DISQUS

Bell of Lost Souls: Goatboy's 40k Thoughts: Wolf Lord Builds

  • Mike X · 1 month ago
    "Wolf Lord - Like a Cat Lady EXcept with Wolves"
  • carsten69 · 1 month ago
    OOOOOHHHH Thanks!!

    NOW FINALLY I GET IT!!

    If you hadn't shared that ever-useful correction with us I would've gone around wondering what he meant all week..
  • kaptinscuzgob · 1 month ago
    Gee, thanks. I had no idea what he really meant there.

    inb4 Godwin is invoked
  • goatboybols · 1 month ago
    Woot fixed it. My bad should write when people are asking me questions at work.
  • LordSandwich · 1 month ago
    Why? Do you work better under a stressful environment?
  • goatboybols · 1 month ago
    Hahha - I just work late night support shift - and I work a type of connection that rarely breaks etc. So I write and do a lot of my hobby work there.
  • crossbowsniper · 1 month ago
    I personally like this build:
    Wolf Lord- Power Fist, Storm Shield, Runic Armour, Wolftooth Necklace, Saga of the Bear -220

    Keep him with a unit of Grey hunters and he's guaranteed to destroy any unit/monstrous creature/character you throw them against. Making people decide whether to hit the lord who will destroy them or a unit of 9 guys with a model with Mark of the Wulfen and a model with Power weapon/pistol guy hidden in it is just juicy. Put them all in a rhino and you're set (with a free flamer, for extra troop cooking)
  • crossbowsniper · 1 month ago
    Also, with saga of majesty, I've found it easier and far more fun to put on a Venerable Dreadnought with extra armour who walks up with your army
  • carsten69 · 1 month ago
    I think he's got a bit too many gadgets for my liking.. The necklace won't be as useful as people seem to think.. He's got a pretty good WS already.. Also from what you said you're going to want to kill tough stuff that ignores his save already.. So the runic armor is also a bit wasted imho.. =)

    Also for your squad of GH you won't get a free flamer..
  • Toggofwar · 1 month ago
    You get a free flamer regardless of numbers of your squad size, he just wont get the second special weapon.
  • LordSandwich · 1 month ago
    Favoritism much? Why does carsten get a free flamer, but crossbowsniper doesn't get a second special weapon?
  • Toggofwar · 1 month ago
    Because you get a free singular flamer, the second free weapon is only if the squad numbers 10 models, which since crossbowsniper stated he is taking 9 then hes correct in saying he gets *A* free flamer, where as carsten69 is saying you wont get a free flamer at all....
  • LordSandwich · 1 month ago
    That was a grammar joke.
  • Legoklods · 1 month ago
    YOU ARE CORRECT!
  • crossbowsniper · 1 month ago
    in the book, any unit may have one GH replace his bolter with a flamer for free, a melta for 5 points, and a plasma gun for 10 points. If the unit has 10 models, a second model may be given a second special weapon for free.

    As for the Runic armour, it's actually come into play more often than you think, though the Wolftooth necklace is easily dropped, point taken
  • The_Custodian · 1 month ago
    I wonder why half these builds use Thunder Wolves :P

    Jeez I cant wait to face a wolf army... Havnt had a chamce yet... Hope my nids are up to it...


    Hmmm I wonder how usefull a 4 wolf lord buld is? Expensive yes but usefull?
  • L'Angelo Mysterioso · 1 month ago
    I also wonder why all of these HQ builds are best used in a Land Raider. Might as well go Chaos Marines intead.

