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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Bell of Lost Souls - Latest Comments in Goatboy's 40k Thoughts: Sucky units are Fun?!?</title><link>http://belloflostsouls.disqus.com/</link><description>Bell of Lost Souls is a community and news site for tabletop games, RPGs and pop culture.  All the Warhammer, D&amp;D,  Star Wars and geeky entertainment news and opinion articles you can handle.</description><atom:link href="https://belloflostsouls.disqus.com/goatboys_40k_thoughts_sucky_units_are_fun/latest.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Sun, 16 Jan 2011 16:15:34 -0000</lastBuildDate><item><title>Re: Goatboy's 40k Thoughts: Sucky units are Fun?!?</title><link>http://www.belloflostsouls.net/2009/06/goatboys-40k-thoughts-sucky-units-are.html#comment-129807612</link><description>&lt;p&gt;We have the legend of Dead Eye Pete, aka Petey.  Petey is just a simple ork slugga boy.  My whole army can shoot at my wife's plague marines and fail to would.  Petey out of the back of a trukk, never fails to kill one.  Since then petey has been converted, an as long as petey is one the table. I shall be victorious!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">trizzeau</dc:creator><pubDate>Sun, 16 Jan 2011 16:15:34 -0000</pubDate></item><item><title>Re: Goatboy's 40k Thoughts: Sucky units are Fun?!?</title><link>http://www.belloflostsouls.net/2009/06/goatboys-40k-thoughts-sucky-units-are.html#comment-72875624</link><description>&lt;p&gt;5 man squad of cc BA scouts, sergeant with p fist and shotgun(cause thats how I roll) killed 5 man termie wolfguard and grimmnar in one round of combat on the defense.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">martianboy</dc:creator><pubDate>Sat, 28 Aug 2010 18:49:39 -0000</pubDate></item><item><title>Re: Goatboy's 40k Thoughts: Sucky units are Fun?!?</title><link>http://www.belloflostsouls.net/2009/06/goatboys-40k-thoughts-sucky-units-are.html#comment-29426203</link><description>&lt;p&gt;I remember years ago in a tourney, a full unit of flayed ones charged my tactical marines and failed to killed any, in retaliation, I managed to kill a single flayed one, subsequently, they failed their moral check and fleed...only to be wiped out in the sweeping advance of the marines. This caused the marines to be too far from any real action for the rest of the game though they managed to hold an objective.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Brotherastartes</dc:creator><pubDate>Mon, 11 Jan 2010 17:15:33 -0000</pubDate></item><item><title>Re: Goatboy's 40k Thoughts: Sucky units are Fun?!?</title><link>http://www.belloflostsouls.net/2009/06/goatboys-40k-thoughts-sucky-units-are.html#comment-12672116</link><description>&lt;p&gt;Just a slight clarification here, I tend to play 2000pt games, so I don't have to build my army around the Flash Gitz. Rather my army is built around the Flash Gitz as well as my 610pt Nobz mob.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sam Akers</dc:creator><pubDate>Tue, 14 Jul 2009 21:43:24 -0000</pubDate></item><item><title>Re: Goatboy's 40k Thoughts: Sucky units are Fun?!?</title><link>http://www.belloflostsouls.net/2009/06/goatboys-40k-thoughts-sucky-units-are.html#comment-12672070</link><description>&lt;p&gt;I'm in the same boat with Flash Gitz, but I do take blastier. I figure the chances of dying from Gets Hot with 2 wound models with 4+ armor saves and Feel No Pain are low enough to make up for the added killing power.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sam Akers</dc:creator><pubDate>Tue, 14 Jul 2009 21:40:47 -0000</pubDate></item><item><title>Re: Goatboy's 40k Thoughts: Sucky units are Fun?!?