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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Bell of Lost Souls - Latest Comments in PLAY-AID: Adeptus Arbites Mini-dex from BoLS</title><link>http://belloflostsouls.disqus.com/</link><description>Bell of Lost Souls is a community and news site for tabletop games, RPGs and pop culture.  All the Warhammer, D&amp;D,  Star Wars and geeky entertainment news and opinion articles you can handle.</description><atom:link href="https://belloflostsouls.disqus.com/play_aid_adeptus_arbites_mini_dex_from_bols_97/latest.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Sun, 14 Jun 2009 06:13:19 -0000</lastBuildDate><item><title>Re: PLAY-AID: Adeptus Arbites Mini-dex from BoLS</title><link>http://www.belloflostsouls.net/2008/11/play-aid-adeptus-arbites-mini-dex-from.html#comment-10881831</link><description>&lt;p&gt;I found some non Games Workshop heads from a company called Pig Iron - the Heavy Infantry Visored heads look the best - they look a bit like Cadian shock trroper helmets with respirator.Cost is 3 pounds + P&amp;amp;P for 20 heads.  Only problem is they are not GW and someone might whinge about that.&lt;/p&gt;&lt;p&gt;As for shock troops, Urban War put a range of miniatures - Junkers Convict Auxilia that with a couple weapon changes make great Suppression Shield and Shock Maul troops in Carapace Armour. Also check out their Junkers Praetorian both firing shotgun and with sword and shield.&lt;/p&gt;&lt;p&gt;The Junkers Convict Legionnaires come with shotgun and shield. There are also a flamethrower trooper and an assault gun (support weapon) with 2 crew.  For the Cyberhounds, Darkson Designs puts out a 3 miniature pack with a WWII American dog handler and 2 German Shepherd Security Dogs called a K-9 squad and they have a German Kreighund Squad (3) which has a better looking handler - cost 9.89 = P&amp;amp;P for these.&lt;/p&gt;&lt;p&gt;The Space Marine Scouts &amp;amp; Scout bikers are very good, however I am looking to use the Pig Iron Heads or Chaos Marauder heads withe horns cut off.&lt;/p&gt;&lt;p&gt;I intend to use 1 Repressor Tank, and will get this from Forge World. I have purchased 3 sets of the Arbites Enforcer team, and some of the old Mk1 &amp;amp;Mk 2 Adeptus Arbites Troopers.&lt;/p&gt;&lt;p&gt;Just the other day I bought off some old Citadel GW Judge Dredd - Judges &lt;br&gt;miniatures off Ebay, these should make great character models.  I also bought a box set of the old Space Crusade Mission Dreadnought a while back, and this gives you 3 plastic Tarantulas that can be used.&lt;/p&gt;&lt;p&gt;As well as the new IG Shock tropers and Cadian Storm Troopers, I could round out a 3000 point Army fairly easily.&lt;/p&gt;&lt;p&gt;What do you think?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Deb</dc:creator><pubDate>Sun, 14 Jun 2009 06:13:19 -0000</pubDate></item><item><title>Re: PLAY-AID: Adeptus Arbites Mini-dex from BoLS</title><link>http://www.belloflostsouls.net/2008/11/play-aid-adeptus-arbites-mini-dex-from.html#comment-6790148</link><description>&lt;p&gt;Sorry a problem with the profile:&lt;/p&gt;&lt;p&gt;Range              STR        AP        Special&lt;br&gt;Hellstorm          8*           -           Pushed away, Push away damage, Against the &lt;br&gt;                                                       Water, Harmless to vehicles&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Archer78</dc:creator><pubDate>Mon, 02 Mar 2009 13:12:54 -0000</pubDate></item><item><title>Re: PLAY-AID: Adeptus Arbites Mini-dex from BoLS</title><link>http://www.belloflostsouls.net/2008/11/play-aid-adeptus-arbites-mini-dex-from.html#comment-6790041</link><description>&lt;p&gt;Nice mini-dex. I will build an Arbites Shock Assault Force  as support for my witchhunter army. But you forgot one tank which is used by police units to hold back their enemys. Its the water cannon (Sorry I`m from Germany so I don`t know the exact  name of this vehicle called Wasserwerfer).  