DISQUS

Bell of Lost Souls: 40K TACTICS: Using Jaws of the World Wolf

  • PointedStick · 1 month ago
    Jaws of the World Wolf has nothing whatsoever to suggest it ignores line of sight, no idea where you get that from, which rules out casting it into close combats, plus the many times disproved thunder hammer hurling nonsense you propose. Another article abusing rules, dear oh dear.
  • mkerr · 1 month ago
    There's no "target" for JotWW -- I roll my dice and then trace out a line. I don't need line of sight to the beginning, end or any point along the line.

    Line of sight is used for picking a target -- you don't pick a target for this power (much in the same manner as you don't pick a target for an Eldar Vibrocannon).
  • PointedStick · 1 month ago
    Wrong, it is a psychic shooting attack, hence it needs line of sight exactly as stated in the rules you yourself quote. The target you are picking is a point 24" away. Trying to suggest otherwise is purely a case of breaking very clear rules for personal gain.
  • Jaradakar · 1 month ago
    I agree with PointedStick on this point. You need to have LOS to the point 24" away.

    If you have no LOS to me and I'm within 24" of you and you draw your line straight at me -- you should not be allowed to effect me as per the "Using a psychic shooting attack".
  • mkerr · 1 month ago
    Okay, Jaradakar. A psychic shooting attack requires that I'm able to see my target (BBB, p50). There's no target for JotWW.

    So why do I need LOS to the point 24" away? The end point of my line isn't my target.

    Explain it to me.
  • Jaradakar · 1 month ago
    Hum...

    I'll admit it, I'm wrong on this point.

    As much as I don't like it, I believe as the rules are written, you are right on this point. Due to the fact that Psychic shooting attack's LOS require a "target" and JOTW does not have one.

    Mind War's also does not require LOS either, but due to the FAQ you get cover saves if cover is inverting.
  • mkerr · 1 month ago
    Okay, you just made it onto my "Cool Guy" list.
  • stinkoman · 1 month ago
    ooo +1 for Jaradakar!


    :)
  • mkerr · 1 month ago
    It takes a big man to admit that he's changed his mind, especially when arguing with a bulldog like me.

    I respect that. Sincerely.
  • nyhil · 1 month ago
    "A psychic shooting attack requires that I'm able to see my target (BBB, p50). There's no target for JotWW. "

    Considering that the vibrocannon states that no target is needed, and JotWW does not, it would therefore appear that JotWW cannot be used at all, ever. RAW
  • oldshatterhands · 1 month ago
    JotWW is pretty clear about needing line of sight byt saying "as a psychic shooting attack." So clearly as a psychic shooting attack, it has to follow all of the rules of a psychic shooting attack. 1) You need to see your target. I would assume that the target is the first model hit by Jaws. 2) You cannot shoot into a close combat.

    There is nothing in the JotWW entry that says that it is exempt in any way from rules regarding psychic shooting attacks.

    Come on guys. This is basic stuff. How could get this wrong?
  • mkerr · 1 month ago
    I'm sorry, but that's clearly not the case. The end of my 24" line isn't my "target" -- it's just the end of the line. JotWW doesn't require that the line end on an enemy model -- it doesn't even require that the line end on the table.
  • PointedStick · 1 month ago
    It clearly is the case, psychic shooting attacks require line of sight, it cannot be any bloody simpler than that. I never said it needs to end on a model, but you still need to be able to see it
  • mkerr · 1 month ago
    Line of sight to what? The start of the line? The end of the line? Every point along the way? What happens if I can't draw a line in a direction where I can't see every single point along the way? Does the power fail?

    So how does it work?
  • Jaradakar · 1 month ago
    It *could be* the case that you draw a line and hit 1, 2, 3 and 4 models. Lets say the 4th is not in LOS.

    It could be that 1-3 are then hit but the 4th is spared the deadly fate.

    This would of course assume that all models under the *the line* are your target. This would also give you the option of assaulting any one of the units you hit with the line.

    I don't know how it's suppose to really work -- it seems to me a FAQ from GW would really really help out.
  • guardplayer · 1 month ago
    that raises an interesting point - can the line be less than 24", as in - can it go off the table? RAW - "...the Rune Priest may trace a straight line along the board, starting from the Rune Priest and ending 24" away..."
  • Duskstorm · 1 month ago
    I agree 100% with Pointedstick, this reading the rules the way you want them to be is bull, using only the rules from the SW Codex is the silliest thing i've ever heard of. Totally ignoring the rulebook, because it doesn't say what you want doesn't work in my gaming circle, i feel bad for the players you play against.
  • mkerr · 1 month ago
    You must have misread my article (and my comments).

    Just because you don't want something to be true doesn't mean it is wrong. We went through the same pains with Lash of Submission (e.g., "you can't touch my models", "it doesn't say that you can move less than the rolled distance", "it doesn't say you can group them -- they have to keep the same formation, etc.).

    I'm not trying to "create" or ingore rules. I'm giving you my interpretation of the power and how it works. Personally, I'd prefer to JotWW to be a lot less powerful.
  • Jaradakar · 1 month ago
    1) A fire port is required for a passenger to shoot out of a transport.

    Otherwise you'd see Eldritch Storm and Mind War from vehicles.

    2) Read the rules that you quote FFS...

    "Using a psychic shooting attack counts as firing a ranged weapon (an assault weapon, unless specified otherwise). So, for example, the psyker must be able to see his target unit, cannot be locked in combat, or must not have run in the Shooting phase if he wishes to use a psychic shooting attack."

    So while the LINE may pass through terrain, you MUST HAVE LOS to the target.

    Most of your dirty tricks are WRONG. As per the rules above you CAN NOT fire into CC.

    BLOS tactical article fail # 104.

    Really guys, you need to get your $hit together.
  • Jaradakar · 1 month ago
    Dirty Trick #1 (Tank Shock) -- Correct.

    Dirty Trick #2 It's just a line, it's not a 4" wide line but a LINE... I think it would be pretty hard to break unit coherency, unless your opponnet is doing a max 2" between units congo-line.

    Dirty Trick #3 -- Firing into CC, WRONG.

    Dirty Trick #4 -- Again, firing into CC, WRONG.

    Dirty Trick #5 -- Sounds like a nasty combo


    I bet ignore all the Psychic shooting rules and cheating is a bunch of fun. How about playing it correctly now?
  • Sam Akers · 1 month ago
    The issue is that it has no target, and therefore there is no target to be locked in CC or draw LOS to. And #5 doesn't work.
  • Jaradakar · 1 month ago
    No place in the rules do they state that there is "no target" and it specifically states it uses the Psychic rules for shooting.
  • Pickles · 1 month ago
    Nothing in the rules for a "Psychic Shooting Attack" states that you must have a target. Likewise JotWW simply states:
    "As a psychic shooting attack, the Rune Priest may trace a straight line along the board, starting from the Rune Priest and ending 24" away."

    Again, this does not have any mention of a target. Unless I am missing something, the Rune Priest should be able to stand in the middle of nowhere and draw a line out to nothing (of course this would never be done).

    As far as RAW is concerned, I don't see a problem with the way he has described the power.
  • Jaradakar · 1 month ago
    "cannot be locked in combat" does not mention target. It also does not specify if it's talking about the psyker only or the recipient of the power and I believe it applies to both.
  • Pickles · 1 month ago
    "Cannot be locked in combat" refers to when a Psychic Shooting Attack is being performed, it applies to whoever is performing the Psychic Shooting Attack.

    Target is completely irrelevant to this condition.
  • Jaradakar · 1 month ago
    1) JOTW is a Psychic Shooting Attack.

    Page 40, Main 40K rule book.

    Shooting into & out of close combat

    "Models belonging to units locked in combat may not fire weapons in the shooting phase"

    "Likewise, while especially twisted and soulless commanders may wish thier warriors to fire indiscriminately into the middle of close combats in hopes of hitting the enemy, this is not permitted."

    It does not mention targets, but does mention it is NOT permitted.
  • Pickles · 1 month ago
    I don't have my BRB on me atm so someone will have to help me out, but I believe the rules that restrict firing on units in combat are part of the "Targeting Restrictions".
  • Jaradakar · 1 month ago
    The rule is part of the assault section and how it interacts with shooting.
  • mkerr · 1 month ago
    Here's the rule for LOS and picking a target: "A firing unit can choose a single enemy unit that's not locked in combat as its target, and may not split it's fire among different targets. (BBB, p50).

    JotWW tells me that I "trace a straight line across the board".

    The standard shooting rules don't apply -- the power doesn't target anything. That means that normally targeting restrictions (line of sight, enemy unit, units locked in close combat, etc.) don't apply.
  • Jaradakar · 1 month ago
    Mkerr,

    I don't think because page 50 uses the word "target" overwrites the limitation written in page 40 of the main rule book (see above for the exact quote).

    Overall this feels very much like a "power gaming rules lawyer" trying to exploit a poorly written rule that happens to not use the word "target" and so now they're trying to say that almost none of the basic rules of 40K apply.

    To that I call bullshit and a player who tried such tactics I'd refuse to play. It's absolutely not fun to play with someone who tries to bend the rules to that extremes in there favor. I'd question there skills/tactics if they need to steep that low to win a game.
  • Jaradakar · 1 month ago
    JOTW IS A PSYCHIC Shooting attack -- that has rules attached to it. While I'll agree you can ignore the ones that specify "targeting", it does not let you ignore EVERYTHING, including page 40 BBB (which has no mention of the word "target").
  • Duskstorm · 1 month ago
    Page 40 of the AoBR rulebook, under the "Shooting into and out of close combat", says nothing about targetting, it says models may not fire into or out of close combat. There are special rules for shooting at monsterous creatures in CC, but they're under the monsterous creature rules, so until they come out with specific rules that state the JotWW can shoot into close combat it can't.
  • Duskstorm · 1 month ago
    Except as you put it so eloquently yourself, "JotWW simply states: "As a psychic shooting attack....."", so it must follow all the rules of a psychic shooting attack, including LINE OF SIGHT.
  • noogai18 · 1 month ago
    If that's the case then Smite, Avenger, and Vortex of Doom are all abilities that (if #3 is to be believed) are allowed to shoot into combat. They are also designated "Psychic Shooting Powers" and so that should apply to them, since they too don't require a "target".
  • mkerr · 1 month ago
    Which unit is the target of JotWW? The first one? The last one? All of them? Who can the unit attached to me shoot? One of them? All of them? Who can we assault in the Assault phase?

    JotWW doesn't have a target (much like an Eldar Vibrocannon and FotA from the old C:SM). You draw a line and look under the line. There's no targeting at all.
  • Jaradakar · 1 month ago
    Those are a ton of really good questions, quite a few of them I don't have an answer for. I really hope GW puts out an FAQ soon!

    Until then, I'd urge players to error on the side of caution and not try to exploit the most out of a new power.

    I would have enjoyed an article asking the community what do they think is the correct answers, Vs this is how to exploit this power.
  • Duskstorm · 1 month ago
    All the units hit are the targets, your aiming the power at them, making them targets. The attached unit can shoot and assault any of the units SHOT at.

    And once again, the Eldar Vibrocannon specifically states that it doesn't need line of sight, nowhere in the JotWW rule does it say" doesn't need line of sight". Also, pulling a rule out of the extinct, (and therefore useless to argue any point) C:SM codex is grasping at straws, if it's not a current codex or rulebook, it has no place in these discussions.
    And as for your previous post about line of sight and JotWW not following regular shooting rules, that's bull. The very first line of the power says "As a psychic shooting attack," that right there tells me it follows the regular shooting rules for psychic attacks.

  • mkerr · 1 month ago
    You can't "target" multiple units. That's not the way the targeting rules work.

    And, once again, the Eldar Vibrocannon doesn't say anything about line of sight. The Eldar FAQ cleared that one up.
  • Duskstorm · 1 month ago
    Saying it has no target is wrong, your placing the line over models, TARGETTING THEM. Whether you draw a 24`line has nothing to do with it, your aiming the power at specific units or even models, thus TARGETTING THEM. And saying you can shoot into CC because there`s no target is rediculous. In the RULEBOOK, you know the one that is to be used ALONG SIDE the codex`s (not instead of), you may NEVER target a unit or model in CC. Only by scattering can units in CC be hit, and JotWW doesn`t scatter.
  • mkerr · 1 month ago
    Dramatic much, Jaradakar?

    #2: In my playtests with JotWW, I've found that it's pretty easy to fire from an oblique angle. That makes it easy to get multiple models from the same unit.

    Of course, it helps to have a mobile Rune Priest.

    #3/#4: Again, I'd love to hear your argument that there's a target for JotWW. My reading is that there is no target, so I have nothing to draw line of sight to.

    But I think even the most skeptical reader needs more than the word "WRONG" repeated over and over.
  • Jaradakar · 1 month ago
    My apologies mkerr -- you're absolutely right in that I should have gone in more detail and quoted from the rule book, instead of typing capital letters "wrong".

    Sorry -- was a bit passionate with that post.

    Please see the posts with Pickles.
  • bumbler20 · 1 month ago
    Passionate can also be a problem!
    This is the craziest thread I've seen on BOLS in many a moon. I commend you for being the voice of reason and fair gaming on this one. Even I have slipped, and I haven't even gotten involved in the rules lawyering! I think it's because I'd get my arse handed to me, no matter my stance or line of reasoning!
    You've said it all better than I could. Would that we could play a game...
  • bumbler20 · 1 month ago
    I've seen people banned from this site for being so forthright.
    Remember "Fly Knight Hatchett?"
    Caveat, honest one...
  • Jaradakar · 1 month ago
    If they ban me for giving them honest criticism, then so be it. They need to get thicker skins imo if that is the case.

    I love this site for it's previews but I honestly think the tactical articles (minus goat boy) need some work.
  • BrassScorpion · 1 month ago
    Being forthright has nothing to do with anyone being banned. One can be forthright and candid without being rude or unnecessarily vulgar or becoming a nuisance, which are things that can result in a ban here on this blog and on any of the popular gaming forums out there on the Internet. This is a blog, not a forum and frankly, I've seen comments tolerated here for longer than any forum, comments that would have resulted in an instant ban on any actual forum like Warseer, dakkadakka, etc.
  • bumbler20 · 1 month ago
    If memory serves correctly, you, sir, were a large part of the discord that wracked this site not so long ago; that being the mold you cast for gamers of all types to fit into, whether or not they did, or liked it. As a result of your vagaries, some became incensed at being pigeonholed into "trolls" and, as stated above, nuisances. Reactions followed your not-so-forthright labels and accusations, and you don't like that. So, the forthright, passionate ones were duly removed from your sphere of influence, leaving you free to pad your ego.
    Frankly, I've seen you tolerated here for far longer than on other forums, or in gaming circles where your name is greeted with derisive laughter and jolly jeering.
    This is the last breath and script I shall squander on the great Brass.
    I do miss the fun ones.
  • BrassScorpion · 1 month ago
    1) If you think you know everything that went on to get someone banned, you are mistaken. Not everything was public, nor should it have been.

    2) If I recall, the gist of my "controversial" article at the time was that people should treat each other decently when playing games together, something sadly lacking at times judging by the complaints one hears about bad gaming experiences. If that's a horrible, offensive and controversial idea with some people that tells you where they are at.

    3) This is a blog, people write opinion pieces here. There's never been anything against voicing contrary opinions, after all, good editorials generally elicit contrary points of view. However, it's not an excuse for personal attacks, threats, harassment or making the blog "unfriendly" for other users. 'nuff said.
  • Be honest · 1 month ago
    Having viewed the history of which you and Bumbler speak, I would argue that you, BrassScorpion, were just as offensive and intolerant as some of the people with whom you were arguing. Only difference is that you refrained from swearing.

    Frankly, the thing that I found to be most offensive is that you hid and you currently hide behind this smokescreen of trying to "make the hobby good for everyone", but you disparage and condemn those who disagree with you. That is hardly the behavior of someone who is truly wants to make things good for everyone. Also, it appears that some of the arguments that were made against you were really quite valid. Specifically, you make sweeping arguments, but run away when someone demands that you defend your position. You might label that sort of behavior as: "not wasting time with negative people", or "ignoring those who are spoiling for a fight". I, and many others, would call it cowardice.

    If you pick a fight, or make challenging statements, you should stick around to back up what you say- Like mkerr for example. I think he is totally batshit wrong about JOTWW, but he defends everything he believes time and time again. Would that you had such a set of brass balls....
  • bumbler20 · 1 month ago
    So glad you've said 'nuff.
    I think you are irritated that someone remembers "Fly Knight Hatchett" fondly, as he was always pretty funny. Seems to me that I was addressing Jaradakar. Where, exactly, did you come in?
    Having "said 'nuff", kindly bugger off, as your editorials and conversions are marginal at best, and as I know as well as just about everyone else does that to you, YOU are THE HOBBY.

    :)
  • Yriel_The_Angelic · 1 month ago
    hey i don't write opinion pieces here, and that's my honest opinion...wait
  • mkerr · 1 month ago
    1) That's my reading too.

    2) The word "line" isn't referring to "line of sight", it's referring to the "line you draw" to determine what models are effected by JotWW.
  • entendre_entendre · 1 month ago
    hmmm... i'm really not sure i'd buy this if i was playing you. some of these just seems like a complete exploitation of the rules for a tactical advantage (see dirty trick #5) and there's a certain term for this... Rules Lawyering.
    this attitude leads me to think, what's the width of this "line" one places on the table. you could Rules Lawyer it to say that since the width is not specified, you could put down a-just-less-than 2 foot wide "line" from the RP, and say that since the width is not specified and since it is slightly thinner than it's long, it's still a line, even though it's a rectangle. this is the kind of attitude is what i'm seeing.
    oh, and it still counts as a shooting attack, so you need a fire point to fire out of a vehicle (as you need one for LoS), so no landraider for you!
    what happened to out-thinking your opponent and using better tactics to win rather than ambiguous rulings?
  • xas · 1 month ago
    a "line" by itself is defined as having with 0 (for the commoner).
    (for the mathematican) A line is defined as having an infinitesimal smal thickness.

    another use for my laser pointer (and it makes hitting multiple modells even harder than with a measuring tape if you as the oponent know what you do and have a bit of experience with fractal geometry :) ).
  • mkerr · 1 month ago
    Yup, that's why they are called "dirty tricks". Most, if not all, of them require some fancy RAW maneuvering to use. Although these dirty tricks are legal, they certainly aren't the nicest trick to pull on your opponent (i.e., they are called "dirty tricks" after all).

    However, discussions like this are important (especially for the most competitive players) because it's important to understand what a power can do. Understanding your opponent's codex is critical to winning games.
  • entendre_entendre · 1 month ago
    yeah... even when that "RAW maneuvering" (nice way to avoid a certain term there...) breaks other rules that the power's rules don't avoid?
    here is your own quote:
    "As a psychic shooting attack, the Rune Priest may trace a straight line along the board, starting from the Rune Priest and ending 24" away. This line may pass through terrain."

    the quote for the power up there only states that JotWW may pass through terrain, it doesn't ignore LoS (as potentially confusing as this is). for example: if there's a landraider in front of the RP, he cannot see anything behind it, therefore he cannot shoot anything behind it unless it's a barrage weapon, or a shooting attack that explicitly states it requires no LoS. since the RP does not have an attack like this, the power can't be used in this instance.
    note: the power's ability to ignore terrain doesn't work here as the LR is a model, not terrain, and still blocks LoS to anything behind it.
    also note: "as a psychic shooting attack", implies LoS is needed, so you still have to see SOMETHING (see below).

    now, don't be all defensive, i'd say that if the RP can draw an LoS to ANY enemy model (note: not friendly model, as this would violate the shooting rules, but can occur "unintentionally", see below) in the attack's range, then the power can be used, even through combats or if it effects your own models.
    E.g.: the RP can see 1 guy. he uses JotWW and with the line can hit 3 other guys (even your own, as these are not the "target"[opens can of worms]) not in LoS, or through cover, in combat, etc.. i find this legal as a LoS requirement has been fulfilled (the first guy) and it still follows the power's rules. i think this is how the power's supposed to be used.
  • mkerr · 1 month ago
    Line of sight is used in the shooting phase to see if you can see a model from the unit you are targeting. Normally you can only target units you can see. If you can see them, you can roll to hit them.

    JotWW doesn't work like that. You don't "target" a unit, you draw a line. It doesn't matter if you can see them or not. It only matters if they are under the line you drew.
  • entendre_entendre · 1 month ago
    isn't there a special term for models getting effected by a power/attack?
    doesn't it start with a "t" and end with a "t"?
    isn't that word "target"?
    so wouldn't anything that's hit by JotWW be a "target"?
    MRB pg 19: "hitting your TARGET (emp. mine) is not always enough to put them out of action." so by this sentence, anything that's hit by an attack is defined as a "target".
    so by your own argument if JotWW has no "target" or no unit "targetting", then the power doesn't actually do anything, because it fails to hit them (line or not).
    QED
  • mkerr · 1 month ago
    The word "target" is actually pretty well defined by the rules. Check the "Check Line of Sight & Pick a Target" rules.

    JotWW doesn't target anything -- it creates a line. The models under that line are affected by the power. Lots of powers don't have targets but can affect models - Eldar Vibro Cannons, Holocaust (DH psychic power), Eversor's Biomeltdown, Daemonhost's Blood Boil, Inquisitorial Orbital Strikes, etc.

    Sometimes powers don't have targets. When this happens, normal targeting rules just don't apply.
  • entendre_entendre · 1 month ago
    seriously? that's all you've got? the same thing you've posted like grillion times already? perhaps if everyone's questioning you on something, then perhaps you've got it wrong. just a thought.

    Quote: "Sometimes powers don't have targets. When this happens, normal targeting rules just don't apply."
    wait... you're saying that when you find a hole in a rule, the whole rule(s) can be ignored? by this thinking, if weapon x has a description that doesn't cover one part A of rule B (probably due to poor wording), then the entirety of rule B is too be ignored? Am I getting this correct? can you explain your logic here, perhaps without using a single piece of information that's supposed to "explain all"?

    One last time i'll analyze the rules for you:
    "as a psychic shooting attack" requires a LoS, which requires you see the model you are attacking, commonly known as a "target".
    ok, regular shooting/reg psychic shooting have "targets", no argument here.

