DISQUS

Bell of Lost Souls: RUMORS: IG Murmurs Continue

  • Myrmidon · 11 months ago
    Well, I agree with one of the Anon posters that wants an Armored Cab option for the new Sentinels included in the kit. I'm just not a fan of the 'open topped' look, regardless of the game mechanics.

    I'd also like to see the Death Korps style troopers done in plastic - it doesn't have to be the Krieg stuff so that Forge World still has something special to offer, but I'd like a mini that has that sort of World War 1 'Gas Mask' look to it.
  • RTM · 11 months ago
    As for game mechanics, Myr, the whole point of sentinels is to send a squadron of open-topped vehicles right into CC with the enemy's elite combat squad!

    Yesterday I had three arbiter sentinels flame, bolt, CC, and explode their way through a total of 20 buffed stealers and 3 hybrids. 3", 4", and 5" explosion radii, respectively. Ka-BOOM! Hehehe.

    RTM
  • Anonymous · 11 months ago
    I sure hope they have new sanctioned psykers. They are literally one of the worst units in the entire game currently.

    With all the new stuff i wonder how extensive the fluff section will be i hope it is as big as the SM codex that would make me very happy.

    Not too long before release either if may 2nd is correct.
  • cavalier1864 · 11 months ago
    I agree. Sanctioned Psyckers should have some punch, but the Guard apparently uses discount psyckers (all the really good ones apparently become Librarians). With luck we will get to see some of the nifty stuff from Dark Heresy make its way into the Guard.

    Griffons are nifty, but ultimately I would prefer Heavy Mortars and Thudd Guns become more prevalent. I find that my one Krieg staple unit is the Thudd Gun (I wiped out 2/3 of a squad of Termies with a battery of Thudds). I also hope that they make Roughriders even better, but the rumor mill seems oddly silent on them.
  • eLCee · 11 months ago
    "all the really good ones apparently become Librarians"
    the recrution process of any SM chapter will not look for psychic powers, they are considerered a mutation (by the apothecarys) and those individuals are passed on to the librarium for further training. Its just a SM with powers, how strong those are doesn't matter in the first place.
    I would guess the real strong psykers are too strong or to dangerous and thus beeing contained or executed by the -][- or other imperial forces.

    "Griffons are nifty, but ultimately I would prefer Heavy Mortars"
    by the stats the griffon is a heavy mortar mounted on a chimera chassis
  • denzark · 11 months ago
    Good Pedantry. What an oxygen thief.
  • cavalier1864 · 11 months ago
    According to fluff, the really strong psykers are the ones that they put through the Sanctioning process.

    Oh, and the difference between a Griffon and a Heavy Mortar is that the Griffon is a Heavy choice (stealing the slot of a Leman Russ or Basilisk) while a Heavy Mortar is an Elite choice. If that seems silly to you too, then you just got the joke:)
  • eLCee · 11 months ago
    "Griffon is a Heavy choice (stealing the slot of a Leman Russ or Basilisk) while a Heavy Mortar is an Elite choice"

    would this matter if the rumor with the Leman Russ Squadrons is true... otherwise yes, i still doubt this would come, whats the use of Squadrons if you can't field more than one (due to the point cost, its not that they come for free :))
  • cavalier1864 · 11 months ago
    Good point.
  • NeilBrimelow · 11 months ago
    Griffins are just "nifty?" For 75 points you get a S6 AP4 ORDINANCE blast. Yeah, you can keep your Thudd gun, I'll take the 75 point Griffin anyday
  • cavalier1864 · 11 months ago
    ...and for 70 points I get a gun that shoots 4 str5 ap5 blast templates in a barrage and has three crew and a cannon for one Thudd gun, or I can pay 50 points and get that same Heavy Mortar with a crew of three. Considering the fact that you are relatively unlikely to need to move the Heavy Mortar too often, is the Griffon that great an investment, especially since it is sucking up a Heavy slot?

