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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Bell of Lost Souls - Latest Comments in FFG NEWS: Warhammer: Invasion Card Game</title><link>http://belloflostsouls.disqus.com/</link><description>Bell of Lost Souls is a community and news site for tabletop games, RPGs and pop culture.  All the Warhammer, D&amp;D,  Star Wars and geeky entertainment news and opinion articles you can handle.</description><atom:link href="https://belloflostsouls.disqus.com/ffg_news_warhammer_invasion_card_game/latest.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Fri, 10 Jul 2009 02:40:07 -0000</lastBuildDate><item><title>Re: FFG NEWS: Warhammer: Invasion Card Game</title><link>http://www.belloflostsouls.net/2009/07/ffg-news-warhammer-invasion-card-game.html#comment-12430889</link><description>&lt;p&gt;The difference is that Rifts is terrible and Dark Heresy is excellent.  Believe me, you get what you pay for.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Bronn</dc:creator><pubDate>Fri, 10 Jul 2009 02:40:07 -0000</pubDate></item><item><title>Re: FFG NEWS: Warhammer: Invasion Card Game</title><link>http://www.belloflostsouls.net/2009/07/ffg-news-warhammer-invasion-card-game.html#comment-12411340</link><description>&lt;p&gt;So the fact that it is a board game will automatically make it catch on?&lt;/p&gt;&lt;p&gt;lol.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">BuFFo</dc:creator><pubDate>Thu, 09 Jul 2009 18:20:31 -0000</pubDate></item><item><title>Re: FFG NEWS: Warhammer: Invasion Card Game</title><link>http://www.belloflostsouls.net/2009/07/ffg-news-warhammer-invasion-card-game.html#comment-12383887</link><description>&lt;p&gt;I played the original 40K CCG years ago, and it was a really fun game. The artwork improved exponentially with each set, and it's a shame because very few people will every see the great art on those discontinued cards.&lt;/p&gt;&lt;p&gt;The game ultimately failed because it grew far too quickly to manage properly, and because imbalance issues weren't efficiently addressed. The support for the game was great, and the staff members were friendly and active in reaching out to the player base.&lt;/p&gt;&lt;p&gt;Just wanted to share, as I have many fond high school memories playing that game.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Derfderf</dc:creator><pubDate>Thu, 09 Jul 2009 11:33:20 -0000</pubDate></item><item><title>Re: FFG NEWS: Warhammer: Invasion Card Game</title><link>http://www.belloflostsouls.net/2009/07/ffg-news-warhammer-invasion-card-game.html#comment-12383383</link><description>&lt;p&gt;More like ShamWow Vince. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">youknowthegermansmakegoodstuff</dc:creator><pubDate>Thu, 09 Jul 2009 11:20:41 -0000</pubDate></item><item><title>Re: FFG NEWS: Warhammer: Invasion Card Game</title><link>http://www.belloflostsouls.net/2009/07/ffg-news-warhammer-invasion-card-game.html#comment-12381022</link><description>&lt;p&gt;The Warhammer 40k main rulebook retails for $57.75...&lt;/p&gt;&lt;p&gt;$50 and $60 Core Rulebooks for RPGs are quite common nowadays.  This is largely due to production quality in that the Dark Heresy core rulebook is hardcover with full color pages while the Rifts RPG has color sections but is mostly black and white, though it is also hardcover.  Please don't take this as the start of a Dark Heresy is better than Rifts thread, that is not my intent.  I just want to provide perspective.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Kayle</dc:creator><pubDate>Thu, 09 Jul 2009 10:13:11 -0000</pubDate></item><item><title>Re: FFG NEWS: Warhammer: Invasion Card Game</title><link>http://www.belloflostsouls.net/2009/07/ffg-news-warhammer-invasion-card-game.html#comment-12375906</link><description>&lt;p&gt;This is different. This will catch because it is a "board game" not a Collectible game. Maybe you should read more of the comments before commenting?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Inquisitor Hate Machine</dc:creator><pubDate>Thu, 09 Jul 2009 09:24:09 -0000</pubDate></item><item><title>Re: FFG NEWS: Warhammer: Invasion Card Game</title><link>http://www.belloflostsouls.net/2009/07/ffg-news-warhammer-invasion-card-game.html#comment-12375714</link><description>&lt;p&gt;The GW licensed RPGs have always been expensive. I think they are worth it though. I remember ordering the Dwarf supplement from a UK supplier for almost $100 in the previous edition just because it was that cool.