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DARK ELDAR! With JES GOODWIN! Oh, you have made me a happy man. First we get 2.0, now we hear the Master is working on revamping our 15 year old Morleys. WOOHOO!! Jes breathed beautiful life into the dying race troops selections before years ago, it's music to my ears to hear he's doing it again for the Darks.
Traitor legions is just icing on the three-tiered cake.
RTM
One of my friends plays DE and he says they work better now than in 5th edition, BUT that doesn't mean we should wait another year or so for an update. I am fairly certain we'll see DE sometime next year and I'm sure we wont be let down.
They cant consolidate into a unit so if they kill everyone wyches will die to any shooting. no the army which was great for 5 years is now almost completely unplayable.
As far as tau, fishes of fury is no longer viable.
Sisters got a big upgrade and I use them myself. Sisters won the ardboys at my store, with (no Joke) Deamonhunters taking 2nd.
Still not a great timeframe but the drama queening is seriously overdone.
While it's a nice idea, and many die hard Thousand Sons, World Eaters, Emperor's Kids and Death Guard players would love it, GW won't dedicate that much production time to it when Chaos Marines sell perfectly well as it is.
After all, Chaos (just like space marines) gets a new codex with every edition.
I don't know if I'd prefer to see a single codex for the four gods or if I'd rather see the big four represented in a single codex. But then you have to wonder if it's just worth fixing the CSM codex so it can do Undivided and the big four when it comes time to do their 5th edition update (something similar to the old codex)
Ninja Edit: Maybe they'll work them as suppliments to the main CSM codex?
Time will tell I guess.
There, I fixed it for you.
So why remove all the options, even the ones that were fine?
GW: "Well we didnt feel that we could do them all justice, we might release legions later down the track"
US: "What about the latest SM codex? It gives us workable options for various chapters?"
GW: "Did you say space marines? Hurr."
I know my friends and I have instituted an "allies" house rule that we are very serious about. Any army can take 1 HQ, 1 Elite, 2 Troops and 1 Fast Attack from any army that it trusts reasonably well within the apocalypse chart.
We have several chaos players who use daemons of their god from the Daemons codex. It isn't over powered (we require them to deep strike in like normal daemons, no assaulting). I expect this to be the case with any new Codex Legions.
Where is the issue again?
right now the new deamon codex has brought out 1 broken list and 1 list that has the potential to kill everyone, including marines. The fate weaver blood crusher list is disgusting but has a hard time against armor (which is fine in 5th). The talleyman nurgle army has the potential to be unstoppable but you need to keep Nick up and get into combat right away.
With the traitor codex i can't really see it happening, maybe the big four but i don't think it is a good idea
It will give plenty of leftover bits to convert the plastic one out of the starter set.
great news about DE, and the scout speeder is looking nice.
oh, and the dread is cool too...
Traitor legions is a filler to keep angry chaos players calm. My guess is years off. Have to agree 9 codeices is a stretch when all the current ones aren't up to date. I'd rather see one big book that covers all the 9. It's not impossible, hell it was the norm previously to just give them a couple of page (or jsut one page) each. Give some fluff, outlie the specialties of each legion and everyong is happy but once again it is years off
I can see where you are coming from though, as I used to feel the same.
Right now they are broken because of 5th but they will rise up. Truthfully I always get a lot of people saying they would play them except the models are hideous. It is GWs fault no one plays them and they are fixing the situation.
Nasty Tyranid attack on their homeworlds during a holiday when every-single-one was home.
Dark Eldar: Frigging finally, just release it already.
In three years.
Of course, my views could change entirely when I, finally, have to deal with Hatchett on the other side of an argument....
Heh.
I do play an almost exclusively Khornate list.
Then there are the others...
some people seem to like trashing the hobby more than enjoying it... :)
Can it?
I'm going to cease responding to you, for I asked you kindly to leave off, and because I feel myself slipping into the same type of malfunction that plagues you.
Be nice.>;)
I'm trying to forget about that silly diatribe, so once again: PEACE?!
Those rules are actually fine, and will be fun to play. From the modeling standpoint, it's a nightmare...
I must reiterate here, in case you've not returned to that yawing pit of spite that is the DP blog, that it was Truth I called narrow minded, not you. And in truth, when it comes to the differences between 3rd and 4th edition Chaos, so have I been.
