DISQUS

Bell of Lost Souls: BoLS POLL: Rating the Named Characters

  • NeilBrimelow · 8 months ago
    Lelith Hesperax, at 90 points is the best IC model in the game, PERIOD. :)

    Initiative 8, Six attacks on the charge, 4+ to wound, and a 2+Inv. Save= Death for most things in the game. Plus, if she dies, so what? Its only 90 points.

    Also, don't forget about Asdrubael Vect : AV14 Skimmer, and can fight in HTH combat with 5 attacks at I7, and has a dark lance, and two disintergrators, and three splinter pistols at BS6 Plus he has naked babes chained to his flying barge of doom! ULTIMATE WIN!
  • dizzy · 8 months ago
    yeah Lelith Hesperax is pretty damn good!

    Asdrubael Vect in my experience isn't as good. First time my friend used his brand new asdrubael vect, I took it down in turn 1 with my brand new basilisk lol! He was not happy after that :P
  • sinsynn · 8 months ago
    please, take Shadowsun off the list, as a Tau player it's embarassing. At least put up Farsight, instead. He has a power weapon and has at least a chance of killing a Guardsman or two before he goes down. He's a better character. Shadowsun is more of a support option for the leadership boost she provides.
    I've had lists with both, but Farsight would probably slap Shadowsun around in combat.
    Funny thing is, they're both expensive pointwise, and I don't run either of them often.
    The 'Farsight Bomb' CAN be a thing of beauty, and Shadowsun and her dual Meltas CAN be very nasty, and her leadership boost is great for Broadsides (boy do those things draw fire!), but Tau characters aren't really HEROES like other codex characters are. A choice between Shadowsun and Abaddon is no choice at all.
  • Farsight · 8 months ago
    Agreed, but as to Farsight not being a hero, technically the poll is for the most Potent characters, and I think free bonding knives, crisis drop parties, preferred enemy (against nob bikers!!), and the only power weapon in the Tau army is VERY potent!
  • john · 8 months ago
    ok wel my thought was nightbrigner then abbadon. but marneus and lysander are both hard as nails. as is the deciever. and till the new guard codex, yarrick is just simply a jerk. haha. oh and lelith is no push over by any means.
  • DJofE · 8 months ago
    I see Nighbringer....that thing is soooo.....#1 in most assanine character in 40k.

    Then again, Ghazghkull is so effective point-by-point in benefits for its race that he's in a class of its own. It's almost a "no brainer" to pick him half the time.

    Abaddon is powerful, yes, but unlike Ghazghkull, a CSM player has to think hard whether the points warrant the use.
  • Dar of El · 8 months ago
    Can you tell me where to find more pics of the Eldar dude?
  • t//B · 8 months ago
    Where's Helbrecht?!
  • Corey · 8 months ago
    I was a bit disappointed not to see the Eldar Phoenix Lords on this list, especially Asurmen and Karandras. Yriel is an important part of the fluff but can't hold a candle to some of the bone-breaking muscle of the PLs. Plus, you used Asurmen's picture in your image.
  • RealGenius · 8 months ago
    I personally like Fuegan. I've been using him in my Eldar list lately and the combined ability to kick butt in assault and pop vehicles is unmatched by the other PLords,

    Asurmen sucks because he doesn't have anything higher than S4 ever. He must cruise around killing IG or something.
  • Mike X · 8 months ago
    How do you not include Marneus Calgar on the list?! Plus, there's a ton more ICs than just these listed... it look really abbreviated.
  • duder · 8 months ago
    because he sucks lol

    the poll isn't meant to list every IC out there it's just a sampling
  • Mike X · 8 months ago
    Calgar is pretty powerful in the new codex. I don't use him, or any other ICs, but he's definitely on par with Abaddon and Nightbringer.

    I know the list isn't meant to include every IC, but it's just so short.
  • Shattered Spear · 8 months ago
    Have you ever seen Abbadon square off against Calgar? The usual result is Calgar dead after one turn of combat and Abbadon suffering like 1-2 wounds in all.
  • Mike X · 8 months ago
    Actually yes. In the old codex Calgar would drop with ease, but with the new codex he seems to triumph... though due to odds and luck it may have a different outcome for you.
  • Shattered Spear · 8 months ago
    I don't even know what you are thinking here. How the hell would it even come down to odds ... What are the odds of Calgar actually doing something must be what you mean. Abbadon would go first, have between 4-10 St 8 (powerweapon) attacks and then get a 4+ invul to Calgar's 4 fist attacks, while Calgar only has a 5+ invul if you put him in Termy armour. Triumph? No. Luck? No. Abbadon owns Calgar many times over. It would be a freak occurance for it to end any other way.
  • Matthew_Rider · 8 months ago
    4+ Invulnerable... he does have an Iron Halo lol
  • CSM · 8 months ago
    Granted, but Abbadon still mathhammers to victory.
  • Matthew_Rider · 8 months ago
    Ye probably- but Calgar (As much as I hate him) is extremely good for the points- and has access to many honour guard- which can kill pretty much anything Abbadon has with him- and God of War just owns
  • Meep · 8 months ago
    @ Matthew.. the honour guard ain't all that good.. way too expensive..

    @everyone else in this Abaddon vs. Calgar discussion is that one must remember that although they cost almost the same bare a mere 25 pts Abaddon does nothing for his army whereas the option between passing and failing any morale check required to take is a major boost to the marine army (albeit it had been greater for armies without ATSKNF).. and even when mathhammering Calgar does considerable damage on Abaddon.. I can't remember whether Abaddons sword is always loyal to him though? I assumed it were with my mathhammer.. if not they're even more even..
  • Mike X · 8 months ago
    I guess my LGS is the 40K equivalent of the Bermuda Triangle then, 'cause it happens often...