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Big-D</dc:creator><pubDate>Thu, 09 Jul 2009 09:15:33 -0000</pubDate></item><item><title>Re: FFG NEWS: Warhammer: Invasion Card Game</title><link>http://www.belloflostsouls.net/2009/07/ffg-news-warhammer-invasion-card-game.html#comment-12375327</link><description>&lt;p&gt;That is correct.&lt;/p&gt;&lt;p&gt;The base game will allow 2 players to go at it straight out of the box.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Wes</dc:creator><pubDate>Thu, 09 Jul 2009 09:07:52 -0000</pubDate></item><item><title>Re: FFG NEWS: Warhammer: Invasion Card Game</title><link>http://www.belloflostsouls.net/2009/07/ffg-news-warhammer-invasion-card-game.html#comment-12375207</link><description>&lt;p&gt;If its played similair to the Cthulhu LCG (and the cards look like it is), then one base set is needed for 2 players.  But if you want to play with more than 2 players, each player needs their own base set.&lt;/p&gt;&lt;p&gt;Also if you want to create any really interesting decks (single faction decks, theme decks, etc).  You'll probably need more than one base set.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">ShadRS</dc:creator><pubDate>Thu, 09 Jul 2009 09:05:09 -0000</pubDate></item><item><title>Re: FFG NEWS: Warhammer: Invasion Card Game</title><link>http://www.belloflostsouls.net/2009/07/ffg-news-warhammer-invasion-card-game.html#comment-12375121</link><description>&lt;p&gt;The thing to remember is that this is a LCG not a CCG.  The difference is once you've bought a card set, you have all the possible cards from that expansion/set.  And the expansion/sets go for about $10 a piece (or at least thats how the Call of Cthulhu ones are priced).  So I wouldn't exactly group it with the money sucking experience that a CCG is.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">ShadRS</dc:creator><pubDate>Thu, 09 Jul 2009 09:01:39 -0000</pubDate></item><item><title>Re: FFG NEWS: Warhammer: Invasion Card Game</title><link>http://www.belloflostsouls.net/2009/07/ffg-news-warhammer-invasion-card-game.html#comment-12374670</link><description>&lt;p&gt;The 40K CCG didn't catch on, I have no hopes that this will either.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">oni</dc:creator><pubDate>Thu, 09 Jul 2009 08:40:42 -0000</pubDate></item><item><title>Re: FFG NEWS: Warhammer: Invasion Card Game</title><link>http://www.belloflostsouls.net/2009/07/ffg-news-warhammer-invasion-card-game.html#comment-12374233</link><description>&lt;p&gt;I think Heroquest, Advanced Heroquest, and Warhammer Quest were all good, with Heroquest being more for kids and WQ being the best of the three.  I'd love to see something like that return, along with a Space Hulk / Space Crusade / Tyranid Attack type game.  Throw in a campaign system and cards for wargear and abilities, oh it would be sweet.  Maybe I'll just have to make it myself instead of waiting indefinitely.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Chaosgerbil</dc:creator><pubDate>Thu, 09 Jul 2009 08:15:36 -0000</pubDate></item><item><title>Re: FFG NEWS: Warhammer: Invasion Card Game</title><link>http://www.belloflostsouls.net/2009/07/ffg-news-warhammer-invasion-card-game.html#comment-12374154</link><description>&lt;p&gt;Although I have dumped lots of money into Magic and a handful of other CCGs, I resent that real-world money can give you an unfair advantage.  I love the idea of competitive card games that are internally balanced, where you can build decks but you don't have rares that are more powerful and expensive than commons.