</title><link>http://www.belloflostsouls.net/2009/06/goatboys-40k-thoughts-sucky-units-are.html#comment-12671907</link><description>&lt;p&gt;Flash Gitz should never be used in the same sentence as "the worst unit in the game". Flash Gitz are nothing more or less than Nobz with awesome guns.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sam Akers</dc:creator><pubDate>Tue, 14 Jul 2009 21:33:01 -0000</pubDate></item><item><title>Re: Goatboy's 40k Thoughts: Sucky units are Fun?!?</title><link>http://www.belloflostsouls.net/2009/06/goatboys-40k-thoughts-sucky-units-are.html#comment-12276081</link><description>&lt;p&gt;It will even have sponsons on, (im cutting some points off my HQ too)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Lindargo</dc:creator><pubDate>Tue, 07 Jul 2009 16:09:11 -0000</pubDate></item><item><title>Re: Goatboy's 40k Thoughts: Sucky units are Fun?!?</title><link>http://www.belloflostsouls.net/2009/06/goatboys-40k-thoughts-sucky-units-are.html#comment-11977137</link><description>&lt;p&gt;I killed a Lord of Change with Gretchin the other day, among other things!&lt;br&gt;Like you said, the crap unit was ignored until the end and if I wasn't stupid and accidently strayed just over 3" from an objective those Gretchin would have won the game after killing a Greater Daemon, Chaos Lieutenant and a bunch of Chaos Marines. As it was I snatched a draw. Go crap units!!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Wowbagger</dc:creator><pubDate>Wed, 01 Jul 2009 10:10:39 -0000</pubDate></item><item><title>Re: Goatboy's 40k Thoughts: Sucky units are Fun?!?</title><link>http://www.belloflostsouls.net/2009/06/goatboys-40k-thoughts-sucky-units-are.html#comment-11945107</link><description>&lt;p&gt;Don't have time to read all posts as boss would not like me surfing all day.....&lt;/p&gt;&lt;p&gt;But, found a lacking in your 'father' list... Possessed.&lt;/p&gt;&lt;p&gt;with Bile, he must have some 'failed' experiments about.&lt;/p&gt;&lt;p&gt;also seems to fit in with the 'crap' units, although i've had noting but sucess from mine. of course i usually give them a landraider or at least a rhino to ride up in. they need some protection after all.....&lt;br&gt;-Chris&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Chris</dc:creator><pubDate>Tue, 30 Jun 2009 15:22:15 -0000</pubDate></item><item><title>Re: Goatboy's 40k Thoughts: Sucky units are Fun?!?</title><link>http://www.belloflostsouls.net/2009/06/goatboys-40k-thoughts-sucky-units-are.html#comment-11937385</link><description>&lt;p&gt;In a game from around new year's I had a basic guardsmen squad charged by eldar jetbikes. The squad had already endured some losses from shooting, but the charge saw nearly everyone who was left annihilated, save for the sergeant. The sergeant, in response, brought down two bikers, prompting a Ld check which was failed, sending the remaining eldar bikers fleeing off the board.&lt;/p&gt;&lt;p&gt;Following that, he charged a group of pathfinders and brought down three before finally being subdued.&lt;/p&gt;&lt;p&gt;I have since referred to him as, 'The Pedestrian'.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Hanged Man</dc:creator><pubDate>Tue, 30 Jun 2009 12:00:52 -0000</pubDate></item><item><title>Re: Goatboy's 40k Thoughts: Sucky units are Fun?!?</title><link>http://www.belloflostsouls.net/2009/06/goatboys-40k-thoughts-sucky-units-are.html#comment-11927728</link><description>&lt;p&gt;I've seen worse.&lt;/p&gt;&lt;p&gt;Ghazghkull Thraka being taken down in CC by an XV8 and 4 stealth suits.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Selerox</dc:creator><pubDate>Tue, 30 Jun 2009 04:13:36 -0000</pubDate></item><item><title>Re: Goatboy's 40k Thoughts: Sucky units are Fun?!?</title><link>http://www.belloflostsouls.net/2009/06/goatboys-40k-thoughts-sucky-units-are.html#comment-11918905</link><description>&lt;p&gt;Friend of mine charged a biker Chaplain worth far too many points into a squad of Fire Warriors and rolled a storm of 1's.  