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Sisters of battle are a fantastic unit to toss in your opponents face. You can drive up, jump out and rapid-fire/flamer/melta something, and because of the firepower the squad has, you opponent must deal with them. Feed them one sister squad at a time, and they'll be so busy dealing with them that the rest of your army will be left alone.
Still Third!
One dirty trick I have for maneuvring is with my meltavets in their chimaera.
if moving 6" and shooting out of the hatch would not be enough to be in proper range of a dangerous vehicle I do the following:
move the full 12", rotate sidewarts so your side is facing the enemy. disembark and position your 3 meltaguns towards the enemy (this nets you another ~2" if needed) and the rest of your squad (minus one dude who has to keep unit coherency) on the other side of the chimeara.
you now have an infanry unit that can freely shoot its meltas from about ~10" furchter out than by jsut using the hatches (because the hatch isnt at the front of the chim either) but still well protected by a 4+ cover save.
this can be applied to all other special weapos as well but I gues plasmaguns are the only other one where its effect would be felt (flamers end you too close to effectively hide anyways unless it was a single scout/infiltrator/deppstriker and grenade launchers usually have enoguh range).
I once took on a Nidzilla style list that was undefeated at my club, and it was KP. Considering his force was mainly MC's and mine Raiders, I first throught I was screwed.
Then we rolled Dawn of War and I saw the light. I moved on first, sending most of my force to the left flank (with turtle terrain), while my Reavers and a Raider took the right.
The Tyranids took the bait and spread across the board, focusing on the smaller force...At which point they turbo boosted across 6 feet of board over several turns, drawing fire.
With Wyches and Archon rolling up from one flank, and a Ravager line hitting them as they advanced the Tyranids went down.
Maneuver wins games.
Oh wait, yeah.
Its not tactical at all.
See the little metal men MAKE me do it because they don't want to be shot with the make believe lasers. Since little men cant make decisions and that is what it takes to be tactical it must not be.
Wake me up the the complaining stops.
What do you want them to all stand shoulder to shoulder and fight in nice little template size blocks? Or even better make them all wear little red coats so they are easier to hit er... I mean so they don't forget what side they are on?
You just wish your drop pods could do it.
lol
You hear the voices too? :P
on turn one i turbo boosted/ star engined one entire flank to the opposite side of the board, effectively ganging up on half of his army with the full force of my eldar. after devastating everything on that side of the table i turned my attention to what was left, basically having two mini battles where my opponent was short handed by a thousand points.
when executed correctly, this classic strategy has wonderful results.