    The people who have been playing Space Wolves got a small present for waiting so long for a new codex, but the new Space Wolves players are abusing codex builds and this article's advice feeds that narcissism.
  • LordSandwich · 1 month ago
    ... go Chaos, when Chaos have crappier Land Raiders than DH? Seems perfect for a Land Raider build, right?
  • DarkLink · 1 month ago
    Actually, our Land Raiders are pretty good. We got Errataed so we have the new PotMS, but still only pay 5pts for extra armor. And our crusaders can move 12" and still shoot both Hurricane Bolters, plus one other weapon from PotMS.
  • Rixnor · 1 month ago
    Where is the PotMS Errata spelled out? Not in the Chaos Codex errata.
  • DarkLink · 1 month ago
    My bad, I was referring to the Daemonhunters Land Raiders (actually Grey Knight Land Raiders, there is a difference), but the way I responded made it sound like I was talking about Chaos Crusaders, which don't exist, nor get PotMS.
  • Kaiohx · 1 month ago
    When did chaos get Crusaders?? Did I miss a codex or something?
  • nakat · 1 month ago
    He's talking about the Daemonhunters Crusader, which is, yes, awesomesause.
  • LordSandwich · 1 month ago
    No, I wasn't talking about GK LRs. They're arguably the best in the game right now. I'm talking about the DH LRs.
  • LordSandwich · 1 month ago
    Absolute overkill. Say you're using the four TW Lords listed above (the two variants of the first included). You're looking at 965 points in four models. Yes, they can mix it up, but you have to realize that all it takes is a lascannon or two and you're down 25% of the game's points total.
  • Sam Akers · 1 month ago
    Which is why you don't take 4 decked out HQs.
  • Doomgrin · 1 month ago
    ... and they are usually joined to TW Cav
  • DarkLink · 1 month ago
    ...and if they have Saga of the Bear, and Storm Shields, that'll take a lot of lascannons to bring them down.
  • Zeruel13 · 1 month ago
    Or if you take a Thunderwolf mount you're toughness 5, a Lascannon can no longer instant kill you.
  • Dr Henry Killinger · 1 month ago
    Yes. It. Can.
  • Zeruel13 · 1 month ago
    How can it. It says +1 toughness to his profile. No where does it say this does not effect the instant death rule as it does for the Mark of Nurgle or a Bike. It adjusts his base profile. Look at Thunderwolf Cavalry for example, they are all base toughness 5 not 4 (5).
  • Dr Henry Killinger · 1 month ago
    Modifiers have never ever changed the base value of a characteristic unless it specifically says so. This rule of thumb has existed in both 40k and WFB for as long as they have existed. There was a short period where this had to be clearly explained to people who were either stupid or sought to exploit the rules. Thunderwolf Cavalry are a separate unit entry and cannot be used as a comparison.
  • greenstuff777 · 1 month ago
    anyone have any good ideas for fenris wolves
  • Chuckles · 1 month ago
    There was a person at my club who was using the wargs (plastic ones) from the lotr range. They looked ok. I think the metal ones would have worked better myself.
  • tisten · 1 month ago
    My friend is going to use some Hordes models (Circle orboros)

    For a wolf lord:
    http://privateerpress.com/hordes/gallery/circle...

    Fenris Wolves:
    http://privateerpress.com/hordes/gallery/circle...

    Bit expensive but they look nice
  • Myu · 1 month ago
    Wow, those models are pretty good
  • Brent · 1 month ago
    Ya, I agree - good option.
  • GM_Rex_Nihilo · 1 month ago
  • GM Rex Nihilo · 1 month ago
    Sorry the second link is a repeat, it should be;

    http://www.games-workshop.com/gws/catalog/produ...
  • rattler25 · 1 month ago
    My IG didn't do too bad when i took on space puppys but i did have 2 Demolishers and inquisitor to stop the drop pods and to gun down the wolf lord and wolf pack. I made it look kind of easy but it was only because i brought the right list on the first try.
  • Zeev · 1 month ago
    Honestly if your wolf-lord is 200+ w/o a T-wolf...I would just go with ragnar.

    I got Ragnar up to 22 attacks last game....it was fun....
  • xas · 1 month ago
    why would you need to "switch" to your regular attacks to get rending?

    as I read it the T-Wolf lord with frostblade has s6, armor ignoring, rending attacks in close combat.


    and one question about the saga of wariorkind:

    if you kill 5 guys with them in phase 3, run them down and sit still not killing anyone in phase 4 (your oponents turn 2 if you started) do you get the +5A in phase 5 when you attack another unit again?

    or do you need to keep in combat without break to get bonuses?
  • Doomgrin · 1 month ago
    Read the armory section p62 in SW.... rending attacks for any close combat attack that does not use a special weapon (a.k.a thunderhammer, frost axe, etc).
  • xas · 1 month ago
    sorry, I dont own every expensive GW codex, but thanks for the answear anyways :)

    thought wolves just had the "rending" special rule in their profile without further ado.

    any reply on the saga?
  • Doomgrin · 1 month ago
    Saga of the warrior born says a bonus number of attacks equal to the number killed in the previous assault phase. If you sat the previous phase, then you get +0 bonus attacks. Its also worth noting that it does not have a "same combat" qualifier, so theoretically you could jump from combat to combat retaining the bonuses!
  • tisten · 1 month ago
    Double post
  • LordSandwich · 1 month ago
    ... where?
  • tisten · 1 month ago
    up above. logged in and posted. but needed to be a comment. login messed up where the message should have been
  • oldshatterhands · 1 month ago
    One the advantages of taking a thunderwolf cavalry mount is that it increases the toughness to 5, meaning that only S10 (tau railguns,hehehe) are instant death weapons against him. Notice is does not say that anything like it does under the mark of nurgle entry about the base toughness remaining 4 for purposes of instant death...it's just T5...so all you guys with your lascannons aint going to be knocking these guys out so easily...
  • tetrisphreak · 1 month ago
    I don't have my BRB with me here at the moment, but i believe there is an entry under the 'calvary & beasts' section that explicitly states the toughness -1 rule for instant death. Will look it up later if nobody else beats me to it.