Those same fish'eads then beat him down with the buttstocks of thier rifles.  For some reason, he hasn't taken the Chaplain again....&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">KNW</dc:creator><pubDate>Mon, 29 Jun 2009 20:47:38 -0000</pubDate></item><item><title>Re: Goatboy's 40k Thoughts: Sucky units are Fun?!?</title><link>http://www.belloflostsouls.net/2009/06/goatboys-40k-thoughts-sucky-units-are.html#comment-11918379</link><description>&lt;p&gt;*Meant "destroyed two drop pods...full of Space Marines (the squishy inside-bits)&lt;br&gt;Wrote that around noon, on coffee cup 4.  Hands (and brain) were still a bit shaky.&lt;/p&gt;&lt;p&gt;(Truf' be told, it was actually 2 htstubbs, iirc.  Game was some time ago.  I just remember constantly smiling and jumping for joy whenever it managed to slay a bunch of Marines, while all those sniper rifles of mine failed to even hit, much lest wound or rend anything.  To-date, those Snipers have killed all of...4 guys in a dozen games?)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">faultie</dc:creator><pubDate>Mon, 29 Jun 2009 20:24:11 -0000</pubDate></item><item><title>Re: Goatboy's 40k Thoughts: Sucky units are Fun?!?</title><link>http://www.belloflostsouls.net/2009/06/goatboys-40k-thoughts-sucky-units-are.html#comment-11918166</link><description>&lt;p&gt;Just a quick question, how does a strength:4 Hstubber cause any damage to an all-facings AV12 drop-pod?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Old_Paladin</dc:creator><pubDate>Mon, 29 Jun 2009 20:15:20 -0000</pubDate></item><item><title>Re: Goatboy's 40k Thoughts: Sucky units are Fun?!?</title><link>http://www.belloflostsouls.net/2009/06/goatboys-40k-thoughts-sucky-units-are.html#comment-11916631</link><description>&lt;p&gt;and an extra 25pts, plus can you really find a reason for a naked predator, JPT FTW &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Heliquin Jump-packer </dc:creator><pubDate>Mon, 29 Jun 2009 19:15:09 -0000</pubDate></item><item><title>Re: Goatboy's 40k Thoughts: Sucky units are Fun?!?</title><link>http://www.belloflostsouls.net/2009/06/goatboys-40k-thoughts-sucky-units-are.html#comment-11916290</link><description>&lt;p&gt;Once i was playing against a good friend and he performed a great little fail. When we play, if a template scatters and lands on your own troops you take the full brunt of the pain. Well he had powered his LR crusader strait up the centre of the board filled with CC termies and was getting ready to try and assault my jump troopers (big squad of 10 with a chaplain and commander) but he fort he would fire his vindicator at them first just to soften them a little, the shot scatters back and hits the crusader, pop, the termies try and bail out but only 2 of the eight actually make it out alive, to add a little extra insult to his pain the explosion from the crusader killed three marines that were using it for cover in a five man squad and the remaining two decided that they were better off running for their lives, twas dead fun to see it all unfold.  &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Heliquin Jump-packer </dc:creator><pubDate>Mon, 29 Jun 2009 19:00:39 -0000</pubDate></item><item><title>Re: Goatboy's 40k Thoughts: Sucky units are Fun?!?</title><link>http://www.belloflostsouls.net/2009/06/goatboys-40k-thoughts-sucky-units-are.html#comment-11916151</link><description>&lt;p&gt;I friggin' love gun drones. I keep 2 squads of 4 in my 1750 list now. Ever since I had a 'heroic intervention' pulled on me- I lost 2 command squads- over 500 pts of models! I swore I wouldn't let it happen again.......&lt;br&gt;My damn command squads always draw all-out assaults. Eventually they cave. But what to do?&lt;br&gt;Answer- two 4 man gun drone squads (less than 50 pts. each!).