    Though I will admit I haven't taken a look at Abaddon's state before, so I have no idea what Marneus is up against, all I know are the outcomes I've observed.
  • BeastOfShadow · 8 months ago
    or no attacks. it's still a demon weapon
  • BLUE · 8 months ago
    Calgar with legion relic and honor guard = 10, S10 power weapons at I5 for Calgar, not incluing the 15-20 from the honor gurad, Abbadon goes splat. Honor guard takes most of the wounds Calgar is alive = abbadon splat, of course this is APOC only but it works.
  • Herald of Nurgle · 8 months ago
    Whereas Abaddon goes 'hmm, I wonder how many Terminator Champions of Slaanesh I can get for the price of those 3 honor guard squads'
    That's 40 Initiative 5 attacks between 10 of them. Power Weapons. Thats before you add the 5+D6 Daemon attacks at Initiative 6

    Wouldn't Abaddon technically have a Daemon Weapon with ALL of the versions of the god weapons?
  • Guy Smiley · 8 months ago
    I think it would be relatively fair fight...

    Calgar has his 5 attacks (two powerfists means gets that bonus), rerolls to wound, 4+ save, 2 shot gauntlet of AP2ness.

    Mathhammering: 5 attacks (2.5 hits), 2.08 wounds(2.43 after reroll), 1.22 wounds through.

    Abaddon has his potential 10. Let's assume he rolls a 4 for extra attacks. So 7 attacks (3.5 hits), 2.92 wounds(3.40 after rerolls), 1.7 wounds through.


    This is not counting any shooting, orbital bombardment, etc. Also assumes Abaddon rolls a 4, so adjust accordingly. If he rolled a 3 his end result would be 1.46 wounds.


    Both are strong, just have different advantages.
  • BeastOfShadow · 8 months ago
    This is in my head but....

    Calgar has 5 attacks, hits on 4+ with rerolls. He'll hit 2.5 before and 3.75 after. Round to four
    Wound on 2+ with rerolls. So he'll wound 4 times (I can't be bothered to work out decimals.) definatly after rerolls. again rounding up.

    Abaddon will have 7 attacks and hit on 3+ (5.1) . So he'll hit 5. rounding down. All 5 will wound after re-rolls.

    So Abaddon fails 2 and Calgar fails 2.5 so it should be a draw or a win for Abaddon. depending. Exact decimal places are completely unnessacery for dice.
  • Meep · 8 months ago
    Even though you say so.. doing the mathhammer and assuming they start in CC (no one gets the charge) and if Abaddons sword backfires (still haven't checked if he's actually immune) the wounds delivered and unsaved would be:
    2,160.. a turn from Abaddon
    1,822.. a turn from Marneus
    1,906.. a turn from Marneus and daemon backfiring combined..

    Conclusion:
    Taking initiative into account Abaddon would slaughter Marneus in two turns and only suffer 1,9 wounds in return.. this is however purely mathhammering.. in actual gaming Abaddon is too random.. a '1' on the daemon dice would likely result in him losing..

    If Abaddon is actually immune he'd do even more wounds a turn and win even quicker.. still 2 turns average though.. but he'd only lose 1,82 wounds in return...

    CHEERS for the uselessness of the almighty mathhammer..

    Still people should keep in mind that the points cost for Marneus includes the optional pass/fail on morale checks and that he's a bit cheaper than Abaddon who does nothing for his army after all..

    Nightbringer still pwns both ^_^ Enjoy~
  • BeastOfShadow · 8 months ago
    @ meep below me Abaddon is NOT immune to his demon weapon although I have a funny feeling alot of people play him that way.
  • Guy Smiley · 8 months ago
    Curious, why would Calgar reroll misses? All I see is re-roll wounds.

    Sorry, didn't see that Calgar WS kinda blows :P
  • BeastOfShadow · 8 months ago
    I thought that's what god of war did, allows reroll to hit and wound. I don't have the codex on hand and I don't use any smurf charecters. if he can't then abaddon will win by more
  • asdf · 8 months ago
    You should factor in the Gauntlets of Ultramar shooting as well.

    Calgar gets AP2 bolter shots and will always get the bolter shots and the charge against Abbadon.

    Win or Lose he can always fall back from the combat, abbadon cannot sweeping advance in terminator armor, and then resume shooting and get his bonus for charging as well.
  • Will Incarnate · 8 months ago
    I have actually played out fights like this on the board. If you start the characters 18 inches away, Calgar should just back off and shoot Abbadon to death. Plus, this forces Abbadon to run towards Calgar to stand any chance, allowing Calgar to always get the charge (not that it matters much). However, once Abbadon get Calgar, there are three things that usually happen.

    Abbadon can roll a one for his deamon weapon, get slapped in the face by his over-sized sword and later get taught a lessen by Calgar about how stupid it is to bring an unstable weapon into combat. This happens rarely, but if Abbadon rolls a one and Calgar had already managed to take a wound or two off (mind you, Calgar's guns still need 5's to wound even though he has the re-roll) then Calgar usually takes down Abbadon.

    Abbadon could also get to attack, but may not get enough attacks to kill Calgar outright, leaving him with a wound or two. This leads to Calgar surviving, and depending on how many wounds Abbadon has left, Calgar may or may not take him down. If he doesn't, then it all depends on what Abbadon does in the next phase.

    And last but not least, Abbadon cuts down Calgar like he is some little girl. Rolling a 5 or a 6 to determine the number of attacks Abbadon gets means that Calgar will probably die outright, unless he is good at rolling invuls. This does happen a lot if Abbadon gets close to Calgar.