    -tetrisphreak
  • mathhammer · 1 month ago
    yet sadly all the entries that applies to are listed as 4(5) the thunderwolf , dark eldar bikes seem to be something different and modify the base value.
  • oldshatterhands · 1 month ago
    You're thinking of bikes. Under the bikes section it says that but under cavalry there is nothing...also in the thunderwolf cavalry statline it is read like this: T5 and not T (4)5. I guess this is yet another point of confusion from the SW codex...good work on clarity GW.
  • Sathos · 1 month ago
    Okay so you are looking for a rule that as stated doesnt apply and you are confused? What clarification is necessary? If it doesnt say that cavalry lose the +1 toughness for instant death and the specific unit entry (which overrides the base rulebook) doesnt mention the statline drop why would you assume it should exist?

    I cannot find any confusion of calrification needed, 1+1 tends to equal 2 ;)
  • DarkLink · 1 month ago
    You are partially correct in assuming that because TWolf Cavalry are explicitly T5, they are not T(4)5.

    However, the Wolf Lord does not have T5 explicitly. His statline isn't shown, and he only gains +1T. Because of this, and because the BRB specifically states that wargear upgrades do not count towards instant death (and the SW codex does not contradict or override this, as there is no statline explicitly granting T5 and not T(4)5, nor does the wargear upgrade state that it is counted for the purposes of instant death), the Lord becomes T(4)5.
  • Legoklods · 1 month ago
    I talked to a GW-man about this and he said that big wolves gives the model a base T of 5!
    Bring out the rail gun!
  • Darxaan · 1 month ago
    My interpretation is that it makes the model basic T5 since the unit entry for Thunderwolves says only T5 not T4(5) like it does for bikes. I made the same interpretation with juggernaught mounts for heralds of khorne in the daemons codex since it's exactly the same situation with bloodcrushers.
  • DarkLink · 1 month ago
    Bloodcrushers are already Eternal Warrior. There would be no point in making them T (4)5.

    Regardless, Wolf Lords and Thunderwolf Cavalry are two separate units with two separate statlines. TWolf Cavalry explicitly get T 5, while the Wolf Lord only recieves T(4)5 via the instant death rules for wargear upgrades on pg 26 of the BRB, since there isn't an explicit statline for the Lord showing T5.
  • tetrisphreak · 1 month ago
    Alright then, sounds like the T is 5, then. (unless of course they errata the codex w/ the FAQ)

    -Tetrisphreak
  • DarkLink · 1 month ago
    While the BRB reiterates the point under the bike section, the rule is actually first mentioned first on pg 26:

    "Some models can gain improvements to their Toughness by using wargear items like bikes, Chaos Marks, etc. When it comes to instant death, such bonuses do not count ... In these cases... Use the lowest value for working out instant death."

    Since Thunder Wolves are a wargear upgrade, and unlike the TWolf Cavalry the Lord does not explicity get T5, by the BRB he gets T(4)5, and there is nothing in the Space Wolves codex to contradict this.
  • goatboybols · 1 month ago
    Will see - most likely they will FAQ it that he is not actually T5 and S5 - will see what they do with it. The only reason it isn't looked at like a bike, is the bike in the codex has 4/5 so you would think that if they would list it that way if they wanted too. Also the 4/5 on the bike represents you hitting the bike not the guy, with the ThunderWolves being a living mount, you are kinda combined into one thing, unlike a bike that is something you ride etc.

    But will see - we need a FAQ for some things anyway.
  • DarkLink · 1 month ago
    Hopefully it gets FAQ'd, one way or another. We can either spend tons of time arguing over points like this endlessly on the internets (always a fruitful endeavor, lol), or GW can FAQ it.
  • namehere · 1 month ago
    *We'll*

    - I Agree they should be base T 5.

    And 40 pts for Term armor? Could there be a bigger point sink in the Codex? I think 25 would be well priced, even a few more. But 40? For 5 more points you're telling me I can have a thunderwolf? I make a Term Wolf Lord just for the awesomeness of the model and plan on using him in campaings for the coolness of things.

    Equiped as such - Term, Chainfist, Wolf Claw, Talisman, Saga of The Magesty.

    I'm hopping that the coolness of the model will bring him good Voo-Doo and make the point sink he is worth it.