    "the Rune Priest may trace a straight line along the board, starting from the Rune Priest and ending 24" away."
    alright, a change of the shooting rules as a "to hit roll" is no longer required as any model underneath is hit. however, it still must obey the rules of shooting as it's conducted in the shooting phase, this isn't 2nd ed with a psychic phase, so any other interpretation of the shooting rules is right out. I reiterate, the shooting rules state that any model/unit effected by an enemy attack/power is a "target", so JotWW has a "target(s)", whether you can see them or not, which you can't b/c the power doesn't EXPLICITLY state it ignores LoS.
    conclusion: JotWW requires LoS & has "targets". your argument is now DIW

    your examples are mostly area (of) effect weapons anyway (you might as well put down Nurgle's Rot too while you're at it for all the good it'd do), which either have specific rules stating such, or have been FAQed to allow an exception (vibrocannon). using these is just trying to avoid the issue at hand, and is just bad arguing form.

    besides, this is a non-issue anyways, as you just seem to be reading the rule with the effect you want it to have, rather than what it actually means. <sigh> it's hard arguing with someone being really stubborn, as it doesn't matter what i say, i'm always wrong. which means i'll lose just b/c i gave up all hope of winning first.
    oh, well. i tried. teh 1nt3rn3t l0g1c is too much for common sense and the rules of logic to defeat.

    you know, you are allowed to change your opinion and you won't look foolish
  • mkerr · 1 month ago
    "perhaps if everyone's questioning you on something, then perhaps you've got it wrong. just a thought."

    That's a logical fallacy. It's called an appeal to the majority (ad populum). Just because a lot of people believe something is true, doesn't make it true.

    You've got a number of them in there: argument from repetition, appeal to ridicule, appeal to fear, affirming the disjunct, and a little ad hominem sprinkled in for flavor.

    I've expressed my case in detail. I think it's reasonable and most consistent with the game we play. I've quoted text and referenced pages. If my argument isn't convincing to you, that's okay. Play JotWW differenttly. Play it the way that makes the most sense to you.

    I'm not attacking you or your argument. I understand your position, but I don't think it's most consistent with the rules or the power. Getting frustrated and lashing out isn't going to change my mind.
  • entendre_entendre · 1 month ago
    upon reflection of my above statements, you're right. i apologize for my behaviour. i was acting like an @$$. my bad. stubbornness is a fault of mine (oh the irony of accusing someone else of it...).
    a wise man once said:
    "the stubborn may butt heads and bicker, but the smart will wait for the FAQ"

    our arguing isn't going anywhere, so for now, let's just agree to disagree and await GW's verdict (hey we could both be wrong, who knows?).
  • liazardman · 1 month ago
    So my question is why when something broken pops up when so many people are already calling foul does someone need to come out and tell everyone else how to exploit the rules? It was the same with the article about the Vindicare Assassin.

    People are right. The rule isn't always too powerful, but it has the potential and when articles come out telling people how to effectively apply the rule in ways to break it its frustrating.

    This may make people ask why did i even read this article?. The answer is simple.. half a dozen people on the local scene are going to try these things and id like to be prepared
  • BuFFo · 1 month ago
    "I'm sure many of you regular readers (and veteran players) remember the "sky is falling" reaction to Lash of Submission a couple of years ago."

    Yes, the sky did fall. I don't know where you have been since the Chaos book came out, but Lash is an over powered psychic power and anyone who uses or have faced it knows this.

    The sky fell so hard that when the Demon Codex came out, the Lash got nerfed to the point where people don't bother taking it.

    The only thing that has helped to stop lash is 5th edition and the reintroduction of transports as a viable option for mass use. Thats it.

    As for the Jaws blog here, hmmm..... I applaud the attempt at showing some dirty tricks with the power, but most of them do not work. I am not going to bash you for your opinion, as that would be ignorant and wrong of me, but rather, I thank you for trying to open up some possibilities and attempting to educate players with this knowledge. As I have said, though, too bad most of this knowledge is flawed.
  • Jaradakar · 1 month ago
    If you're going to be posting an article that has lots of people reading it, IMO you should do a ton of research before posting (just like when you're going to be using a new power in a game) and make sure you're doing it correctly.

    This article is full of fail.

    The reason things like this upset me is because now we'll most likely see a huge insurgent of players trying to pull cheesy incorrect rulings of the power. This does not help the community.



    Granted GW is mostly to blame for printing such a power without having a greater explanation to how it's to be used. I can't wait for a FAQ.
  • mkerr · 1 month ago
    Not agreeing with my conclusions doesn't mean that they are wrong or poorly researched.
  • BuFFo · 1 month ago
    You are right.

    But...

    Posting conclusions that are wron and/or poorly researched is what makes them wrong and/or poorly researched.
  • morstao · 1 month ago
    Half true. It is possible that your conclusions are incorrect, but you are correct that it doesn't mean that they were poorly researched. As I do not have the SW codex with me, I won't comment on the accuracy of your conclusions, though some of them seem a bit, off. Then again, for GW, that's not uncommon.
  • Vince456 · 1 month ago
    A lot of these dirty tricks are grey areas of the rules caused by a codex that clearly did not get enough play testing (at least enough to spell out how a lot of these permissive interpretations of the rules work).
  • bahookay · 1 month ago
    I really love all the raging against mkerr in this article, when at every turn hes pretty much 100% correct, read the Jaws entry, you draw a line, Monstrous creatures, infantry, bikes etc etc etc are affected, there is no target of the power, you draw a line. The end point is not the target, there is no target, read the entry and find the word target in it for me. His unit does not need to shoot what he targeted because he didn't target anything. He can assault whatever he damn well pleases because he did not target anything. Making arguments about how other straight line attacks work is an irrelevancy, read the Jaws entry, it tells you exactly how it works, don't add words that make it seem fair, use the words you were given by the guys who wrote the rules. Or play with your own custom house rules to take away things you don't like from your Space Wolf opponents (with their permission of course).

    The Tzeentch demon weapon is indeed a power weapon, and as mkerr quite nicely quoted, the only place models are not allowed armor saves against power weapons is when they are wounded by it in _close combat_. Foehammer is a thunder hammer, models wounded by thunder hammers suffer the stun effect, you do not ignore armor saves with it because it is also a power weapon, you ignore armor saves because it is an AP 1 weapon.

    While these may be glaring mistakes by GW, or the actual intentions of how they wanted it to work, this _is_ how they work until such time that a FAQ comes out that says differently. You can argue and rage about how unfair it is all you want, and admittedly it is, but there is no basis in anything but the fevered imaginations about "fluff" and what "GW intended" from most of you that this isn't how the rules currently work.
  • TheGrog · 1 month ago
    Sigh, what moron made this power? This dips into not one, but several places that it shouldn't have gone. It shouldn't be a shooting power, it should use established game terminology instead of trying to invent new, poorly defined crap, it shouldn't try to get around Eternal Warrior, it shouldn't have fiddling with your exact formation as the only defense, AND it shouldn't interact with LOS the way it does.

    WTB FAQ, but somehow they'll manage to make derogatory comments about us players, create a new issue, and not fix the existing ones at the same time.

    The damn thing should deal a wound with instant death regardless of toughness at AP 1, not be a shooting power and not useable in a vehicle, and require the whole line to be in LOS.

    Same foolishness with the flying thunder hammer. Would it have killed them to make it clear?
  • Starion · 1 month ago
    What precisely is unclear about Foehammer? It's a Thunder Hammer (a clearly defined CCW in the main rules) that can shoot using the given profile. Simple.
    Infering that it's target from shooting is at I1 is about as ridiculous as saying the Wailing Doom should get S+3d6 penetration when shot, one extra dice from the Melta rule, plus one from the MC rule. You just don't do it.

    Granted JotWW is a bit of a quagmire of rules interpretation, but having played it as if it were similar to FotA or a V-cannon, it's not all THAT world-shatteringly powerful. With my army lists, it's rare that i can get over 3-4 enemy models with a shot of the power, and with most victims of it in my group I4+, that's usually only one model gone. I'd much rather use some of the other powers instead.
    Plus being a primarily SW player, even I agree that there's a few things from the Codex that should be FAQd. Lukas' "Pelt of the Dopelgangrel" for one, and the "Leaders of the Pack" rule being the other I can think of...
  • TheGrog · 1 month ago
    It may or may not be powerful, but it is highly annoying and unclear. Writing it differently would have fixed many problems.

    As for the thunder hammer, it is a THUNDER HAMMER. The Wailing Doom fails because the MC penetration bonus specifically says CC hits. It could be that they intended the effect to happen, it could be that they didn't. The autoshake effect might also happen, because it is still a thunder hammer. The situation would be clearer if CC weapons had profiles like ranged ones, but they don't.
  • mkerr · 1 month ago
    I wouldn't argue that the thunder hammer thing works as the designer intended. I'm certain that no one at GW even thought about the Thunder Hammer's stunning ability when they wrote the rule.
  • noogai18 · 1 month ago
    FAQ, FAQ, FAQ, FAQ, FAQ, FAQ....

    #5 is a little questionable. It reduces their attack speed to 1, but their true initiative is still what it is on their profile.

    It's the same as saying that all TH/SS terminators or dudes with Powerfists only pass on a 1 because of their gear. Lysander and Calgar both have Initiative 5, but their wargear reduces attack speed to 1. They would still have a 84% chance of passing (I assume a pass is a 1-5), even though they physically attack at initiative 1.
  • Dark_Templar · 1 month ago
    " I thought it might be fun to write a couple of articles about playing with (and against) the power."

    So where is all the info on how we should be playing against the power?
    Or should we just be taking your dirty tricks and not allow them to happen to us, the opponent?

    No offense, but it is not one of the more impressive articles I have read here.
  • DeathJester · 1 month ago
    Just to add my shilling.

    Jaw of the World Wolf:
    The JotWW IS a psychic shooting attack quote from second paragraph of Space Wolf Codex "As a psychic shooting attack, the rune priest may trace a straight line along the board, starting from the rune priest and ending 24" away."

    Quote 40k rule book page 50 second sentence. "Using a psychic shooting attack counts as firing a ranged weapon (an assault weapon, unless specified otherwise). So for example, the psyker must be able to see his target unit...." and all the other blah.

    As JotWW has not additional text saying "no line of sight is required", then you need to nominate a target that the model can see and follows the normal shooting rules (so no CC etc).

    Now this is where is gets a bit muddy. If you nominate a target in front of you, but have a CC behind that target....can you use JotWW. I would personally say yes as the FAQ for Vibro Cannons says that friendly units, and those in CC can be hit by the weapon. This I guess would be a way of getting to hit CC, but you still would need a valid target in front for this to work.
  • Dark_Templar · 1 month ago
    is it just me or are we better off just shutting this whole "discussion" down, since we are just going in circles?
  • DeathJester · 1 month ago
    We could put a line across LOS for JotWW from now. However, if a punter reads this article in about an hours time. I would guess that this thread will occur again unless they have reads all comments.

    Saying that, if the author changes the article to have the correct information in the first place. We maybe onto a chance of no repetition 8-)
  • Crusty_Curmudgeon · 1 month ago
    Two words: "Null Rod".

    I'm going to walk up to your JOTWW character with my Psycannon wielding, psychic hood wearing, Null Rod toting Inquisitor with 3 Plasma gun wielding vets and light up your life.
  • bumbler20 · 1 month ago
    "...and yoooooooou... light up my liiiiiiiiiiiiiife!
    "...you give me strennnnnngth... to carry oooooooooooooooon!"
  • Crusty_Curmudgeon · 1 month ago
    Nooooooo! Not that song! <jabs ice picks in ears>
  • Creativenametostandout · 1 month ago
    I like the picture.
  • MaximillianVonThadd · 1 month ago
    I'm sure my comment will be lost in the rush of people complaining about how this power can be abused etc, etc. I don't believe they're wrong either.
    Jaradakar was correct. You have made a few "errors" with your rules lawyering.
    If someone allowed you to get away with some of that, then your victory is hollow at best, and not truly in keeping with the fictional noble heritage of the Space Wolves.
    For fictional shame sir...for fictional shame.
  • B_Steele · 1 month ago
    I will never understand why you guys would post dirty tricks...it really spreads such underhanded tactics around the community faster than normal.

    I love your guys' articles...but not when you are promoting powergaming and cheesy gaming tactics.
  • Millenium_King · 1 month ago
    Plus half of the crap he said won't work.
  • MVBrandt · 1 month ago
    As mentioned, Arjac's thrown hammer doesn't work that way.

    Also, for the tank shock, you'll want to be sure you remember that only the units the tank ends on top of have to move. Units tank shocked over don't move at all unless the tank finishes there, so you aren't going to create quite the line of death that you wish. Equally important is that you have to pre-guess the tank shock distance, you don't get to measure perfectly to those couple of models you really want to dual snipe.

    Most of the dirty tricks are all well and good, but this is hardly an insightful and/or enlightening revelation, and you've got both a wrong rule (arjac) and an unclear / apparently misunderstood rule (tank shocking big lines of guys) present in the rundown.

    Still, for those complaining about Jaws and its odds, consider this:

    At worst, your odds to kill any model in the game with JOTWW are 16.67%
    If you fire a lascannon at an independent character with a 4+ invul save (pretty average), with a space marine, and the character is in the wide open, what are your odds? 27.78% (2/3 to hit x 5/6 to wound x 1/2 to save).

    That's in a scenario where your instakillable target is visible in the wide open with no one around him to soak fire and no better than a 4+ invul. If he has a storm shield or equivalent, the odds are 18.51%. Practically the same as JOTWW.

    BUT JotWW works at that same 16.67% even if said character has 10 wounds, is eternal, and is hiding in a unit of 30 other models, whereas your lascannon and basically any other weapon instantly is rendered completely incapable of killing him.

    It's *very* good %-wise at killing literally anything that is vulnerable to it, in actual odds terms. Don't trash it.

    B- on the article though, for the obvious points coupled w/ misunderstood rules.
  • mkerr · 1 month ago
    @MVBrandt: By RAW, Foehammer is still a thunder hammer. Nothing in the thunder hammer entry requires that the unsaved wound happen in close combat.

    I'd love to hear a counter-argument that has more substance than it "doesn't work that way".
  • MVBrandt · 1 month ago
    I post analysis of such in the lounge, in the rules forum, on the thread already going about the subject. I also sent you a PM to that effect - hopefully that illustrates my $.02 on the matter.


    By RAW, Foehammer is a Thunder Hammer, but rules for Special Close Combat Weapons do not inherently apply themselves to shooting attacks, or shooting weapons, even if the modeled and fluff source is the same. Furthermore, such a stretch of the RAW to allow Special Close Combat Weapons to become just "Special Weapons" would instantly render things such as lightning claws infinitely more beneficial, as if RAW allows such an application, then the RAW of LC's allows any attack of any kind made by a wielder of a LC (including shooting attacks even with different weapons) to re-roll to wound.
  • sodcactus · 1 month ago
    "if RAW allows such an application, then the RAW of LC's allows any attack of any kind made by a wielder of a LC (including shooting attacks even with different weapons) to re-roll to wound."

    Or all Poisonous Weapons start to apply their rules to shooting as well. That could seriously wreck some things.
  • mkerr · 1 month ago
    If there's a model out there that throws his Lightning Claws, let me know.
  • MVBrandt · 1 month ago
    Mkerr, NO, that's the kind of short logic that doesn't work in this situation.

    It's not about the fact that he's throwing the Thunder Hammer - that's a fluff / background argument at best anyway.

    It's that you're applying a special rule under SPECIAL CLOSE COMBAT WEAPONS to shooting attacks. The lightning claw special rule itself under the same heading ALSO doesn't specify close combat, or the lightning claw itself even. So as soon as you can apply SPECIAL CLOSE COMBAT WEAPON rules to shooting attacks, anyone with a lightning claw can re-roll to wound with non-lightning claw weaponry used to shoot. It's just wrong.
  • mkerr · 1 month ago
    The fact that Foehammer is a thunder hammer is not "fluff". It clearly states that fact.

    Read the thunder hammer entry in the BBB -- then read the Power Weapon entry. I think you'll see the difference.
  • MVBrandt · 1 month ago
    My arguments against it concede that the entry for thunder hammer do not specify close combat attacks, and concede that foehammer is a thunder hammer. Responding with such is akin to shadowboxing. You're not arguing against my points at all, which no offense is a little frustrating. I feel like I'm arguing with a robot who just keeps repeating the same argument b/c it was never programmed with the capability of fathoming any other arguments that could be made.
  • mkerr · 1 month ago
    I'm applying the only rules that I have for a thunder hammer. A thunder hammer is a close combat weapon, so it makes sense that the rules appear there.

    Here's an example that might help you. The Instant Death rules only appear in the Shooting Phase section of the rules. There's no reference to Instant Death anywhere in the Assault Phase section of the book.

    Does Instant Death only apply to shooting attacks? Of course not. Why? Because the Instant Death rules says that if a models "suffers an unsaved wound from an attack" (i.e., as opposed a "shooting" attack).

    If your logic was correct, then Instant Death couldn't happen in close combat.
  • carsten69 · 1 month ago
    @MVBrandt: I fully support your view.

    @mkerr: you several times said people should give counter-arguments.. Yet when they do you do not even listen..

    What you say is that: Because the thunderhammer description on page 42 doesn't specifically say the stunning only applies to melee attacks, then the Foehammer, when used with its shooting attack profile will also stun people as it is a thunder hammer..
    YES!! WE DO GET THAT! You said it at least ten times before already..

    Now please listen to MVBrandt.. He applies your logic unto one of the other special close combat weapons from page 42: The Lightning Claws
    NOWHERE in their description is it specified that the reroll to wound will only apply to close combate attacks. So when I give my SM chapter master a lightning claw he can suddenly reroll to wound on this orbital bombardment, SWEET!!

    Please try to argue against this with more than:
    "If there's a model out there that throws his Lightning Claws, let me know."


    Why won't a model with lightning claws reroll to wound with his bolter?!


    Now if we keep using the same argument: "it doesn't say that it only applies close combat attacks", you'll have a hard time convincing us that we're wrong in understanding the rules as such.. There is only one conclusion and that would be that rules are just not shared between close combat weapons and ranged weaponry..
  • mkerr · 1 month ago
    @carsten69: I've addressed the Lightning Claw argument, but I'll address it here.

    Q: Why doesn't a Lightning Claw (which says the weilder can re-roll failed rolls to wound) work on the weilder's Storm Bolter?

    A: Because the "re-roll wounds" quality is inherent to the Lightning Claw, not the Storm Bolter.

    So does this example prove or disprove the Foehammer issues? No. It's apples and oranges.

    Why? Foehammer is a thunder hammer (not it doesn't "act like" a thunder hammer, it *is* a thunder hammer). The "stunning" quality is inherent to a thunder hammer and not restricted to wounds caused in close combat -- so no matter how the _thunder hammer_ causes wounds, it stuns the target.

    I'm NOT transferring the "stunning" quality from Weapon A to Weapon B. The thunder hammer is the ranged weapon.
  • Millenium_King · 1 month ago
    Look up "psycannon bolts." It never specifically states that they apply to shooting only (even though they reference AP4). So why can't my bolt pistol with psycannon bolts ignore invulnerable saves?

    Get this through your head: The section on "Special Close Combat Weapons" only applies to assault. None of it applies to shooting. Rules under the special shooting rules do not carry over into close combat (for example, the warscythe doesn't have the "gauss" effect). THAT is the point YOU cannot refute. You try to play word games, but the whole PAGE is about ASSAULT.
  • Ferro · 1 month ago
    But GW plays mixy-matchy all the time to spice up the game. Each army has it's own outside-of-normal things it can do; Foehammer is no different. Gaunts can return to the table with Without Number, Necrons WBB, Space Marines can choose to fall back and their regrouping is nonstandard...

    Every army starts with the general rules in the BRB, and every army jacks them up in some way to create some flair. GW does this all the time--shake things up to keep it interesting. 40k would be unplayably boring if every army used exactly the same rules. Sure, in general a thunderhammer is CC only, but the Foehammer is flair!
  • stinkoman · 1 month ago
    except that the rule exist in the CCW section of the book and not included in the ranged weapon profile. the rules go by mechanics, and the mechanics in this case say that if your shooting a weapon then follow the weapons profile. you might not want to mix different sections of rules out of the BBB, you might end up thinking twice about bringing a plasma pistol to a CC.
  • mkerr · 1 month ago
    If a character had the ability to shoot his pistol in close combat, then I'd probably argue that it got hot.

    The problem here is that he's hitting you at 6" with the same exact weapon he's hitting you with in close combat. It's the same thunder hammer.
  • guardplayer · 1 month ago
    does this mean he has to fetch it before he can use it again?
  • Marshal_Wilhelm · 1 month ago
    No, it teleports back to him with every throw - better than a boomerang :)
  • stinkoman · 1 month ago
    if you could use CCW weapon rules for shooting attacks i would agree with you, but until they stop separating them in the rule book i will have to say uh-ah.

    again look at the deamon weapn example, or that fact that arjac TH gets ap 1 when thrown (an ability not granted by a thunderhammer in CC), unless you think the ranged profile would affect your CC ability.
  • PointedStick · 1 month ago
    The foehammer throwing attack has its' own rules, it is not simply a thrown thunder hammer, otherwise it would state simply that without any more rules, "can be used as a ranged weapon with the following profile" that is what it states, you cannot go adding extra rules, it is a 6" range, S10 AP1 attack.
  • MVBrandt · 1 month ago
    re: Mkerr, ABSOLUTELY NOT.

    Instant Death is not an effect referenced under Special Ranged Weapons, where it says Unsaved wounds inflicted by laserbeamers cause Instant Death.

    Either you're being disingenuous b/c you've been driven there by all the heat you're under for such an absurd rules claim on a well-known blog site, OR you're just not that deep a thinker. I wouldn't call that a criticism of you, per se ... perhaps you're trying to reply to TOO MANY points all at once across this board.

    It's not wise to carry on arguments from the point of view of thinking you're smart enough to "beat" everyone ... it's just not going to happen. Sometimes you should take a step back and consider the other side with a little more of an open mind. You've already lost any cookie points in the internet fame department ... few people are trolling here thinking you're the rock 'em sock 'em master of the world wolf. Might as well at least earn some brownies back by considering the legitimacy of your position a little more critically.

    W/E though, take some last wordage ... you're due. I've relegated my conversation on this matter to the thread covering the subject in the lounge - it's far easier to follow chronologically.


    The long and short and the part you cannot address, I'm afraid, if your point is correct, is this ....

    IF the rules delineated under Special Close Combat Weapons can be applied to ranged weapons at all, Lightning Claws subsequently are. You cannot go WHEN YOU CHUCK LIGHTNING CLAWS LET ME KNOW, b/c the rules for Lightning Claws don't say you re-roll "any failed wounds inflicted by the lightning claw." They just say any wounds inflicted by the wielder.