    Griffons can be useful, but for 200 points I can put 4 Heavy Mortars on the table and only take up one Elite slot. I can then use up another Elite slot and spend 280 points for 4 Thudd guns. Yeah, I'm happy you prefer your Griffon to my batteries:)
  • Slug Toad · 11 months ago
    The only use for psykers is giving them the honorifica imperialis and a force weapon.
  • Commisar_Xi · 11 months ago
    Shit yeah. 76 well spent points.
  • Sixsystems · 11 months ago
    It will be interesting to see what direction GW takes the IG. I have been absolutely delighted with 5th edition so far, and from the rumors flying around the Internets, I will be pleased all over again.

    Anyone placing bets on what type of army list will come out on top? Tank heavy, troop heavy, or what? Let's hear from some I players who really understand the army and they way it plays.

    Thanks in advance!
    -Six
  • Daffyd · 11 months ago
    One thing I've always wanted in the guard list is pants-optionL guardsmen. Why do they all have to have pants? Why not kilts or maybe tight shorts with 3/4 mesh tees?
  • RTM · 11 months ago
    This would be a good place to insert an "Imperial Navy" joke of some kind.

    Seriously, though, there are some great models out there with kilts. A highland army loaded with gunz would be an awesome force to face.

    RTM
  • TSINI · 11 months ago
    also access to Caber-Toss elites, Bagpipe Voxes and deep fried Mars Bars which confer a +1 attack in close combat

    special rules which is given to all highland troops:

    incomprehensible: All highland forces speak in a strong scottish accent and as such cannot be understood by any english speaking human or alien. due to this a highland army commander is unable to access help from any allies whatsoever.

    Show Asses: Al highland forces bare their asses to the enemy, any unit not firing may take a 6+ invulnerable save instead of their usual 5+ save, representing the enemy being revolted at the sight but also the lack of flak armour now protecting the squad.
  • Epps · 11 months ago
    Hmm. I'm still worried about some of the previous rumours concerning the Guardsmen themselves. I have seen people mention "less metallic" , "less armored" , or whatever the case may be. I am not sure what those mean per se and it may all just be the typical rumouring. However, I really dig the Cadians so I hope they do not change them.
  • Anon · 11 months ago
    Not too happy about those Ratlings. I was hoping GW would drop them and give use proper snipers. Oh well, not like I have to buy them though, so I really don't care.

    I like what seems to be happening with the Sentinel (more weapon options), and I hope it will be an all plastic kit with th option for a closed crew compartment

    What other "old units" are there aside from the Griffon?
  • Anonymous · 11 months ago
    I agree ratlings are kinda stupid in my opinion. I would prefer actual human snipers. I also hope they replace rough riders witha mechanical version or something horses seem a little out of place even in retro-tech armies.
  • Dragonl8 · 11 months ago
    I agree, if Cavalry don't work in war in the 21st century what was games workshop thinking when putting them in the 41st millenium.....
    same rules and everything except make them on bikes thanks then I would consider their use.
  • eLCee · 11 months ago
    cavalery could work depending on the terrain, but more for means of transportation and not for fighting, but this actually was the same with motorbikes in 2WW, except for sidecars the riders dismount, sort of the same with most cavalery forces (later centuries)

    but who cares how if it was possible or useful if something looks cool, thats what a fantasy / sifi game is about ;) - psykers, super human SMs, aliens of all sorts... who cares about reality....
  • olmsted · 11 months ago
    well you must remember though that the rough riders are the IG's fastest counter assault unit. with a 6 in movement, fleet, then a 12 inch assault range they can get anywhere in your lines quickly.


    im sure thats why they are at least horses and not bikes or some other means of transportation
  • phoenix01 · 11 months ago
    There are some areas on this planet where motorized modes of transport won't work. Certain mountain ranges would better be traveled on horse- or ponyback than on motorcycle or rotor wing aircraft. Considering how varied some planets in the 40K universe are, horses might see some service. Besides, it seems as if the PDF's of planets may not be supplied by the Imperium with much tech.
  • RTM · 11 months ago
    Aaaah-CHOO*Charlie Wilson's War*

    Mules. Trained mules. $10,000 apiece, but still cheaper and more reliable than motorcycles in the mountains of Afghanistan.

    RTM
  • Epps · 11 months ago
    The Afghans kicked the Russian's ass without much more than rifles, rpgs, stingers, and horses. If you think the horse is no longer useful, consider that many countries (Afghanistan, Uzbekistan, bunch of countries in SE Asia, hell the NYPD still uses them for crowd control!) with nasty terrain still make use of horse troops.