    Though I do like some of your Wolf Lord biulds, fielding even two of them becomes a stretch - even in 'Ard Boys type games.

    You need to do an article on the real under rated, heavy hitter in the codex...

    Lone Wolves. -Term armor, TH, SS. - Coupled with Eternal Warrior, Fearless, and Beastslayer and FNP this model rediculous. Swap them out for wolf claws and he'll take on entire squads because of his 2+ 3++ FNP and fearless.

    - My TH/SS one took out... Ready for this?... 2 T7 Carnifexes, a Hive Tyrant, and a Zoanthrope all by HIMSELF. Every wound, in one game. And he lived to tell the tale. I couldn't get him killed. Believe me, I was trying. They are awesome.
  • goatboybols · 1 month ago
    I think Lone Wolfs are fun and will probably go into them in another article. I have two with Chainfist/Storm Shield and 2 dogs.
  • Darxaan · 1 month ago
    Except that you left something out of your citation: "... In these cases two values will be shown for the Toughness characteristic of the model..."
    In the case of thunderwolf cavalry, it does not show two values, only one. I'm not about to argue that this extends to lords taking the thunderwolf as an upgrade, but the fact that GW saw fit to make the unit basic T5 gives me pause to wonder.
  • DarkLink · 1 month ago
    "I'm not about to argue that this extends to lords taking the thunderwolf as an upgrade, but the fact that GW saw fit to make the unit basic T5 gives me pause to wonder."

    Then we're in agreement. TWolf cavalry are definitely T5. I'm referring to Lords, who don't have an explicit statline, and as such, by default, have T(4)5.
  • xzandrate · 1 month ago
    Even though it's a minor upgrade, Wolf Tail Talismans on all those guys.

    The Talisman gives you a 5+ chance to ignore any psychic power used on the lord, or unit he is with. That's stuff like double lash, doom, mind war, etc.
    The Runic Armour will only give him a 5+ invuln save, so for the points, it's a good investment for a tournament level list.
  • xas · 1 month ago
    can you please quote the rule that allows you to ignore the psychic power?
  • evilPidge · 1 month ago
    Page 62 of C:SW.

    Wolf Tail Talisman
    "If a model with a Wolf Tail Talisman or the unit he is with is affected by the enemy psychic power, roll a D6. On the roll of a 5+ that power is nullified."
  • DarkLink · 1 month ago
    "...if a model with a Wolf Tail Talisman or the unit he is with is affected by an enemy psychic power, roll a D6. On a roll of a 5+ that power is nullified."
  • kaptinscuzgob · 1 month ago
    You're doing it wrong. You need 4 Rune Priests with JotWW
  • auretioustaak · 1 month ago
    Show's what you know. Living Lightning is THE power to take. JotWW is good in some situations but that living lightning with it's unlimited potentially more shots then a rifleman dread autocannon spam power is truely more useful.

    4 RP's rule though are un-needed.
  • namehere · 1 month ago
    Murderous Hurricane is also awesome against Orks... Good night 30 Boyz. Oh, you want to move with your 20 remaining models? Loose three just for moving. Oh you want to assault now? loose three more.

    What? you have 14 left and I counter-charge and killed all of them before you even hit?....

    Yea, kind of juvenile but I think you get the point.
  • Legoklods · 1 month ago
    I went to my lokal GW store to ask them some questions about the new codex and one of the was if your rune priests kan share one or more psykick powers....
    THEY CAN'T!
    face... d:
  • goatboybols · 1 month ago
    If you look at last white dwarf with 2 rune priests, One was Njal and another used JoW. Njal has all the powers, so according to your thought, the other rune priest couldn't. It specially stats that you can't have the exact same wargear, so if you have one power and another power the other Rune Priest can have one of them and something else.