I tried to build one. The basic is the Hellhound exept the tank has a water burst and no fire burst.&lt;br&gt;This is the experimental profil for the Water Cannon (remenber the BS is 4 for Arbites).&lt;/p&gt;&lt;p&gt;Range                     STR       AP    Special&lt;br&gt;Hellstorm                   8*         -      Pushed away, Push away damage, Against  &lt;br&gt;                                                         the water, Harmless to vehicles&lt;/p&gt;&lt;p&gt;* Only for strength checks&lt;/p&gt;&lt;p&gt;Special:&lt;br&gt;Pushed away: Every model hit by the water blast must make a strength check   &lt;br&gt;                           (weapon strength against model strength). If the check fail the model&lt;br&gt;                           is moved 1W6+2 inch away (in line of the blast).&lt;/p&gt;&lt;p&gt;Push away damage: If a model crash into an other model or terrain it suffers one&lt;br&gt;                                       (1) hit. Models hit by a moved model suffers a hit too. The&lt;br&gt;                                       strength of the hit depends on the masses of crashed things.&lt;/p&gt;&lt;p&gt;                                       Ligth (STR 2): barrels, unarmored and ligth troops and so on&lt;br&gt;                                       Medium (STR 4): Power armor, carapace armor, Orks ...&lt;br&gt;                                       Heavy (STR 6): Hard Walls, Terminator armor, Bikes ...&lt;/p&gt;&lt;p&gt;Against the water:  All models hit by the blast must make a pinning check. Models &lt;br&gt;                                   pushed away or hit by those are pinned automatic (so it could be&lt;br&gt;                                   that only a few members of the unit are ready to act). If they pass &lt;br&gt;                                   the test they can act normal but they move like they where in&lt;br&gt;                                   difficult terrain. For shooting they count as moved and decrease&lt;br&gt;                                   their BS by one (1) to a minimum of BS 1 (It`s hard to fire if you &lt;br&gt;                                   are in a water burst).&lt;/p&gt;&lt;p&gt;Harmless to vehicles: The Water Cannon has no effect against vehicles (exept&lt;br&gt;                                          Bikes)&lt;/p&gt;&lt;p&gt;This is all. I think its a nice tank and the cost of points for this (potential) nonlethal tank should be the same as for the Hellhound (115 points). Sorry I could test this tank in a real battle until now so its only an experimantal vehicle and just for fun. &lt;br&gt;(Sorry guys my English is not the best and I dont`t know the exact English 40K terms&lt;br&gt;but I hope you could unterstand what I mean)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Archer78</dc:creator><pubDate>Mon, 02 Mar 2009 13:08:10 -0000</pubDate></item><item><title>Re: PLAY-AID: Adeptus Arbites Mini-dex from BoLS</title><link>http://www.belloflostsouls.net/2008/11/play-aid-adeptus-arbites-mini-dex-from.html#comment-6789978</link><description>&lt;p&gt;Nice mini-dex. I will build an Arbites Shock Assault Force  as support for my witchhunter army. But you forgot one tank which is used by police units to hold back their enemys. Its the water cannon (Sorry I`m from Germany so I don`t know the exact  name of this vehicle called Wasserwerfer).  I tried to build one. The basic is the Hellhound exept the tank has a water burst and no fire burst.&lt;br&gt;This is the experimental profil for the Water Cannon (remenber the BS is 4 for Arbites).