    Applying SPECIAL CLOSE COMBAT WEAPON rules to RANGED ATTACKS is actively stupid, or actively disingenuous.

    You're not a clever rules lawyer when you're just plain wrong.
  • mkerr · 1 month ago
    Sticks and stones, MVBrandt.

    Let me know when you find something in the rules that supports your argument.
  • Millenium_King · 1 month ago
    Honestly mkerr, as soon as you can explain how the rules listed under SPECIAL CLOSE COMBAT attacks apply to shooting, I'll listen.

    Furthermore, besides the absurd fluff-based argument you make, the crux of your whole argument lies with this line:

    "A thunderhammer uses the same rules as a power fist. In addition, all models that suffer an unsaved wound..."

    You are literally trying to claim that, after the period, all the rules listed apply to any shooting attacks the weapon can make. Please show me the page which supports this. EVERY SINGLE RULE on page 42 applies to close combat only. As soon as YOU can show US why this is not the case then I will listen.

    It is really clear that the rules under SPECIAL CLOSE COMBAT WEAPONS apply to assault only. The line basically reads:

    "A thunderhammer uses the same rules as a power fist. In addition [to its other effects in close combat], all models that suffer an unsaved wound..."

    It is clear as day that the "in addition" is referring to its properties in assault.

    And guess what? Look up "psycannon bolts" it says "only armor saves may be taken against psycannon bolts - invulnerable saves may NOT be taken." So I guess if I give my inquisitor a bolt pistol and psycannon bolts he ignores invulerable saves in close combat right? Because it never says it can't be used in assault right? And in assault, they still count as psycannon bolts right?
  • mkerr · 1 month ago
    Yes, they gave Foehammer a statline so that it could be used as a ranged weapon. But in the same sentence, they state that Foehammer is a thunder hammer.

    It's still a thunder hammer when it's used as a ranged weapon. I threw my "thunder hammer" at you. You took a wound and didn't die. You were wounded by a "thunder hammer".
  • PointedStick · 1 month ago
    you seem to have misread, "can be used as a ranged weapon with the following profile" it does not say, "can be used as a ranged thunder hammer" it says 'weapon' it does not use thunder hammer close combat rules, it has its' own rules as a thrown weapon.
  • Duskstorm · 1 month ago
    Again, i must agree with Pointedstick.
  • mkerr · 1 month ago
    It actually says "Foehammer is a thunder hammer that can be used as a range weapon with the following profile".

    That means that it's a S10 AP1 Assault 1 "thunder hammer" that has a range of 6".

    He's not shooting a lightning blast from his thunder hammer -- he's hitting you with the same thunder hammer that he uses in close combat.
  • Marshal_Wilhelm · 1 month ago
    I am not really a for or an against on this.
    However....
    You will notice that when thrown Foehammer is AP1 = +1 on Damage Rolls. Foehammer doesn't get this advantage in cc with a tank.

    Why not?

    It seems to me that FH gets one advantage when in cc, stun & another advantage when thrown, + 1 damage.

    That seems most reasonable to me....
  • Millenium_King · 1 month ago
    Here is what you are saying:

    "Foehammer is a thunderhammer. It is thrown because the cool little story about the character says so. Therefore its shooting attacks have the stun rule.

    The Tzeentch daemon weapon is a power weapon. The stupid story says it shoots lightning or something dumb like that. Therefore its shooting attacks still allow armor saves unlike a power weapon."

    Do you see how asinine that is? THERE IS NO SUCH THING AS A THROWN WEAPON IN 40K. It works one way with shooting and one way in close combat.

    If it said "Axe of Badassness is a power weapon that can shoot with the following profile" would you really argue that it ignores saves? Hell, this is basically how burnas are worded - do they ignore armor saves when they shoot?
  • Sythica · 1 month ago
    I think the existing (recent) case of a single weapon that has both CC special rules and a shooting profile is the Burna. The sentence structure of the Burna rule is essentially the same. It is a power weapon that may also be used in the shooting phase with the following profile.

    My assumption is that the whole world understands that none of the rule effects of the power weapon apply to the shooting profile of the burna. Until there is an FAQ for Ajac that says otherwise, I'm going to play it the same as a burna.
  • mkerr · 1 month ago
    Okay, I'll bite. A burna can be used a Power Weapon or with the profile listed (but not both in the same turn).

    So let's look up Power Weapon in the BBB. It says that "models wounded in close combat by the attacks of a model armed with a power weapon are not allowed armor saves".

    That's pretty clear. The power weapon ability only works in close combat. Why? Because that's what the rule tells us. Now look at the "knocked reeling" quality of a thunder hammer -- do you see anything that restricts it to close combat? No, so it's not.

    If you take an unsaved wound from a Thunder Hammer -- no matter when it happens -- you are knocked reeling. That's just the way thunder hammers work. Foehammer is a thunder hammer, even when it's used as a ranged weapon.

    Now look at the description of a thunder hammer.
  • catheras · 1 month ago
    mkerr:
    Yes, they gave Foehammer a statline so that it could be used as a ranged weapon. But in the same sentence, they state that Foehammer is a thunder hammer.

    No..... this is where your logic and interpretation has gone awry. After they say ...with the following stats:, there is a punctuation mark wich is the introduction of a definition....
    A definition of the rules used by the ranged weapon mentioned before the punctuation mark. It may say that the Foehammer is a thunderhammer, but that is a referance to the Foehammer, describing that the Foehammer uses the thunderhammer rules. Now comes the part you have chosen to ignore when others have argued against you, that it can also be used as a ranged weapon with the following profile: . Now you get the profile for that weapon...

    please look up the use if punctuation marks if you do not know what it does, and I think we both can agee that in this case it is used to inform the reader
    that here comes a definition.
  • stinkoman · 1 month ago
    you dont need to bring grammar into this! its 40k! int he grim dark future there is only war! not grammar!
  • Vince456 · 1 month ago
    It lists its profile when used as a ranged weapon adding a *any model with a unsaved wound is lowered to 1 int for the rest of the turn in your mind doenst add it to the profile. The fact that it is not str 5 and have you assume it is str 10 as all thunder hammers double str shows that it is not just a ranged thunder hammer and adding a thunder hammers rules on the end of a this is just to permissive.
  • Faceless · 1 month ago
    You've been given enough examples... what more do you need?

    The wargear even changed the stat-line of your supposed thrown thunder hammer!! Str10? What kind of thunder hammer is that? AP 1?? Thunder hammer's don't have AP... Oh that's right, it's not actually a thunder hammer when you throw it... because thunder hammers function like a power fist and doubles the strength, and by saying that it's Str 10, it's countermanding the RAW in the BRB, but we're using the stat line given in the Codex.... so wait.... is it using the thunder hammer rules or not? Because it doesn't say thunder hammer in the stat line... just 'names' it in the description of the weapon.

    This is a SHOOTING WEAPON with a GIVEN stat line. "Can be used as a range weapon with the ******* FOLLOWING PROFILE ********* this is the key point. It doesn't matter if it talks about it being a thunder hammer or not, because it proceeds to declare that it's making it's own rules for the weapon because it doesn't exist as a ranged weapon.

    If there were a character that had an item that read " This power fist can be thrown in the shooting phase and has the following stat line - Str 3, AP 6, Rng 6" are you going to tell me that it ignores armor saves because it's a power fist, even though it's AP 6? Well it doesn't say power fist in the state line, just mentions it in the description, so maybe it's not supposed to actually be a power fist when you throw it? Or how about that it doubles the strength? Oh that's right, IT'S NOT A POWER FIST BECAUSE I'M USING A DIFFERENT STAT LINE TO "SHOOT" WITH IT.

    The rules for the weapon no where state that it functions as a thunder hammer when thrown. Use the rules that are given, for god sakes that's what it telling you to do. It's not pointing you to another book for special rules, it's no omitting anything, it's telling you right there. Period.
  • mkerr · 1 month ago
    Um, Arjac is base S5 so Foehammer is a S10 thunder hammer.

    "If there were a character that had an item that read " This power fist can be thrown in the shooting phase and has the following stat line - Str 3, AP 6, Rng 6" are you going to tell me that it ignores armor saves because it's a power fist, even though it's AP 6?"

    No, of course not. Why? Because if you look at the Power Fist entry (the same page as the Thunder Hammer entry) it says that it's a Power Weapon which does not allow saves from wounds caused in close combat.

    But since you are on the page with the Thunder Hammer entry, read it. You'll notice that any **** UNSAVED WOUND FROM A THUNDER HAMMER **** (to use your emphasis) knocks you reeling. Period.

    Foehammer is a thunder hammer, regardless of how it's used. I'm certain that this wasn't the designer's intention, but we work with the rules we have.
  • MVBrandt · 1 month ago
    I think everyone is growing tired of proving points to someone who doesn't want to listen to them.

    Your point on Arjac is both absurd (in that you yourself even admit the designers clearly didn't intend it), and NOT RAW, as has been demonstrated by intelligent trollers of this page for a couple of days now.

    That Foehammer is a Thunder Hammer is true, even when used as a shooting attack, it is the shooting attack of Foehammer, Thunderhammer of Arjac Rockfist, and it's quite cool donchaknow.

    Said fact has NOTHING to do with the rules of Warhammer 40,000. You're going "It's still a thunder hammer, so go read the thunder hammer rules newbsZ!!!1" We're then pointing out the irrelevance of such a statement and position, and you're basically replying with ... "IT'S STILL A THUNDER HAMMAR, SO GO READZ TEH THUNDAR HAMMAR ROOLZE NEWBZES!"

    I reiterate a lovely post by an individual many posts up on this thread ...
    So anyone can write a bols article these days?
  • sodcactus · 1 month ago
    I like the argument that someone far above made that if it's a Thunderhammer when shooting it will shoot at I1 (it has to inherit all Thunderhammer/Powerfist abilities, can't pick and choose) which makes the small problem, when do a I1 weapon shoot? Probably not at all, since I is not used in shooting attacks.
  • mkerr · 1 month ago
    I responded to your posts in the Lounge, but attacking me isn't going to help you win the argument. I'm not trying to win a popularity contest here.

    In every one of my responses, I've backed my position with rules quotes and page numbers. I guess that just can't compete with internet speak and capital letters.

    And, of course, anyone can write BOLS articles! Just write one and submit it!
  • stinkoman · 1 month ago
    by RAW, when thrown it uses the profile given, nothing more.


    :)

    its ok mkerr, ill still read your articles no matter how "out of band" they are. thats why i come to BOLS. its entertaining.
  • mkerr · 1 month ago
    I love you too, stinky.
  • mkerr · 1 month ago
    I like talking about the rules; it makes for fun and interesting conversation.

    We aren't promoting anything, just drilling down into a controversial power and learning more about it. I'm not "manufacturing" these dirty tricks; just talking about them.

    And the more you understand about JotWW, the better prepared you'll be when something like this happens on a table.
  • Yriel_The_Angelic · 1 month ago
    o your good
  • MrWingedSpirit · 1 month ago
    He is, isn't he.

    I like reading these discussions for some reason. It's like watch an intelligent, verbal cage fight. Lots of spectacle.

    I like how mkerr makes replies to every post in a intelligent and well-mannered way and people should have figured out by know that name-calling and capitalizing your arguments doesn't work.

    More on topic however I'd like to say that I have completely lost sight of right and wrong here. Bad arguments are being made, examples are being given that don't make sense at all and while a few good people are trying to make it more understandable (mkerr) being one of them, they can't beat the enormous amount of bullshit that keeps piling up on them.

    Even more on the topic I would say that while the dirty tricks might be correct (explicitly not taking sides here) you shouldn't try them in any non-(extremely)friendly game or you'll be run out by a mob of angry wargamers. I doubt turning around and showing the relevant page in the codex while screaming "IT'S RIGHT HERE, PLEASE LOOK" will do you much good in that situation.
  • mkerr · 1 month ago
    I wouldn't try half of these things against my best friend. A "dirty trick" is never a good thing to do in a game, friendly or not. That's why I call them "dirty tricks".

    The point of the articles is to get us thinking and talking creatively about the rules. If that means I get yelled at and called names from time to time, I can live with that. :)
  • manuel222 · 1 month ago
    what about the effect on titans???
  • Eldanari · 1 month ago
    I would imagine that since Titans are vehicles, and huge at that, that JotWW wouldn't effect them.
  • Shallowain · 1 month ago
    What about them? it doesn't even affect dreadnoughts.
  • Millenium_King · 1 month ago
    Please read the Apocalypse rulebook before asking questions: Super-heavy vehicles are immune to all psykic powers without a strength value.
  • Tynskel · 1 month ago
    Bio-Titans immune to powers that don't have str.
  • salamut2202 · 1 month ago
    what if the titans are also gagantuan creatures (titans with woulds)
  • Millenium_King · 1 month ago
    How many times do I have to say this? Read your Apocalypse book. Gargantuan creatures are ALSO immune to psykic powers that do not have a strength value.
  • Anonannoyed · 1 month ago
    Look! Mkerr's got his easter basket out again!

    Foehammer doesn't behave as a thunderhammer when used as a ranged weapon. The stat line given replaces the normal thunderhammer abilities.
  • mkerr · 1 month ago
    Can you show me anything that suggests that Foehammer isn't a thunder hammer when thrown? Anything that suggests that the "stat line given replaces the normal thunder hammer abilities"?

    I'd love to hear your argument, but it needs to be a bit more than "nuh-uh".
  • stinkoman · 1 month ago
    i too am confused. maybe this might help.

    p 27 BBB explains the ranged weapons profile. there is a sub heading called additional characteristics. this says in a nutshell that additional characteristics would be included under the weapon type in the profile. examples are blast and gets hot

    p 42 BBB explains close combat weapons and thunder hammers. by having two sections, there is clearly a line between ranged and CCWs.

    now my friends and i had a debate about this as well. there is two ways you can use Arjac's hammer. as a ranged weapon (following the profile and pg 27 for ranged weapons) and in CC (following the CCW rules on pg 42). to use them both would argue some kind of meld of the rules, like testing for gets hot for your plasma pistol because it gives you and additional attack by using your ranged weapon in close combat. the rules only say that the str and AP are not used in CC. i guess one could argue then, that you have to test for 'gets hot' for any rolls of a 1 to hit in CC?

    though it is fluffy to think that someone hit with a thrown thunder hammer gets knocked back (and he should), GW didn't put that additional characteristic in the range weapon profile. and though it doesnt specifically say you cant do it, the rules usually tell you what you CAN do.

    also, do you really need to come up with dirty tricks to use JotWW? anything that can remove an expensive model on a single roll 33% or better of the time speaks for itself (and makes me sad when it happens to me) :)
  • mkerr · 1 month ago
    Interesting argument, but you aren't shooting your Plasma Pistol in close combat (e.g., it's not a S7 attack). If you were (like in 2nd Edition), then it would probably get hot. You can the extra attack simply because you are holding a "pistol" weapon.

    There are several rules described in the close combat weapon rules, like poisoned and rending that also get used in shooting. Are you saying that since Rending is a "close combat weapon special rule" it shouldn't apply to Assault Cannons?
  • Amenephis · 1 month ago
    No, Rending definitely should apply to Assault Cannons. Because the Assault Cannon shooting profile specifically states that it has Rending. It's a shooting profile that states exactly what it CAN do...just like every other shooting profile...and by omission, exactly what it can NOT do...just like every other shooting profile.

    As far as the game rules are concerned, he is not throwing a hammer at the enemy model. He is shooting that model, with a ranged weapon with the profile and abilities shown. There is no difference between any ranged weapon in the game at all, save those specifically listed in the weapon's profile. The fluff behind what it is is completely irrelevant.

    So here's my example. I shoot a unit that is in cover with a frag grenade from a grenade launcher. I then charge it. Well, that's a frag grenade. So that eliminates the enemy cover advantage for CC, right?
  • mkerr · 1 month ago
    How is Arjac's target not being hit by a thunder hammer?

    A thunder hammer is a close combat weapon -- that's why it's listed in the close combat weapons section. There are lots of examples of close combat weapons that are also ranged weapons.

    Unlike most close combat weapons, thunder hammers have entry in the rulebook. It tells me what a thunder hammer does. It says:

    "Thunder hammers release a tremendous blast of energy when they strike. A thunder uses the same rules as a power fist. In addition, all models that suffer an unsaved wound from a thunder hammer and are not killed will be knocked reeling, reducing their Initiative to a value of 1 until the end of the next player's turn."

    Nothing in that entry says that the wounds must be caused in close combat. Compare that to Power Weapons that say that "models wounded in close combat" or witchblades which say "all hits scored in close combat").

    The thunder hammer only specifies that the wound be caused by a thunder hammer. Since Arjac hits you with his thunder hammer at range (as opposed to a blast of lightning or a thunder clap), the target is subject to the thunder hammer rules on page 42 of the BBB.
  • Millenium_King · 1 month ago
    You just keep barking up the same tree. Because he throws the thing, it counts as using the close-combat rules? That is asinine. If the "neat-o, super-cool fluff" said it could shoot lightning instead of being thrown, but all the other rules wording was the same, would you really be arguing it uses the thunderhammer CLOSE-COMBAT RULES when it SHOOTS?
  • mkerr · 1 month ago
    I've covered this in a couple of threads below (I think you are in at least one of those too).

    I've also covered "Trying to understand..."s question as well.
  • The Emperor's Mercy... · 1 month ago
    Let's try to lawyer ball this out of the park! This is no longer Warhammer, but LawyerHammer!
  • Trying to understand.... · 1 month ago
    Thunderhammer follows rules of a Powerfist with additional rules.

    Powerfist entry states that it is a Power weapon that double's your strength and makes you strike at Initiative 1.

    So if a Powerfist is a Power weapon with additional rules and the Thunderhammer follows the rules for Powerfists with more additional rules then you would follow the Power weapons rules for where the effects take place.

    Yes?
  • mkerr · 1 month ago
    Your frag grenade example doesn't actually work. The rule requires that the assaulting model be "equipped with assault grenades" -- it has nothing to do with whether or not the target was "attacked with frag grenades".

    That's like arguing that all (Eldar) Pathfinders must be mounted in a (Tau) Devilfish because both units have the same name.

    In this case, I'm hitting you in one phase with the exact same weapon I'm hitting you with in the second phase. Nothing in the rules suggests that a thunder hammer ceases to be a thunder hammer when it's thrown.
  • Amenephis · 1 month ago
    Exactly. And the (SM, for example) codex specifically says that frag grenades are assault grenades. If not then the rule book does, it's like 0600 here and I can't remember which offhand.

    So, if I give my Terminator Chapter Master an auxiliary grenade launcher, and it can shoot frag grenades, then logically he must be equipped with frag grenades. How else would he be shooting them? The description of the ranged weapon clearly states that it uses frag grenades, who also have a close combat role which is clearly defined in the rule book. They are defined as assault grenades. Basically, that would be me...I don't know...hitting in one phase with the exact same weapon I'm hitting you with in the second phase? Nothing in the rules suggests that a frag grenade ceases to be a frag grenade when it's shot.

    So it's not really like "all (Eldar) Pathfinders must be mounted in a (Tau) Devilfish because both units have the same name". It's more like arguing that if a thunder hammer has the same effect when it is shot at someone (not thrown, as the fluff makes no difference. The profile doesn't state anything about it being "thrown", and therefore this has no in-game effect) as when you assault them with it, then logically so should, for example, frag grenades, which are clearly defined as assault grenades.

    To continue the singing spear argument, well, that's a CC weapon which can be thrown. Sound familiar? So let's dissect it for a moment. By your argument, they can list it as a CC weapon and then just state in the rules that it can be "used as a thrown singing spear" and that covers it. But strangely enough, no, they don't do that. In order to establish the precedent for how thrown CC weapons work, they specifically state what it does when shot ("thrown"). They specifically essentially rewrite all of its CC rules for when you throw it. A singing spear (and heck, a witch blade, for that matter) HAS a CC weapon listing in the rule book. Why bother rewriting those rules when they could just say "is a thrown singing spear" or even "is a thrown witch blade". Heck, they could eliminate the singing spear entry entirely except to say "A singing spear can be used as a thrown witch blade with X for range". And that one line would therefore equal the entire entry in the rule book, right? And yet GW doesn't seem to agree. So along comes another thrown melee weapon. Why bother giving it a profile if they could just say "it's a thrown thunder hammer". Shouldn't that generate a S10 ranged attack that ignores armor saves in and of itself? So why bother giving it a profile, except to state that "THIS, and only this, is what this weapon does when you shoot ("throw") it"?

    More functionally, Arjac works something like this:

    -------------------------------------

    Arjac Rockfist
    <insert profile here>
    Weapons: Foehammer with built-in Thunder Hammer

    SPECIAL RULES
    Foehammer:
    Foehammer is a ranged weapon with the following profile:
    6" S10 AP1 Assault 1

    ---------------------------------------------

    And...that's it.
  • mkerr · 1 month ago
    1. If you actually read the Assault Grenades section, it would be clear why this doesn't work. Being armed with a weapon that can shoot frag grenades isn't the same as being "equipped with frag grenades". He's armed with a "grenade launcher" which is clearly different.

    2. Nothing in the book says that ranged weapons are "shot". Lots of weapons in the game are thrown. In this case, Foehammer is a "ranged" thunder hammer -- not a thunder hammer with a "built-in ranged weapon".

    3. The witchblade and singing spears entries specify what happens in close combat and in ranged combat. Restrictions in the witchblade entry make it clear what effects you use in close combat and restrictions in the singing blade entry make it clear what happens in the shooting phase.

    Now compare that to the thunder hammer entry and the foehammer entry and you'll see the difference.

    Note: There are lots of weapons that have effects that aren't listed on the profile line, like master-crafted.
  • oscarb · 1 month ago
    Here come the star gods.

    Necron codex:
    Warscythes..."there are no saving throws of any kind allowed against wounds caused by a warscythe. and when attacking a vehicle 2d6+strength is used for armor penetration"

    Pariahs..." wargear: Warscythe with builtin gauss blaster.

    Gauss blaster..." 24" s5 ap4 assault2

    So all wounds caused by the built in gauss blaster ignore all saves and against vehicles roll 2d6+5....
    According to your illogical argument this would be true. But it isnt.
    Do snipers always wound on a 4 in close combat? Do they rend?
    If my Dreadnaught looses its DCCW, does it get rending attacks with its assault cannon in cc?
    This is a pointless argument between a lot of sane people and one hopeful rules lawyer. So anyone can write for BOLS now?
  • Amenephis · 1 month ago
    While I am on your side of this argument, I do like both sides to be fair, so...