&lt;br&gt;With careful placement of the command squads, the gun drones are an exellent 'screen' unit. They can KEEP UP with the crisis squads, since they have jump packs- infantry like Kroot/Firewarriors get left behind, AND have a bigger footprint than the sleek gun drone squadron. And the gun drones usually die/flee at the right time, leaving their assaulters standing there, writing their wills.&lt;br&gt;Yeah, other codexes have better stuff for 12 pts. each, but, c'mon- you know gun drones are cool lookin' and are just all around 'neat'. &lt;br&gt;And, someone else said it better than me, but, in close combat? The sound effect?&lt;br&gt;"Whirrrrrrrrr-DONK!"&lt;br&gt;Hey, GW! When you finally get around to giving the poor, deserving, FAITHFUL Tau players our new codex- drop the price for drones, make 'em fearless or stubborn or something (Ld 7 for a MACHINE programmed to defend its programmers? C'mon..), and give us some cool new types (like a dedicated CC drone. Hmmm? Please?). &lt;br&gt;'Cuz, for the Tau, drones are the shiznick.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">SinSynn</dc:creator><pubDate>Mon, 29 Jun 2009 18:55:07 -0000</pubDate></item><item><title>Re: Goatboy's 40k Thoughts: Sucky units are Fun?!?</title><link>http://www.belloflostsouls.net/2009/06/goatboys-40k-thoughts-sucky-units-are.html#comment-11914871</link><description>&lt;p&gt;I once had a mob of grots take out a unit of Termies. Took 'em 3 or 4 turns and they were down to 5 or 6 grots by the end of it!&lt;/p&gt;&lt;p&gt;Also I miss being able to give give Runtherds Tank Buster bombs. &lt;br&gt;Opponent: Why are you chargeing my vindicator with a grot herd?&lt;br&gt;Me:The Runt Herd has a TBB! &lt;br&gt;:-D Boom no more nasty tank pinning down my army.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Lord Boofhead</dc:creator><pubDate>Mon, 29 Jun 2009 18:08:21 -0000</pubDate></item><item><title>Re: Goatboy's 40k Thoughts: Sucky units are Fun?!?</title><link>http://www.belloflostsouls.net/2009/06/goatboys-40k-thoughts-sucky-units-are.html#comment-11913790</link><description>&lt;p&gt;Indeed, those definitely aren't normal rokkit launchas on the Tankbusta models.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Madjob</dc:creator><pubDate>Mon, 29 Jun 2009 17:30:44 -0000</pubDate></item><item><title>Re: Goatboy's 40k Thoughts: Sucky units are Fun?!?</title><link>http://www.belloflostsouls.net/2009/06/goatboys-40k-thoughts-sucky-units-are.html#comment-11913302</link><description>&lt;p&gt;Had a priest take the last wound form a fex with a laspistol.&lt;/p&gt;&lt;p&gt;I played a fun game with my WH Carnival of Craziness list against an IG gunline.  Basically 7 penitent engines, 20 repentia, 20 zealots and some small SS squads and a tooled out inquisitor with a huge retinue ran accross the table looking for some CC.  i was tabled by turn 3 and only managed to get one kill with my repentia after failing a leadership test and moving foward on his turn, only to get cut down by guardsmen.  &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">stinkoman</dc:creator><pubDate>Mon, 29 Jun 2009 17:17:11 -0000</pubDate></item><item><title>Re: Goatboy's 40k Thoughts: Sucky units are Fun?!?</title><link>http://www.belloflostsouls.net/2009/06/goatboys-40k-thoughts-sucky-units-are.html#comment-11912934</link><description>&lt;p&gt;i believe they have a 4+  and the evicerator is a power fist that rolls 2d6 for armor penetration.  &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">stinkoman</dc:creator><pubDate>Mon, 29 Jun 2009 17:05:13 -0000</pubDate></item><item><title>Re: Goatboy's 40k Thoughts: Sucky units are Fun?!?</title><link>http://www.belloflostsouls.net/2009/06/goatboys-40k-thoughts-sucky-units-are.html#comment-11912853</link><description>&lt;p&gt;never underestimate the gun drone.  its the tau's best fighter with I4!