    However, this is all based on single combat. If you are looking for a balance of a powerful fighter but also one that provides a good boost to your army, then Calgar definitely outshines Abbadon. The ability for all his units to pass or fail leadership tests is amazing, considering that if you lose in close combat but still wish to continue fighting, your units do not take armor saves since the leadership test was passed; the unit was not fearless, even if they hve the basic ability to act like one. Abbadon is purely a single power model, which means the best way to fight him is to not fight him at all. If you can keep your army away from Abbadon, then you have denied your enemy a good chunk of useful points. The ability that Calgar gives to the entire army should be enough to land him a spot on this list.
  • Walls · 8 months ago
    BAH! I killed Abaddon and more with a single penitent engine! So there! Add Johnny the Sorry to your list... that's the name of my engine of sorryness. :)
  • locky · 8 months ago
    because calgar is one of the chapter masters to tell dante "yes you are infact the boss of me"
    tho i think all the BA special characters are GREAT (cept tycho from a rule point) dante is prolly the best of em
  • The David · 8 months ago
    i would add Darnander Lysander. for a few points (30) more than a captain you get: The Fist of Dorn
    Bolter Drill
    Eternal Warrior
    Chapter Tactics, stubborn for everyone
    Bolster Defenses
  • Mike X · 8 months ago
    Captain Darnath Lysander = 200pts
    Chapter Master w/ Terminator Armor = 165pts
    Chapter Master = 125pts
    Captain w/ Terminator Armor = 140pts
    Captain = 100pts

    Where did you get "few points (30) more" from?
  • The David · 8 months ago
    Captain 100
    Terminator Armor 40
    Thunder hammer 20
    Storm shield 10
    thats 170pt
    he is a Captain not Chapter Master.
  • Mike X · 8 months ago
    Ah, I didn't factor in the Thunder Hammer or Storm Shield.
  • Gade · 8 months ago
    dont forget the ekstra wound...W4 isnt a joke with th-ss on an eternal warrior
  • Nobody · 8 months ago
    Creed! The fact he allows a squadron of vehicles to outflank if they cannot normally do so is simply awesome! Turn two and here come three Leman Russ's in right on your flank!
  • The David · 8 months ago
    ICs ? "Independent Character" are not the same as "Named Characters"
  • Mike X · 8 months ago
    Touche.
  • solidzaku · 8 months ago
    Well, if I were a powergaming jerk, I'd pick Calgar. For an uber-IC that's doesn't reek of cheese, then Shrike.
  • bob_sprocket · 8 months ago
    I think Calgar and Lysander should be on the list.

    He's not Vulkan or Khan, that you can build an army around the special rules they grant, but for sheer, hard killing power those 2 are definitely up there.
  • SM · 8 months ago
    Vulkan has a heavy flamer, and a master crafted relic relic blade, sounds like hard killing power to me. And Khan is on a bike, so he has more toughness than any other SM IC, with a power sword and fleet+power boost (talk about hunting down orks on bikes)
  • Meepness4you · 8 months ago
    I'd hardly ever field Khan on his bike though.. It's just stupid how his bike costs 10 pts more than a normal captains bike.. and what do you get..?? Fleet?! the only way to use this is if you also take Shrike.. and then Khan would've gotten it anyway.. I wouldn't want Khan to 'run' around on his bike all alone.. now if it granted fleet to his squad that'd be another discussion.. well bleh whatever.. his other abilities are more than enough to make him powerful enough already.. what's not to like about say.. hit'n'run? =)
  • valhallan42nd · 8 months ago
    I agree the fleet is useless, but fielding him on his bike allows you field bike squads as troops.
  • Meep · 8 months ago
    if it's just to get the bikes as troops I go with a captain on bike.. he opens that option also.. for less points

    I like Khan on foot.. just not on bike.. on foot he can be fielded with a number of units to take advantage of his abilities.. on his overpriced bike there's really just a biked command squad (which is good.. just too few in numbers) and the assault squad (also considerable.. but I still think other units benefit more.. and he's way more versatile on foot).. okay whatever... I ended up discussing with myself.. fieldable both ways.. I just think it's stupid with the bikething.. ^^"
  • Herald of Nurgle · 8 months ago
    He and his bike may use the Fleet special rule. Remember he can Run with the bike...
  • Meep · 8 months ago
    If you'd bothered reading the my post just before this one you would've realized that I'm fully aware that he gets fleet when on his bike.. He does however not give his squad the ability to run and fleet and must therefore be on his own in order to use it.. so tell me now.. how does this make him better? when would you ever want to run around with an independent character on his own..? I wouldn't.. Especially not one as 'weak' as Kor'sarro.. his strengths lies in his squad boost and his outflanking army tactics..
    The only way he'll ever be able to use his bike fleeting is if he joins an assault squad who thanks to another character (Kayvaan) has fleet aswell.. (and the very special case SM mentioned below)
  • SM · 8 months ago
    Lol, I was being sorta sarcastic about Khan turbo-fleeting after nob bikers, 1 SM against a group of Biker Nobs?? Lady luck better be married to the SM, or he's gonna be dead 99.999% of the time.

    I agree with you that fleeting alone is mainly useless (getting to the objective and then assaulting that last squad of grots/gaurdians/gaunts sitting on that objective during the bottom of the 6th or 7th turn can be useful, but improbable)

    The only problem that hit and run encounters with SM bikers is that they aren't dedicated assault troopers like the nob bikers are.
  • Meep · 8 months ago
    which is why you shouldn't field him on bike.. also.. to your original post.. Cassius got more toughness :)
  • SM · 8 months ago
    Thank you Meep, that was already pointed out. Way to be a jerk.
  • Dragosanii12 · 8 months ago
    not so, librarian mephiston has toughness 5 also, in addition to this hje has a great stat line all the BA psychic powers and a force weapon his only down fall is the lack of an invulnerable save
  • Ryan · 8 months ago
    I believe by 'SM' he was just referring to Codex: Space Marine characters.
  • rawrbomb · 8 months ago
    Naughty Ortan Cassius has T6, doesn't make him the big kid on the block tho
  • locky · 8 months ago
    he has T6!! what the hell was that rules designer smokin?
  • Miami · 8 months ago
    Exactly. List of things Cassius is tougher than:

    Plague Marines
    A Chaos Lord with a Mark of Nurgle
    Any Ork
    A Daemon Prince without a Mark of Nurgle
    Most Tyranids

    List of things that Cassius has the same toughness as:

    Hive Tyrant
    Daemon Prince with a Mark of Nurgle
    Greater Daemons (including Nurgle)

    There's a lot more things on these lists, but I just wanted to throw out the things that to me stand out and make it sound ridiculous that Cassius is as tough as he is.

    I still swear it's just a typo that no one at GW has noticed yet. I'm waiting for it to be fixed in a faq.
  • BLUE · 8 months ago
    I do beleive cassius has T6 to represent he is one of the oldest space marines alive.

    ie he is very hard to kill in real live so why not in the game?