    Pariahs: Not the same, they specifically state that they're using a different ranged weapon from the CC weapon.

    Dreadnought: Again, the DCCW and AC are distinct, different weapons, on different arms, and can be destroyed individually.

    Also, since models now state that they come with CC weapons, any older codex with a sniper rifle (do any still exist?) would therefore logically be attacking with either A) the sniper rifle in CC, which has no CC rules or B) with no CC weapon, a precedent established by, for example, Tyranids. So I don't think that applies either.
  • mkerr · 1 month ago
    1. A Warscythe and a Gauss Blaster are different weapons. You use the Warscythe entry in close combat and the Gauss Blaster entry in the shooting phase. It's not remotely similar.

    2. Again, Space Marine Scouts aren't using their Sniper Rifles in close combat. If you could shoot a Sniper Rifle in close combat, then you'd probably wound on a 4+.

    3. Again, we're talking about two different weapons here.

    4. Attacking me personally is lazy (and detracts from your argument). Don't take it so bad -- there are lots of wonky rules in the game and this is just one of them. Thankfully one that won't come up very often.

    And, yes, anyone can write for BOLS. You should submit an article!

    I'm not saying that one weapon's quality moves to another weapon (as in your DCCW getting Rending because the model is also armed with an Assault Cannon). I'm saying that Arjac is using the SAME weapon (a Thunder Hammer) in close combat and at range.

    If he was shooting a lightning blast or a thunder clap, we wouldn't be having this argument. But he is hitting you with the same weapon in the shooting phase and the assault phase.
  • Millenium_King · 1 month ago
    "If he was shooting a lightning blast or a thunder clap, we wouldn't be having this argument. But he is hitting you with the same weapon in the shooting phase and the assault phase."

    Thank you. FINALLY. You admit the only reason it gets the "stun" effect is because of the fluff. So if it was like a Pariah warscythe and shot lightning, then it wouldn't get the stun effect? Or if the pariah weapon could be thrown, then it would ignore saves?

    There are a lot of "wonky" rules. Fortunately, this one is totally made up.
  • Millenium_King · 1 month ago
    Also please note that singing spears, which are mythical "thrown weapons" even according to the fluff, state that whoever gets hit by them "get their armor saves as normal" yet their shooting profile shows them as AP6. So by mKerr's logic, orks would get saves vs. thrown singing spears because SOMEHOW the close-combat rules of the weapon carry over to its shooting attack and override the normal shooting rules.
  • mkerr · 1 month ago
    That makes no sense at all. First of all, the entry for Singing Spears tell you to use the weapon's profile "when thrown". Secondly, there is no AP in close combat.

    This seems to be really frustrating for you, and I'd love for you to find something - anything - in the rules to help your argument. I'd love for the Foehammer + JotWW to be incorrect, but examples like this aren't advancing your argument.
  • Millenium_King · 1 month ago
    Hello? Foehammer says to use it's shooting profile "when thrown." Same. Exact. Thing.

    Again, you have been unable to point out how a rule listed under "Special Close Combat Attacks" applies to shooting.

    Also, like I said, I will now be using my psycannon bolts in my bolt pistols in close combat. I am pretty sure you can even give those to your justicars. 10pts turns a justicar into a S6 monster that ignores regular and invulnerable saves. It's like giving him a warscythe! Post it on your blog.
  • stinkoman · 1 month ago
    no, because if a weapon has rending it is included in the profile as either rending or part of the sniper rule (which is also included in the profile for ranged weapons).

    "Interesting argument, but you aren't shooting your Plasma Pistol in close combat (e.g., it's not a S7 attack). If you were (like in 2nd Edition), then it would probably get hot. You can the extra attack simply because you are holding a "pistol" weapon."

    on the contrary to that, your thunder hammer rules are listed under the close combat section and not included in your ranged weapon characteristic.

    basically it comes down to the how you decide to use it, as a ranged attack (use the profile) or a CCW, use the rules for thunderhammers. if what your claiming is true then you could say that he gets a +1 on the damage chart when damaging a vehicle in CCW because his TH is s10 ap1. it simply doesnt work that way. CCW and ranged weapons function different, even in the case where one can be used as both. just look at deamon weapons.
  • Millenium_King · 1 month ago
    Rending is not a close combat rule, genius. It's listed under the close combat section (p. 42) AND the shooting section (p. 31). The two versions are distinct.

    Distinct. As in different. As in not the same for shooting and not the same for close combat. Like the Foehammer.
  • Dooley · 1 month ago
    One does not actually shoot in close combat with a pistol one simply uses it as a bludgeon or a club. If i were made to use the down side of it "getting hot" if I rolled a one I would assume to get the up side of it being St 7 as well!
  • Anonannoyed · 1 month ago
    If you use a plasma pistol to grant an extra close combat attack, do you still use the "Gets Hot" special rule? Does a burna ignore armor saves when you shoot it?

    The codex gives a stat line that lays out the rules for using it while shooting, and the BRB gives the rules for using it in CC. It can't get any clearer than that.

    Or to be catty: Can you show me anything that suggests Foehammer gets to use the properties of a special close combat weapon when used as a ranged attack? It needs to be a bit more than "uh-huh!"
  • mkerr · 1 month ago
    Nothing in the weapon section gives us any indication that a "thrown melee weapon" loses its ability. Nothing indicates that Foehammer stops being a Thunder Hammer when thrown.

    The stat line isn't the only rules for using a ranged weapon. Sometimes you need to refer to other rules to see how they work. Consider these examples:

    1. Ortan Cassius' Infernus is a master-crafted combi-flamer. The bolter shells wound on 2+. Neither are in the stat line for the weapon.
    2. Yarrik's Bale Eye is a hot-shot laspistol that can be shot in addition to another ranged weapon.

    Even regular weapons often have rules that don't appear on the weapon's stat-line:

    1. Cluster Mines are resolved against rear armor.
    2. Orbital Bombardments double always scatter the full 2D6".
    3. Wraithcannon inflict glancing hits on a 3 or 4 and a penetrating hit on a 5 or 6 against a target with an Armor Value.
    etc.

    The fact that "thunder hammer" doesn't appear on the statline doesn't mean that it's not a thunder hammer. Or that it loses the "knocked reeling" affect for unsaved wounds.
  • Millenium_King · 1 month ago
    Let me be really clear: IT IS NOT A THROWN COMBAT WEAPON.

    THERE IS NO SUCH THING. THOSE ARE IN FANTASY NOT 40K.

    The Tzeentch Daemon weapon is a POWER WEAPON, does that mean its shooting attack IGNORE ARMOR SAVES? NO.

    All the examples you list above are EXPLICITLY SPELLED OUT in the relevant codex. It DOES NOT say in the Space Wolves codex that the shooting attack of the Foehammer causes the stun effect.

    It is just a thunderhammer with a shooting attack. You are purposefully bending the rules to gain an advantage and to make it worse you're trying to pass it off as a "tactic" and confusing new players.
  • mkerr · 1 month ago
    Using capital letters doesn't make your argument any more sound.

    To answer your questions:

    1. No, because in the Power Weapon description of it clearly states that "models wounded in close combat by the attacks of a model armed with a power weapon are not allowed armor saves" (BBB, p42).

    Clearly the Tzeentch Daemon Weapon wouldn't ignore saves (because of the clear description of how a power weapon works).

    2. The fact that Foehammer is a thunder hammer with a ranged statline is very clear. But nothing in the codex indicates that it loses the thunder hammer quality.

    Saying "EXPLICITLY SPELLED OUT" doesn't actually mean that the words are explicitly spelled out. If they were, we wouldn't be having this conversation.

    3. It is not a "thunderhammer with a shooting attack" -- it's a thunder hammer. Arjac throws it at you and it returns to his hand because it has a nifty teleporter inside. He hits you -- physically -- with his thunder hammer in the shooting phase.
  • Millenium_King · 1 month ago
    Okay. I agree then. So I will be using psycannon bolts from now on in close combat to ignore invulnerable saves - 10pts is a bargain. You should post that on your daemonhunters blog.
  • Ranagar · 1 month ago
    I agree. GW is famous for referencing the original source for a rule, rather than reprinting it. Even if it would be easier to reprint the part that applies.

    Besides, I'd take "Gets Hot" rule if I could gain the S7 attacks for using a plasma pistol in close combat.
  • Anonannoyed · 1 month ago
    Here comes Mkerr Cottontail...

    It's not a "thrown melee weapon". It's a ranged weapon. If you have to invent a new weapon category, you're probably inventing rules to go with it.

    Ragnar: If there was a single thing in the entry referencing the use of the thunderhammer's normal CC abilities, I would agree, but there isn't. This is 40k, an inclusive rule set. If it doesn't say you can, you CAN'T.
  • mkerr · 1 month ago
    Lol, you made an Easter Bunny reference. That's pretty funny.

    As I've responded to you before, Anonannoyed, Arjac hits you in the shooting phase with his thunder hammer. There is nothing in the thunder hammer rules (BBB, p42) that says that the thunder hammer stunning affect only happens in close combat. There's nothing in Arjac's entry (C:SW, p51) that suggests that Foehammer loses the thunder hammer ability when used as a ranged weapon.

    I'm not inventing rules -- my argument is as clear as day and I'm quoting lines and referencing pages. Your argument is basically a collective "nuh-uh".

    Show me something that says that the thunder hammer ability is lost. Show me something that says that Arjac isn't hitting you with a thunder hammer in the shooting phase. Show me something -- anything -- that supports your position and I'll listen.

    Seriously. Anything.
  • Millenium_King · 1 month ago
    You are inventing rules. The pages you quote say the exact opposite of what you are claiming. If you'll notice, the thunderhammer is under the CLOSE COMBAT WEAPONS section. Hello? Those rules do not apply to shooting. There is a reason Rending is listed out under close combat and under the shooting weapons section. And are you also implying that it causes shaken results against vehicles? You are really reaching now.

    Furthermore, if it's just a "thrown thunder hammer" like you keep inventing, why is it S10 and not S8? And why is it AP1 - but not AP1 in close combat?

    Hey! Maybe the shooting profile carries over into close-combat and it adds +1 to all damage rolls against vehicles because it's AP1! You should mention that in your next tactics article.
  • mkerr · 1 month ago
    First of all, Foehammer is S10 because Arjac is base S5. That's double Arjac's Strength.

    Secondly, it doesn't matter *where* the rule appears in the book -- it matters *what* the rule says.

    Here's an example: The Instant Death rules appear in the Shooting phase section of the rules. There are no references to Instant Death in the Assault Phase section. Does that mean that Instant Death only happens in the Shooting Phase? No, of course not.

    Why? Because the wording of Instant Death tells us that it's triggered by an "unsaved wound from an attack" (not from a "shooting attack"). The thunder hammer rules are similar in that it doesn't narrow the "knocked reeling" effect to close combat (unlike ALL of the other special close combat weapons).
  • Millenium_King · 1 month ago
    Okay. Then like I said, any special shooting attack (like "sniper" or "twin linked") which does not reference close combat carries over into assault. I will be paying 10pts from now on to give all my inquisitors psycannon bolts in their bolt pistols so that they ignore invulnerable saves. Look the rule up. Page 22 in the Witch Hunters Codex. Psycannon bolts never specifically reference shooting. Don't you have a daemonhunter blog? You should post that "tactic."
  • Dante1303 · 1 month ago
    If memory serves (and it doesn't always!) Arjac is S5, hence his thunderhammer being S10. But i am inclined to agree with you on the rest of your argument. mkerr, stop being a beardy git and accept that you're wrong!
  • PointedStick · 1 month ago
    Mkerr is determined to ignore the rules and break the system, this argument is just going round in circles, may as will just ignore him and let him play against the other people who break rules for these articles, then they can all be broken together, whilst we play our games.
  • Millenium_King · 1 month ago
    Agree.
  • mkerr · 1 month ago
    You can turn your frustration for not being able to counter the argument onto me if you want. It's usually easier than trying to find a rule that doesn't exist, but ultimately pointless (pun intended).
  • Anggul · 1 month ago
    "a thunderhammer that can be used as a ranged weapon"

    This line alone should qualify his statement, but when people want exact wording, they want it to say: "This confers all of the effects of a thunder hammer to the ranged attack." Myself, I'd let you use it that way, just because it would make no sense if it didn't, unless it hit me with the handle ^^;

    In the same way, the Avatar's flame + melta immunity rule didn't specify each weapon, but anyone with any common sense wouldn't try to argue that a weapon that uses flame under a different name still works. After all, it's still fire. In the same way, this is still a thunder hammer, but being thrown at your face. Don't stringently adhere to strict RAW, because it doesn't usually give way to what /should/ happen.

    Roll with the fluff and use common sense lads.

    EDIT: lol, the fortune cookie was right ^_^
  • raslin · 1 month ago
    Alright, mkerr.

    1. Under Thunder Hammers: "A thunder hammer uses the same rules as a power fist."

    2. Under Power fists: "Power fists, however, are difficult and cumbersome to use, so attacks with a power fist are always delivered at Initiative 1 (ignore Initiative bonuses from special rules, wargear, etc.)

    3. Under Foehammer in C:SW: "The Foehammer is a thunder hammer that can be used as a ranged weapon..."

    Now, derive from these rules. The Foehammer is a thunder hammer. A thunder hammer is a power fist, except where the rules differ, obviously. A powerfist always delivers its attacks at initiative 1.

    From this, we must ask, when can a model deliver attacks at initiative 1? Of course, only in close combat, as there are never initiative orders in a shooting phase. Ergo, the foehammer may only be used in an assault, at initiative 1. Of course, you can't shoot while engaged in combat, so you can't actually use it as a ranged weapon then.

    If you want to be a stickler about it being a thunder hammer, its functionally impossible to use. Also, I wouldn't get hung up on the wording of "attack", as there are cases of GW using it in the shooting phase to refer to shooting attacks.
  • mkerr · 1 month ago
    I'm not arguing that a Thunder Hammer isn't a close combat weapon. It is. But - unlike other close combat weapons - this one can be used at range.

    And, for some reason, the designer didn't specify that the "knocked reeling" effect is restricted to wounds caused in close combat. If you look at the other weapons (power weapons, witchblades, etc.), you'll notice they are careful to define that their special effects only happen in close combat.

    The fundamental argument is that Foehammer is a "ranged" thunder hammer. Even though it follows ALL of the rules for a ranged weapon (including finding it's place in the shooting sequence), it is still a thunder hammer.

    Since it's a thunder hammer, we have to refer to the thunder hammer rules which tell us that if the weapon causes an unsaved wound, then the target is knocked reeling.

    That's just the way it works until they FAQ it.
  • raslin · 1 month ago
    You ignored my point here.

    If you want to take the rules for thunder hammers from both the given profile, and the thunder hammer rules given under close combat weapons, you have to take the good and the bad. I'm not going to argue whether or not to do this; Its been beaten to death in these comments. I'm simply showing that to take the position of using the thunder hammer rules for close combat weapons and applying them to the throwing of the thunder hammer, you end up with an un-usable weapon.

    The Foehammer is a ranged weapon, yes. However, the thunder hammer rules are more specific than the shooting rules, clearly. A thunder hammer, being a powerfist, must deliver its attacks at initiative 1. The only way this is possible is for it to be used in close combat, at initiative 1, when Arjac is in said combat.

    Obviously, you can't fire in close combat, however, thats not the issue. I won't argue that the thunder hammer doesn't cause the reeling effect when used as a ranged weapon, as long as you accept that its attacks must be delivered at initiative 1. This makes it unusable in any situation, of course, but... perhaps thats what occurs when you try to shoehorn rules where they don't belong?

    If you want to refute my points, please do. The main point being, a thunder hammer must deliver its attacks at initiative 1. I don't believe any of my other premises can be argued(other than whether the thunder hammer rules apply to the foehammer, but I'm accepting your premise for the sake of this argument).
  • mkerr · 1 month ago
    @raslin: I'm not ignoring your point. I just don't see the conflict.

    A thunder hammer is a power fist++. A power fist delivers its attacks at Iniative 1.

    "Attacks" almost always refer to close combat attacks (that's why there's an "Attacks" characteristic). The rules generally refer to "shooting attacks" as shots. As a matter of fact, I'm not finding the word "attacks" in the shooting phase section at all.

    So not only are "attacks" a clear reference to the Assault phase, but so is Initiaitive.

    I'm not nitpicking (or twisting words) to build my argument. If you find yourself twisting words to counter it, then you are probabaly in a weaker position.
  • mkerr · 1 month ago
    @raslin: I'm not ignoring your point. I just don't see the conflict.

    A thunder hammer is a power fist++. A power fist delivers its attacks at Iniative 1.

    "Attacks" almost always refer to close combat attacks (that's why there's an "Attacks" characteristic). The rules generally refer to "shooting attacks" as shots. As a matter of fact, I'm not finding the word "attacks" in the shooting phase section at all.

    So not only are "attacks" a clear reference to the Assault phase, but so is Initiaitive.

    I'm not nitpicking (or twisting words) to build my argument. If you find yourself twisting words to counter it, then you are probabaly in a weaker position.
  • Millenium_King · 1 month ago
    It's not a "ranged thunder hammer." It is a thunder hammer with a ranged attack. A "ranged close combat weapon" does not exist except in your mind.
  • Forhekset · 1 month ago
    The Foehammer is a thunder hammer that CAN BE USED AS A RANGED WEAPON WITH THE *FOLLOWING PROFILE*:

    Seems pretty straight forward to me. Thunder hammers are special close combat weapons, shooting weapons have completely different mechanics, and as such when it becomes one it has a completely different profile.
  • mkerr · 1 month ago
    The rules for thunder hammers say "any unsaved wound from a thunder hammer". Foehammer is a thunder hammer. If it causes an unsaved wound, then the model is stunned.

    Foehammer is both a thunder hammer and a "ranged weapon". But at no point does it stop being a thunder hammer.
  • Yriel_The_Angelic · 1 month ago
    well then can someone post the exact words on the thunderhammer, powerfist, and power weapon entries? and while your at it can someone do my laundry, the lady-friend is getting annoyed and i'm enjoying this debate :)
  • stinkoman · 1 month ago
    hehe, i like it as well. i feal like i started it. i wonder if he'll give up trying to change everyone else's mind?
  • bumbler20 · 1 month ago
    This is an awesome debate! I thank you for bringing out the contentious and hostile in the best of us. Do you think that GD at GW does this sh!t on purpose? If so, is the purpose to get their jollies from reading this very kind of post? Just wondering.
    I have to disagree with you about the Foehammer. When used as a ranged attack, it gets a ranged attack profile separate from the already confounding stats of a thunderhammer.
    Having said that, I know that I am already wrong...
  • mkerr · 1 month ago
    Welcome to the Endless Argument!
  • Millenium_King · 1 month ago
    It is literally only endless because YOU insist on breaking the rules. Literally no one else agrees with your dumb idea that special close-combat attacks somehow carry over into shooting.
  • bumbler20 · 1 month ago
    Still incredible how he brings up unassailable logic to defend his position. Even if it's not actually HIS position, per se, he still manages to frame his arguments in a way that we will, with any luck, run across on the board someday. Having borne this barrage of logic in defense of an illogical rules set, will we not be better prepared when a gamer less astute tries this sh!t on us?
    I think it's funny.
    No matter that I utterly disagree with mkerr, he is flawless in his interpretations of GW's logic loops, and a gentleman about it at that!
    Kudos to all engaged here, with one notable exception, that being He Who Shall Not Be Called Out Nor Stand Up.
  • Berserker666 · 1 month ago
    There is one person I can think of that can counter the jaws... Kharn! He'll just run right through it and butcher the caster. That is a monster of an ability though, although I think his initial target should be in line of sight so he not just shooting it in a random direction that just happens to hit a special character hiding behind that rock.
  • bumbler20 · 1 month ago
    Kharn is a swift remedy to most things appallingly trite.
    Blut for the blut gawt.
  • Ahriman · 1 month ago
    i don't think it's THAT scary really - the Space Wolf vs Chaos Report you guys video'd showed that spamming JOTWW wasn't that nasty...
    i think it's just the way these things go - i remember when Mind Worm was going to be the new thing all the kids were wearing - and look at it now...
  • xas · 1 month ago
    hey, that power IS nice.

    I once observed a game where lil old eze made an avatar of khaine go home crying about his sins :)
  • darkwynn · 1 month ago
    Goat boy never fired JOTWW off though in that report. That being said there are better utility powers that the Rune priest have then Jaws.
  • m0rm0k · 1 month ago
    Run 2 powers and throw in Murderous hurricane to throw down some hurt in any situation.
  • Ezekiel · 1 month ago
    Only Ezekiel has Mind Worm. due to the high cost the chap is almost never worth his points thuogh he has a nice invulnerability save.
  • festablo · 1 month ago
    I'm curious to see if there will be some type of defense against this for monstrous creatures in the new nids dex.
  • Millenium_King · 1 month ago
    It's called "high initiative."
  • adi000 · 1 month ago
    Monstrous creatures subtract one from their dice roll
  • xas · 1 month ago
    the thing you are looking for is called "Shadow in the Warp" and if it's power is similarly scaled from fluff as the runic weapons 4+ banish roll the SitW will either be a 2+ roll to banish psychich powers or make you roll 4d6 and take the highest 3 dice to compare vs your LDS charachteristic. fluff wise they are supposed to shut down all psykers on a system wide scale (even simple communication!)
  • festablo · 1 month ago
    Yeah Im very excited about the new nid codex. Im hoping they give them that hopeless cut off from things feel. Thats what really made them jump out at me in 2nd edition. They had such awesome back story.
  • tisten · 1 month ago
    ---
    Once a model is "removed from play", it can't come back so We'll Be Back and Miraculous Intervention can't get around JotWW either.
    ---

    Necrons do get their we'll be back.
    in the codex it says when a model would otherwise be removed from the game, not when it lost its last wound. i don't have the codex on hand for the exact wording though.
  • BrianGeneral · 1 month ago
    Partly right and wrong.
    WBB works if a model is reduced to 0 wounds, "or would otherwise removed as a casualty". However as quoted in C: SW, the model is directly "removed from play" rather than "removed as casualty". There're some messing stuff here if you're arguing on the wordings.
  • Rick · 1 month ago
    How is, "removed from play" any different than "removed as casualty"?

    I'm going to disagree and say that this was just bad editing on GW's part, and I'm pretty sure they "assumed" everyone would understand that "removing from play" is the same as "removed as a casualty".