&lt;/p&gt;&lt;p&gt;Range                     STR       AP    Special&lt;br&gt;Hellstorm                   8*         -      Pushed away, Push away damage, Against  &lt;br&gt;                                                         the water, Harmless to vehicles&lt;/p&gt;&lt;p&gt;* Only for strength checks&lt;/p&gt;&lt;p&gt;Special:&lt;br&gt;Pushed away: Every model hit by the water blast must make a strength check   &lt;br&gt;                           (weapon strength against model strength). If the check fail the model&lt;br&gt;                           is moved 1W6+2 inch away (in line of the blast).&lt;/p&gt;&lt;p&gt;Push away damage: If a model crash into an other model or terrain it suffers one&lt;br&gt;                                       (1) hit. Models hit by a moved model suffers a hit too. The&lt;br&gt;                                       strength of the hit depends on the masses of crashed things.&lt;/p&gt;&lt;p&gt;                                       Ligth (STR 2): barrels, unarmored and ligth troops and so on&lt;br&gt;                                       Medium (STR 4): Power armor, carapace armor, Orks ...&lt;br&gt;                                       Heavy (STR 6): Hard Walls, Terminator armor, Bikes ...&lt;/p&gt;&lt;p&gt;Against the water:  All models hit by the blast must make a pinning check. Models &lt;br&gt;                                   pushed away or hit by those are pinned automatic (so it could be&lt;br&gt;                                   that only a few members of the unit are ready to act). If they pass &lt;br&gt;                                   the test they can act normal but they move like they where in&lt;br&gt;                                   difficult terrain. For shooting they count as moved and decrease&lt;br&gt;                                   their BS by one (1) to a minimum of BS 1 (It`s hard to fire if you &lt;br&gt;                                   are in a water burst).&lt;/p&gt;&lt;p&gt;Harmless to vehicles: The Water Cannon has no effect against vehicles (exept&lt;br&gt;                                          Bikes)&lt;/p&gt;&lt;p&gt;This is all. I think its a nice tank and the cost of points for this (potential) nonlethal tank should be the same as for the Hellhound (115 points). Sorry I could test this tank in a real battle until now so its only an experimantal vehicle and just for fun. &lt;br&gt;(Sorry guys my English is not the best and I dont`t know the exact English 40K terms&lt;br&gt;but I hope you could unterstand what I mean)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Archer78</dc:creator><pubDate>Mon, 02 Mar 2009 13:06:40 -0000</pubDate></item><item><title>Re: PLAY-AID: Adeptus Arbites Mini-dex from BoLS</title><link>http://www.belloflostsouls.net/2008/11/play-aid-adeptus-arbites-mini-dex-from.html#comment-5096002</link><description>&lt;p&gt;I love this list! I just returned from overseas last week and just read it!&lt;br&gt;I do have several things to say about it though! &lt;br&gt;I am an former police officer also.&lt;br&gt;1. All of the comments about mounted units (horse types). &lt;br&gt;     a. almost all countries don't use them for riot work.&lt;br&gt;     b. While they are great for unarmed or mostly unarmed riot work againest rioters that really don't want to damage things to much, againest ARMED rioters they suck! No one wants 1 ton plus of wounded horse anywhere near them in a riot let alone in combat. I know for dam sure I don't! &lt;br&gt;     c. the frigging cost of keeping them is very high for the use you will get out of them.&lt;br&gt;     d. Remember what happens to horses when there are machine guns around? Do I need to say "great big targets!" or WW1!&lt;/p&gt;&lt;p&gt;Since this force is a highly trained empire wide like Sisters it should be a cut above normal cops. The access to heavier weapons and the like is nicely shown! I would like to see more heavy stubbers and maybe meltaguns instead of plasmaguns and maybe riot vehicle instead of the repressor for them, but overall I like this list and I plan to make an army based on this soon! Thanks!