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">stinkoman</dc:creator><pubDate>Mon, 29 Jun 2009 17:02:21 -0000</pubDate></item><item><title>Re: Goatboy's 40k Thoughts: Sucky units are Fun?!?</title><link>http://www.belloflostsouls.net/2009/06/goatboys-40k-thoughts-sucky-units-are.html#comment-11911176</link><description>&lt;p&gt;Havocs are brilliant. Give them 4 of the special weapons and hunt.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">BeastOfShadow</dc:creator><pubDate>Mon, 29 Jun 2009 16:15:53 -0000</pubDate></item><item><title>Re: Goatboy's 40k Thoughts: Sucky units are Fun?!?</title><link>http://www.belloflostsouls.net/2009/06/goatboys-40k-thoughts-sucky-units-are.html#comment-11910859</link><description>&lt;p&gt;Repentia have a 4+ save, not 5+. So they can take some bolter fire. Dunno how those robes stop bolter shells, but oh well...&lt;/p&gt;&lt;p&gt;Repentia can work wonders if properly manage. Generally, this means keeping them in reserve if the enemy has an assaulty army, or at least an assaulty unit that will come to you. They make an excellent counter charge unit. and always, ALWAYS take a priest. And don't charge mobs... charge terminators. They kill termies and vehs. And Nobs.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Apogee</dc:creator><pubDate>Mon, 29 Jun 2009 16:08:12 -0000</pubDate></item><item><title>Re: Goatboy's 40k Thoughts: Sucky units are Fun?!?</title><link>http://www.belloflostsouls.net/2009/06/goatboys-40k-thoughts-sucky-units-are.html#comment-11910623</link><description>&lt;p&gt;The problem with Repentia is not just that they are expensive and fragile. It's that they're VERY expensive, hard to control, need to survive in numbers, and are weak to the very things they're designed to kill. The only thing they have going for them at all is 'in an ideal situation'.&lt;/p&gt;&lt;p&gt;It's not terribly hard for your foe to lure them away from cover then AP4 them to death. Or heck, weight of fire them. It's not that they're not a threat, it's that they're really easy to deal with. If they had invuln saves (cause really, there's no other way to explain how those models get a save at all) they'd at least be more survivable.&lt;/p&gt;&lt;p&gt;Again it's not that they *can't* perform, if allowed to cross the board. But they DO earn the 'worst unit in the game' title. A savvy player should have no trouble backhanding your ~250 point unit with minimal effort and point investment. Repentia won't arrive in numbers without luck, getting overlooked, or so much babysitting and transport shielding you're compromising the rest of your army. And if you do make it? They have more control than you over what you get to assault, and your average 10 marines with a flamer will shoot down 5 Repentia in a single volley. Or an empty rhino happens to move out to a flank, but is the closest unit to the Repentia. Rather inconvenient that you have to spend at least 2 turns in the open, dealing with it - one to get there and one to get back. Even worse if there's fast vehicles kiting you half the time.&lt;/p&gt;&lt;p&gt;Other candidates for 'worst' unit often have something going for them, regardless of efficiency. Every example you gave has something  significant in their favor over the Repentia: control. And most of them are more durable and/or useful, to boot. Vespids are melta jump troops. Pariahs have high T. Deff Koptas don't belong in your list with TL-rokkits, outflanking, and high mobility. Flash Gitz... umm... well you get the point =P. Spawn are on par for crappiest unit - they trade theoretical effectiveness for being inexpensive. Honestly, Zealots are much closer to what Repentia should have been.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">erfunk</dc:creator><pubDate>Mon, 29 Jun 2009 16:02:36 -0000</pubDate></item></channel></rss>