    Although his T6 is nice he is still just a Chaplain
    with WS5 BS4 and a S4 power weapon. He gets owned in combat alot. A hive tyrant, deamon prince or greater deamons win everytime.
  • Brother Sgt James · 8 months ago
    alo add the fact that he has a squad of assualt temies and gives litneys of battle to them on the charge oh yeah he has feel no pain 3+/4+ master crafted combi flamer with wound on 2+ hell fire runds and a bolt pistol for the off hand attack he not the greatest IC alone but for 125 points as a support chariter he is the best one you can get.
  • Herald of Nurgle · 8 months ago
    Should note that Dante IS the oldest space marine alive. Does he get Toughness 7? No. Instead he remains in the NERFED Blood Angels codex
  • Meep · 8 months ago
    I thought Cassius had his toughness from the bionic implants.. no?
  • DJofE · 8 months ago
    I agree with Miami and BLUE.

    It just doesn't make sense, though, to have T6 and a rarity, yet only have 2 wounds like a chaplain.
  • locky · 8 months ago
    jeeze if your basing his toughness on age then BA should be t5 as they do after all live longer than other marines and dante IS the oldest known marine he's over 1100 years olds.
  • Lord · 8 months ago
    I take Cassius, whenever I am debating about which basic HQ to take. For the 25 points, he is unkillable, and is a regular chaplain (which is awsome!) to boost. I would vote for him for points effective HQ choice!
  • crunchyjuice · 8 months ago
    pedro is the sheet
    +stubborn, sternguard, attacks and more
    as for himself as a character, he sucks major testies
    power fist and that weird storm bolter
  • dzer0 · 8 months ago
    Maugan Ra FTW
  • Diamondrock · 8 months ago
    "Maugan Ra FTW"

    Quoted for truth.
  • Zeruel13 · 8 months ago
    To be honest I'm surprised a few are even on that list and more still who aren't.

    Creed? Shadowsun? Yriel?

    None of them are that good at all.

    Where's Sammael? A special character on a Jetbike who has a 3+/4+ save, immunity to instant death, BS5 Plasma Cannon, gives the entire army leadership 10 and 4 attacks with a master crafted power weapon isn't better than all of those above? None of the Phoenix Lords are better than those three? How is Tigurius who's a joke with his two wounds and no invulnerable save for 230 points on the list when Marnius Calgar isn't? Calgar is a monster in close combat, has some respectable shooting and allows your entire army to choose whether they want to pass or fail any morale check, that's a huge bonus. What about Kantor, giving +1 attack to every friendly unit within 12", making the army stubborn and counting Sternguard as scoring?

    Sorry to say I think half of this list is kind of a joke,
  • SM · 8 months ago
    Tigurius has the ability to use 2 psychic powers per turn and has access to all of them! Talk about Psykers! (Even Ahriman doesn't have access to ALL of the Chaos powers)
  • Zeruel13 · 8 months ago
    Yeah but Ahriman has arguably much better powers anyways, has an extra wound and attack and has a 4+ invulnerable save to boot. Tigurius has nothing in his arsenal equal to Warptime or Wind of Chaos and even in combat Ahriman could easily cast warptime and then 2 gifts of chaos per turn.
  • SM · 8 months ago
    not if Tigurius was using Might of the Ancients, Force Dome, and Null Zone>(probably my favorite psychic power) + his master-crafted force weapon.
    But I think this point is moot, they are both powerful psykers, and it depends on the players playing: which 3 powers they are using against each other, and the overall way the battle has gone up to that point.

    The Avenger is comparable to Wind of Chaos, with all of its attacks hitting, and w/ AP3, it takes away most normal armor saves anyway (does "template" take away cover saves, or must that be included in the weapon's profile?) + null zone makes them re-roll invuln saves. So I'd take it over Wind of Chaos, since it hits more often and has about the same AP (vs reg armor, invuln, and maybe cover).

    Granted, Ahriman will be charging after that attack, but if he was going to be attacking Tigurius anyway, why didn't he just transform him into a lump of flesh?? oh wait, because Tigurius has a psychic hood, making it harder to use powers! =P
  • Ej · 8 months ago
    Tigurius is a waste of points. Every time I've played against a list with him in it, he's been dead 1st turn and the game over about 2 turns after that. Giant point sink with no native invulnerable and only a 3+ save. Not worth 230 points.
  • Meep · 8 months ago
    IMHO the only thing good about Varro is the reserve control... it's nowhere nearly worth the 230 pts you pay for him though..
    If you however consider Tigurius a librarian with two times the epostilary upgrade then he's a bargain..
    I would however never waste my points on even a single epistolary upgrade (some people do though).. So to me it's 100 points on nothing.. would much rather field 2 vanilla librarians then..
    Well well.. being a bit unfair to those who enjoy the librarians powers.. there's only 3 I'd consider.. primarily the Gate.. then Null-Zone can be awesome aswell and occasionally the Avenger.. none are SUPAH though..
  • Lord · 8 months ago
    If you want reserve control, take a Autarch. Or take Creed for deployment!
  • Anonymous · 8 months ago
    Tigurius gets three powers per turn. If he uses smite, that gives him something like 12 strength 5 shots; yes, it's only twelve inches, but he can assault afterwards. Tigurius may only have the one wound, but he dishes out so much pain in the run-up to CC that frankly it doesn't matter.
  • Ej · 8 months ago
    Umm... you may only use one psychic shooting power per turn. You are better off going Force Dome > Avenger > Might of the Ancients with Tigurius. And then he still dies next turn.
  • Azhrarn · 8 months ago
    Fateweaver is a very potent character with the right combination of units around him. Re-rolling the 5+ invul. save of most normal troops doesn't help much (you pass more ofcourse, but it's not that big an improvement) but on models that have good invul. saves (like greater daemons and most Tzeentch daemons) or have a proper armour saves (Bloodcrushers) it becomes extremely nasty.