&lt;br&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">John</dc:creator><pubDate>Tue, 13 Jan 2009 13:47:59 -0000</pubDate></item><item><title>Re: PLAY-AID: Adeptus Arbites Mini-dex from BoLS</title><link>http://www.belloflostsouls.net/2008/11/play-aid-adeptus-arbites-mini-dex-from.html#comment-5066123</link><description>&lt;p&gt;I can't help it. 'You notice on the poll for most wanted GW apocolypse models, the Brass Scorpion, the demon lord incarnate, recieved exactly 666 votes?&lt;br&gt;(as of 1/11/09)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">NOON</dc:creator><pubDate>Sun, 11 Jan 2009 23:35:48 -0000</pubDate></item><item><title>Re: PLAY-AID: Adeptus Arbites Mini-dex from BoLS</title><link>http://www.belloflostsouls.net/2008/11/play-aid-adeptus-arbites-mini-dex-from.html#comment-4067392</link><description>&lt;p&gt;You just made our day.  We're really happy to see you having fun on the tabletop with the Arbites!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Bigred</dc:creator><pubDate>Sun, 30 Nov 2008 01:43:43 -0000</pubDate></item><item><title>Re: PLAY-AID: Adeptus Arbites Mini-dex from BoLS</title><link>http://www.belloflostsouls.net/2008/11/play-aid-adeptus-arbites-mini-dex-from.html#comment-3965573</link><description>&lt;p&gt;Just played using this list at 1850 pts vs a Khorne Renegade army using,  ended up a loss but was a blast.  Army is great, the abilites really hindered his army melee attacks and the abiliity to hit all models on 4+ or 2+ with power or shock mauls and  was a great ability.  The units inbound ability combined with  the thin black line rules protected the Black Marias unitl they arrived in  2nd &amp;amp; 3rd turns.   Great DEX guys&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">war009</dc:creator><pubDate>Sun, 23 Nov 2008 02:05:22 -0000</pubDate></item><item><title>Re: PLAY-AID: Adeptus Arbites Mini-dex from BoLS</title><link>http://www.belloflostsouls.net/2008/11/play-aid-adeptus-arbites-mini-dex-from.html#comment-3902392</link><description>&lt;p&gt;Im not sure I like how you guys went with the shock mauls... wounding a Carnifex or a Wraithlord on a 4+ seems a bit much.... but Id have to see it in action I guess.&lt;/p&gt;&lt;p&gt;As for the rest, really well done. My only suggestion is to allow lascannons on the Sentinels as at this point there is nothing in this army that can kill a landraider or a monolith at all. Just for some balance issues. As noted they are the Federal Marshalls of 40k, but also as noted they are used as  PDF in the last ditch.... they should have access to them.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Moses</dc:creator><pubDate>Wed, 19 Nov 2008 17:09:32 -0000</pubDate></item><item><title>Re: PLAY-AID: Adeptus Arbites Mini-dex from BoLS</title><link>http://www.belloflostsouls.net/2008/11/play-aid-adeptus-arbites-mini-dex-from.html#comment-3874700</link><description>&lt;p&gt;Webbers are just flamers.  The difference is only important for skirmish type games like Damnatus or Necromunda.  Someone who's out of combat is out of combat, however the means.  Personally I would not have minded S4/5 flamers that attack S instead of T, but the extra rules aren't really needed since the majority of S4 things are also T4, etc.&lt;/p&gt;&lt;p&gt;As for official rules, the old ones are SOOOO out of date that they aren't really worth playing, so the only real official tourny set is the witch hunters "counts as' equivalent.  As a rules set, there is no significant difference between using fan materials and playing a true counts as unless you are playing in a very strict tournament setting.  Where we play, a BoLS apocalypse formation is just as legal as any GW one, same true with mini-dexes.  I, for one, am glad to see the modernization of the rules set, and look forward to many years of playtesting.&lt;/p&gt;&lt;p&gt;As for the Codex Imperialus idea, hell yeah we need one of those.  