    Warfare does NOT take place on a firing range.
  • PrincessPatricia · 11 months ago
    Don't laugh. Canada is now using donkeys.

    http://www.cbc.ca/world/story/2008/12/12/kandah...

    True story. They are honestly the best choice for the terrain.
  • Game Thug · 11 months ago
    Are you PPLI?
  • Bradley Wiggins · 11 months ago
    I think it adds such incredible interesting character that they use horses instead of bikes. There are a bunch of ways to justify it, including that it might be a poor decision by less than perfect generals of the future, which is so much more fun than an army that makes complete sense.

    Realism also shouldn't be at the top of the list, otehrwise we wouldn't have these great heroes running through artillery fire to fight hand to hand. That also isn't something they do in the 21st century ;-)
  • cavalier1864 · 11 months ago
    Cavalry did not work in WWI. It most assuredly did in Afghanistan. It just depends on the tactics and environment. Proper roughriders kitted out with decent equipment would be pretty good in a lot of different types of terrain for hit and fade tactics. Also, bikes are just so darned common and ugly.
  • Cavalier1865 · 11 months ago
    You're kidding, right? You ever hear of Cossacks?

    The Germans used mounted troops for recon and patrol. And the Poles, contrary to popular, very mistaken, belief, used cav quite successfully.
  • scotchjon · 11 months ago
    I've had this argument regularly with a friend. My point is always this. Look at the feel of the army in question. Sure horses wouldn't fit into my debating opponents army (space marines) as they are in style and equipment a modern army. A small elite well trained well equipped force. But that is not what guard are...

    Look at the atitude of expendable guardsmen. Commissars and Summary Execution. Even the overall shape of the Leman Russ battle tank has far more in common with a WW1 tank than a modern tank. I consider the guard to be an army that "feels" WW1 - WW2, during which horses were still used. Not always successfully admittedly. Likewise, if you leave your rough riders in clear LOS of your enemy he will easily annihalate them (and with good reason, as many terminator squads have deep striked into the wrong paddy field in the past) Used correctly, they can be devastating.
  • Hate horses · 11 months ago
    I totally agree. I won't even play IG that field rough riders as it ruins the idea of the game for me. It takes me away from the sci-fi 4st millenium and I spend the entire game wondering how in heavens name they got Heath Ledger back alive and got him to do a 2nd Knights Tale....

    Really GW?... Please loose the horses for anything semi-practical.
  • scotchjon · 11 months ago
    Well in all fairness your opponent can refuse to play you unless you drop one of the best units in your army. Necrons - they're shambling undead, I don't think a monolith really fits... Eldar - technically you're supposed to have primarily guardians, and barely any aspect warriors. I don't care if you claim to be the all aspect craftworld, i played them last week there can't be that many of you!
  • Hate horses · 11 months ago
    I understand that.... One of the most appealing things of 40k after playing for 13 years is visualizing and putting yourself in the game. When I put myself in the game where the weaponry and armor is so advance I fail to see why, and how horses even have a place on the battlefield - I would rather play against Jet bikes even if they cost less and played better. And while I realize that you may be able to come up with some excuse as the this, I still don't see how it would be even half as practical as a Jet bike or something along those lines.
  • deus of dice · 11 months ago
    well you have the right to your opinion on horses in the 41st century, but some people do use them so I dont think GW will get rid of them. If you are adament on not playing agianst them thats cool. But my visual of the game is if humans are still around then I am sure there still is horses. whether or not they are used in battle might be possible I think GW should have a mounted command squad. I think it would go good with a Mordian army or even a Vostryan army they both have a sorta 19th century feel. I dont personally know any one with a mordian but I know someone with a vostoryan army and I think that would look great.
    plus where else would you get delicious horse glue! lol
  • TSINI · 11 months ago
    to be honest ive seen plenty of people who use the rough-rider rules but their models are normally bikers or quadbikers. so i know what you mean about the image, but then again, i think the krieg rough riders from forgeworld look awesome for 40k, theyve got the WW1 look that slots into the 40k battlefield really well.
  • Ortega · 11 months ago
    A horse would be a lot easier to come by than a jet bike and cheaper too.
  • Andy · 11 months ago
    So you won't play some one because they take a unit you don't like?