    Bloodcrushers can be almost impossible to kill with Fateweaver in range unless you have massed AP3 or lower weaponry. Greater daemons with a re-rollable 3+ or 4+ invul. save won't exactly die easily either.

    Skarbrand is brutal in CC, but his "Rage Embodied" special rule benefits both parties making it potentially very risky to use if you run into an army that's also good at close combat.
  • Matt · 8 months ago
    Colonel Iron Hand Straken, as a renegade chaos marine, leading 5 squads of penal legionaries each with an eviscerator toting priest, with Kamir and his rough riders, a Primaris psyker with a psyker coven or two, ogryns, and conscripts with Chenkov.

    I give you 5th edition's Lost and the Damned.

    Let the galaxy burn.
  • W_E · 8 months ago
    Can you really do all that in the new Codex? If so, Awesome.
  • nurglespuss · 8 months ago
    OK well, I fall into the camp of hating special characters in everyday games. However, interms of looks and back story, however, more worryingly, I can't pick anyone from that list! It contains so many 'new' characters, that the ones with the best, or most detailed back stories (Commissar Yarrick, Ezekiel, Wazdakka Guttsmeg, Fabius Bile, Tycho, Helbrecht (for the model, Asdrubael Vect (for the model) etc. to name but a few. ANy chance the list can be expanded? 8 of the characters are 'newbies'. Cheers.
  • Herald of Nurgle · 8 months ago
    Eldrad Ulthran - Psychic, Disruptive, and Toughness 4? Pretty potent HQ
    Vulkan He'Stan - Chapter Tactic, Equipment. One could say that it's a support character from hell
    Skarbrand - It's like putting Khorne in a Kiddy Shop
    Nightbringer - The God of Death
    Ghazghkull - I is toughy, me!
    Abbadon - *Facepalm*
    Typhus - *Facepalm*
  • Grandjester · 8 months ago
    Eldrad is underrated, AL the farseer powers and upgrades, runearmor, high int, decent in HtH and his ability to reposition 1+d3 units if you hork the first roll has won me games. Add a retinue of cheap warlocks as ablative armor and a wraithlord close by, no one f's with him.
  • Shallowain · 8 months ago
    And not to forget, he is cheaper than a fully kitted out farseer, who still doesn't get competitive to eldrad.
  • Herald of Nurgle · 8 months ago
    I know. I LOVED my Eldrad
    Go ahead. Take him. I know that I would
  • wally · 8 months ago
    +1 for dissapointment at Calgar not been on the list. Granting most units on the table the option to pass or fail any leadership test is amazing, as well as the fact that he is the most powerful space marnine model in the game!
  • kacee99_99 · 8 months ago
    No love for the wolves?

    Im sorry, but the amount of games I have won sheerly through the proper use of Logan Grinmar or Ragnar Blackmane is insane.

    Both of them are amazing characters with amazing fluff and powerful rules.

    They only fall short in having old models.

    And I must say, even though I don;'t really care for them, I am shocked that Calgar isnt on the list.
  • bob_sprocket · 8 months ago
    I've only just remembered Mephiston. Use 3 psychic powers a turn to augment his already substantial 5 S5 I6 force weapon attacks. Plus d3 for 1 power and -1 to opponents for another. how did dante rank on this list instead of him again?

    As for pedro's +1A? Any honour guard unit can do that, and the guy holding the banner won't be the first one picked out with the powerfist like Pedro will be.

    kacee, sorry, but the space wolf characters just don't do it for me anymore. I love the fluff, and Grimnar is a great model, the rules just don't cut it anymore. New codex will fix that i'm sure.

    Lilith is a great suggestion, 4+ to wound and a 2+ invul makes her tough, and at 90 points. Trick is she's restricted to wych cult armies isn't she? I also like Vect, and I suppose since we opened it upto MCs (c'tan) then vehicles should be included

    On c'tan, why isnt the deciever in there? I think he's more useful all round then the nightbringer is, and 60 points cheaper
  • Meepness4you · 8 months ago
    Sorry.. but NO! any honour guard unit can't do that.. the honour guard is expensive and their banner only works for the unit itself.. whereas Pedros presence makes every model within a considerable 12" range get an extra attack.. which is.. waayy better.. in fact Pedro is one of the cheapest SM characters compared to what you get..
  • CapulaMike · 8 months ago
    I agree, mephiston is better then dante... but dante grants preffered enemy to any ally within 12 inches of him or something, and -ws and -1bs to any enemy unit within 6 inches.... as well as his honor guard that grant +1 attack to anyone within 12 as well. Dante grants more, but mephiston is a better overall character by himself.
  • locky · 8 months ago
    yes mephiston is THE premeir monster character baring abbadon and the nightbringer but dante gives ALOT more to the army as a whole.
  • NJcom · 8 months ago
    Does Asdrubael Vect count?

    He's a Ravager with Land Raider armor and lots of power weapon attacks, so I'm thinking he could go toe-to-toe with most named characters out there.
  • NO.ID. · 8 months ago
    The Emperor....
  • SM · 8 months ago
    lqtm, FTW!
  • Xas · 8 months ago
    you miss lysander and pedro as well as lord maccrage.

    the first one is a battlebitch onpar with abbay and the nightbringer, the second the most potent short-range army buff and malneus very convenient (choose to pass lds tests).
  • nomoreroominhell · 8 months ago
    The Red Terror!