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Chaosgerbil</dc:creator><pubDate>Thu, 09 Jul 2009 08:10:58 -0000</pubDate></item><item><title>Re: FFG NEWS: Warhammer: Invasion Card Game</title><link>http://www.belloflostsouls.net/2009/07/ffg-news-warhammer-invasion-card-game.html#comment-12373021</link><description>&lt;p&gt;It look like it should be a good game the art work itself look nice, i hope the rules work well iv only played DH before by them (not that i have any of the books) i realy enjoed it, has anyone played wing of war if so what was it like&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Spawn_of_the_Warp</dc:creator><pubDate>Thu, 09 Jul 2009 06:52:47 -0000</pubDate></item><item><title>Re: FFG NEWS: Warhammer: Invasion Card Game</title><link>http://www.belloflostsouls.net/2009/07/ffg-news-warhammer-invasion-card-game.html#comment-12372938</link><description>&lt;p&gt;They could bring out exsantion packs latter but this look like a good stater set, it look like the card are a diffren shape slight to MTG so they might well be abel to sell card covers&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Spawn_of_the_Warp</dc:creator><pubDate>Thu, 09 Jul 2009 06:46:40 -0000</pubDate></item><item><title>Re: FFG NEWS: Warhammer: Invasion Card Game</title><link>http://www.belloflostsouls.net/2009/07/ffg-news-warhammer-invasion-card-game.html#comment-12372685</link><description>&lt;p&gt;I doubt that GW targets the same customer group with card games as they do with tabletop games. Probably it's more that there's still a (growing?) market for card games and now they try to get their share of it too.&lt;/p&gt;&lt;p&gt;They tried the same with a 40K-card game of wich I own exactly 1 [one] card. I'm not sure but I suppose it was in the gold-edition box of DoW (if not, I have no idea where I got that thing from...).&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">QBall78</dc:creator><pubDate>Thu, 09 Jul 2009 06:24:45 -0000</pubDate></item><item><title>Re: FFG NEWS: Warhammer: Invasion Card Game</title><link>http://www.belloflostsouls.net/2009/07/ffg-news-warhammer-invasion-card-game.html#comment-12369406</link><description>&lt;p&gt;Gyah.. we who fork over copious amounts of cash for plastic cocaine should not complain about pricing of a book, hasn't anyone just bought a codex or anything just to read the fluff?&lt;/p&gt;&lt;p&gt;$60.00 is like what... a squad and a half of marines? comon... suck it up&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Skragger</dc:creator><pubDate>Thu, 09 Jul 2009 05:02:12 -0000</pubDate></item><item><title>Re: FFG NEWS: Warhammer: Invasion Card Game</title><link>http://www.belloflostsouls.net/2009/07/ffg-news-warhammer-invasion-card-game.html#comment-12369358</link><description>&lt;p&gt;Concurred, the idea of a warhammer CCG almost repulses me, they already have one wallet sucking system, can GW expect its customer-base to shell out for a second one at the same time?&lt;/p&gt;&lt;p&gt;Board games however interest me, as long as they're sufficiently lore-soaked and full of tasty artwork and exciting game-play mechanics&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Skragger</dc:creator><pubDate>Thu, 09 Jul 2009 04:56:50 -0000</pubDate></item><item><title>Re: FFG NEWS: Warhammer: Invasion Card Game</title><link>http://www.belloflostsouls.net/2009/07/ffg-news-warhammer-invasion-card-game.html#comment-12368538</link><description>&lt;p&gt;Since when were board games done before and failed? They have been inordinately successful, both in sales and getting people hooked on GW stuff. Space Crusade and Heroquest are a further two examples of other companies doing stuff with the IP and being very successful (until the contract ran out and GW said thanks but thats enough interest generated for us).&lt;br&gt;GW's own subsequent board games were hardly that hot (but at least they made them into free downloads), indeed I think the only really good one they did was the free horus heresy one in white dwarf, but they still sold a few and the mechanics were nothing compared to FFG's.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">TheRealChris</dc:creator><pubDate>Thu, 09 Jul 2009 04:30:23 -0000</pubDate></item><item><title>Re: FFG NEWS: Warhammer: Invasion Card Game</title><link>http://www.belloflostsouls.net/2009/07/ffg-news-warhammer-invasion-card-game.html#comment-12368251</link><description>&lt;p&gt;Er, no.  It's perfectly legal to share a book (downloading is another issue).&lt;/p&gt;&lt;p&gt;I have to emphasize once again, that I've never known a DM to not own the PHB.  The PHB has always had the core rules, so without it there's no way you could run a game.  