    You sir, fail.

    There is a lot to be said for the utility of the Rough Riders, and a lot to be said for their fluff.

    If its taking away from the "sci-fi 4st (lolwut4st) millenium", then too bad! Horses are quite prevalent in guard fluff. The Attilans and the Death Korp of krieg use them quite a bit.

    Any notion of them not fitting into the setting is a product of your own denials and prejudice.

    And frankly, its incredibly rude to refuse to play some one because they took a specific unit from their roster. Especially against some one using a unit out of a codex that is suffering right now.
  • deus of dice · 11 months ago
    yeah I second that! how rude!
  • Hlynkacg · 11 months ago
    thirded

    *sarcasm>
    and from here on out I refuse to play any SM who takes whirlwinds. Marines are supposed to fast-moving/hard-hitting, Why would they have artillery?
    */sarcasm>
  • SSG_Snuffy · 11 months ago
    At one time I had considered converting "ratlings" out of elf Waywatchers or Empire handgunners, but gave it up as too much work...
  • Tyrael · 11 months ago
    guard jet bikes and land speeders? who knows, maybe they'll bring back the guard land raider...
  • Dragonl8 · 11 months ago
    if thats in reply to what I said that is not what I was saying.
  • GeorgeLupus · 11 months ago
    Exterminator & Vanquisher. I just hop that the FW Executioner gets added in too as I have one of those.
  • Krieger · 11 months ago
    In the 3rd ed codex there were Leman Russ Vanquishers and Exterminators
  • Admiral Drax · 11 months ago
    Thoroughly agree about the Ratlings: I have 10 Cadian snipers which I use in their stead. The Ratling models were rubbish, and the idea of them is a relic these days.

    - Drax.
  • Ortega · 11 months ago
    I am a big fan of the Vostroyan snipers and the Cadians as well. Those models make me wish I had an IG army.
  • cavalier1864 · 11 months ago
    Plastic Praetorians, lol.
  • BEN · 11 months ago
    I've hear that the guard are intended to be the first all plastic army, with the exception of maybe special characters. Would be cool. So much has changed since the days of all pewter infantry.
  • BrotherAtrox · 11 months ago
    Sounds like good news to me. I don't suppose anyone has a compiled version of all the rumors?
  • Maxis Lithium · 11 months ago
    The Griffon will be a welcome addition to my IG. I really hope, as was said about Russes at one point, that they can be taken as squadrons. A squadron of Griffons would make my day, and I would be well willing to take them at the cost expected of such a unit.

    I like the current Psycher models, but not tier rules. I would really like 3-4 powers they could pick from, and a 'master psycher' for the comman unit that could take a force weapon. The rest of them should simply sellect from a list of equelly usefil powers. But now I'm just wish-listing.
  • cavalier1864 · 11 months ago
    Psykers would be well served if they got to at least get powers like an Eldar Warlock. That would be great.
  • Auretious Taak · 11 months ago
    Do you even know the background of the 40k universe at all? There's a reason why an Eldar Warlock can blow your mind compared to your average Imperial Sanctioned Psyker. There's also reasons why an eldar farseer doesn't turn around and execute a warlock who is havinga bad case of teh warp infesting his head. In short, you sir, need to keep dreaming.

    Auretious Taak.
  • Maxis Lithium · 11 months ago
    Actually, I happen to like the powers they have now. I would prefer that Lightning Arc wasn't heavy, or that it had an AP. A S2, AP3 Lit Arch would be fun.

    What I dislike the most about the current sanctioned psychers is their randome rolls. I would prefer they have a list of powers to select from. I'd say 3-4 of them, a shooting power, a defence, like a psy hood, but only for the unit they're in and the leadership bubble booster ability. You could simply select what they do before the game, allowing you to have a relyable tactical tool at your disposal.

    Their powers can be weak as they are now. just make them a relyable power, thater then 1 in 6 times, having no powers at all.
  • cavalier1864 · 11 months ago
    I agree completely: the ability to choose powers is not too much to ask
  • cavalier1864 · 11 months ago
    Sorry to have so obviously offended you with my opinion. Perhaps I should have phrased it differently and said "they obtain their powers like an Eldar Warlock" so as to avoid the wroth of someone who is quite obviously taking the discussion a bit too seriously. I was equating the model to the Warlock simply because they serve a similar role, though I could just as easily have said Librarian, Sorcerer, or Farseer since they all get to pick what power they get instead of rolling a d6.