    ...oh wait. Never mind! :D
  • CapulaMike · 8 months ago
    Lysander should be on there.
    And the reason eldrad should be on there is cause he has the best damn powers in the game. But i personally dont use him. Khan is actually incredible... but most people dont use him cause they dont want their special character on a bike... Oh and pedro is great, but because his save is 3+ he isnt worth crap... any char with a 3+ normal save doesnt deserve garbage. What about the pheonix lords... do they not count as name characters? And the space wolves characters deserve some respect as well... and Mephiston, mephiston outdoes Dante everyday... more expensive, but worth it.
  • Anynymos · 8 months ago
    Lol, they have that thing in the new Star Trek movie, just look at the trailer. GW should sue. (They seem to be money crazy these days anyway)
  • Nuadhu · 8 months ago
    Oh guys, take Abaddon off the list. I mean, hey, he is the ONLY guy in all the 40k universe who has proved to be a TEN THOUSAND YEAR-OLD LOSER! Thirteen Black Crusades - for what?! He didn't achieve ANYTHING (apart from stealing an ancient power claw from his dead(!) primarch).
    Why the Gods tolerate him at all is a complete mystery to me...
  • Admiral Halsey · 8 months ago
    An ancient Power Claw, which if you belive the Dawn of War games, is inferior to the standard issue kit for Imperial Guard Generals.
  • Mike X · 8 months ago
    How do you figure that? Abaddon isn't in the DoW games...
  • Admiral Halsey · 8 months ago
    No, but the Imperial Guard general Starts with a matched pair of lighting claws with inbuild bolt pistol. One successful mission later you now have a pair of matched lighting claws with inbuilt storm bolter. One up on Abbadon. Then of cource you can upgrade that storm bolter to a plasma weapon, and the lighting claws to better lighting claws... Then it varies depending on the game. Dark Crusade can give you matched power fists with inbuilt plasma pistol. Soulstorm gives you matched 'Battle claw's' with inbuilt stormbolter -and- a hand free to carry a plasma gun.
  • RTM · 8 months ago
    That's awesome. . . ten thousand years, and one claw is the best he got? Colonel Mustard Pennyfinkle III FTW!!!
  • Mike X · 8 months ago
    I never played DoW as the IG, so I had no idea. That is pretty funny, now that you explain it!
  • Griffotronmachi · 8 months ago
    why you care is a mystery to me. in game terms, he rocks
  • jon_beatty · 8 months ago
    I would like to throw one in that missed the list: Maximillian Weiseman. Hero of the
    Imperial Guard and commander of his very own Baneblade, enough said.
  • The_Dude · 8 months ago
    I don't think that the poll will show the most potent chars. One look at the banlist of the top 10 tourneis will show the "best". Ghazghkull Thraka, Vulkan, Eldrad, Abaddon for they enorm power and low point costs. Sometimes Shrike and Kahn for their supirior abbilities. And don't forget Fateweaver. He is one of the single best hth-models in the entire 40k-univers. BolS informed us about adepticon/gladiator bulids with him.

    There's a tournament for 80 guys (5-man teams) in germany this summer. It's very competitive and the only limitations are the ban of the mentioned models.

    For sure there are other potent IC in the dexes, but they are just A or C class. AAA is just for game breakers. =]
  • steesefactor · 8 months ago
    I'd like to write in a vote for Kharn the Betrayer. Seven S6, I6 power weapon attacks on the charge that hit on a 2+. And he can even take on vehicles. Plus, even if he misses there's a good chance he'll kill somebody. Sure, it'll be from his own squad, but that's just more blood for the blood god, right?
  • Honsou · 8 months ago
    Seconded. Kharn is one of the few characters in the game that you can throw at anything (even titans, I'd wager) with a good chance he can take it down. The only thing I'd watch out for is Power Fist, but that's always been his weakness. Fluff-wise, he really should have Eternal Warrior or Feel No Pain.
  • Bob · 8 months ago
    Ghazghkull is incredibly potent, as are Abbadon and the Nightbringer. Ahriman has his benefits, too, though.
  • Herald of Nurgle · 8 months ago
    <Deleted>
  • Gothmog · 8 months ago
    What about Kantor. He is powerful by sheer game winning ability.

    So by that Logic, why is Dante there. Mephiston is a more potent charater singularly, but Dante brings game winning ability to the table.
  • tirg · 8 months ago
    Where's Sankt Celestine?!
  • melissia · 3 months ago
    I wouldn't be surprised if he just forgot about them because of GW's neglect of that army. Disappointed yes, but not surprised :P
  • wyrdstone · 8 months ago
    the nightbringer is rubbish IMO
    i took him out with the harlequin Solitaire guy (those chapter approved rules)
    one turn and a one man elite unit took him down :D
  • Kettle · 8 months ago
    Wow. You took nightbringer down with something that can dish out 10 or more ws8 i8 wound on 2+, no saves attacks. Yea, nightbringer sucks...
  • dan · 8 months ago
    that's one man though!
    who is far far cheaper than the nightbringer
    nearly a quarter of the price
  • Meep · 8 months ago
    not just a man though!
    Probably the most imbalanced man in the 40k universe.. homegrown rules aside.. at least his soul is going to Slaanesh when he dies =)
  • Gotthammer · 8 months ago
    Yeah, Nightbringer is overrated - I mean last Apoc game I took him down with a single shot from a vortex missile >_>

    There's a reason the Solitaire didn't make it into the new codex.
  • James Ward · 8 months ago
    Vortex Missiles, Overpowered imbalanced characters from White Dwarf...

    Hell, why not just claim you all killed him with "only" an Imperator Titan? Because that's a fair argument.
  • Gotthammer · 8 months ago
    That was my point - equating his suckitude vs the Solitaire with something that kills every special character in the game instantly to point out the Solitaire killing him doesn't prove he sucks.
  • dan · 8 months ago
    yeah but think
    he's toughness 3
    sure he has a 4+ inv save
    but 10 guardsmen could shoot him down
  • albertsevil · 8 months ago
    May i sugggest that you've forgotten Pedro Cantor who transforms an already deadly SM unit (Sternguard) into a unit you will never battle without, he completely changes an army and that's his greatest use.

    My other suggestion would be Kharn the Betrayer, he's cheap and chearful with great attacks and brilliant combat prowess. Point for point i reckon him the best HQ option in the chaos codex (pretty much the same as an average lord or prince, points wise). It's just a shame i play Nurgle....
  • BeastOfShadow · 8 months ago
    He only changes the army if you use sternguard. Sternguard while powerful are overpriced.