We have all been waiting a while.&lt;/p&gt;&lt;p&gt;RTM&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">RTM</dc:creator><pubDate>Tue, 18 Nov 2008 04:01:17 -0000</pubDate></item><item><title>Re: PLAY-AID: Adeptus Arbites Mini-dex from BoLS</title><link>http://www.belloflostsouls.net/2008/11/play-aid-adeptus-arbites-mini-dex-from.html#comment-3790095</link><description>&lt;p&gt;Enemy vehicle occupants who roll the 5+ are suppossed to disembark and go to ground, to represent their distracted squabbling at the outset of battle.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Bigred</dc:creator><pubDate>Sat, 15 Nov 2008 10:39:13 -0000</pubDate></item><item><title>Re: PLAY-AID: Adeptus Arbites Mini-dex from BoLS</title><link>http://www.belloflostsouls.net/2008/11/play-aid-adeptus-arbites-mini-dex-from.html#comment-3772870</link><description>&lt;p&gt;To clarify another matter, this time involving Oakley's special rule. If I roll a 5+ for a unit inside their transport, do they go to ground once they've left the transport? Or does the rule just mean they leave their transport?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sla-Ha-Nesh</dc:creator><pubDate>Fri, 14 Nov 2008 11:38:52 -0000</pubDate></item><item><title>Re: PLAY-AID: Adeptus Arbites Mini-dex from BoLS</title><link>http://www.belloflostsouls.net/2008/11/play-aid-adeptus-arbites-mini-dex-from.html#comment-3767887</link><description>&lt;p&gt;I think the Riot Tactics rule works quite well, and in practice it is actually quite easy to figure out.  I don't know what else would be more viable.  I enjoy it as is.&lt;/p&gt;&lt;p&gt;Maybe it could be changed to a sort of Shield Wall ability for the Shock Teams (or add it).  Make it the same as IG close order drill (+1I, +1Ld if all in base-to-base).  &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">faultie</dc:creator><pubDate>Fri, 14 Nov 2008 03:33:37 -0000</pubDate></item><item><title>Re: PLAY-AID: Adeptus Arbites Mini-dex from BoLS</title><link>http://www.belloflostsouls.net/2008/11/play-aid-adeptus-arbites-mini-dex-from.html#comment-3767131</link><description>&lt;p&gt;I applaud your effort, really I do, but I am very disapointed that you changed the rules for the Arbites Shotgun with executioner ammo.&lt;/p&gt;&lt;p&gt;Rather than use and expand on the only set of OFFICIAL RULES to make a true army list, you have completely made this an unusable fan list.&lt;/p&gt;&lt;p&gt;While this is packaged very nicely and I'm sure had some playtesting, this list is of no more use to me than any other fan made list. There isn't even a kernel of compatibility with what was in chapter approved that would allow me to justify asking someone to let me play it..&lt;/p&gt;&lt;p&gt;I can see why this 'dex was needed.&lt;/p&gt;&lt;p&gt;I think 40K needs an entire "Codex Imperialus" like in 2nd Edition to cover all of the different imperial forces beyond IG and SM. Everything from Arbites to Adeptus Astra Telepathica, from Adeptus Mechanicus to Assassins (which really aren't part of the inquisition, no matter what anyone else tells you) I just wish you had stuck a little closer to home.&lt;/p&gt;&lt;p&gt;And BTW, why no Webguns or Heavy Webbers?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Wraithcannon</dc:creator><pubDate>Fri, 14 Nov 2008 01:10:44 -0000</pubDate></item><item><title>Re: PLAY-AID: Adeptus Arbites Mini-dex from BoLS</title><link>http://www.belloflostsouls.net/2008/11/play-aid-adeptus-arbites-mini-dex-from.html#comment-3737066</link><description>&lt;p&gt;thank you very much for this explenatation I had figured this was the case&lt;br&gt;but just wanted clarifacation.  Great job by the way&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Inhir</dc:creator><pubDate>Thu, 13 Nov 2008 05:39:34 -0000</pubDate></item><item><title>Re: PLAY-AID: Adeptus Arbites Mini-dex from BoLS</title><link>http://www.belloflostsouls.net/2008/11/play-aid-adeptus-arbites-mini-dex-from.html#comment-3733670</link><description>&lt;p&gt;No strength is listed for the ranged weapons on purpose.  