My sincere apologies for the personal blows.
And yes, "brash" is an understatement. But that Truth guy has me beat (or would like to, it appears) hands down!
I take it back, and am an arsehole.
Actually, I was a jerk to UltramarineFan, to put it mildly. So I apologized. See the Daemon Prince blog if you need reference, but I wouldn't advise it, as it has become an emotional dumping ground for some poor enlisted queer who calls his self-deceiving-self "truth".
Don't get into that one.
Bigred had to nitervene due to the language slipping out of control so just accept that it was a BIG argument and let it be.
PEACE!
The Storm is an awesome addition, whereas the Ironclad is definitely a great unit, I just can't get past my Furioso jealousy (along with vet assault squads :| )
While the LS Storm looks good i can't see how it could fit 5 Scouts. 4 yes, but 5?
I read the rules for the ironclad and it's awesome. A drop pod with 1-3 of these babies with 2 CCW's and 2 Heavy Flamers, one of them twin linked, and one chainfist (still dunno what the seismic hammer does) could rip through vehicles and squads in no time....but the model looks just too bulky, the arms are too big and with the addition of 2 missiles on top it looks out of proportions with the legs.I don't like it.
The chainsaw arm is OK but the drill and ccw arms are fugly. It's all verygood that it's plastic= konvershun time yay ! :)
Oh and the hurricane bolter arm is also good looking, i doubt that i'll use it tho'.
Oh and Father Nurgle beckons to me....let's see what turns out of this so called Legions Books ;)
The heavy flamers are normal, not twin linked, unless your playign with vulkan.
I think I'll probably use the forgeworld seige dread arm to convert one for myself.
And yeah, you're right it's 2 heavy flamers to replace the storm bolter and melta.
I was confusing it with the twin-linked HF from the "normal" dreadnought.
Anyway, if you have Vulkan He'stan and you have a dread with twin-linked HF, would you be able to reroll the reroll? That would be sweet ;)
One or two of these drop podding in will most likely make it into my sallies army eventually.
for the glory of him on earth!! marines forward!!
The main legions can be perfectly created in the current book with the cult troops that make up those armies. But the undivided legions lost all their character. For example IW need their vehicles back, alpha legion need cultists etc.
As a die hard chaos player, especially Iron Warriors, this is what needs to be done.
Give some special rules to legions and first founding chapters and then special charachters and let the rest be a standard codex with the things every one get.
This would be managable and there would be no f**k-up as there are with C:DA.
I don't think the 40k univers needs more marines anyway.
Bring on the Dark eldar...
Im so sick and tired of listening to people complaning about the new chaos codex. "i cant make my tsons or iw army anymore, bew hew!"
#1: ALL of the marked legion troops are in the troops. Icons is an option for EVERY infantery-model in the dex = all the marked legions is still do-able!
#2: Chosen squads has the infiltrate skill = alpha legion is do-able! (use lesser deamon-stats as cultists if you wish.)
#3: Nightlegion had alot of raptors and mobility. Take some raptors and make a mobile army, and stop whyning about not having 4 fast choices anymore. They are dang expensive anyway, so beef up your 3 remaining choices instead.
#4: the vindicator is now w/o the 0-1 so iw can still make a crazy "heavy-support-heavy" army with princes. Aftyer all, the iw army was the most hated to play, so alittle nerf is just fine.
...dont think i have to explain how to make a world bearers army...?
I built Khornate possessed with Daemonic Mutation, and the champion had a combi-melta and a lightning claw. Now I just have fancy looking possessed that don't do half of what they appear to. If you want a practical complaint, I can't put them on the tabletop without having to explain them, or just never use them to avoid confusion.
His daemons have a lot of flavor. His sorcerers are summoning really cool looking daemons and killing lots of stuff. That is flavor. Not having rules for god specific daemons.
My friend built a pretty bad ass Thousand Sons army using converted skeletons as his daemons. It has a LOT of flavor and looks really really cool.
They are when a legion is reknowned for fielding an abnormal number of a certain sort of unit or even a unit that normally is not available to that army.