Even then, you can only run a game with human opponents, since you don't have a Monster Manual, so again, $90 minimum to run the full game vs. $60 to run Dark Heresy.&lt;/p&gt;&lt;p&gt;That's not even counting that about half the players I've ever known go ahead and get the other books even though they aren't running the game.&lt;/p&gt;&lt;p&gt;I stand by my original statement that while $60 is a bit on the high side, that it's not outrageous given that it's the complete core rules in one volume.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Fulminata</dc:creator><pubDate>Thu, 09 Jul 2009 04:06:21 -0000</pubDate></item><item><title>Re: FFG NEWS: Warhammer: Invasion Card Game</title><link>http://www.belloflostsouls.net/2009/07/ffg-news-warhammer-invasion-card-game.html#comment-12368208</link><description>&lt;p&gt;It looks like it's also meant to be standalone - i.e, you only need one copy of the base set to play with 2 people.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Maine</dc:creator><pubDate>Thu, 09 Jul 2009 04:03:14 -0000</pubDate></item><item><title>Re: FFG NEWS: Warhammer: Invasion Card Game</title><link>http://www.belloflostsouls.net/2009/07/ffg-news-warhammer-invasion-card-game.html#comment-12368038</link><description>&lt;p&gt;Right, and this is why no one needs to buy more than one of the three core books. I'm not specifying which book&lt;/p&gt;&lt;p&gt;In example: If you get a group of 4 people to play D&amp;amp;D. Three of the people each buy themselves a copy of the PHB, and the fourth person buys the DM book. You have a fully functional game, with each person only spending $30~.&lt;/p&gt;&lt;p&gt;If the DM no longer wants to be a dungeon master, he can swap books with another person to become a player.&lt;/p&gt;&lt;p&gt;With Dark Heresy, each person needs to spend $60.&lt;/p&gt;&lt;p&gt;This is where the expensiveness comes into play.&lt;/p&gt;&lt;p&gt;But yes, technically no one needs to even buy anything since it can all be downloaded or shared, but I'm using the way the companies legally allow us to play their games in my examples.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mike X (Official)</dc:creator><pubDate>Thu, 09 Jul 2009 03:50:06 -0000</pubDate></item><item><title>Re: FFG NEWS: Warhammer: Invasion Card Game</title><link>http://www.belloflostsouls.net/2009/07/ffg-news-warhammer-invasion-card-game.html#comment-12367946</link><description>&lt;p&gt;Yes, that's exactly what I'm saying.  The rules needed to play the game, not necessarily what the players choose to buy, which can often be more than what is necessary.&lt;/p&gt;&lt;p&gt;The only difference being that with RPGs I've found it's more common to play with the minimum necessary than in miniatures games (after all, after you've spent a few hundred on miniatures, what's $50 more for a rulebook?)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Fulminata</dc:creator><pubDate>Thu, 09 Jul 2009 03:43:34 -0000</pubDate></item><item><title>Re: FFG NEWS: Warhammer: Invasion Card Game</title><link>http://www.belloflostsouls.net/2009/07/ffg-news-warhammer-invasion-card-game.html#comment-12367893</link><description>&lt;p&gt;That's true. All of GW's old stuff sucked so bad. I know this will offend a few, because some people actually liked the old models, but ugh, dear heaven, the old Space Marines, Dreadnoughts, Land Speeders, etc. were friggin' TERRIBLE!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mike X (Official)</dc:creator><pubDate>Thu, 09 Jul 2009 03:39:38 -0000</pubDate></item><item><title>Re: FFG NEWS: Warhammer: Invasion Card Game</title><link>http://www.belloflostsouls.net/2009/07/ffg-news-warhammer-invasion-card-game.html#comment-12367857</link><description>&lt;p&gt;Okay, I can see what you're saying with that. It's like saying you only need one copy of the Warhammer/40K main rule book for a game, right?&lt;/p&gt;&lt;p&gt;It's not a matter of how many people you know have X amount of books, expansions, supplements, etc., but what is REQUIRED of play that we're talking about, not what people have opted for.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mike X (Official)</dc:creator><pubDate>Thu, 09 Jul 2009 03:36:39 -0000</pubDate></item></channel></rss>