There is no rerolling.  That is reserved for the close combat poison weapons only. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Bigred</dc:creator><pubDate>Thu, 13 Nov 2008 02:15:13 -0000</pubDate></item><item><title>Re: PLAY-AID: Adeptus Arbites Mini-dex from BoLS</title><link>http://www.belloflostsouls.net/2008/11/play-aid-adeptus-arbites-mini-dex-from.html#comment-3733650</link><description>&lt;p&gt;from the rulebook&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Bigred</dc:creator><pubDate>Thu, 13 Nov 2008 02:12:59 -0000</pubDate></item><item><title>Re: PLAY-AID: Adeptus Arbites Mini-dex from BoLS</title><link>http://www.belloflostsouls.net/2008/11/play-aid-adeptus-arbites-mini-dex-from.html#comment-3726181</link><description>&lt;p&gt;First of all I have to say that I love the dex its amazing I already built 2 squads of the arbitrator teams as well as a judge.  I do however have some questions reguarding the "posin" guns.  I understand how they work but I am curous why you didnt place a strength so we know if we can reroll the wounds or are we not allowed to reroll the wounds?&lt;br&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Inhir</dc:creator><pubDate>Wed, 12 Nov 2008 21:19:50 -0000</pubDate></item><item><title>Re: PLAY-AID: Adeptus Arbites Mini-dex from BoLS</title><link>http://www.belloflostsouls.net/2008/11/play-aid-adeptus-arbites-mini-dex-from.html#comment-3725691</link><description>&lt;p&gt;Is anyone still reading these?...&lt;/p&gt;&lt;p&gt;Sorry to see no cavalry, but oh well.&lt;/p&gt;&lt;p&gt;Suggestions:  &lt;br&gt;Another cop genre that could get touched on would be patrolmen in a souped up police interceptor.  Nominally a 2 seater fast attack, with one heavy weapon, but it could also transport 5 figs (driver, gunner, and 3 in the back seat).  Works for a lot of different character homages.  Imagine a "V-Hayte Interceptor" driven by... oh lets call him "Judge Gibson", or judges Jake and Elwood, or Judge Ness.&lt;/p&gt;&lt;p&gt;Addtn'l Modelling options:  &lt;br&gt;The Disney Cars Megablok vehicles are darn close to 40K scale (I'm actually making some Ork buggies out of them - very Roadwarrior).  Might be good fodder for the unit described above.  &lt;br&gt;Another APC type vehicle option is one of the Tranformer animated Bulkead figures.  There are several different sizes, and I can't remember the exact name of the specific version, but it costs about $10.00, and only the back/top pops open.  It's the perfect size and look for an Arbite APC.&lt;/p&gt;&lt;p&gt;Still think a special Cityfight Strategem for Arbites is also in order.&lt;br&gt;Also think some type of quick deployable barricades (concertina wire, Jersey blocks) would be appropriate.&lt;/p&gt;&lt;p&gt;Thanks again for doing your thing.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Klownboy</dc:creator><pubDate>Wed, 12 Nov 2008 20:37:05 -0000</pubDate></item><item><title>Re: PLAY-AID: Adeptus Arbites Mini-dex from BoLS</title><link>http://www.belloflostsouls.net/2008/11/play-aid-adeptus-arbites-mini-dex-from.html#comment-3725459</link><description>&lt;p&gt;Do the Sentinels use the Scout rule from the IG codex or the 5th edition rulebook?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sla-Ha-Nesh</dc:creator><pubDate>Wed, 12 Nov 2008 20:16:01 -0000</pubDate></item><item><title>Re: PLAY-AID: Adeptus Arbites Mini-dex from BoLS</title><link>http://www.belloflostsouls.net/2008/11/play-aid-adeptus-arbites-mini-dex-from.html#comment-3720590</link><description>&lt;p&gt;Please dont mind my jerkiness.. the judge is of course already a 0-1 option.. xD so well well.. I guess I'll just shut my mouth - I feel stupid now.. wee..