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NOW FINALLY I GET IT!!
If you hadn't shared that ever-useful correction with us I would've gone around wondering what he meant all week..
inb4 Godwin is invoked
Wolf Lord- Power Fist, Storm Shield, Runic Armour, Wolftooth Necklace, Saga of the Bear -220
Keep him with a unit of Grey hunters and he's guaranteed to destroy any unit/monstrous creature/character you throw them against. Making people decide whether to hit the lord who will destroy them or a unit of 9 guys with a model with Mark of the Wulfen and a model with Power weapon/pistol guy hidden in it is just juicy. Put them all in a rhino and you're set (with a free flamer, for extra troop cooking)
Also for your squad of GH you won't get a free flamer..
As for the Runic armour, it's actually come into play more often than you think, though the Wolftooth necklace is easily dropped, point taken
Jeez I cant wait to face a wolf army... Havnt had a chamce yet... Hope my nids are up to it...
Hmmm I wonder how usefull a 4 wolf lord buld is? Expensive yes but usefull?
The people who have been playing Space Wolves got a small present for waiting so long for a new codex, but the new Space Wolves players are abusing codex builds and this article's advice feeds that narcissism.
For a wolf lord:
http://privateerpress.com/hordes/gallery/circle...
Fenris Wolves:
http://privateerpress.com/hordes/gallery/circle...
Bit expensive but they look nice
http://www.games-workshop.com/gws/catalog/produ...
http://www.games-workshop.com/gws/catalog/produ...
http://www.games-workshop.com/gws/catalog/produ...
http://www.games-workshop.com/gws/catalog/produ...
http://www.games-workshop.com/gws/catalog/produ...
I got Ragnar up to 22 attacks last game....it was fun....
as I read it the T-Wolf lord with frostblade has s6, armor ignoring, rending attacks in close combat.
and one question about the saga of wariorkind:
if you kill 5 guys with them in phase 3, run them down and sit still not killing anyone in phase 4 (your oponents turn 2 if you started) do you get the +5A in phase 5 when you attack another unit again?
or do you need to keep in combat without break to get bonuses?
thought wolves just had the "rending" special rule in their profile without further ado.
any reply on the saga?
-tetrisphreak
I cannot find any confusion of calrification needed, 1+1 tends to equal 2 ;)
However, the Wolf Lord does not have T5 explicitly. His statline isn't shown, and he only gains +1T. Because of this, and because the BRB specifically states that wargear upgrades do not count towards instant death (and the SW codex does not contradict or override this, as there is no statline explicitly granting T5 and not T(4)5, nor does the wargear upgrade state that it is counted for the purposes of instant death), the Lord becomes T(4)5.
Bring out the rail gun!
Regardless, Wolf Lords and Thunderwolf Cavalry are two separate units with two separate statlines. TWolf Cavalry explicitly get T 5, while the Wolf Lord only recieves T(4)5 via the instant death rules for wargear upgrades on pg 26 of the BRB, since there isn't an explicit statline for the Lord showing T5.
-Tetrisphreak
"Some models can gain improvements to their Toughness by using wargear items like bikes, Chaos Marks, etc. When it comes to instant death, such bonuses do not count ... In these cases... Use the lowest value for working out instant death."
Since Thunder Wolves are a wargear upgrade, and unlike the TWolf Cavalry the Lord does not explicity get T5, by the BRB he gets T(4)5, and there is nothing in the Space Wolves codex to contradict this.
But will see - we need a FAQ for some things anyway.
- I Agree they should be base T 5.
And 40 pts for Term armor? Could there be a bigger point sink in the Codex? I think 25 would be well priced, even a few more. But 40? For 5 more points you're telling me I can have a thunderwolf? I make a Term Wolf Lord just for the awesomeness of the model and plan on using him in campaings for the coolness of things.
Equiped as such - Term, Chainfist, Wolf Claw, Talisman, Saga of The Magesty.
I'm hopping that the coolness of the model will bring him good Voo-Doo and make the point sink he is worth it.
Though I do like some of your Wolf Lord biulds, fielding even two of them becomes a stretch - even in 'Ard Boys type games.
You need to do an article on the real under rated, heavy hitter in the codex...
Lone Wolves. -Term armor, TH, SS. - Coupled with Eternal Warrior, Fearless, and Beastslayer and FNP this model rediculous. Swap them out for wolf claws and he'll take on entire squads because of his 2+ 3++ FNP and fearless.
- My TH/SS one took out... Ready for this?... 2 T7 Carnifexes, a Hive Tyrant, and a Zoanthrope all by HIMSELF. Every wound, in one game. And he lived to tell the tale. I couldn't get him killed. Believe me, I was trying. They are awesome.
In the case of thunderwolf cavalry, it does not show two values, only one. I'm not about to argue that this extends to lords taking the thunderwolf as an upgrade, but the fact that GW saw fit to make the unit basic T5 gives me pause to wonder.
Then we're in agreement. TWolf cavalry are definitely T5. I'm referring to Lords, who don't have an explicit statline, and as such, by default, have T(4)5.
The Talisman gives you a 5+ chance to ignore any psychic power used on the lord, or unit he is with. That's stuff like double lash, doom, mind war, etc.
The Runic Armour will only give him a 5+ invuln save, so for the points, it's a good investment for a tournament level list.
Wolf Tail Talisman
"If a model with a Wolf Tail Talisman or the unit he is with is affected by the enemy psychic power, roll a D6. On the roll of a 5+ that power is nullified."
4 RP's rule though are un-needed.
What? you have 14 left and I counter-charge and killed all of them before you even hit?....
Yea, kind of juvenile but I think you get the point.
THEY CAN'T!
face... d:
Of course that type of build can also be negated by Njal of another Space Wolves army. I find 1 or 2 Rune Priests work just fine. I like the assault abilities of the wolf lord and the threat it brings to an army if he gets close.
So with Njal you can have the same psykick power twice but NEVER more than that.
I consider question and answer regard it very official since the man is speaking on behalf of GW, though its not like an anouncement...
Every new dex seems to have some kind of singluar gimmick to it, be it Orders or Sagas so far, I wonder what Blood Angels will have? I suppose the old way of picking Death Company would apply but not the way it's done now.
~zilla
Wolf lord + Frost blade + wolf belt + saga of warrior born is 185, or if you want to add runic armor youre looking at 205
I rather have Furious charge, d3 attacks and then his wolf howl over that
I would PREFER a game where someone took a couple of these.
I would PREFER a game where someone took a couple of these.
How is this possible? Can you explain how to do this?
It's no longer possible to turn off you're Power Fist (or other special CCW) and attack without them any more.
If you give your WL a special CCW, they have to use that, and will no longer ever gain from the Rending on the TWM.
- I'm perplexed on how to get some Cav at a half decent price.
I was thinking of going with a Thunder Hammer and Wolf Claw to give me options in combat, but I figured I would probably use the hammer for the most part anyway. His main job is going to be hunting enemy HQs with a pack of Wolf Guard Terminators.
http://www.warpathgames.com/wholesale/warpath.p...
D&D Miniatures also makes a Deathknell, and Dire Wolves model that aren't too bad. They may be out of print now, so a little research is in order.
Magnificent Egos Miniatures makes a Half-Dragon/Dire Wolf, for those who want to get really ambitious:
http://www.scifigenre.com/itemDetail.aspx?sid=0...