    Kharns great though shame his invun is so bad
  • bulletmagnet500 · 8 months ago
    Where's Calgar? With rules like God of war and Titanic might (thats right he rerolls to wnd when shooting becuz hes throwing the bullets at you....) they gave him the specail rule gauntlets of ultramar so he doesnt have 4 weapons not to mention somehow when he gets his hand on bolters they become AP 2, he has eternal warrior and his termie amour has a teleport homer. He belongs on this list. As far as the others go nightbringer is way up there abbadon and fateweaver as well.... the sad thing is if u ever fight an uberfex (a decked out melee carnifex) most of these characters dont stand a chance.
  • DJofE · 8 months ago
    I disagree about the uberfex. Abaddon still has higher WS and only need 3s to wound. His weapon of choice is like a daemon weapon + powerfist + lightning claws combined together. He even still strike at initiative. For defense, he's an eternal warrior who has a 4+ invulnerable save.

    Nightbringer is similar, but eats through carniflex's armour like butter.
  • inquisitor · 8 months ago
    your bastards your forgot dark eldar. we got some of the most beasty IC thereare. what about lelith hesperex. 90 points for someone who statisticaly can take down abadon in one turn?????? why is she not in there?????????????????
  • TheHappyTroll · 8 months ago
    Because its Dark Eldar. Everyone forgets them.

    Lilith should easily be up on this list. There is only one model in the game that I refuse to engage in CC with Lilith, and thats Nightbringer. Only because he ignores Lilith's Shadow Field.

    Everyone else, its rape time.
  • NeilBrimelow · 8 months ago
    Yep. Miss Hesperax is the best. I just hope they keep her for the Dark Eldar Redux. Actually, I hope they make her more powerful. :)
  • Raven0470 · 8 months ago
    Fateweaver hands down , all ccw attacks no save 3 + 4+ save with re-rolls physic attacks this monster has it all!!!
  • soylent robot · 8 months ago
    wot no Mad Dok Grotsnik? the ability to give every unit in your army a 5+ invulnerable save cannot be overlooked (cybork grots!)
    I personally prefer Grotsnik in a unit of 30 ork boyz (nob with Power Klaw of course) they have huge staying power, even if you dont give them cybork bodies
    he also makes meganobz useful by giving them orky terminator armour
  • terr · 8 months ago
    Grotsnik is complete crap because you can't control where he moves. Whenever I play vs grotsnik I just get a skimmer to fly near him (just out of his charge range) and lure him around all game.
  • swordbob · 8 months ago
    Really the only thing he's good for is giving Meganobs an Invulnerable Save and FNP... not that that's a bad thing. He doesn't have Rage, and the FAQ let's him be transported pretty safely. And a unit like that should be running in and assualting anyway.
  • swordbob · 8 months ago
    No Snikrot? Not the most powerful character, I know, but utility wise I'd place him at the top of the Ork characters.
  • lord kroll · 8 months ago
    You are all wrong, points for points, mano a mano the best IC in the game period is Khan the betrayer.
    He will wipe the smile of any other character in the game, he will wipe out any unit in the game & whats more he will wipe out any vehicle in the game! I have seen the new guard codex today & while I must say Yarrick will be the IC of choice & is soooo over the top. Khan is the only one who is guaranteed to take out a wohle unit of 3 leman russ battletanks in 1 assault phase on his own.
    Cant get better than that for 165 points.
  • James · 8 months ago
    As bob_sprocket said above, what about the Deceiver? I love using the Nightbringer but the Deceiver should be on this list instead of him.

    He's not quite as much of a monster in close combat as Nightbringer but his abilities are much more far-reaching and support a Necron army and weaken the opposition much better than Nightbringer's melee ability.
  • The LoNC · 8 months ago
    Where the heck is Shrike? I mean, he is currently one of the most commonly used (if not THE most commonly used) named characters in the game right now.
  • Meep · 8 months ago
    Say what? Kayvaan's inferior to all the other named not-ultramarines characters imho..
  • TwistedAndSouless · 8 months ago
    I was trying to figure out how to select Eldrad 3 times on the Poll. He is made of win.
    I get to use Psychic powers. You do not. (Unless you want to have a 50/50 shot at a demonic attack)
    Eldrad functions as a 10+ wound character, since he is always surrounded by a seer council.
    Fortune and Doom are overpowered and way too flexible.
    Mind War allows him to pick out sergeants/champions and heavy weapon troopers.

    An additional point I would make is that I would put the Deciever on the list before the Nightbringer. He is just as tough in HtH against other characters, and his other abilities are just too nifty to ignore.
  • lord kroll · 8 months ago
    & Khan will take Eldrad & his council without breaking a sweat for less than half the points. Cant doom someone who is immune to all psychic powers.
  • BeastOfShadow · 8 months ago
    KHARN will lose against a seercouncil.
    I'll round everything up here
    He'll hit at the same time as eldrad and hit him or the council 6 times if he charged out of his 7 attacks. He'll then wound 5 times regardless. On Eldrad he'll pass 4 of the invuns maybe all 5 (3+ re-rolls) or the council will pass 4. (4+ re-rolls).

    So that's one wound Or dead warlock. Eldrad has 3 attacks, hits 2 wounds 2. Kharn passes one invun.
    The locks will then have between 8 and 16 attacks. Hit 4 or 8 and then wound 3 or 7 attacks. Kharn then fails 1 save or 2 saves. either losing combat or dying.
  • Drunkencorgimaster · 8 months ago
    I don't know who the toughest current character is, but I hope GW comes out with stats for Guardsman Braxton from the book 'Death World,' by Steve Lyons. The role he played in that story really showed the psyche of the average trooper. I found myself cheering and crying as he struggled on Rogar III. Sure, he's no Sly Marbo, but who is? Think of how his world turned upside down when Commissar Mackenzie saw the mysterious blue-light of doom and stepped on that trip-wire. He probably had chunks of Mackenzie all over his uniform. But did Braxton quit? No. He stepped up to the plate and kept on with the mission. He learned to face his inner demons and I think he should be rewarded with a model and write-up in the new codex. Enough with super-heros like Abadabbadoo, let us sing praises for the forgotten trooper. Props to Braxton!
  • berzerkermike84 · 8 months ago
    HURON BLACKHEART AND MAD THRAKKA
  • maxpower · 8 months ago
    Calgar is needed.
  • maxpower · 8 months ago
    Calgar
  • Cyclonus · 8 months ago
    In an interesting turn of events my Creed and Kell managed to down Abaddon in CC.
    He had one wound, Creed/Kell charged, and Abaddon's daemon weapon turned on him dealing him a wound. While he was distracted, kell put the finish on him.
  • James Ward · 8 months ago
    So, where the heck is Kharn? Any self-respecting list of "uber" characters must have Kharn!
  • braak · 8 months ago
    kharn 7 attacks hitting on twos regardless 3+ armor 5+invul no pyschic against him and on charge pretty much wounds standard troops and most characters on a 2 or 3 cant get much better especially for his low cost
  • Ian Cross · 8 months ago
    I have to suggest the following. Calgar, Lysander, and Kharn.
  • BrianGeneral · 8 months ago
    Kharn hands down.

