was when i used the Deceivers ability(which can affect fearless units, btw) to pin a death company and it's chaplain from getting to me so i could spend the next turn gunning them to death. Ahh, the Deceiver is so fantastic.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Moriartis</dc:creator><pubDate>Fri, 04 Sep 2009 13:00:33 -0000</pubDate></item><item><title>Re: 40K TACTICA: Pinning 101</title><link>http://www.belloflostsouls.net/2009/09/40k-tactica-pinning-101.html#comment-15970787</link><description>&lt;p&gt;I use Laud Hailers on my Sister's Rhinos for this very purpose. Three rhinos charging 3 different targets will cause at least ONE to fall back, when they have -1 LD. Very handy, and more useful than a storm bolter :P.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Lancks</dc:creator><pubDate>Fri, 04 Sep 2009 09:12:32 -0000</pubDate></item><item><title>Re: 40K TACTICA: Pinning 101</title><link>http://www.belloflostsouls.net/2009/09/40k-tactica-pinning-101.html#comment-15970142</link><description>&lt;p&gt;Also remember that the Sisters' stubborn rule is not effected by modifiers for the purposes of pinning checks.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Melissia</dc:creator><pubDate>Fri, 04 Sep 2009 08:52:12 -0000</pubDate></item><item><title>Re: 40K TACTICA: Pinning 101</title><link>http://www.belloflostsouls.net/2009/09/40k-tactica-pinning-101.html#comment-15969980</link><description>&lt;p&gt;As with all pinning-based armies, you will have trouble with armor and fearless units. Chaos Space Marines and Daemons and Tyranids and Calgar-armies will tear through you.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">absolutionis</dc:creator><pubDate>Fri, 04 Sep 2009 08:46:27 -0000</pubDate></item><item><title>Re: 40K TACTICA: Pinning 101</title><link>http://www.belloflostsouls.net/2009/09/40k-tactica-pinning-101.html#comment-15966447</link><description>&lt;p&gt;I wanna here thoughts on Physic Choir based, Guard pinning army.&lt;/p&gt;&lt;p&gt;forcing pinning check on Ld 2 is quite nasty by anyone standards and guard need to prevent opponents getting in close quarters so it seems ideal _ the beauty of guard is they can be flexible enough to deal with fearless units/armies&lt;/p&gt;&lt;p&gt;3 choirs, hq command squad with snipers, vetern snipers for troops, then fill any points left with artrillery&lt;/p&gt;&lt;p&gt;viable?&lt;/p&gt;&lt;p&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Thompkins</dc:creator><pubDate>Fri, 04 Sep 2009 08:26:52 -0000</pubDate></item><item><title>Re: 40K TACTICA: Pinning 101</title><link>http://www.belloflostsouls.net/2009/09/40k-tactica-pinning-101.html#comment-15963138</link><description>&lt;p&gt;its not the sniping weapon that causes multiple wounds, but pinning weapons for example, blastmasters, plasma missiles, mortars etc&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">vindur</dc:creator><pubDate>Fri, 04 Sep 2009 06:53:05 -0000</pubDate></item><item><title>Re: 40K TACTICA: Pinning 101</title><link>http://www.belloflostsouls.net/2009/09/40k-tactica-pinning-101.html#comment-15962190</link><description>&lt;p&gt;lol that tricked me too!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Lindargo</dc:creator><pubDate>Fri, 04 Sep 2009 05:38:41 -0000</pubDate></item><item><title>Re: 40K TACTICA: Pinning 101</title><link>http://www.belloflostsouls.net/2009/09/40k-tactica-pinning-101.html#comment-15962099</link><description>&lt;p&gt;Yeah, sorry a stealthsiut, I only knew the German translation and they are called ghosts there. Well the suits were in a PERFECT position and only the mortar could get them, because they alwys jumped behind cover and my Basilisk wasn`t in minimum range. The thing is, my army was very unprotected there, he probably would have killed my command squat a 1-2 Infantry squats. Without that mortar should I probably would have lost the game!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">marlborought89</dc:creator><pubDate>Fri, 04 Sep 2009 05:31:21 -0000</pubDate></item></channel></rss>