You cannot do a typical Night Lords or Iron Warriors army anymore, which is rather sad. Sure, you can load up on Raptors for your Night Lords or have a metric ton of tanks in your Iron Warriors, but it's no different than any other army doing that.
that's what i do with my elysians. i didn't want to pay 110usd for a book, so I use the eldar codex.
vulture- falcon
valkyre- wave serpent
troopers- guardians
storm troopers- dire avengers
snipers-snipers
troops with meltaguns- dire avengers
your army can still be fluffy without using your own codex
-eddie
As I have also explained to my good friend that has 5 terminators modded up to be sorcerers, "You can't fault GW for changing something that you have specifically modded to be different than vanilla codex." They simply cannot hold back change because of they may invalidate someones cranked up list.
Also, I converted all my standard Chaos marines with Chaos lord helmets capes and other stuff to look extra badass. I have never had a problem with people confusing them for a unit of lords.
As a Night Lords player since second edition, it is frustrating to see my army who, by all fluff, we had the first assault marines. you would think that would count for something, yet there are the blood angels with their assault marines in the troop selection. And there are the raven guard, with kayvaan shrike, an absolute monster of an assault marine.
To me, it is not that i can not make an effective army with the current codex, because i can. It is simply that the codex had all flavor destroyed. SM 4th edition codex had chapter traits, which allowed for the creation of custom units, and took 2or 3 pages out of the codex. Would it be that hard for GW to add something similar to Chaos? No. But GW has shown the entire community that SM will always be favored. While we have 1 codex to cover at least 9 legions (plus the red corsairs) of chaos space marines that are apparently all identical, GW has gone out and made 3 first founding chapter codices, 1 SECOND founding Codex, and a codex that allows for the play of first and second founding chapters (some with their own independent characters. Hell, The legion of the damned, a 21st founding chapter even gets love.
All i ask is that they take their time with every codex, because even i realize that DE and WH/DH have every right to be pissed as they have been forgotten for far longer.
Hell, Codex: Inquisition could be mostly based on Imperial Guard!
Chaos doesn't have the ability to alter their force organization at all which is practically a standard with most 4th edition releases. I see little to no reason for newbies to play Chaos especially when the new codex space marines hits.
The new chaos codex is great for making certain spikey marine lists. Then again, the old codex was also great for making those same lists in addition to being great for making flavorfull lists (not just cult and/or legion.) What should have happened with the new codex is that the specific rules that were abused should have been fixed and the neat things like icons added in. What did happen is that they were unable or unwilling to actually do so and decided to just scrap anything complicated (or more likely...anything that they didn't play in the studio.)
All of that said, I certainly don't think that each legion needs or warrants its own codex. That is just silly. At most and if they must be produced individually, they can be PDF'd like BA were, otherwise, the cults can go in their own book and the other five can go into their own book. Nine lists would be a bit much to try and squeeze into one book unless they plan to just do it as sublists which just ends up being the same as the old codex.
As for the Dark eldar, well the thing is they are still just a 'filler' race. I remember when they were released, and t was like, whoa, OK, we have elves in space why not dark elves? Similar storyline to warhammer, but with terrible models and very little fluff (oh and then have Jaghati Khan disapear fighting them).
Meh, I miss squats, they had a long and fruitful history in the GW ethos, and were superceded by dark eldar, which to me are unneccessary. It would have been much cleverer (or more eldary) to emphasise the confusion with which imperial forces view the eldar, to have had normal eldar models for 'dark eldar' but with different weaponry and a meaner look (and no flying market stalls), with the harlequins appearing in both armies to add to confusion.
But thats just my 2 cents worth.
its a game, stop being so critical.
And the new claw arm looks just like the old one, but with better *fingers*
the seismic hammer is just like the arm, so i dont see how thats so heavy, or out of proportion. and two hunter-killer missiles ontop of the dread.....do they weigh 5 ton each? yeah not really...
To my eye the model looks thrown together, not particularly well armoured, the arms don't suit, and yes to me dreadnoughts already look top heavy, which I like, but this model takes it too far. Its like one of those dreadnought conversions kids come up with.
So yes I don't like it (apart from leg armour) and I don't have to, its my game and I'll like what I like.