    Not to be confrontational, but I would actually appreciate if you could find where in the rulebook "removed from play" is distinct from "removed as a casualty"
  • Cambion Daystar · 1 month ago
    Dirty trick number 5 doesn't work. Nowhere does it say that the ranged attack causes the stun effect. It has its own profile.
  • Crevab · 1 month ago
    He's been arguing for that over in the lounge. Looks like no one was able to dissuade him.
  • Millenium_King · 1 month ago
    Cambion is right. If it has its own shooting profile, then it does NOT cause the stun effect.

    For example: the Avatar's shooting attack (even though he's throwing his spear or whatever) does not follow the rules for monstrous creature close combat attacks.

    Anyone who tells you different is full of it and a cheater. Rules as Written.
  • Big J · 1 month ago
    This example doesn't follow. In that case, the MC is the reason for the rule, in this example the weapon is.
  • droptrooper · 1 month ago
    This is correct, no where in the ranged weapon profile does it mention stunning effect.
  • mkerr · 1 month ago
    Discounting the opposing argument as "cheating" isn't going to score you any points.

    I'm sorry your Avatar example doesn't work.

    The argument is simple:

    1. I'm hitting you in close combat with a thunder hammer. A thunder hammer causes a stunning effect because it's a thunder hammer.

    2. I'm hitting you with the exact same thunder hammer as a ranged attack. It still causes the stunning effect because it's still a thunder hammer.

    That's as RAW as it gets.

    There are no rules *written* that even suggests that using a melee weapon as a ranged weapon would strip the weapon of its basic characteristics (e.g., if I could throw a ChainFist at you, then it would still roll 2D6 for vehicle penetration -- because it's a ChainFist).
  • Millenium_King · 1 month ago
    No, you are so wrong. Again, you are only making this argument because the weapon is "thrown." That's just the fluff. It doesn't matter.

    If all the rules were the same, but the stupid thing shot fireballs - would you really try to claim that they stun an opponent? Sorry, if it's not spelled out then you can't have it. It's effect when it's thrown is obviously different from its effect in combat. End of story.
  • yvraith · 1 month ago
    I think that mkerr is on the right track.

    How is it different to a Singing Spear being thrown?
  • iron_hands · 1 month ago
    singing spear ranged profile includes the strength bonus, not the stun on thrown thunder hammer.

    fluff is no factor when it comes to the rules. just look whats happened to my army. (iron hands)
  • mkerr · 1 month ago
    It's not "fluff". It's a thunder hammer that can be used a ranged weapon. It never ceases to be a thunder hammer.
  • UltramarineFan · 1 month ago
    The moment you can throw a thunder hammer and it can teleport back to you then, by god, does it cease to be a thunder hammer!
  • mkerr · 1 month ago
    I'm much, much worse than a Fly Lord, bumbler20. I'm mkerr. :)
  • bumbler20 · 1 month ago
    He can't be wrong, by god, he's a Fly Lord! ;))
  • Millenium_King · 1 month ago
    It is NOT a thunder hammer which can be used as a ranged weapon. Guess what? That doesn't exist.

    It is a thunder hammer with a RANGED ATTACK.

    I should totally use your logic and use psycannon bolts in close combat in a bolt pistol. After all, they "never cease to be" psycannon bolts. You should post that on chainfist - isn't it about daemonhunters? 10pts to give a justicar or inquisitor a warscythe. Pretty awesome tactic.
  • mkerr · 1 month ago
    The stunning affect isn't an "additional weapon characteristic" like Sniper or Gets Hot. It is caused when a thunder hammer causes an unsaved wound. Forhammer is a thunder hammer with a ranged profile -- at no point does it cease to a thunder hammer.

    As long as you are being wounded by a thunder hammer, you suffer the stunning affect.

    That's about as RAW as it gets.
  • Marshal_Wilhelm · 1 month ago
    The fors argue it doesn't stop being a TH
    The againsts argue it isn't in the ranged attack profile.

    One side or another claiming RAW doesn't really work. Because of the ambiguousness of the write-up, both have a valid claim. It is not clear. Even if you say RAW times infinity plus one so there, it is ambiguous.

    IMO: Perhaps the gentlemanly thing to do would be for the SW to give up his "right" to stun. If FAQ validates the fors you have been seen to be self-effacing and your foes will warm to you. If FAQ validates the againsts you will have been seen as a beardy-cheese-git trying to swing any advantage your way, even illegal ones.
    It is a game that both players are supposed to enjoy....
  • Tj Deoliveira · 1 month ago
    i agree

    if in the course of a game some discrepancy like this arises, the players should (as it says in the very same rulebook) agree on an interpretation, or, if that isnt possible, roll a die or flip a coin or something. fair for everyone. that is, i find, generally the best solution.
  • Duskstorm · 1 month ago
    I think you've got this backwards. The thunderhammers rules are in the "close combat" section of the rulebook, thus any shooting profile it is given overides the CC rules. A thrown thunderhammer ceases being a thunderhammer and uses the rules and profile it was given as a ranged weapon, and no where in that profile does it say that as a ranged weapon it gets it's stun ability.

    For example, the Eldar shining spear when used as a shooting attack uses the "ranged" profile given.

  • mkerr · 1 month ago
    I don't see anything in the section that says it only applies to wounds caused in close combat. Why? Because the designer never intended for the weapon to be thrown.

    But a thrown thunder hammer is still a thunder hammer.

    By the way, there are other ranged weapons that use the "Special Close Combat Weapons" rules -- rending and poisoned are both defined there. Both can be used outside of close combat.

    Mastercrafted isn't mentioned in the weapons profile. Does that mean that it's lost on a ranged weapon?

    Lots of unique weapons have special rules. Foehammer is a unique weapon.
  • Millenium_King · 1 month ago
    No. You're all trying to make connections between entirely different things. It does X in close combat and Y when it shoots.

    The Tzeentch Daemon weapon also shoots - does that mean it's shooting attacks also count as power weapon hits?

    It shoots with the profile that is listed THAT'S ALL.
  • Big J · 1 month ago
    When a tzeentch model shoots, it's not using the same weapon it uses in close combat. In this case, it's the same weapon, and if the rule book says that it does _____ when you use it then it does that when you use it, doesn't matter how.
  • Millenium_King · 1 month ago
    Are you some kind of moron? Look up Deathscreamer, page 93 of the Chaos Marines rulebook.
  • Forhekset · 1 month ago
    Foehammer is a "thunder hammer" (close combat weapon) that can be used as a ranged weapon with the FOLLOWING PROFILE:
  • mkerr · 1 month ago
    That's correct. Foehammer is a THUNDER HAMMER that can be used as a ranged weapon.
  • Duskstorm · 1 month ago
    And in the special rules for throwing it, neither the statline or the rules say it still counts as a thunderhammer with all the ablities given to a thunderhammer, the new rules for throwing it override the thunderhammer rules.
  • m0rm0k · 1 month ago
    I know it is a nasty combo, but you are using 2 very expensive models to do it. However, it works. Get over it. The dex says it is a thunderhammer, thus it gets all the thunderhammer rules. It doesn't matter where in the rulebook the rule is written, or that you are adding a shooting profile. There is no profile on a thunderhammer so nothing is being changed by adding one. I'm sorry, we're just going to have to except this odd occurrence.
  • BDub · 1 month ago
    I'm kinda on the fence about this one. Both have valid arguments but I was thinking about pistols in close combat - they are still pistols but you don't use their ranged stat line in close combat, you use the model's wielding it. So even though it is still a pistol in either case, there is clearly a separation based on usage. Using your argument one could start to make the case that it is possible to shoot a pistol 12" but use the wielders STR characteristic to wound. I don't believe this of course, but I am playing devil's advocate here.
  • samboroland · 1 month ago
    Its more than that, the whole number 5 doesn't work, as characteristic test are made on base not modified values. I don't have my book here to check though...
  • mkerr · 1 month ago
    You are misremembering. It just says that a 6 is always a failure (and 1 is always a success) regardless of characteristics or modifiers.
  • sketchesofpayne · 1 month ago
    Interesting, this made me go and look up the thunder hammer rules again. Back in 4th edition it said "any wounded model...will attack with an Initiative of 1 in the next Assault phase." While in 5th edition it says "models that suffer an unsaved wound...reduc[e] their Initiative to a value of 1 until the end of the next player's turn."

    This wouldn't be an issue if it still had the 4th edition wording. (Obviously a long running conspiracy by the secret cabal of space wolf players!) lol.
  • Nachocheez · 1 month ago
    Anyway, i swear that the rules only say that it ignores terrain, not all targeting restrictions. Therefore, the rune priest would have to see what he's shooting it through, surely?
    To back this up why would any rune priest cast this power in a random direction at something they dont even know is there? Realistically, it wouldnt happen...
  • Dunadan · 1 month ago
    But let's say that you draw a line, and every model on the line is in LOS except for one, who is blocked by a piece of terrain (say, a hill). Does the Rune Priest lose out on shooting all the visible models because he can't see one at the tail end of his 24" line? Also, just because the Rune Priest can't see the enemy doesn't mean he doesn't know it's there. Even with modern technology he could figure out if enemies were within about 144 ft of him, LOS or not.
  • BrianGeneral · 1 month ago
    FotA in 4th Marines doesn't specific a target either, other than just saying the line must reach a table edge. And it's a time that Area Terrain still work.
  • Anonannoyed · 1 month ago
    By the spirit of the rules it seems like it:

    a) the end of the line should be in LOS
    b) can't cross friendly models

    ...but by RAW, it's just a line, ignores terrain, doesn't require targets and gets fuzzy around the normal restrictions on only using ranged attacks on enemies.

    Hopefully they Errata/FAQ it so the end of the line is the "target", which is how we play line attacks.
  • mkerr · 1 month ago
    The vast majority of psychic shooting powers require a target. A few, like Lash of Submission and Jaws of the World Wolf, don't.

    The power tells us how to "shoot" the power. You draw a line -- there is no target for the power (e.g., my attached unit isn't restricted to shooting or assaulting one of the units affected by JotWW).

    JotWW isn't the first power that doesn't require line of sight, it's just the most recent.
  • Duskstorm · 1 month ago
    Nowhere does it say that an attached unit, or even the RP himself isn't restricted to what they may or may not shoot or assault. Just because he doesn't "target a unit" doesn't mean the rules don't apply.

    In the rulebook under the assault phase...."DISALLOWED ASSAULTS...
    Units are not allowed to assault if:
    They are already locked in combat
    They ran in the shooting phase
    They have gone to ground
    They shot rapid fire weapons or heavy weapons in the shooting phase
    They are falling back

    In addition to the above, a unit that fired in the shooting phase can ONLY ASSAULT THE UNIT IT SHOT AT - it CANNOT assault a different unit than the one it previously SHOT at."

    Clearly it doesn't say anywhere here that you need to TARGET a unit to be forced to assault it, you may only assault units you SHOT at, so any unit attached to the RP must fire at what he does, and must assault only the units SHOT by JotWW.
  • m0rm0k · 1 month ago
    That is very good research, but you missed the point. Jaws doesn't shoot at anyone, it just shoots. So, "ONLY ASSAULT THE UNIT IS SHOT AT" doesn't apply because it didn't shoot at anyone.
  • mkerr · 1 month ago
    I quoted the power above -- re-read it. It doesn't talk about picking a target, it talks about drawing a line.

    No units are targeted. You draw a line and see what's under it.
  • Duskstorm · 1 month ago
    Again, read the first line that states "As a psychic SHOOTING attack, ". I never said anything about TARGETTING, I said units SHOT at, and as a SHOOTING ATTACK it shoots models. And the first line of the power clearly defines it as a shooting Psychic attack, therefore it must follow ALL the shooting rules.
  • mkerr · 1 month ago
    "And the first line of the power clearly defines it as a shooting Psychic attack, therefore it must follow ALL the shooting rules."

    Okay, let's assume you are right. Let's flip over to the "Shooting Sequence" and follow it with JotWW:

    1. Check Line of Sight & Pick a Target -- Hmm, there's no target for JotWW; I draw a line. Since there's no target for the power, where do I draw line of sight to? Weird.

    2. Check Range -- Hmm, well there's no range for the power, just a 24" line.

    3. Roll to hit -- nope.

    4. Roll to wound -- nope.

    5. Take Saving Throws -- nope.

    6. Remove Casualties -- nope.

    So in what way does JotWW follow "ALL of the shooting rules"?

    It's not a normal shooting attack. It doesn't need line of sight. It doesn't require that I pick a target. I don't have to roll to hit, wound and my opponent doesn't get saves.
  • PointedStick · 1 month ago
    mkerr you are talking bollocks, there is no point continuing this argument really is there? you draw your line which specifically targets models, if you were not targeting something, you would not be using the power. you yourself pick out an enemy, draw the line through them, they are your target, you have to be able to see the line and the models on it. It is very simple, nowhere does the power say it ignores line of sight or targeting restrictions. You are deliberately ignoring the rules which are presented in black and white. If GW want to release an FAQ and state it does not require line of sight, then fine, but as it is written it is perfectly clear it does.
  • mkerr · 1 month ago
    That's just now how targeting works. Line of sight establishes if you can see a model from the unit you are targeting. That unit is your target -- you can only target one unit.

    With this power, you don't select a unit -- you draw a line. That line can be in any direction and cover anything. Once you've drawn the line, you check to see what's under it.

    Those models are not "targets". They are just the models that were affected by the line. If there's a "target" with this power, it's the location where the line starts (which would make the "target" the Rune Priest).
  • Ferro · 1 month ago
    I think trying apply LOS to JotWW introduces lots of difficulties, though you have a good point in there. By drawing the line in the specific place you want it you ARE 'targeting' certain units. But it's a weak semantic argument.


    It breaks down because you are allowed to 'target' more than one unit (let's say four enemy units fall under the Line), and even your own friendly units. This is an obvious departure from normal shooting restrictions. Which of the four enemy units should the rest of the RP's unit shoot at? How is that determined? Must they shoot at one of the enemy units effected by JotWW, or can they pick their own?

    Furthermore: imagine an enemy model 10" away from the RP. JoWW does not have a 24" range (like normal ranged weapons); it's not that JoWW works on targets up to and including 24" away--you draw that line out to the full 24" no matter what, even if your 'target' is much closer. What if the rest of the line goes through some building/bunker/Land Raider? Are you asked to ignore anything under the line behind these things? No.
    You are not asked to check LOS out to 24", or to the units under/along the line. It would be very strange to check LOS to a 'target' at 10" away, and have that same line continue another 14" farther.

    You simply place a line on the table. I don't see how LOS has anything to do with it. I think it's a mistake to put too much weight on the term "Psychic Shooting Attack."
  • matt442 · 1 month ago
    In the way it hits models it can be seen as similar to a flamer. It can hit more than one unit.
  • daemonius nemosis · 1 month ago
    The main point of the power is that it 'can' effect more than one unit/model. A well placed RP using it can hit several key models at once but he must still initiate the power by first targeting a unit/model via the usual shooting rules for psychic attacks which includes LOS.

    The ignoring terrain is simply an 'added' advantage of the power but doesn't exempt it from the usual targeting restrictions, it basically means the power will continue to have a 24" reach even after striking the initial unit/model targeted by the RP, unlike other shooting attacks which end once they've hit the targeted unit.

    For example: stationary Bolter fire hitting an enemy unit 10" away doesn't continue to hit others for a further 14".... JotWW does.
  • PointedStick · 1 month ago
    I can see what you are getting at, the simple fact is that the entry specifically states it is a psychic shooting attack. If, as Mkerr suggests, you ignore most of the psychic shooting attack rules, then there is really no point in specifying it as such, it would be easier to state the rules that do apply individually, e.g., draw a line 24", does not require line of sight, any model friend or foe take initiative test, the rune priest may not fire another weapon or use another offensive psychic power. Instead what it does is state that it is a psychic shooting attack, then tells you how much of the process differs, it does not state that there is no line of sight required. Essentially it states, rule a) (psychic shooting attacks) apply, aside from these points x ,y, and z, none of those qualifying points mention line of sight, hence you cannot ignore it. To work as Mkerr states, it would say, Jaws of the World Wolf is a psychic shooting attack that does not require line of sight. Yes I am putting a lot of weight on that, but it is a black and white set of rules regarding psychic shooting attacks, and we are told to follow them, you cannot simply choose which of those you will apply, and which you feel should be ignored, otherwise you might as well ignore any aspect of rules you wish, 'models roll a number of dice equal to their attack value, but actually I will roll twice as many because I do not want to follow that.'
  • mkerr · 1 month ago
    @matt442: A flamer cannot target more than one unit. It can affect more than one. There's an important difference.
  • daemonius nemosis · 1 month ago
    But Lash does need LOS... "Pick any non-vehicle enemy unit visible to the psyker" meaning the psyker needs to see what he's targeting, AKA needs LOS.

    If a power doesn't need LOS it will go out its way to state that in the description. Jaws does not do that, it clearly states "AS a psychic shooting attack" and Lash does state it needs LOS... all be it in a less clear and consistent way, but then this is the poorly conceived CSM codex we're talking about for a moment. And your unit is restricted to shooting or assaulting 'the' initial enemy target as an attached character cannot fire at a different unit to the one he has joined..... What rule book are you reading? and are you sure its the same game or current edition?
  • m0rm0k · 1 month ago
    Lash requires visibility but doesn't target anyone.
  • daemonius nemosis · 1 month ago
    It targets the unit it moves, " If the test was successful, the target is moved 2D6" by the Chaos player".
  • daemoniusnemosis · 1 month ago
    I agree, as this power is too good if the SW doesn't need to have an initial target. No where in its description does it say it ignores any shooting attack rule or doesn't need LOS, merely its range and area of effect (24" straight line from psyker) regardless of intervening terrain. Its "As a shooting attack" which among other things needs an initial target in LOS.
  • mkerr · 1 month ago
    The targeting rules for the power are found in the power's description. You draw a line from the rune priest to another point 24" away. If there are any models under the line, they make a test.

    If there's no target, there's nothing to draw line of sight to.
  • daemonius nemosis · 1 month ago
    Thats not the targeting rules, its the range (24") and area of effect (a straight line). The targeting rules is covered when it states "As a psychic shooting attack".
  • Creativenametostandout · 1 month ago
    I'm leaning toward this explanation.
  • mkerr · 1 month ago
    I quoted the psychic shooting attack targeting rules.

    1. "the psyker must be able to see his target unit,..."

    Jaws has it's own rules for targeting -- there's no "target unit". You draw a line from the Rune Priest to a point 24" away -- models (not units) under the line are affected.

    That's the whole of the _targeting_ rules -- it doesn't matter where that line goes. Draw it, look under it and see what models are touched.
  • Forhekset · 1 month ago
    Jesus are you people stupid?

    It's obvious the power uses the rules inherit in a psychic shooting attack where the rules for the power itself does not obvious make said rules obsolete.

    Use some common sense - use the rules for psychic shooting except for where the power states that those rules don't apply, which is plainly in its description. Where it contradicts the rules it overwrites them. It's not difficult to figure out.
  • Ferro · 1 month ago
    This topic is so tricky. Forhekset, one could use the exact same words to defend Mkerr's position (not the 'are you people stupid' part, the rest of it :) ).

    Use some common sense indeed. While JotWW does not use the exact words 'ignores LOS', it does say that the line may pass through terrain--which is the same thing! You cannot trace LOS through a wall. You can trace JotWW through a wall. Therefore, JotWW does not require LOS.

    I find it particularly frustrating that GW described the power the way they did. "As a Psychic Shooting Attack..." and then everything else contradicts the premise. But there you go. It's a Psychic Shooting attack in name only.

    Asking for a defined list of specific exclusions reminds me of the little warning they used to put on solar screens for car windshields: "WARNING! Do not attempt to operate vehicle with solar screen in place!" Well duh.

    WARNING! We're calling Jaws of the World Wolf a psychic shooting attack for lack of a better name. Here's how you use it: <description follows>

    I argue that the rules for JotWW does "obviously make [pyschic shooting attack] rules obsolete."
  • Duskstorm · 1 month ago
    The Eldar Vibrocannon doesn't need line of sight, because it's stated in the actual rule that it doesn't. The JotWW doesn't have any such claim, and to be trying to mash these units into one rule slot is rediuculous.

    Also, the target is the point 24" away from the rune priest, that's what he needs to be able to see, not a targetted model
  • mkerr · 1 month ago
    The Vibro Cannon doesn't mention line of sight at all. It's wording is pretty similar to JotWW in that you draw a line (instead of picking a target).

    GW FAQ'd that the Vibro Cannon works on targets out of line of sight, against friendly units and against units locked in close combat.
  • sodcactus · 1 month ago
    The only similar "weapon" with a "hit everything under a straight line" is the Eldar Vibro-cannon (as I can recall) and for that weapon it's clearly stated that it doesn't need to pick a target. JWW is stated as a Psychic Shooting attack and they need LOS to target unit (BRB p. 50) according to the rules. That the power reaches out 24" in a straight line is only HOW to resolve the shooting attack, it doesn't circumvent the need for LOS.

    My 2 öre (swedish eq. to cents)

    And also, what's up with the stupid "may" that GW saw fit to include in the description (Rune Priest may trace a straight line). Does that mean it's optional. "must" or "will then" would have been better...
  • mkerr · 1 month ago
    Just like the Eldar Vibrocannon, JotWW doesn't require a target. It can affect any model that is underneath the line.

    Yes, a psyker normally needs to see his target when he is using a psychic shooting power -- but JotWW doesn't have a target unit. It's an indiscriminate line.
  • daemonius nemosis · 1 month ago
    mkerr, with all due respect..... As explained above, the Vibro-cannon states in its entry " (the firer does not need to pick a target) ", where the Jaws has no such statement. Here how JotWW work:

    1) Pick an initial target, via normal targeting restrictions (psychis shooting attack rules)
    2) draw a straight 24" long line from RP, even if it passes through Terrain.
    3) Models (not units) that are hit/touched by the line (including those out of LOS due to terrain or other models blocking, like a vehicle) are removed from play if they do not make a successful initiative test.
  • mkerr · 1 month ago
    The effect of JotWW is a line. I roll my psychic test, then I draw a line and see what's under it. There is no target -- just models under the line.

