DISQUS

Bell of Lost Souls: EDITORIAL: Narrative Gaming in Baby Steps

  • KINGS · 4 months ago
    Does Bell of Lost Souls have any campaigns coming up this season?

    ~kings
  • manton · 4 months ago
    Yeah dude, The Badab War has been building for quite some time now, and frankly i'm wetting my pants in anticipation, I can't wait to see what they've cooked up for ship-to-ship boarding parties, any word on when it's coming Bigred?
  • Rissan4ever · 4 months ago
    I LOVE narrative gaming. I can only make it out of the house to game about once a month, so I try to run short, 2 or 3-game campaigns to make the experience more fun and to ensure I can get multiple games in a single day.
  • annon · 4 months ago
    Me and some friends have been doing this for a little while and anxiously await Plant Strike. We usually fight for a planet each little campaign if you will, and the winner gets to keep that planet.

    We would run attacker and defender scenarios. (The attacks usually would run an all reserves list be it, Deep Striking, Flanking ect. but now we'll use the Planet Strike rules.)

    We would also make each 'Territory' on the planet do two things, have a 'resorce value' and a few would provide extra bonuses. - Like orbital strikes, or teleport relays so you can deep strike a unit.

    You could use the resources to buy a list of special abilities or put more points into your list for any one game. Every 'turn' (that is after all people in the campaign have made one attack move onto another territory.) your resources would increase again.

    We have a few other special rules as well. (If your attacking from an adjacent territory then you don't need a reserves list, but if so drop pods, Ork rocks, or whatever other fun creative method are a must)

    Now with all these rules you can realize some territories will be constantly at war, while others can be held very easily.

    With the ability to buy larger armies, and get additional bonuses from territories, and letting units get special abilities, there will be some games when someone will be completely outmatched. - Those games are the funnest. (We do allow retreats any time during games to save your experienced units.) I can remember playing 500pts down from an Ork list, all in Rocks deep striking, With Ghazghul (however it's spelled) and watching my veteren units hold my territory. It really makes you almost feel for your units. Desire for them to live.

    My friend has a seargant in one of his IG squads that will not die. He's taken more Lascannon, Melta, Assaultcannon, whatever cannon fire you can imagine than any other model i've ever seen. The model in now tricked out with Survival Badges (Along with some cool Bionics)

    To sum up, Campaign, do them however you want, use cool rules, and just have fun. It really adds to the game so much the tourny play can take away.
  • FoxPhoenix135 · 4 months ago
    I've always been attracted more to the narrative gaming aspect of the hobby over the competitive tournaments, largely due to the story. I love a good story. I won't play an xbox game if the story sucks (I.e. capcom's Lost Planet, the story sucked and the voice acting killed me. Now theyre making a second one? WTF? /rant) so why would my table top game be any different? In fact, I feel that a story is almost more essential in a table top game since you have to imagine what is happening anyway.
  • Hyperion · 4 months ago
    Bad story with worse acting? It's almost as if you were playing a Capcom game... Anyways, we always play narrative games even if it's just a brief flesh out of whats happening on the table. I mean, why bother with a game with this much depth of background otherwise?
  • Inquisitor Lord Aki · 4 months ago
    Our group worked together and came up with a narrative campaign that allows us to play any type of game. It takes ideas from Campaign in a Flash and an old WD article. I'm going to shamelessly plug the campaign: http://berkswarhammer40k.blogspot.com/2009/04/c... .

    Since we have 10 imperium armies, one chaos, and one Nid, we had to come up with and excuse of why the imperium was fighting itself. Our solution is described on page one.

    This allows everyone to play the army they have.
  • Miggidy_Mack · 4 months ago
    I'm running a campaign here in Chicago and we are having a blast. Ork invasions, Eldar search parties and Marine last stands. It's really focused on the narrative and I agree, it's a BLAST!
  • scoot · 4 months ago
    Any campaign requires players with a certain level of maturity. I devised a campaign where the battles were influenced by the choices the players made in the pregame. One of the battles was designed to be an airborne drop no vehicles allowed for the attacker. On game day one of the attackers show up with a force made of "airborne tanks". When confronted that his selection wasn't allowed he declared his Leman Russ tanks were made from a super light aluminum alloy so they were airborne, would be allowed and acted like he was ready to have a fist fight with anyone who disagreed. He could not comprehend anything that wasn't a tournament army.
  • annon · 4 months ago
    A total Smeg.
  • user@example.com · 4 months ago
    Should've gone along with it. That's what, AV 9? :P
  • Myu · 4 months ago
    "no one wants be the one who "brings the chainsaw to the wedding shower" and ruin everyone else's fun."

    I know what you mean. Once a few people start bringing more realistic (fluff wise) armies, everyone else starts to as well and the games get a lot more fun.
  • Angelic_Despot · 4 months ago
    Some good thoughts there.

    I don't play enough games to be able to pull of a campaign, but the people I play with do make a bit of an effort to create a bit of a background to the battles we fight, and to vaguely link them up.

    When we (occassionally) take photos and write up battle reports, that helps us to inject a bit more background into a battle.

    I'm a big fan of setting the game somewhere rather than treat it like a one-off board game.
  • LEGION3000 · 4 months ago
    My group is always playing narrative campaigns. Even our pick up games influence something in the overall campaign. Our whole group plays in the Scarus sector as described by Dark Heresy with a few additional "hidden" planets that we have added over time. Its really great because nothing ever seems like its just a game, its always part of a story. You build up great rivals and heroes and villains, and all of that spills over into our RPG sessions as well.

    We are about to start a whole new planetary war with orcs invading a planet controlled by super-advanced renegade humans (tau) and their Eldar corsair allies. Of course there is a mystery enemy to be revealed later (The enemy that seeks to pick up the pieces of advanced technology after the orks rampage through.)