    In addition, there is a logical disconnect between much of the fluff and the actual gameplay. We call this a balancing effect. In the fluff a SM tac squad can hold off an entire Ork Waagh! In the game, those Orks are going to stomp that squad if the is all that is on the table.

    This thread is dealing with game mechanics. If such things offend your sense of how the fluff should be enacted in the game, then I suggest not reading mechanics-based threads. Please try to keep little things like that in mind.

    Perhaps I do need to keep dreaming, but you quite obviously need to climb down off your high horse and remove the stick from your derriere, Mr. Taak.
  • Bennee · 11 months ago
    Oh no! No more flanking Lascannon sentinels! Drat!

    Apart from that, it all looks good.
  • BEN · 11 months ago
    I suspect that the new options will be like the FW support sentinels, which would make sense not scouting. Lascannons might still be able to.
  • Dictator · 11 months ago
    This feels legit, I won't lie
  • valhallan42nd · 11 months ago
    I hope they allow squadrons of griffons. Ordnance barrages would be ++
  • NoMeKop · 11 months ago
    Sentinels, imho, are going to be the same as in IA3 - drop and support variants.
  • John · 11 months ago
    @Sixsystems the ideal situation would be the new codex allowing for all kind of lists (i.e. Armored Co., Infantry horde and Grenadiers/Mechanized). Personally I would like to see the Grenadiers have kind of a separate list within the IG codex so that theyre not just an afterthought as they seem to be in in the last codex. IF Grenadier armies were given a suitable HQ/Special Character and a boost in WS and Leadership values they would be the best IG list in terms of competitiveness, realism and all around bad-ass...ism
  • BlueRonin · 11 months ago
    The latest Ork drive has made me hopeful that we'll see an increase in the model range of the different regiments, as it seems GW are happy to start release models independent of the support of a Codex release. I am lucky that Catachan have the support they have (my regiment of choice), but I would love to see more Tallarn, Valhallans, Mordians, etc. and plastic support of all would enable some fantastic customization... daydreaming, I know; but maybe more likely than before?
  • The Mike · 11 months ago
    A sentinel with a multi-melta or Heavy Bolter would be one of the baddest things on the battlefield.
  • Commisar_Xi · 11 months ago
    Sentinels with Multi-meltas are good if they survive long enough to bring the weapon to bear on some enemy armour. I converted three for my Apocalypse force. They go nicely with my three Lascannon and three Autocannon Sentinels.
  • denzark · 11 months ago
    Bring back beastmen. And Rough Rider Platoons incl command squad - they should be able to use the lance 1st charge, and second rounds draw swords and laspistols, as makes snese and they used to do 2nd ed.

    Bring back the Commissar trainee squad (40k compilation). Guard to use Rhino and Landraiders (1st ed army list!) Guard to have assault troops with jump pack option - not expensive FW elysian rubbish.

    And squats - retro is the new black.

    If you can re-fluff SM to have sternguard and vanguard and all that new guff then you can bring back squats.
  • Mayor of Noobsville · 11 months ago
    Are you sure rough rider platoons drawing swords and laspistols makes snese? Sorry, could'nt help myself.

    But seriously, the commisar trainee Squad sounds cool.
  • denzark · 11 months ago
    Good snese to me but I've been drinking for 8 dyas...
  • Auretious Taak · 11 months ago
    To Mayor of Noobsville, have you looked at any cavalry based forces in our own real life history? How many have something other then a lance? A great many, by your reasoning cavalry should be confined to a lance and not be a mobile army able to move and attack in all theatres of warfare at least to a limited degree? IIRC youc an still take laspistols and CCW instead of the Lance as an option in the current IG list so I fail to see where your point is being made?