    Who's the target in your example?
  • daemonius nemosis · 1 month ago
    The initial enemy target/unit/model, which could be 1" away or 20" away.... but will be effected as long as its within 24" away. Any other models hit by the line after that point (or before, if the RP is elevated, as the line originates from the table surface up) will also be effected as described.
  • sodcactus · 1 month ago
    Hmmm, what if I turn it around then? Since JWW is a Psychic Shooting Power and need to have a target to be able to "shoot" and JWW doesn't pick a target I could argue that you can't use the power in that case :-)
  • mkerr · 1 month ago
    The problem with that argument is that the codex entry tells us how to use the power. Not all shooting attacks have to follow every step in the shooting sequence (Lash of Submission is a good example of that).

    The "psychic shooting attack" just prevents you from shooting another weapon in the shooting phase (JotWW + another shooting attack would be sucky).
  • daemonius nemosis · 1 month ago
    The main point of the power is that it 'can' effect more than one unit/model. A well placed RP using it can hit several key models at once but he must still initiate the power by first targeting a unit/model via the usual shooting rules for psychic attacks which includes LOS.

    The ignoring terrain is simply an 'added' advantage of the power but doesn't exempt it from the usual targeting restrictions, it basically means the power will continue to have a 24" reach even after striking the initial unit/model targeted by the RP, unlike other shooting attacks which end once they've hit the targeted unit.

    For example: stationary Bolter fire hitting an enemy unit 10" away doesn't continue to hit others for a further 14".... JotWW does.
  • Tj Deoliveira · 1 month ago
    sometimes the rune priests like to make pretty patterns (hearts, stars, and horseshoes) instead of a boring straight line. phil kelly has finally given them the option.
  • sketchesofpayne · 1 month ago
    The truly maddening thing is that all the while these debates rage GW just sits back and twiddles its thumbs without releasing an answer!
  • FerociousBeast · 1 month ago
    Dirty Trick #5. The profile of the thunder hammer's shooting attack is clearly spelled out, and the thunder hammer's rules in CC are absent. So #5 won't work.
  • Big J · 1 month ago
    When a unit has a power weapon, it doesn't include the power weapon rules. It says your throwing a thunder hammer, why would it suddenly stop being a thunder hammer? How is someone swinging it and boppin someone in the head different than it hittin upside the head when thrown.
  • Steve · 1 month ago
    For the same reason your plasma pistol stops getting hot in close combat, and becomes a generic close combat weapon. Ranged weapons that can be used in close combat have different profiles for their two modes of attack, and don't have rules flow over unless otherwise stated.
  • mkerr · 1 month ago
    Ah, but that's not the reason your plasma pistol doesn't get hot in close combat. The pistol rules tell us that a pistol "counts as a close combat weapon in the Assault phase". Close combat weapons don't get hot.
  • FerociousBeast · 1 month ago
    It suddenly stops being a thunder hammer when it is given a shooting profile. Thunder hammers are not AP1, for example. This shooting attack is.

    Why would his thunder hammer be AP1 when flying through the air, but not AP1 when in his fist? For the same reason the shooting hammer does not affect initiative (or auto shake) and the CCW hammer does: Two separate sets of rules.

    Thunder hammer can mean two things: One, it can mean the CCW specified in the close combat section of the BBB. Two, it can mean the fluffy idea of a massive, powered war hammer. In this case, it is clearly the second that is intended. The rules do not carry over from shooting phase to close combat phase or vice versa.
  • mkerr · 1 month ago
    "Foehammer is a thunder hammer that can be used as a ranged weapon with the following profile".

    1. Nothing in that sentence implies that the ranged profile can be used in close combat. So of course his close combat attacks aren't AP1 (not that AP is used in close combat anyway).

    2. But it's clear that the thunder hammer is used as a ranged weapon. It doesn't stop being a thunder hammer, so we need to know those rules too.

    3. The fact that the thunder hammer rules appear in the close combat section doesn't matter. What matters is *what it says* under the thunder hammer entry.
  • FerociousBeast · 1 month ago
    2. But it's clear that the thunder hammer is used as a ranged weapon.

    Not so... it's a thunder hammer that can be used as a ranged weapon with the following profile.

    I think that bears repeating. It's not a thunder hammer with the following profile. It's a thunder hammer that can be used as a ranged weapon with the following profile. That ranged weapon's profile does not include the thunder hammer special rules.
  • MelonNeko · 1 month ago
    Not that my opinion is going to sway anyone, but I find it silly to try and apply rules written in and for the assault phase, to a shooting attack.

    I will never use the character anyway, but if I ever face an opponent who does, and for what ever reason wants me to have an initiative 1 for a turn after throwing his hammer at me, I suppose it will come down to a roll off.
  • PointedStick · 1 month ago
    exactly right.
  • Tj Deoliveira · 1 month ago
    does anyone else find it odd that a chapter that hated teleporting so much they would only deep strike with drop pods, now really likes using teleporting hammers?
  • dunedon · 1 month ago
    Neither does it's melee profile (which only states it's a single handed close combat weapon) ... in fact the only place it's special abilities are mentioned are under the description of THUNDER HAMMER ... which it is .. so why would it not follow the rules.
  • Dooley · 1 month ago
    But effectively any power weapon is AP 1 in close combat, you get no Armor save from a power weapon and nobody in the 40K Universe (that I know of) has a 1+ armor save! So to save the confution they gave the Hammer an AP of 1 for that effect. This is kind of a silly argument since one is arguing simantics! Its like saying a Grey knight isnt a space marine cus nowere in their profile does it say "Space Marine".
    If the Dex says it is a "Thunder Hammer" with a shooting profile I would think it would get the "THUNDER HAMMER" special rule and the cool guy snazy bit the book added on to it!
  • FerociousBeast · 1 month ago
    Umm... ignoring armor saves is not all that AP1 does. The far more important distinction of AP1 weapons is that they give +1 on the vehicle damage table. That's what we're talking about here.
  • farmpunk · 1 month ago
    I dunno, as an =I= player, Jaws doesn't scare me terribly. I can tell it's animatronic... oh wait.

    Jaws of the World Wolf. not too scared, but I've got forces with decent psyker protections. It might cause more people to actually look into buying Inquisitors, but that's a little extreme, and not always really cost effective in an all-comers list.

    If you arrange yourself, you can minimize it's effects, and still not impact your gameplay. It will cause you to need to think a bit more about what your opponent is bringing to the table.
    But knowledge is always power.
  • Shrek · 1 month ago
    On the defense side, unless its Njarl, its still a 2 wound model using it that isn't immune to instant death. Hence he will become a fire magnet if he can hurt you.
  • farmpunk · 1 month ago
    true. Like I've said before, If I'm afraid of an IC, it's nothing a good barrage of Exorcist missiles can't cure. or a plasma cannon.
  • Sam Akers · 1 month ago
    Njal is still a 2 wound model that is not immune to instant death.
  • Souldu5t · 1 month ago
    I'm just going to chime in and give my love and support to Mkerr becuase so far he's been right about everything and has pretty much been trying to single handidly fight off hordes of disbelievers. Foehammer is a thrown thunderhammer so it has all the effects of a regular thunder hammer unless otherwise specified (such as the str attribute in the profile). Otherwise it would say 'Foehammer may make a ranged attack' which in no way precludes that it is still a thunderhammer.
    And JotWW does not need a target you bunch of whiners. It's so simple, you just draw a straight line from the character, period. Nowhere in the description of the power does it even mention the word 'target' and any references to it being a psychic shooting attack is only making it so he can't use that ability if engaged in CC, shot last that turn, etc. Mkerr speaks the truth.
  • Eric · 1 month ago
    I've reread the power three times to be sure... Monstrous creatures get to subtract one from the dice roll. So the 83% after a Thunder hammer doesn't apply to Tyrants and Fexes they'd be at 67%. Still tough but not as bad. As a Tyranid player, this is not too frightening.
  • xas · 1 month ago
    if your tyrant or fex got wounded in his own turn by a thunderhammer you usually dont care if he survives the oponents shooting phase anyway because that would mean it would be his 3rd combat phase (unless you are really dumb to jump th/ss termies with a mc and anything else wielding a th wouldnt live to use it anyway) because it only has 4/5 wounds, no save and gets woudned on 2+s
  • mkerr · 1 month ago
    That's correct. When I wrote that paragraph, I had it in my head that they got a +1 to their Initiative (instead of a -1 to the test). I1 Monstrous Creatures pass their test on a 1 or a 2, which is better.

    I'll correct the article -- thanks for pointing it out, Eric!
  • Guest11 · 1 month ago
    Dirty Trick #4 isn't true, it doesn't say no LOS required, it says as psychic shooting attack. Psychic shooting attack says must see target. So can choose anywhere in LOS and within 24" as it is not a guess weapon. This is not hampered by interviening models and terrain, but still must be seen.

    At least that is how I would argue in tourney. I think it holds up quite nicely.
  • tacoo · 1 month ago
    "Psychic shooting attack says must see target"
    "This line may pass through terrain. Monstrous creatures, beasts, cavalry, bikes and infantry models that are touched by this line must take an Initiative test "

    the problem witht hat argument is that sure, you need LOS to see the target, But this ability has no targets.
  • mkerr · 1 month ago
    There's no "target" for JotWW. You draw a line. So what do you need line of sight to? The line?

    This works like an Eldar Vibrocannon (which is a shooting attack that doesn't require line of sight either).
  • PointedStick · 1 month ago
    nowhere does it say the target must be a model, it is a point, you have to be able to see it. There is no argument here, it is specifically described as a psychic shooting attack, psychic shooting attacks need targets, you would have to have a specific rule stating that no line of sight was needed. Vibrocannons are irrelevant because they are not psychic shooting attacks.
  • mkerr · 1 month ago
    Psychic shooting attacks say that the "psyker must be able to see his target unit".

    There's no "target unit" for JotWW. It effects individual models (e.g., I can't "allocate' the Initiative tests to other models in the unit, etc.).
  • guardplayer · 1 month ago
    I think I would interpret what you just said as those individual models are the "target".
  • mkerr · 1 month ago
    Then the "target" for the power is multiple models in multiple units? Does that mean that the squad attached to the Rune Priest can choose to shoot at any or all of the units "targeted" by JotWW?

    There is no target for JotWW. There's just a line.
  • Duskstorm · 1 month ago
    It says it ignores terrain, where does it say "NO LINE OF SIGHT NEEDED?"

    Alternatively, does it say under the rule that the power is Indirect fire, or Guess?
  • m0rm0k · 1 month ago
    What are you suggesting? That you pick up all the terrain off the table that is within 24 inches of the priest and then draw line of sight?
  • Duskstorm · 1 month ago
    No, I'm suggesting that it can only shoot through terrain it can see through.
  • mkerr · 1 month ago
    It says that it can pass through terrain. Impassible terrain (or other terrain that blocks line of sight) is still terrain.
  • mkerr · 1 month ago
    It says "draw a line". It doesn't say "draw a line to any model the psyker can see". Just "draw a line".

    I can draw that line anywhere I want as long as it ends no more than 24" away from the Rune Priest.
  • guardplayer · 1 month ago
    I dissagree - everything the line touches is the "target" - kind of like a template maybe? - even if not aknowledged in the description of the power.
  • Dante1303 · 1 month ago
    I agree here. Also, how can your line pass through terrain, units and monsterous creatures when 9 times out of ten you can't see through them?
  • Ferro · 1 month ago
    Exactly. Try and draw LOS through a Carnifex, some ruins, a Land Raider (not effected by the power) three other squads of dudes, some friendly. It's impossible. And yet, everyone under the line out to 24" is hit.

    LOS is not required. This is self-evident. JotWW can pass through walls. LOS cannot pass through walls.
  • QAI · 1 month ago
    Vindicare assassin time >:)
  • Sam_B · 1 month ago
    Don't do it, you'll roll a 1 to hit!

    Mkerr, is your purpose in life to always come to the most rules-lawyering conclusion possible?
  • spacewolfplayerwithout4joww · 1 month ago
    you didnt read his b.s. on the vindicaire assassin? these dirty trick posts of his are the most laughable things i have ever read. its all about abusing the rules and taking the most fun out of a game of 40K to him. continuing to argue his cheating ideas is pointless. best to just kick him in the nuts and say no thank you, i wont ever play with you again, you cheesy min/max imaginary rule follower.
  • mkerr · 1 month ago
    Or maybe it's fun to talk about how the rules actually work and to get a better understanding of the game we play. I'd much rather come across something like this in a discussion forum than across the table.

    If talking about stuff like this isn't your cup of tea, maybe skipping those sections would help. You clearly aren't understanding the intention of the article.
  • stinkoman · 1 month ago
    as much as you wish it to be, this game isn't that deep which is why the rules are very vague at times. the creators wanted something they could have fun with, not debate the rules ad nausea on the internet. but, to each his own.
  • mkerr · 1 month ago
    I'm not wishing anything -- I'm just thinking about the rules creatively. The better we understand them, the better we play.
  • mkerr · 1 month ago
    Nope, but I like understanding the game I play.
  • Phil · 1 month ago
    I really think this is much ado about nothing, unless you play tau or necrons or four million carnifexes. Most people will usually make an initiative test, and most meaningful units will only be killed on a 6. Yes, this would suck if it happens...but what are the chances? There are far more reliable ways of killing the enemy in the SW codex, IMHO.
  • Tynskel · 1 month ago
    17% chance every time you are hit. That's a lot. If you are hit every turn, you will, on average, lose your model every game. Now combine in the fact that you can hit more than one model with it every turn.
  • sodcactus · 1 month ago
    If I played with 4 million Carnifexes it wouldn't be aproblem, the problem comes when I sort of play with, like, three? 1 out of 4 million is neglible, 1 out of 3 is hurting....
  • BrianGeneral · 1 month ago
    Units that with I2 or below that comes to mind right now:
    -Tau FWs, all Battlesuits that're not Shas'vre or above
    -All Crons except Flayed, Wraiths, Pariahs and Lords
    -Plaguebearers, GUO, Beast of Nurgle
    -Carnifex, upgraded or not
    -All non-HQ/Nobs Orks

    I should have missed some but can't recall right now.

    The problem with Jaw isn't only because its cheapness and abundance (unlike some funky psychics in the past that're only 2 at best) but also its potential. Destroying any non-vehicle models with at least 1/6 chance by that model alone is just wrong.
    Or should I say all RP models have "broken" written all over it even Jaw is put aside?
  • BrassScorpion · 1 month ago
    JotWW shouldn't be abundant at all. People have really been parsing that "nor may they bear the same psychic powers or wargear combination" from page 81 of the Space Wolf Codex for their own ends, trying to mash the two clauses of that phrase together so that they can infer that psychic powers can be duplicated so long as the combination with wargear is not.

    Now I may be incorrect, but I put forth that the studio intended those two clauses to be separate and that no two psykers in a Space Wolf army should have the same spell and that there should never be more than one JotWW in a single Force Org. army list. I'm betting that when the studio makes an "official" ruling on this there will be a lot of disappointed players who can no longer base their whole army around multiple characters with this spell. It's a colorful, characterful spell and the studio has tried to prevent it being abused like the "two lash" Chaos armies have done.

    40K has many roleplay style elements in it to make it epic and heroic and help players create colorful armies and characters the way one would like to have a colorful character in roleplay games. Unfortunately, many of those elements get stretched by the "hardcore" gamers who often lose sight of the intention of those game elements. I've already asked a contact at GW to look into this and see if he can get something quick back from the studio before this gets out of hand like the "players can use each other's teleport homers" and "Chaos Dreadnoughts don't actually have to execute their fire frenzy if one does (insert made up, game illegal action here)" interpretations that just won't quite die completely. Hopefully, we'll shortly know one way or another just what the "real" rule is on this as intended by the writers of the rule on page 81 of the Codex.



  • goatboybols · 1 month ago
    During the White Dwarf space wolves battle you had Njal and another rune priest. The other Rune Priest used JoTWW and we all know Njal has it too. So this whole, can't have the exact two powers is incorrect. It is, you can't have the exact same combination of wargear etc.
  • BJosling · 1 month ago
    Njal doesn't have the same combination of psychic powers as any other Rune Priest. He has them all. Other Rune Priests don't. Therefore no rule broken there, i think. It's difficult to tell because of the wording. I'm pretty sure that Brass Scorpian's right about this, but, as with most GW stuff, their grammar is atrocious. They need to lean to SAY what they mean instead of IMPLYING what they mean.
  • goatboybols · 1 month ago
    But - if you look at Brass Scorpions wording - no one is supposed to have the same powers, thus if that is true, Njal would have them all - meaning the other priests could have none. The way you say it, you say the combination of having the powers, all of them, is different then someone else. But according to how Brass Scorpion is reading it, you can't have any duplicate powers.

    And according to the Battle Report - you can - as they obviously had two rune priests in there.

    I don't think JoTWW is amazing. I think Living Lightning is pretty powerful and probably the most dangerous one. JoTWW will have games were it does nothing, and then you have games where it is amazing. Hell I played one, where it went off twice, hitting 8 guys total and I didn't kill a single one.

    But again - we will have to wait for an FAQ to resolve lots of problems etc. Hooray wording!!!
  • BJosling · 1 month ago
    I do see where your coming from. This is how i'd read it though.

    "nor may they bear the same psychic powers or wargear combination" - same as Brass Scorpian. You can have the same psychic powers as someone else, as long as you have a different combination. You can have the same wargear as someone else, as long as you have a different combination.

    Now, if the sentance was "nor may they bear the same psychic powers, or wargear combination" you have a , seperating psychic powers and wargear, differenetiating the two, which i would read how you read the original. You can't have the same psychic powers as someone else. You can have the same wargear as someone else, as long as you have a different combination.

    An even better version would be "nor may they bear the same psychic powers. They may not bear the same wargear combination." Clear, concise. Not exactly pretty to read, but given time and effort it could be phrased to be just as clear and a more pleasent treat to the eyes.

    However, to take the quote in it's full context "To represent this, no two characters may bear the same saga, nor may they bear the same psychic powers or wargear combination".

    Man, that's all kinds of messed up when looking for an exact definition. The first comma, after saga could imply that the "or" is a continuation, therefore seperating the psychic powers clause and the wargear combination clause (the way you think it is). Or it's exactly as written, which means the psychic power clause and wargear clause are all one clause (the way me and BrassScorpian think it is).

    Tldr version - the wording could go either way and trying to push the rule one way or another is just arguing semantics.

    Apologies for the long winded rambling post - I hate GW grammar :p.
  • Spy_Smasher · 1 month ago
    How did you deal with targeting when you used JotWW, Goatboy? I'm curious if you agree with mkerr that the casterr of the power doesn't require LoS to the aim pointr.
  • goatboybols · 1 month ago
    I had to see something to initially target it. That is how I usually play it. i don't just throw it out into the open etc. But will see what the FAQ says. I really prefer living lightning.
  • BrassScorpion · 1 month ago
    Hi, Goatboy, hope you are well.

    On topic, I'd find that rules position more convincing if Njal wasn't a "special character" with all of his abilities pre-loaded by the rules rather than chosen by the player. I also read that battle report, but it didn't affect my opinion of the rules in question here.

    Again, I'm not so entrenched in my own position that I believe I could not be incorrect, but I like to err on the side of caution and to me it seems the rules on page 81 say something different than what a lot of people would like them to say. In any case, hopefully we'll hear from GW shortly on this.

    Thanks!





  • goatboybols · 1 month ago
    Exactly - right now both ways can be argued, but will see. And it does say same psychic powers or wargear combination. I take that to being the combination of whatever they have set up - thus the psychic powers are a wargear choice of sorts and the combo of what is set up on it is how it works etc.
  • BJosling · 1 month ago
    Lets hope so, because even though i like the imagery of JoTWW, i won't even use it at the moment because of the potential for game ruining arguaments.
  • Marshal_Wilhelm · 1 month ago
    I am not for or against the powers/combinations thing but what you said about the WD BatRep doesn't help.

    They get things wrong too. Just because they have done it does not make it true....

    C'mon FAQ!
  • Butch Flannagan · 1 month ago
    Wow. This is a crazy debate. I want to add my thoughts to the mix. I usually just lurk here but you have inspired me. JOTWW. I played a game the other day where I used it. Fun for me, yes. Fun for my opponent? He didn't care. It killed a few models here and there but honestly, you'd be surprised how FEW models get hit sometimes by a line. This is not a 1 inch thick line, it is just a tiny little line (we used a tape measure turned sideways for our line). I struggled to hit more than 4 models in a single phase.

    Line of sight? No. Why all the debate about this? Is it not in the least bit plausible that these mighty psykers whome can navigate warpstorms, shoot all sorts of energy from thin air and can bend your thoughts to theirs would not have the clairvoyance to locate living beings with a psychic "thumbprint" some 50 meters away? Not to mention a space marine would be getting live data feeds from who knows how many sources on the battlefield. Lets not forget all those little floating skulls flying around or the choosers of the slain able to relay enemy positions.

    Target? Nope. The Rune Priest powers are very shamanistic and druid like. He knows roughly where bad guys are and he is going to open the grand canyon underneath them. Obviously a space wolf only has one "gear" so to speak which is full throttle. Same with the Rune Priest. That is why the power goes 24 inches in a line. That just represents the raw power going directly ahead of the Rune Priest. It matters not to him if you are 5 or 50 feet away. He is going to unleash 100% in your direction. If it was more focused like a blast template or flamer template then yes, sight required. But the thin line really just represents this raw, untrained power going straight ahead of the priest.

    Thrown thunder hammer causing stunned result? I have to pass on that one. It uses the stat line. I am also here to say at what point is a str 10 AP1 missle weapon not friggin' sweet enough? Sure it only has a 6 inch range but so what. I would look more like the Thunderhammer would be an active weapon that has to be in the hands of the user to activate the "thunder" portion of it. The fact that it is a str 10 missle to me is already taking into account the "thunder" part of it. Wanting it to stun is just getting greedy to me (although if it is ever FAQ'd the other way I will not complain, lol).

    All the above is only my opinion and I am not basing any of it on facts, just what I feel is right.

    I am also in the camp that would allow Rune Priests to have one like power and one different power to be legal. Stands to reason for me.
  • pdelair · 1 month ago
    "-Tau FWs, all Battlesuits that're not Shas'vre or above"

    Yeah, but suits aren't effected because they a jump infantry and honestly, virtually any CC model in the SW codex should handle Firewarriors and with less cost and more resiliency. JotWW is almost useless against anything Tau the SW would have trouble killing. The only real targets worth noting are Broadsides (handled better by OBEL scouts/WGL w PF IMO) and if anyone is really silly enough to bring an ethereal (and only if you don't put this vulnerable model in a transport). Firewarriors? A Lone Wolf with MoW can do that job if they are gunline and mech Tau requires bringing units to pop the Fish anyway, at which point you should be able to clean them up in CC. Kroot? 5pt flamer upgrade gets the job done. Crisis and Stealth Suits? There's your real problem and JotWW won't solve that. Now, making them make dangerous terrain tests for jumping around? That has its appeal.
  • thomassabel · 1 month ago
    If you count out the "dirty trick #1" I personally don't think this power is that awesome. Just stop spending 200+ points on single models and you should be fine. So he took out two of my fire warriors or one of my battle suits, big deal. I just have to make sure that my army list can deal with the loss of one or two models. Balance is always best..