    Also I'm not sure if it is right but I think Skulltaker should also be on the list. Anyone without Eternal Warrior/IK Immunity will got f***ed by him......His only weakness will be low T and 2W but people usually put him on a Jug/Chariot anyway. He's also dirt cheap.

    As a Tau player I consider all their characters are just supporting roles------none are really powerful enough to take part in this contest. PLs shouldn't be missed though. I don't really care abouty SPESE MEHRINS anyway.
  • Iboshi · 8 months ago
    I'm curious to hear why Ghaz is up there in votes with Eldrad and Abby. Someone have an idea on that? I've never been amazed by Ghaz, where the other 2 are constantly amazing, Eldrad even more than Abby.
  • Sorien · 8 months ago
    Ghazzy is a beast in CC. Maybe not the best, but 7 STR10 PK attacks at WS6 on the charge and immune to instant death is nothing to ignore.

    But it is the Prophet of the Waggh! ability that makes Ghazzy over the top. An entire army of orks with an 18" assault range and fearless for 2 player turns is simply amazing.
  • Kloudfire · 8 months ago
    what about lysander?
  • Bijyu · 8 months ago
    The shop here has done MANY 1v1 hero competitions and the Nightbringer always comes out on top. There isnt a hero that can beat him. Without getting really lucky anyways since its a game of dice. Abaddon is amazing as well I love watching him get into melee and just wipe out entire squads by himself.
  • D6Veteran · 8 months ago
    What about Commander Farsight? Way underestimated as most people don't realize that his power is in the fact that you can field SEVEN cheap Crisis Suits as his bodyguard.

    I've used it to destroy Knob Biker Lists.
  • redmachine17 · 8 months ago
    Lysander or Ghazghkull, gotta be!

    Both affect their whole army's performance and both can thrash most other things in a 1 on 1 fight.......

    Lysander probably edges it for being cheaper and harder to kill
  • Crackinjahcs · 8 months ago
    I see some folks questioning Eldrad. In three years I have yet to face an Eldar list that doesn't have him. Best character isn't always about HtH. He gets the redeployment and will fortune, guide, and doom units all day long... on three dice.

    BTW I don't play Eldar. He may not be top of the pile but he's definitely in the top 7.
  • Phil · 8 months ago
    You forgot Shrike. Why? Let me set it up; Shrike, Jump-Chappie, 10 Assault Termies, 10 Sterns(all w combis) in Drop Pod, 2-3 10 strong Tactical w flamers n drop Pods, 10 Jump-Vanguard-or-Assault Marines, and maybe a Scout squad or 2 w Tele-homers. 2 Drop Pods come in (your choice) shoot n assault, all else in deep stirke. ALL of the army has fleet. Termies autolock Let the guard/Chaos/Necrons/Orks deal with that....
  • Will Incarnate · 8 months ago
    "Shrike and his magical fleeting Terminators" is one of the most amusing and unusual strategies I have thought of. Shrike's ability allows all units to replace their combat tactics with the ability to fleet. As far as I know, since terminators have that ability, they can fleet. Granted this makes little sense when coming to the idea unless you believe in personal teleportation devices like the ones in DoW, but it is funny to think about. I like the idea of Assault terminators in Land Raiders and charging them straight into the enemy. When you add up all the distances, you can move a maximum of 27.5 inches if the terminators assault. (12 inches LR movement + 2 inch disembarkation + 1.5 inch base + 6 inch maximum fleet + 6 inch assault move) This is a total asshole maneuver; only reason I think I haven't heard of anyone doing this is how expensive pointwise this formation is. 3 LRC's and 24 termies + Shrike isn't cheap. However it might be fun to try in Apoc.
  • Mo · 5 months ago
    Why is everyone going crazy over Abbadon or Calgar, Were as Lelith is absolutely filthy she is 90 points for something that is I 8 has an agoniser which is a power weapon that always wounds on 4's a 2+ invul save and if she loses that a 4+ invul save in combat. Not to mention she lets you take wyches as troops. She also has combat drugs and she can choose which one her AND HER UNIT benefit from. all for 90 points. or what about asdrubael vect on his flying landraider that counts as dred in combat with I and ws 7 attacks.
    Or what about Beliel that lets you take termies as troops or sammuel that lets you take Ravenwing as troops.
    Or even blood angel ones like mephiston being ws and i 6 with a str 5 force weapon that can have a possible 8 attacks on the charge.
  • RetributionAngel · 5 months ago
    Abbadon is N1
    the rest are so far behind....1vs1 he would kill anything in any book
  • Ghost · 3 months ago
    as a tau player i feel dissaponted by our characters overall, the codex got published at a time when GW was trying to promote ICS by making them more balanced, but now with the glut of excessivly OP ICS in 5th ed (im looking your way calgar and sicarius) they just plain suck, also on an unrelated note, Why pay an extra five points to give my broadside squad leader a +1 increase to his weapon skill when he'll never see close combat EVER, (in all my games they've never got charged)
  • melissia · 3 months ago
    Praxedese would top it, if only because of her fluff. An ordinary human killing a hive tyrant in close combat one on one? Full of win.

    Too bad GW had a brainfart and forgot to include her in the codex, instead stuffing her in a WD article.