Phil Kelly on Codex DE? Another uber xeno army on the way than :D
I can't see them releasing a 60 page codex for Alpha Legion when they can barely scrape out 10 pages for BA.
But the CSM is bull untill they fix what is broken about SM.
The BA, DA, and BT (SW are getting their fix) are left in a limbo of inferiority with the 5th ed codex. From stuff I've seen, by BA assault squads are 25 pts more expensive (50 including the cost for the DC guy) and are the exact same thing.
The ONLY way that a CSM book for each chapter is feasible is the only way a SM book for all the chapters is really feasible- SUPPLEMENTS
They really need to go back to that, so everytime a new ed is released, they don't have to rewrite 7 codices, rather just one big rewrite and a FAQ for the supplements. It worked great in 3rd ed.
AND ON ANOTHER NOTE- What about the other CSM legions? As it stands now, you could make a good list out of the big 4 from the current codex, but what about Iron Warriors? Night Lords? Both very well defined fluffy armies that you can't really create under the nex codex. No basilisk. Night Lords should get masses of raptors. Stuff like that.
This once again has a solution- SUPPLEMENT
Supplements make it easy. All you have to do is make a fluff and hobby book with MINIMAL RULES. Most the work is done in the main book.
Finish the Inquisition Trifecta. When they started making those I got excited. Untill they stopped with Hereticus and left off the best branch.
Put out Planetstrike or what ever it is.
And All I see this Haralding is an excuse to go back and make a book for each craftworld. And before we know it, each Cept World is going to have its own book as well.
I think the best hope us Inquisitorial army players have is the possibility of a single Codex: Inquisition. Give all Inquisitors the same wargear and retinue choices, but change the troops, FA, Elites, and HS choies depending on which Inquisitor you take (or Brother-Captain, or Heroine, whatever).
A final vain hope (coming from a 2nd/3rd ed player) is a redo of the old CJ/WD Adeptus Arbites list.
in. The Inquisitor lord with a full retinue in a land raider is a scary
thing.
My main point is that I don't think we'll see 3 different Inquisitorial Codices in the future, but rather just a single one. Also, the DeathWatch list is kaput. It presents a unit that is more expensive and less capable than the new Veterans.
I wouldn't mind having the new fancy-shmancy Land Raider or StormShields, but that's a whole other discussion.
As for the Dark Elves, who cares - the miniatures and vehicles were awful (apart from the scantily clad bints on that guy who flew around on something they stole the idea for from Jabba the Hutt.
Squats would have been much better - how can they be branded a comedy race when Tau rips off manga robots and the Necrons have a lumionous plastic pipe more suitable to lego toys in their weapons, I'll never know.
Seriously. Do the math. Compared honour guard. (Hardest of the hard) To CSM Terminators. Then do it again.
Ditto for the largely pointless command squads. (PNP, choosen with plasma guns. Max squad of 5 men? Yeah, find some expendable dudes in that lot.)
It's not all bad weather for you guys. I know the CSM codex died a fluffy death, and could of been better. (Seriously, even my fincee noticed, why not just give lesser deamons the option of taking marks? One little step and they are indefinatly more fluffy. Ditto for the greater deamons.)
I agree and disagree about the squats. They could make a come back as a comedy race for the exact reasons you mentioned... or they could be a totally cool race with unique armor and options that would be a breath of fresh air. And, don't get me started on the Tau... the Kroot should be the master species, they have been around since Rogue Trader. Now they are the lackeys of a bunch of anime cow-men. Tau-tipping anyone?
In general, 5th ed is already better for the Kroot Mercs list. If they would tweak the list to the new stats (which most decent player will let you use anyway), it would be great. Change what they want, so long as they keep Anghor Prok as a special character.
Now that they have a generic C:CSM they can go back and flesh out various Legions and re-insert the depth into Chaos. Then, at the tail end of 5th Edition or the beginning of 6th, they re-do C:Undivided and flesh it out a little more, like they are doing with C:SM now.
People really need to get out of this "everything now" mentality and accept that GW will always do everything on a release cycle. The release cycle ensures that interest in the hobby is constantly maintained. The logic of having 5 Chaos Codexes allows them to constantly maintain excitement in the 2nd most popular army in the game, just like releasing a Space Marine army every year does that for THE most popular army.