    I haven't played against the power yet so this is just a feeling I have...
  • No_Gaming_In_Mississippi · 1 month ago
    Didn't lash give chaos a butt load of wins for like a year or two? Sooo, I guess the sky did fall. It looks like rain again to me.
  • BuFFo · 1 month ago
    Chaos STILL gets a butt load of wins.... People in my area use double lash like its the bees knees, so yes, the sky fell two years ago and is still falling.

    Then again, I don't know why GW keeps giving Slaneesh the over powered powers, and the other chaos gods useless junk. Every edition Slaneesh gets the 'game breaking' power...
  • stinkoman · 1 month ago
    "like the bees knees"

    lol, silly. i dont know why.
  • albertsevil · 1 month ago
    Please correct me if i'm wrong; but aren't models such as the crisis suit and assault marine unaffected?
    I was under the impression that the main rule book holds jump and jet infantry as seperate to normal infantry on a number of pages, and so they can claim to be immune to the power (they can simply be said to be flying over the newly created chasm).
    Couple this with units in vehicles being unaffected, and it seems like a repeat of Lash-hysteria. It's another very dangerous power which can be quite a pain, but mech lists and careful planning can limit its potential and in the average game I can't see it being as game-breaking as many have suggested.
  • Gamesmith · 1 month ago
    "5. No Targeting Restrictions: Since none of the normal targeting restrictions apply, you can use JotWW against models normally protected from shooting attacks (e.g., models in close combat)."

    JotWW is a psychic "shooting" attack. The rules for shooting disallow for shooting through or into cc. I guess you can use it on the guys inside of an ork Truck since it's open topped and you can see the models right?
  • BuFFo · 1 month ago
    "I guess you can use it on the guys inside of an ork Truck since it's open topped and you can see the models right?"

    I hope you are being sarcastic, right?
  • Gamesmith · 1 month ago
    Thanks for catching that BuFFo. ;)
  • Sam Akers · 1 month ago
    The rules disallow shooting AT a TARGET that is locked in CC. And as there is no rule stating you have to physically force the twelve orks into the trukk, there should not be any models for you to see, aside from the trukk itself.
  • Jaradakar · 1 month ago
    Page 40 of the main rule book, have no mention of *target* and disallow you to shoot units engaged in CC.

    JOTW is a shooting attack therefore can not effect or be placed over units involved in CC.
  • mkerr · 1 month ago
    Here's the rule for picking a shooting target: "A firing unit can choose a single enemy unit that's not locked in combat as its target, and may not split it's fire among different targets. (BBB, p50).

    None of that applies to JotWW because I "trace a straight line across the board". The line can go anywhere I want it to. I can trace it over enemy units, friendly units and units in close combat.

    Since there's *no* target, things that stop me from "targeting" don't apply.
  • UltramarineFan · 1 month ago
    JOTWW will not do anything 9 times out of 10 against an armies at Initiative 4 (i.e. most that you will face). That's not saying it's bad, just that it isn't that game breaking.
  • slxiii · 1 month ago
    you mean 4 times out of 6?
  • UltramarineFan · 1 month ago
    No, I mean that 90% of the time it will not do anything to armies of I4, I'm not going on the actual chances of a dice roll but the average amount of time that you would roll a 5 or 6.
  • stinkoman · 1 month ago
    i do it quite often, especially when im testing morale. but then again i dont have to worry about JoTWW when im running away.
  • UltramarineFan · 1 month ago
    Ah, yes, morale checks are the obvious exception where rolling high means you fail.
    I have to chuckle a bit at this innocent conversation that has been squashed under a torrent of raging arguments that are going on further up. sigh.
    Have you noticed how often mkerr appears in these as well?
    Thus, I see no other action than to state that I think that when foehammer is used as a ranged weapon it does not affect your Initiative like a thunder hammer.
    Now, I'm going to run.
  • stinkoman · 1 month ago
    "Have you noticed how often mkerr appears in these as well?
    Thus, I see no other action than to state that I think that when foehammer is used as a ranged weapon it does not affect your Initiative like a thunder hammer.
    Now, I'm going to run."

    dont run, go back up there and take a poke at 'em. its fun. everyone's doing it.

    :) sorry mkerr
  • mkerr · 1 month ago
    Don't worry about me, stinkoman -- I'm having a great time.
  • mkerr · 1 month ago
    Lol, I guess I have a rare gift to get people talking about the rules. :)
  • UltramarineFan · 1 month ago
    That's certainly one way of putting it.
    :)
  • Anggul · 1 month ago
    Runes of Warding. =3
  • Notanoob 7 · 1 month ago
    Shadow in the Warp. :)
  • mkerr · 1 month ago
    Unlimited range psychic hoods!
  • Tom · 1 month ago
    Just curious, how many people have played at least one game where JotWW was used? I'd put money on a lot less than have posted on here.
    NB I have, it isn't broken as it did nothing worthwhile in the game at all - used 3 times and all it took off the table was 4 Firewarriors and one Broadside, the other Rune Priest with Fury of the Wolf Spirit did more damage
  • Yegr · 1 month ago
    Dirty Trick #5
    It's not possible- Ajrac's Thunderhammer when used as a shooting weapon does not share the Thunderhammer's special CC effects. It's merely a 6" range assault rail-gun.
  • Notanoob 7 · 1 month ago
    To be honest I feel like this is a bit cheap too. What (non rule) justification do you have for a T-hammer not working it's magic when thrown as opposed to hitting you with it in CC?
  • Yegr · 1 month ago
    The weapon's stat line? The Ajrac's hammer can be used as a shooting weapon with a given statline and it has no further special rules as a shooting weapon: none, null, zero, '0'- it's just a short ranged assault railgun.
  • Crevab · 1 month ago
    I'm just waiting for when people start to argue that melee attacks should get +1 on the damage chart because the shooting profile is AP 1
  • Bigmackadd · 1 month ago
    there are only really 3 groups that need to worry about JOTWW, that thats the necrons, but they can live with it, they are hard enough to kill as it is, the tau who is you let that unit get close enough, its your own fault, and you still have a 1/3 chance of survival, and Nurgle Daemons who are massively hard to kill, its not that hard to kill, because its one model, and its a line, it has not thickness, it can only get tops 12 models because of the 2 in bases, but eldar, nids, orks, and any types of marines can pretty much just ignore it, plus, there are ways to stop it from going off, all in all, youll be fine
  • johnbellmore · 1 month ago
    Even if you are a especially twisted and soulless commander wanting to fire into the swirling melee of troops locked in close combat in hopes of hitting the enemy the rules reads that this is not permitted! It is not like terrain blocking the shot or line of sight to shoot, it is just a BIG 'NO' for shooting at friendly troops. The events in close combat move too quickly and the warriors shooting will be hesitant about firing on their own comrades and in turn would most likely shoot the commander for giving such an order. So Dirty Trick #3 & #4 are very big no way not on my Battle Mat!
  • thcrusade · 1 month ago
    just saw this:
    you will have 2-4 priests shooting their lasers... 'CMON! you only can have one with the same power. It is clearly specified in the codex, just befor the army list. Please, check that.
  • PlasmaBomb · 1 month ago
    The rule says (pg 81) that no two characters may bear the same saga, nor may they bear the same psychic powers or wargear combination.

    note the s on powers, and rune priests have two powers... thus you can't have JotWW and Living lightning x 4 but you can have JotWW + A, +B, +C, +D, as the models will not bear the same psychic powers.
  • morstao · 1 month ago
    See, that's where wording comes up to get you. It says "same psychic powers or wargear combination." As wargear combination is seperated with an or statement, it infers that no two can have the same psychic powers, at all, not that you can just say they don't have the same combination of powers. The word combination applies to wargear only. Had it been plural it would apply to both, or if it had said 'the same combination of psychic powers and wargear'. As is they are seperated, so no doubling up on any psychic powers.

    If your going to a tournament, consult with organizer until GW comes up with a faq.
  • Dictator93 · 1 month ago
    Dirty Trick #5: Arjac Rockfist's Foehammer is "a thunderhammer that can be used as a ranged weapon" in YOUR Shooting phase. That means Arjac can nail a Wraithlord (or a Hive Tyrant or Abaddon), reduce the target to Initiative 1 and then your Rune Priest can mop it up 83% of the time. This is extra nasty because Arjac re-rolls hits and wounds against Independent Characters and Monstrous Creatures! since when does it say that his attack reduces initiative to 1. That is way too much inferencing.
  • mkerr · 1 month ago
    It's not inferencing. I outlined my line of reasoning pretty clearly in the comments.

    1. Foehammer is a thunder hammer. Check out the description of a thunder hammer.
    2. Arjac throws his thunder hammer as a ranged weapon. Note it's still the same exact thunder hammer that he uses in close combat.
    3. If a thunder hammer causes an unsaved wound (note it doesn't specify in close combat), then the model's initiative is reduced to 1.
    4. Then check out the characteristic tests section.

    It's pretty clear to me. Not exactly the nicest thing to do (and thankfully Foehammer only has a 6" range), but it's legal unless they FAQ it otherwise.
  • Ej · 1 month ago
    Right, so by the logic that Wulfgar's Foehammer doesn't lose the thunder hammer profile because it remains a thunder hammer when, I suppose that the Maugetar has rending in close combat. Because when a weapon has both a melee profile and a ranged profile, it uses the special rules from either case because at no point does it cease to be one or the other.
  • papasmurf · 1 month ago
    are jump/jetpack infantry affected by this?
  • mkerr · 1 month ago
    Nope, they aren't affected.
  • weeler · 1 month ago
    You guy's all forgot about "dirty trick #6", fire JoTWW at any squad of Black Templars, and immediately righteous zeal will cause all Black Templar to move forward and fall in the chasm. Yeah! this rune priest is better than the Vindicare assassin. So far this power hasn't been a game breaker and Ezekiel should be able to shut this psyker down.
  • liazardman · 1 month ago
    remember righteous zeal is optional :P
  • mazzdakka · 1 month ago
    I would treat this just like any other template, it's just a very narrow 24 inch one. This means that you have to shoot at a target, however if the template continues on past the target then you can cause casualties amongst them and ignore cover and LOS, and I know I'm going to regret this since I'm about to get blammed, but judging by what the intent of the rule looks like to me, you cannot snipe characters out of a mob.

    The ability to snipe characters out of a mob is incredibly rare, and in every other case it is explicitly stated that these weapons/models/psychic powers do this, and in no case are any of those abilities nearly as effective or as cheap as JOTWW.
  • noogai18 · 1 month ago
    A psychic shooting attack counts as "firing a ranged weapon", and is therefore restricted by those rules, which include:

    1) Units that are locked in combat may NOT be targeted (scatter may still affect them).
    This means that JotWW may not be drawn across a combat since 1) it does not scatter and 2) it is a "psychic shooting attack", which works the same as a standard shooting attack. Even though it doesn't require a target, shots cannot purposefully be placed on units in combat (e.g. a battlecannon shot may not be placed touching a combat. It may scatter, but may not be originally placed.)

    2) Units must have LOS.
    The "ignores terrain" section is most likely to prevent cover saves against JotWW. However, a shooting attack, and therefore a psychic shooting attack, must be used within LOS of the shooter. Impassable terrain or large opaque terrain (e.g. no open windows or door) blocks LOS for weapons and cuts down their range. That means that JotWW's LOS ends whenever it hits impassable terrain or differently leveled terrain (it is a straight line on a plane, same as how blast templates cannot effect multiple levels), and therefore cannot affect any units behind impassable or multi-level terrain.

    (Pages 50 and 16 in the AoBR rule book).
  • mkerr · 1 month ago
    I don't think you are following the argument. No one is saying that it's not a shooting power -- we're saying that since there's no "target" for the power, the normal "targeting" rules don't apply.

    Skip over to the Shooting Phase section and go through the Shooting Sequence and you'll see how different JotWW is.
  • noogai18 · 1 month ago
    However, shooting rules still apply. And shots may never, ever, ever be placed so that they purposefully hit a unit in close combat. Shots that scatter (battlecannons, frag missiles, etc) may scatter into combat, but they may not be placed to hit units in combat.

    Therefore, JotWW may not be laid across a combat.

    And exactly: since JotWW is a shooting attack, it must have LOS, despite it's lack of target. You can't hit what you can't see, even if you don't "target" it.
  • mkerr · 1 month ago
    No it doesn't -- you are confusing the template/blast rules with the targeting rules.

    It actually says: "A firing unit can choose a single enemy unit that is not locked in combat as its target, and may not split its fire among different targets."

    There are no restrictions in JotWW to tell me where I cannot draw the line. It just says draw a line. There's no target so the above targeting rules don't apply either.
  • Faolain · 1 month ago
    I hate this power. The ability to remove something from the game belongs in Planetstrike or Apocalypse, something that's meant to be unbalanced.
  • Mike Sanders · 1 month ago
    It seems your choice of picture for this article was appropriate.

    I agree with you that Jaws has made the same initial impression that Lash of Submission did.

    However, just like Lash of Submission, this power is less and less effective against me the more I face it. In fact, I lost only 3 Fire Warriors to it in my game tonight. The deal is this, folks: there is no good way to hide from the first shot of Jaws of the World Wolf. Deal with it. Now, after the 170 point Rune Priest has killed maybe 50 points of your guys, annihilate him with extreme prejudice.

    Simply put, I can't see any way a smart player can lose a game because of a flashy waste of time like Jaws of the World Wolf. That "totally awesome" Rune Priest can only kill a single Space Marine in combat, by odds. Club him to death with your Tactical Squad, and then chuckle as your opponent takes the model off the table.

    Tell him that after the battle, your Tactical Squad dug a hole and buried the Priest in the "Jaws of Inefficiency".
  • BrianGeneral · 1 month ago
    I think better players will aim the Jaws at the Battlesuits first but not FWs. Leave the FWs for normal squads------shut down the battlesuits then you can't effectively fight back.
  • papasmurf · 1 month ago
    well, like i asked earlier, jump pack/ jet pack infantry are not affected, so that means battlesuits with jump packs are safe, with the exception of broadsides, i believe.
  • mkerr · 1 month ago
    Lol, we were prepared for the arguments. The same thing happened when I did the Lash article.

    We even went through all of the same reactions locally. "It can't work like that.", "I'll punch anyone that tries that on me.", etc. Eventually most people came around and found out that it wasn't that bad. It took some playtesting to convince everyone though.
  • Tynskel · 1 month ago
    Hmmm. I wouldn't mind if this power targeted individual models, like Mind War, or that squig power- but this is just too powerful. It is nice to know that you will only ever see one character ever have this power: the space wolf codex says no two Librarians can have the same powers. You take Njal, you only have him as your librarian!
  • scadugenga · 1 month ago
    Unfortunately this is not a correct interpretation. As it has been made mention before (ad nauseum) it's the combination of powers/wargear that you can't have. (EG Phil Kelly (the author of the codex) had Njal, plus another Rune Priest in the battle report in White Dwarf.)

    So you can definitely have multiple RP's with this power, as long as they are not identical.
  • Mobious · 1 month ago
    Regarding Dirty Tricks 3 & 4:
    If the rule did not begin by stating that, "As a psychic shooting attack . . ." then I would have to agree that normal restrictions do not apply. But because the rule clearly does say the latter, then normal restrictions are obviously taken into consideration. The only time the rule book is overridden is when a codex specifically says so, and since that is not the case here then the rulebook still stands.

    Now I do agree that the rule as written confusing to say the least, but until an FAQ is published and lets us know exactly how the skill works we should play it by the rules we know for fact. You target a model and draw a line through said model, meaning that if you cannot target a model by the normal rules of shooting then you cannot target said model. But if you successfully target and draw a line through a model you can proceed to cause tests on whatever models your line crosses through.

    I mean what happens when someone decides to target a model completely hidden behind a wall that they could not possibly have known was there? Its just a ridiculous attempt at bending the rules. I don't care about the technology available to the 40k universe, if we go by that logic then vindicators could target at ICs that are hidden behind a wall. There are reasons the rules are in place. The power is strong as is, no need to use TRICKS (not tactics) to abuse it.

    And since when does Lash not have a target? From what I know, you need LoS to cast Lash on a TARGET; all restriction applying.
  • mkerr · 1 month ago
    Oh, but the psychic power does tell us everything we need to know to use the power. This has been addressed a handful of times, but I'll do it again for the third page of comments:

    1. I'm not arguing that the power is a psychic shooting attack. It clearly is just that. The power takes place in the shooting phase and makes sure the Rune Priest follows lots of rules for using the power.

    2. A psychic shooting attack also tells us that the psyker needs to see the target unit for his shooting power. The problem here is that there isn't a "target unit". The psychic power has the player draw a line -- it doesn't nominate a target unit.

    3. If their was a target unit, then you'd do all of the normal stuff (e.g., check line of sight, make sure that the target is an unlocked enemy unit, roll sighting distance, etc.). But none of that applies here. You roll your psychic test and draw a line. No line of sight needed.

    If you needed line of sight, then you'd have to have a target to draw it to. What's the target of JotWW? Is it the start of the line? The end of the line? The unit that it first crosses? Second? Last?

    Since I have to charge the unit I "targeted", which unit can the Rune Priest assault? Any of them? All of them? None of them?

    What about the unit that's attached to the Rune Priest? What unit can they shoot? Any of the affected units? None of them? The closest one? The furthest one?

    This power works almost identically to the Eldar Vibrocannon (which was FAQ'd to have no targets, not require line of sight, to affect friendly models and to extend into close combat).
  • Mobious · 1 month ago
    That literally is the best argument that can be made, but truthfully I believe that this is one of the worst written rules I have seen in a while. In my opinion it is hard to just override a ton of rulebook rules without specifically stating so.

    The Vindicare does it perfectly, and specifically states that it ignores all targeting restrictions. Why wouldn't GW just do the same thing with JotWW, haven't they learned? If you are going to make a rule that has such a diverse way of working then you should start its description like this, "JotWW is a psychic shooting attack, but unlike normal psychic shooting attacks . . ."

    I am not arguing that the way you are playing it is against intentions or that the wording specifically disallows it either. What I am saying is that as written, there is too much ambiguity to play the power against the rulebook that we know and love.

    I for one would not use JotWW some of the ways you suggest because . . .

    1) It would create too much complaining and controversy for my liking.

    2) The power is strong enough as is.

    3) It would be pretty cheesy to place that line in order to single out some model completely out of line of sight, because without LoS restrictions there is no defense against; and what it boils down to is one dice roll (not even a simple tactical defense).

    4) I don't want to take the chance at becoming TFG after the FAQ comes out.

    As an added personal note I avoid abusing badly written rules like this. For example my BA army that contains Brother Corbulo and his exsanguinator allows me to ignore one failed save per turn on any model within range. RAW this includes vehicles with cover saves; but seeing as I am a nice guy who doesn't like confrontation during a game of 40k and hates to see the look on my opponents face as he feels like his is being cheated, I refrain from this sort of behavior (not saying you are not a nice guy). Especially because of the fact that I could not possibly justify having my Apothecary equivalent save his rhino from a Railgun.
  • Marshal_Wilhelm · 1 month ago
    Mobes I like the cut of your thread.

    Both players are supposed to enjoy the game and not feel they are being hoodwinked by an argumentative lawyer.

    Let us not use it, the fuzzy rules, until the FAQ spells it out, so that all enjoy the game. :)
  • Ferro · 1 month ago
    3) there is no defense against it...

    Sure there is! Stay more than 24" away until that bastard is dead! :)
    Swamp the RP with disposable infantry, he can't shoot while engaged in CC. etc.
  • Vince456 · 1 month ago
    The entry in the codex says "The foe hammer is a thunderhammer that can be used used as a ranged weapon with the following profile"

    "range 6", strength 10, Ap 1, Assault 1". It does not cause int loss as you can see the codex does not say that. If you want to argue that how thunder hammers work in cc is added to this ranged attack that has its abilities spelled out then why does it say str 10 instead of 5 or 5(10) and just have us assume that it turns into str 10?
  • ForsakenImp · 1 month ago
    1)Grey rules area, but going by the vibro cannon rule, it is possible to hit friendly units/models and units/models locked in combat.

    2)Here's where I disagree. Most wargear doesn't change a models initiative, but merely the initiative at which they strike. Much like thunderhammers don't change an enemy's initiative, just the initiative at what they strike.

    I hate this power. It combines much of what makes things broken- Targeting single models, flat out removing models with no defense from it other than a single roll. It should earn many times it's points back against necrons, and can be worth it verse other armies. For example, a 360 point Nightbringer is removed from the table on a 5-6. It can snipe out heavy weapons and powerfists, rendering squads useless for the purpose they were brought. Pesky IG commander/special character? Dead. It's the same as lash, when something was claimed to be overpowered and was.

    I don't think two models can have it. Njal is different as he is a special character, much like a DH player can have BC Stern and a Brother Captain, even though BCs are 0-1. The codex would say "psychic power COMBINATONS or" or "psychic power AND wargear combinations" if it meant either of those.

    The power does not target any units. There is a precedence for this power, the eldar Vibro Cannon.
  • Forumjayz · 1 month ago
    Hello there,

    I'm just wondering a couple of practical issues when using this power:

    1. how do you deal with hight differences? the line is a straight laser line or something? If let's say their are 2 models on top of eachother due to a lvl building. Would both models be hit if the line went in their direction? or just the guy that get's hit by the guy. Also where from do you pull the line? the head, Base? al these things effec how the line is moving across the board and influence who get's hit.

    2. if it can go through terrain how are you going to make sure the line you claim too see is correct? it's not like a template where you can put it close to the models. I think this is going to become a bigger problem then the rules lawyering going on here.

    I would like to know how you would deal with these issues. as for the power it self Being Eldar my runes of warding will pay off even more :) and for all you Sm players out their get a librarian and stop whining it's just something to counter I don't know how expensive it is to get the power but if it's so scary just brace yourself against it.
  • mkerr · 1 month ago
    1. There's no good answer here. Since it's a line, we can assume it has infinite height (affecting both models) or no height (affecting the psyker's choice).