    Of course that type of build can also be negated by Njal of another Space Wolves army. I find 1 or 2 Rune Priests work just fine. I like the assault abilities of the wolf lord and the threat it brings to an army if he gets close.
  • Legoklods · 1 month ago
    Sorry forgot to mention that Njal is the exeption.
    So with Njal you can have the same psykick power twice but NEVER more than that.
  • namehere · 1 month ago
    So are these just your rules or?....
  • Legoklods · 1 month ago
    It's what the GW-man said...
    I consider question and answer regard it very official since the man is speaking on behalf of GW, though its not like an anouncement...
  • Forhekset · 1 month ago
    I really love that part of the codex about using the Sagas and having the idea of living up to your legend and ways you can do that. Though it's the kind of thing I always argue should be in rules and included, I think that specific idea is excellent to have in the book and doesn't need rules at all. Just a fun way to play fluffy!
    Every new dex seems to have some kind of singluar gimmick to it, be it Orders or Sagas so far, I wonder what Blood Angels will have? I suppose the old way of picking Death Company would apply but not the way it's done now.
  • goatboybols · 1 month ago
    Who can be the sparkliest?
  • Eternum · 1 month ago
    *snicker* Just gave me a head conversion idea. I wonder how well I could sculpt that douche...
  • Kirasu · 1 month ago
    I dont think there is a reason to use a wolf lord NOT on a thunderwolf mount due to Ragnar.. Hes so much better than a standard wolf lord and with actually comparable in points
  • Disgruntled_Viking · 1 month ago
    True enough, Ragnar is diabolically good at stabbing people in the face. Though every now and then I have fun customizing up a Wolf Lord myself and watch him go at it. You get some paternal pride watching your own Wolf Lord go after Kharn and having a chance to earn himself a name (someday he will...)
  • Zilla · 1 month ago
    Id rather have a wolf lord AND a rune priest ... for the points ragnar costs...

    ~zilla
  • Kirasu · 1 month ago
    Yeah except the wolf lords being discussed here are expensive

    Wolf lord + Frost blade + wolf belt + saga of warrior born is 185, or if you want to add runic armor youre looking at 205

    I rather have Furious charge, d3 attacks and then his wolf howl over that
  • Millenium_King · 1 month ago
    How useless. Almost all of them clock over 200pts and all of them are more expensive than a Carnifex or a Great Unclean One AND they all die to lascannons demolisher cannons.

    I would PREFER a game where someone took a couple of these.
  • absolutionis · 1 month ago
    Yeah! Also, a full squad of Nob Bikers clocks in at over 500pt and all them are more expensive than a Land Raider AND they die to meltaguns and railguns.

    I would PREFER a game where someone took a couple of these.
  • LordSandwich · 1 month ago
    ... Goatboy runs these in 5 man TWC units with 10 Fenrisian Wolves as a missile screen. They're actually incredibly survivable.
  • Gamesmith · 1 month ago
    "Remember, you can always just switch to your basic rending attacks if need be versus dreadnoughts/defilers/etc."

    How is this possible? Can you explain how to do this?
  • Disgruntled_Viking · 1 month ago
    Being mounted on a Thunderwolf allows your attacks to be rending, however if you use the rending you can't use any special CC weapons (ie Frost Blade, power weapon, etc.)
  • GentlemanLoser · 1 month ago
    "The rending came in handy this weekend when my Wolf Lord got into a fight with a Defiler and had to resort to rending it out instead of trying to hit it with a Frostblade"

    It's no longer possible to turn off you're Power Fist (or other special CCW) and attack without them any more.

    If you give your WL a special CCW, they have to use that, and will no longer ever gain from the Rending on the TWM.
  • fortheemperor · 1 month ago
    I made my Thunderwolf Cav the cheap way. I am using some plastic D&D wolf models. One is the Dire Vampire Wolf (IIRC) and the other is the White Wolf. I know they are not citadel but I don't care. They look decent, and it is a whole lot better than empty bases. I used biker legs and built the torso on top...
  • namehere · 1 month ago
    Could you link me to some models?

    - I'm perplexed on how to get some Cav at a half decent price.
  • bumbler20 · 1 month ago
    Oh, Goatboy, without your input I would feel rather badly about this ZZ Top I've grown for 5th!
  • Littlbitz · 1 month ago
    I'm suprised no one has mentioned a Wolf Lord on a Bike. My Wolf Lord is on a Space Marine bike with Saga of the Bear, and a Thunder Hammer and Storm Shield. He runs with a Swift Claws pack and there is absolutely nothing that doesn't die or explode when they hit it.
  • Dr Henry Killinger · 1 month ago
    A Wolf Lord I'm considering is Saga of the Bear, Terminator Armour, Wolf-tail Talisman, Wolf-tooth Necklace and Belt of Russ, topped off with twin Thunder Hammers just for how awesome it will look.

    I was thinking of going with a Thunder Hammer and Wolf Claw to give me options in combat, but I figured I would probably use the hammer for the most part anyway. His main job is going to be hunting enemy HQs with a pack of Wolf Guard Terminators.
  • mcdoogle · 1 month ago
    Might make for decent Fenrisians:

    http://www.warpathgames.com/wholesale/warpath.p...

    D&D Miniatures also makes a Deathknell, and Dire Wolves model that aren't too bad. They may be out of print now, so a little research is in order.

    Magnificent Egos Miniatures makes a Half-Dragon/Dire Wolf, for those who want to get really ambitious:

    http://www.scifigenre.com/itemDetail.aspx?sid=0...