Does this mean they'll do the same with Tau Septs, Ork Clans, etc? Absolutely not. Its about expanding the big money makers to make more money.
And I'm going to say it one more time - the reason C:SM is getting so many new goodies is that they needed to expand the range as it had reached the point where it had been COMPLETELY fleshed out. All we needed was the Drop Pod and Marines were essentially done.
The speeder looks cool though, i'll def get one for my scouts.
With the C-Legion codexs, i agree a decent list for any of the fallen legions/chapters can be made but they do lack fluff and variation. Plus loyalists seem to get a lot of cool new toys that we don't (thunder hammers + storm shields anyone?).
I think it most likely that they produce articles in the White Dwarf for adapting the fallen legions but I would rather they updated the actual CSM codex in the future. Maybe a few new toys and a page or two dedicated to each legion and some individual rules for them (e'g Death Guard termi's have FNP if taken with complete DG army. Or raptors can be troop choices for Night Lords). Oh and please can we give daemons Icons/Marks to liven things up?
the tyranids are cool aswell
the eldar rarely see the battlefield at our store so i cant say about that
i literally have 3 squadrons of 12 jetbikes zooming around killing everything and then moving back 6" in the assault phase to avoid combat!! they are T4 Sv3+.... basically S3 assault marines.... somewhat....
I love the look of the models but there's nothing to fill them out with currently since I can't stand any other chaos stuff.
Good new on the DE though!
Something along the lines of the Craftworld Eldar codex would be nice for the Space Marines too, just a few little changes to reflect the different specialisations and preferences like they made up for the Badab Campaign pack. Basically, an Index Astartes with maybe a new unit here or a change of FOC there. Just a little something to reflect the differences between the first and second founding chapters.
Imperial Commander: "Why are you doing this?"
Alpharius: "In the name of the Emperor."
From what i heard, the DE codex isn't an update. It'll be a complete re-working from the ground up. I think anyone who's posted saying that they are no longer viable should wait and see what GW kick out. There's no point tearing into it before anyone hhas seen/heard anything concrete. I knew at least one DE player who can still ''prod buttock' using the old codex, so it's not broken but they do need love.
Enjoy.
Thousand Sons
Dark Eldar
Perhaps if fixed, GW can get some more of my money in 1-2 years?
It's the "Dark Eldar aren't popular enough" rule of thumb that is just retarded. Of course they aren't going to be popular when you make players weight 10 years for a new troop box. Same goes for the all metal inquisition armies.
About time to!
And for the record he pretty much admitted they mucked up big time with Codex Dark Angels. No idea why they even need a codex, they have two units with a couple of special rules each - stick them in a WD or give them a few pages at the back of C:SM and be done with them
p.s. here is my youtube vid of gamesday, may have stuff youve not seen in it
http://www.youtube.com/watch?v=rTUgbK57xvE
So what if they create awesome characters for a World Eaters Codex, and never release any of those models! It's easy now that GW is into the CAD/CAM world, they can just crank out some bitz/emblems and release them with each codex. Or even something simple, like a shoulder pad.
There were only a few options in the old dex that were really abusive; If any of the writers had cared to, they could have visited any large tourney and had a list of specific fixes inside a day or two.
And no, I don't really think we're likely to see a full run of CSM codices. We'll probably see one or two (World Eaters and Death Guard) and then it will go the way of the Inq Codex series, the WHF codex series, etc etc., at which point it will be 6th or 7th edition time and then we'll just get a new Codex CSM.
So now all we get is the golden daemon competition hosted in each store, with the finals held in Sydney.
GOLDEN DEMON ONLY?!?!?! i can't even paint!!!
Another approach would be to do what was done in the SM Codex, and have the "flavor" armies key off of the appropriate CSM character - each character having a different way of influencing the army list:
A Berserker Champion that Gives Khorn Berserkers Scout USR.
A Noise Marine Lord that allows Noise Marines to nullify psychic powers (like they used to).
A Night Lord Champion that allows his troop units to Infiltrate (USR).
...and so on. This could easily be tackled in a few months of WD articles and some conversion tips for painting them up. We pay $9 an issue for the thing - it's about time they make good on their promise to make it a Hobby Support Mag again (as opposed to $9 worth of ads).