    Since we're talking about a chasm (and a very rare situation), I'd probably say infinite height is the best solution.

    2. You don't have to "see" any of the affected models. You draw a line (using your tape measure) and check to see what models are underneath. Those are the ones that are affected -- trying to see if you have line of sight one some or all of them isn't needed.
  • ForsakenImp · 1 month ago
    Going by precedent, rules-wise it would only effect a single level, like flamers and blasts. Fluff wise, I'd be a chasm, so vertically would work. But since jump/jet infantry is still affected, we're forced to go by rules.

    Personally, I think it can't effect models above ground level. It says it must be drawn along the board, and all precedents only affect one level.
  • mkerr · 1 month ago
    I'd say that Eldar Vibrocannons are a better precident than flamers and blasts.
  • Forumjayz · 1 month ago
    I know LoS isn't needed or something like that is being claimed ;). but it's more how the heck are you going to do this in a accurate way? It just seems like someting that will result in a lot of arguments if you hit the models you claim or not the problem is how higher of te playing surface you have to keep your line the more inaccurate the results.

    also I'm worried about the fack that if he aims his line somewhere the line suddenly moves if he sees he is maybe going to miss the models he is aiming for. If someone used this spell I would want to know where he directs his line to before he goes and meassure out the 24" otherwise you are going to see a lot of magnetic models :P. all in all this spell has a lot more problems then just the wording.

    Cheers CJ
  • ferro · 1 month ago
    Actually, the only LOS you'll need is looking straight down at the table, to see who's under the line.

    I find it curious that the 'model' can be hit... does that not include it's base? If the line hit's the wingtip of my Flyrant but doesn't pass over its base is the Flyrant hit? I think so...
  • mkerr · 1 month ago
    Re-read thunder hammer. It changes your Initiative value to 1 -- it's not a "when you strike" thing.
  • ForsakenImp · 1 month ago
    Actually, if you read the entry, it doesn't change your initiative. It's like using a thunderhammer- your attacks are delivered at initiative one. The entry says, about models hit, "will attack with an Initiative of 1 in the next Assault
    phase." Thus there is no way you could argue they are initiative 1 in the shooting phase.
  • mkerr · 1 month ago
    What rulebook are you looking at?

    Here's the entry from the BBB: "In addition, all models that suffer an unsaved wound from a thunder hammer and are not killed will be knocked reeling, reducing their Initiative to a value of 1 until the end of the next player's turn.".

    That means that anything they do until the end of the next player's turn goes off an Initiative of 1. Assaulting? Initiative 1. Sweeping Advance? Initiative 1. Initiative test? Initiative 1.
  • ForsakenImp · 1 month ago
    Ah, I'm using a codex. Must be the difference. Thanks for the heads-up.
    DH thunderhammers just make the person strike last, they don't even mention initiative in the codex. Oops!
  • Pink Horror · 3 weeks ago
    Since this is such a hotly debated topic, I decided to ask the staff at Warhammer World today how it should be used. Not a single one of them (out of about 40 staff members) said it should lower initiative. There. The company that wrote the rules say you are wrong. You can try and weasle your way out of it in any way you please, but the fact of the matter is, Foehammer DOES NOT lower the targets intiative when thrown. Argue it all you like, but if you try to use it that way, you are Cheating.
  • kaptinscuzgob · 1 month ago
    AUGH i hate this stupid power!
    Apparently I can't even escape it in close combat now despite it being a psychic shooting weapon!
    You shouldnt be able to take out Carnifexes, Bloodthirsters, Ghazghkull, Abaddon, Calgar and such other models so easily!
    Ive started to simply refuse to play against Space Wolves, because everyone with them at my local GW insists on taking at least 2. It sure is fun losing all your awesome monster things on the first turn because of a single dice roll!
    Everything else in the codex is fine and dandy, its just this stupid thing sours it all up with its blatant unfairness.

    I'm cosidering getting Inquisition allies for my Space Marines so I can Vindicare every Rune Priest I see.
  • kaptinscuzgob · 1 month ago
    Dammit stop deleting my posts.

    AUGH i hate this stupid power!
    Apparently I can't even escape it in close combat now despite it being a psychic shooting weapon!
    You shouldnt be able to take out Carnifexes, Bloodthirsters, Ghazghkull, Abaddon, Calgar and such other models so easily!
    Ive started to simply refuse to play against Space Wolves, because everyone with them at my local GW insists on taking at least 2. It sure is fun losing all your awesome monster things on the first turn because of a single dice roll!
    Everything else in the codex is fine and dandy, its just this stupid thing sours it all up with its blatant unfairness.

    I'm cosidering getting Inquisition allies for my Space Marines so I can Vindicare every Rune Priest I see.
  • kaptinscuzgob · 1 month ago
    AUGH i hate this stupid power!
    Apparently I can't even escape it in close combat now despite it being a psychic shooting weapon!
    You shouldnt be able to take out Carnifexes, Bloodthirsters, Ghazghkull, Abaddon, Calgar and such other models so easily!
    Ive started to simply refuse to play against Space Wolves, because everyone with them at my local GW insists on taking at least 2. It sure is fun losing all your awesome monster things on the first turn because of a single dice roll!
    Everything else in the codex is fine and dandy, its just this stupid thing sours it all up with its blatant unfairness.

    I'm cosidering getting Inquisition allies for my Space Marines so I can Vindicare every Rune Priest I see.
  • Grayson1980 · 1 month ago
    I am a little in doubt about that Thunderhammer-thingy:
    Isn't an initiative test done with the unmodified profile-Initiative so lowering the Initiative with a Powerfist(equipment) or being hit by a thunderhammer should have no effect ... but please I am really not sure 'bout this.
    So far as I understand it the Thunderhammer-Stun only takes effect in Close Combat situations.

    Well ... not sure about this ... the rule itself sounds good ... lowering the Initiative to 1 but the rule relying on the Test says clearly "without modification"
  • mkerr · 1 month ago
    A thunder hammer is different -- it lowers your Initiative to a value of 1. If your Initiative is reduced to one, then it effects your characteristic test.

    Re-read the characteristic test section, it doesn't say anything about using your "unmodified" characteristic for the test.
  • Grayson1980 · 1 month ago
    ok ... my Orks are screwed ... they have all Ini3 at best ... and this means I have to roll this ... ok ... screwed anyway why bother about a thunderhammer ^^

    oh ... my necrons even worse

    But thanks cause now I understand this testing stuff better
    *thumbs up*
  • kaptinscuzgob · 1 month ago
    AUGH i hate this stupid power!
    Apparently I can't even escape it in close combat now despite it being a psychic shooting weapon!
    You shouldnt be able to take out Carnifexes, Bloodthirsters, Ghazghkull, Abaddon, Calgar and such other models so easily!
    Ive started to simply refuse to play against Space Wolves, because everyone with them at my local GW insists on taking at least 2. It sure is fun losing all your awesome monster things on the first turn because of a single dice roll!
    Everything else in the codex is fine and dandy, its just this stupid thing sours it all up with its blatant unfairness.

    I'm cosidering getting Inquisition allies for my Space Marines so I can Vindicare every Rune Priest I see.
  • kaptinscuzgob · 1 month ago
    AUGH i hate this stupid power!
    Apparently I can't even escape it in close combat now despite it being a psychic shooting weapon!
    You shouldnt be able to take out Carnifexes, Bloodthirsters, Ghazghkull, Abaddon, Calgar and such other models so easily!
    Ive started to simply refuse to play against Space Wolves, because everyone with them at my local GW insists on taking at least 2. It sure is fun losing all your awesome monster things on the first turn because of a single dice roll!
    Everything else in the codex is fine and dandy, its just this stupid thing sours it all up with its blatant unfairness.

    I'm cosidering getting Inquisition allies for my Space Marines so I can Vindicare every Rune Priest I see.
  • kaptinscuzgob · 1 month ago
    AUGH i hate this stupid power!
    Apparently I can't even escape it in close combat now despite it being a psychic shooting weapon!
    You shouldnt be able to take out Carnifexes, Bloodthirsters, Ghazghkull, Abaddon, Calgar and such other models so easily!
    Ive started to simply refuse to play against Space Wolves, because everyone with them at my local GW insists on taking at least 2. It sure is fun losing all your awesome monster things on the first turn because of a single dice roll!
    Everything else in the codex is fine and dandy, its just this stupid thing sours it all up with its blatant unfairness.

    I'm cosidering getting Inquisition allies for my Space Marines so I can Vindicare every Rune Priest I see.
  • mkerr · 1 month ago
    A Vindicare will keep him in a transport (and a Callidus or even Marbo will give him pause). The real secret sauce for dealing with JotWW is a psychic hood. It really makes the power unreliable.
  • abusepuppy · 1 month ago
    That would be awesome except there are tons and tons of people who don't have access to Hoods or anything like them. Just because the Imperium gets extra-fancy pants and constant updates to their wargear doesn't mean everything is fine and dandy.
  • mkerr · 1 month ago
    I agree. Runes of Warding is most dreaded piece of wargear around (I've lost Njal twice to Perils against Eldar!). I also suspect that the new Tyranids codex is going to be really nasty versus psykers.
  • Gharm · 1 month ago
    It is a shooting/psychic attack, and by definition requires line of sight. First rule of shooting. It does not state you may ignore this rule. Very simple case of attempted rules abuse. You are allowed to shoot through enemy models so these do not block the power, but a lack of line of sight will stop the power. You have even quoted this in point 4 with firing ports on Vehicles. so to be correct you need to target what you see.
  • mkerr · 1 month ago
    Gharm, you are missing the argument. Of course most shooting attacks require line of sight. They require line of sight to the target unit.

    If there was a target unit with JotWW, then it would require line of sight. Since there isn't a target unit, what do you draw line of sight to?
  • EIDOLON · 1 month ago
    Foe hammer is a thunderhammer that can be thrown with the ranged profile "......"
    Nowhere in that ranged profile does it say its a thunderhammer.
  • mkerr · 1 month ago
    Why should it, Eidolon? There are tons of weapons that have qualities that aren't listed on the profile.

    Additionally, "stunning" isn't an "additional weapon characteristic", like Rending or Sniper, so it couldn't just say "thunder hammer" on the profile -- it wouldn't mean anything.

    But Foehammer is a thunder hammer -- even when it is used as a ranged weapon. You can't counter that. A thunder hammer has an additional "knocked reeling" ability that doesn't say it's lost when it's used as a ranged weapon. You can't counter that too.

    It would be awesome if it was made clear one way or the other. It would be great if it said something in the statline. It would be awesome if they FAQed it. But until then we go by what we have -- and what we have is that you are being hit in the shooting phase with a thunder hammer, and hunder hammers knock you reeling.
  • abusepuppy · 1 month ago
    I think you're confusing fluff with rules again. The fluff is that he throws his Thunder Hammer at the target. The rules are that it is a ranged weapon with the listed profile. It doesn't have to say that it doesn't use the TH rules because it already tells you exactly what the weapon does: 6" range, S10, AP1, Assault 1. By your same argument, since the weapon doesn't say you can't lend it out to other people or reroll misses as many times as you want, it's unclear whether you can do so. No; the weapon does what it says, and nothing more.
  • mkerr · 1 month ago
    No, not at all (but it is nice that the description of the power supports my position). My argument isn't a "it doesn't say I can't, so I can" argument.

    I'm attacking you with a "ranged" thunder hammer. It's not a generic ranged weapon -- it's a thunder hammer. Thunder hammer's have specific rules for what happens when you are wounded with them (regardless of when the wound occurs).
  • abusepuppy · 1 month ago
    See, that's a funny thing, because I don't remember the section of the rules where a ranged weapon's name gives it certain properties. Melee weapons do- it lists them under the Special Weapons section. But, funnily enough, ranged weapons don't. I can have a ranged weapon called "Power Fist" or "Chainsword" or "Marneus Calgar, Lord of the Ultramarines" and it doesn't mean a dang thing. My units do not double their strength or get to exchange Combat Tactics for choosing to pass/fail Ld checks. Melee weapons are different from ranged weapons, because they generally have one of a few predefined properties (power weapon, rending, etc) and possibly a unique additional effect listed in their descriptive text. Ranged weapons, on the other hand, have a statline that lists all of the relevant game game properties for the weapon- they don't have to use the "naming" shorthand that melee weapons do. (Honestly, it would be better if melee weapons got statlines like ranged did, but we're stuck with this for now.)

    You're taking the descriptive text ("throws his Thunder Hammer") and making it into rules text. That's like saying a weapon that "can destroy any enemy of the Imperium, ignoring all armor and invulnerable saves" doesn't work against Sisters of Battle, Space Marines, or Imperiel Guard because they aren't enemies of the Imperium. It's stupid. Yes, the word "thunder hammer" has a rules meaning, but _only in the context of close combat_. It doesn't apply to ranged attacks because the weapon profile for the ranged attack doesn't say Thunder Hammer under the section detailing its special qualities.
  • mkerr · 1 month ago
    Why does the phrase "thunder hammer" only have meaning in the context of close combat?

    Explain that to me.
  • abusepuppy · 1 month ago
    Because ranged weapons don't have anything special that happens based on their name. That's what weapon profiles are for.

    You mentioned above that "There are tons of weapons that have qualities that aren't listed on the profile," but all of these are melee weapons. All ranged weapons have some kind of note in their Special section or descriptive text box somewhere. You're making what I feel is a pretty huge leap of logic from "it says the words thunder hammer in the description" to "the weapon is stunning even though it doesn't say so."
  • mkerr · 1 month ago
    It's not based on its name -- it's name is Foehammer. It's name isn't thunder hammer -- it *is* a thunder hammer.

    And sometimes a name implies something about the ranged weapon, for example a "master-crafted bolt pistol" means something -- and master-crafted doesn't appear in the weapon's profile.
  • Forumjayz · 1 month ago
    Mkerr why are you so damm stubborn! it's very clear that the hammer has it's own profile abusepuppy's point about you mistake fluff with actual rules is a valid one. you claim you are througing some thunderhammer with some crazy boomerang action. who is to say it's not some kind of energy burst. NO where does it say he troughs the hammer it says you can shoot with it! with a specific profile. Unlike the Singing spear of the Eldar where it specifically states it works like a witchblade when thrown, see how it doesn't say shoot ;) (even says returns to the weilder automaticly) this is not mentioned anywhere in the entry of the foehammer the wording of foehammer is more like the staff of light from the necrons which is a power weapon but can shoot with a specific profile aswell.

    Cheers CJ
  • Starion · 1 month ago
    At the end of the day, when used as a range weapon, it's Str10 AP1+. Anything NOT instakilled by that is probably slow enough in the I stakes that trying to say it's 'stunned' will be a near pointless excercise anyway. A Fex is I1/I2, with a -1 to the diceroll. Ask yourselves if 288 points to drop 1-2 models per game in that manner (that's the most I could really see being done, in a practical game) is worth it...
  • caius_heh · 1 month ago
    Abotu dirty trick #5 : Arjac Rockfist's Foehammer, when used as a ranged weapon, is not counted as a thunder hammer on its profile. It has got its own ranged weapon profile. Thus it doesn't lower its target initiative.
  • sonsoftaurus · 1 month ago
    Good article overall. Look forward to the next installment, "Countering JotWW".

    Like many though, I take issue with the assumption that Foehammer stuns at range. IMO not on the profile, not part of the game effect.

    A lot of the justification for assuming it strikes like a Thunderhammer at range as well is based on "It's a thrown thunderhammer!" Nice, but at least in my printing of the Space Wolves book on p. 51 there isn't actually any mention that Arjac throws it. It's certainly implied, but it's not actually stated - just like reducing initiative when used as a ranged weapon isn't stated. It's not a thrown thunderhammer - it's a thunderhammer that also has a specific profile to use for shooting.

    I can see how it could be read the other way, and may even end up being FAQ'd that way since he's intended to be a Thor ripoff, but I just don't see it that way.
  • Zredden · 1 month ago
    More importantly, do any of Mkerrs tactic articles cover anything more than abusing vague rules or "dirty tricks"?
  • stinkoman · 1 month ago
    Whew! i reached the end of the posts. for today anyway.
  • ace423 · 1 month ago
    Oh well, at least Sisters of Battle don't have to be that worried about it. With a psychic hood and shield of faith there's a small chance it will even work on them.
  • WTF · 1 month ago
    This just reeks of overpoweredness
  • Starion · 1 month ago
    Well, just had a quick call to the rules trolls at GWHQ. These are the answers I got

    Re: JotWW
    Q: Does it have a target, or does it work along the lines of the V-cannon?
    A: It works like the v-cannon - pick a direction and let it rip

    Q: Does it require LOS?
    A: To at least one model it's fired through

    Q: Can it go into/through CC?
    A: No.

    Re: Leaders of the Pack

    Q: Can JotWW (or any other power) be taken more than once?
    A: Yes, as long as the second power is different in all cases (eg, A+B/A+C/A+D/A+E)
  • Spanky · 1 month ago
    You are arguing out of both sides of your mouth. You say:
    A) Foehammer get stuns in the shooting attack because;
    B) its a thunderhammer and;
    C) thunderhammers, described in the CC rules section, get stuns.
    Ok fair enough, even though nowhere in the shooting statline of foehammer or its description does it say it gets stuns, it is logically assumed in your argument.

    But then you argue that you jotww dosn't need LOS or a target because its description doesn't spcifically say it even though jotww is:
    A) a psychic shooting attack
    and those are described in the psychic section as;
    B)counts as firing a ranged weapon (an assault weapon,
    unless specified otherwise)
    with a further specific example of
    C) the psyker
    must be able to see his target unit, cannot be locked in
    combat, or must not have run in the Shooting phase if
    he wishes to use a psychic shooting attack. In the same
    way, if a psyker targets a unit with a psychic shooting
    attack, then he can only assault that unit in the ensuing
    Assault phase.
    You choose to skip the very same logic path you use for the benifits of foehammer to get the benifits of jotww.
    You can't have it all ya know.
  • Ferro · 1 month ago
    Nothing is skipped. In general, a psychic shooting attack works as above, but the description of JotWW precludes the need for LOS.
    Just because the power is described as a pyschic shooting attack does not mean that every general condition must be met. The general conditions stand unless they are modified by the specifics of the power--and in this case the LOS condition is modified.
    You're familiar with the principle, it's integral to the 40k ruleset. Codex trumps rulebook.

    JotWW may pass through terrain. It is not possible to see through terrain. Therefore, the general requirement of psychic shooting attacks that the psyker must be able to see his target has been modified by the Codex description of the power. If your 'target' for JotWW is on the other side of a wall, you can still drop the line on him even though you can't see him.

    I too find it unfortunate and frustrating that GW didn't use the explicit languange 'LOS not required.' But it's self evident to me that a line that passes through terrain, two squads, a close combat, a Land Raider, and still hits a Carnifex out at 24" away makes LOS moot. This is an indescriminate power that hits friend and foe alike out to a certain range, regardless of whether the RP can see them all (or any of them).

    The only open questions I have are: 1) If the RP is attached to a squad, who must that squad fire at? The closest enemy hit by the power? any of the enemies hit by the power? or any target of their choice, independent of the RP?

    and 2) likewise, what are the assault restrictions after using JotWW?

    I would suggest that JotWW should be considered entirely independent from the attached squad's shooting, and has no assault restriction. The squad shoots and assaults as normal, ignoring the fact the RP is doing his own thing in the shooting phase. But this is houserule/workaround at best, and is not firm.











  • Spanky · 1 month ago
    Well ,we may never see eye to eye on this, but in spirit of a gentmenly agreement, allow me to retorte with my interpretation.

    "You're familiar with the principle, it's integral to the 40k ruleset. Codex trumps rulebook."
    Yes, but in this case stating that it is a psychic shooting attack in the description re-affirms the rules it should follow. My thought for the rule that it ignores terrain is to address when the 24" line passes through your target unit, into a wall or other terrain and then into another unit behind that wall. That way, all other "shooting" conditions are adressed. ie, who the RP can assault, who his retinue shoots at, ect.
    I would be ok with this power targeting a unit completely blocked by LOS, as long as a FAQ would state that it was a "target" unit. That way it would keep the RP from using jotww, then running off and assaulting another unit.

    "Nothing is skipped."
    What is skipped is the line stating that jotww is a psychic shooting attack. agreed, its confusing as hell and needs to be addressed as to why its there.

    "JotWW may pass through terrain. It is not possible to see through terrain. Therefore, the general requirement of psychic shooting attacks that the psyker must be able to see his target has been modified by the Codex description of the power."

    Based on two statements, you drew a logical conclusion. But it is a conclusion only- those two statements never claim to trump the first line of the powers description.
    Ulimately this power comes down to an opinion, so lets agree to respect each others no matter how wrong yours is. ;)
    Seriously, thank you for an gentmenly reply with good, solid, descriptions and supporting facts of your thought process. Its rare to see that these days.
  • Dooley · 1 month ago
    "As a psychic shooting attack, the Rune Priest may trace a straight line along the board, starting from the Rune Priest and ending 24" away. This line may pass through terrain. Monstrous creatures, beasts, cavalry, bikes and infantry models that are touched by this line must take an Initiative test (see Characteristic Tests in the Warhammer 40,000 rulebook). If the model fails the test, it is removed from play. Monstrous creatures may subtract one from their dice roll due to their tremendous size and strength, though remember that the roll of a 6 is always a failure."

    I this is taken Verbatim from the Dex Am I safe to assume that the line MAY NOT pass through Vehicles? I does only say that it MAY pass through Terrain, but makes no mention of its ability to pass through any thing else that may stop a traced line.
  • ferro · 1 month ago
    The line doesn't stop until 24" away. A vehicle doesn't stop the line, but a vehicle is not effected by the power.
  • mkerr · 1 month ago
    It doesn't look like anything stops the line; it's just a line. I have no idea why they felt the "may pass through terrain" comment was necessary (perhaps to make it clear that line of sight isn't needed or cover isn't granted?).
  • bumbler20 · 1 month ago
    Last!
  • badbeef · 1 month ago
    since this is considered a shooting attack.. It cant be used on units inside vehicle transports that moved more than 6 inches.. since the passengers inside cant shoot..
  • Starion · 1 month ago
    Please tell me that's supposed to be sarcastic...
    "It can't be used on units in vehicles..." because they're not on the table thus not eligible to be shot at.

    "...since the passengers inside can't shoot" What has the passengers' ability to shot got to do with them/their transport being a target?

    Unless you meant to say "...be used BY...", which would then validate the entire sentence.