&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Random :D</dc:creator><pubDate>Wed, 12 Nov 2008 15:25:11 -0000</pubDate></item><item><title>Re: PLAY-AID: Adeptus Arbites Mini-dex from BoLS</title><link>http://www.belloflostsouls.net/2008/11/play-aid-adeptus-arbites-mini-dex-from.html#comment-3716834</link><description>&lt;p&gt;Hey again..&lt;br&gt;Haven't really put together a list and tested it since last time.. takes time xD and I like playing with models not being too much 'count as' so it'll prolly take a lil while, but I like preparing stuff and looking at different ways to build the list before actually trying it..&lt;br&gt;But well there's some minor things that's occured to me..&lt;/p&gt;&lt;p&gt;The arbites are a pretty scary force in close combat.. with 2 judges the enemy would be at -2 I, meaning standard arbites strike before marines and at same time as most eldar, on top they got riot tactics so all enemies have a harder time hitting them and defensive grenades so there's not so much fun charging them =P they also got 2 attacks each with weapons that are ultimately better than standard ccw's (unless fighting grots, in which case you'd just opt not to use them anyway) and finally you can add a single hound in each squad that greatly helps them with their sweeping advances.. ouchies ;)&lt;br&gt;So well I'd suggest making the judge a 0-1 or simply make the special rule 'not cumulative' I know it's minor stuff, but guess that's needed aswell - haven't got a problem with the other parts, arbites need a lil hand I think, as they dont have any super specialists.&lt;/p&gt;&lt;p&gt;I really think there should be some other way to field str8+ ranged weapons than the Black Maria also.. (on a side-note about the Maria is it intended that 2 models can fire from the hatch being exactly same size as the Chimeras?)&lt;/p&gt;&lt;p&gt;Oh.. and plastic bottles work nicely for making extra suppresion shields.. I got so disappointed when I only got 1!! shield for every 7 enforcers I bought..&lt;/p&gt;&lt;p&gt;Also have to apologize about complaining about the hounds not being fieldable outside the HQ.. my fault&lt;/p&gt;&lt;p&gt;not the most constructive comment I know but I'll be back if I find anything else =) I like the list just need to figure out what Im gonna do with it..&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Random :D</dc:creator><pubDate>Wed, 12 Nov 2008 14:48:52 -0000</pubDate></item><item><title>Re: PLAY-AID: Adeptus Arbites Mini-dex from BoLS</title><link>http://www.belloflostsouls.net/2008/11/play-aid-adeptus-arbites-mini-dex-from.html#comment-3713803</link><description>&lt;p&gt;On the shock maul/power maul poison weapons scene I think it would be cool if someone made a conversion "counts as ...... maul" taser  out of one of those little hand held auspex units GW likes to include on their blisters.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">TwoHeartsButOnly1Wound</dc:creator><pubDate>Wed, 12 Nov 2008 13:30:34 -0000</pubDate></item><item><title>Re: PLAY-AID: Adeptus Arbites Mini-dex from BoLS</title><link>http://www.belloflostsouls.net/2008/11/play-aid-adeptus-arbites-mini-dex-from.html#comment-3708764</link><description>&lt;p&gt;D'oh! Cheers, matey!&lt;/p&gt;&lt;p&gt;And keep up the good work.&lt;/p&gt;&lt;p&gt;- Drax&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Admiral Drax</dc:creator><pubDate>Wed, 12 Nov 2008 13:17:36 -0000</pubDate></item><item><title>Re: PLAY-AID: Adeptus Arbites Mini-dex from BoLS</title><link>http://www.belloflostsouls.net/2008/11/play-aid-adeptus-arbites-mini-dex-from.html#comment-3705946</link><description>&lt;p&gt;Poison weapons are detailed in the close combat special weapons sectioc of the rulebook: p.42.  We just also apply it to some ranged weapons as well. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Bigred</dc:creator><pubDate>Wed, 12 Nov 2008 12:56:45 -0000</pubDate></item></channel></rss>