    The point here was a great many people would like to see an army of pure roughriders or as close to as possible including rough rider command squads. Personally,a s the general of an IG army I don't want to be stuck on foot when I can be riding some sort of cavalry beasty around in style. Sure there's the armoured fist optioon but that doesn't allow me to charge into battle and impale my foes on a sharp stick up close and personnal now does it.

    denzark, word to you brother, sounds like you started NYE before most of us and beat us, though ours was so epic it went to the 2nd of January so hey, awesome.

    Squats aren't dead and gone, even as a single 0-1 choice as a more elite unit in the list would be awesome. They are Retro and so many people would love tos ee those trikes make another appearance!

    Auretious Taak.
  • Ortega · 11 months ago
    Squats are dead and should stay that way. GW need to focus on filling out their current armies like necron and tau and lets not forget the dark eldar.
  • Khorneguy · 11 months ago
    can everybody please stop bringing up the subject of dark eldar in every thread. we know they havn't had a codex for ten years, we know that they're on the way at at some point in the next year or two, so please stop give it a break.

    Honestly, every IG codex rumour thread has about fifty comments on them about dark eldar and how it's so terribly unfair that they're not being released next. Same for the apocalypse threads.

    Has anyone ever considered that the reason why they aren't being released next is because GW want to make sure they get done properly and are focussing on the armies that need the least work done in the meantime?

    If they release the codex and break DE even more, then complain, but for now get over it and be patient!
  • cavalier1864 · 11 months ago
    Good advice, however you have a new Codex for your Army. DE players have every right to be annoyed, as do Space Wolves players. Granted, we all say "They need the time to do them right..." however it still smacks of neglect when SM get new Codices regularly and many others languish.
  • Farsight · 11 months ago
    I'm interested to know why you want Land Raiders. To me LR were always iconic of Space Marines and show how they were better than the standard Imperial soldier. However, if you really wanted one, couldn't you make one an Ally from Deamonhunters? I don't have the codex so I don't know the exact rules.
  • sodcactus · 11 months ago
    Fluff-wise LR in IG-armies are out. It's stated that only SM are allowed to use LR since Horus Heresy so if GW stick with their own fluff IG has to stick to the Russes etc.
  • Commisar_Xi · 11 months ago
    Land Raiders were originally developed as platoon transport vehicles according to the old GW fluff. Now the only mention in fluff was the Index Astartes article saying how they were widespread thru the Imperium's armies until the Horus Heresy, when they became strictly SM vehicles.
  • Lamenter · 11 months ago
    perhaps a we'll get a special character that'll allow Rough Riders as troops choices much like Space Marines get bikes as troop choices. I've been wanting that since the 3rd edition rulebook suggested it.
  • cavalier1864 · 11 months ago
    Absolutely! A proper Cuirassier Guard army would be wonderful, and would give the Guard a good CC Troop choice.
  • RichBlake · 11 months ago
    For anyone who can't be bothered to check warseer the rumoured weapons on Sentinels that will be new are Assault Cannon and Plasma Cannon.

    Personally I can see the advantage of 3 Plasma Cannons that can move and fire but don't over heat, but unless you're fighting MEQs and Terminators the Assault Cannon would seem the superior (and probably cheaper) option.
  • Bluephoenix · 11 months ago
    well, I already converted my own assault cannon and plascannon options for my sentinels, so I'm really hoping that's the case.

    would also be nice to see the drop sentinels as a codex option for those of us that love our drop guard.
  • SMAP · 11 months ago
    It's worth noting that with BS3 a blast weapon becomes a lot more useful compared to a normal weapon. Assult Cannons have a history of being very pricy (which may or may not be true anymore with the nerf to rending), so I'd be interested in seeing what the cost on the Plasma is.
  • GeorgeLupus · 11 months ago
    Given their spells (even back in 2nd. ed.) I've always referred to them as 'Imperial Suckers.' That said, I use them frequently as I like the models, and always have a few points in a list to waste on them (as opposed to passing out grenades or taking the token amusing but otherwise useless dirt cheap Inquisitor).
  • zaarin7 · 11 months ago
    On Sentinals i can see the Plasma varient being a 1 in 3 heavy option. Also, I always thought the armored cab version made loads more sence.

    On cavalry I would love to see IG motorcycles come back to represent a morre high tech advanced regiment with the bikes being part of the recon and flank tie in and LOC troops.

    I could see a Recon company with platoons of command squad Sentinals with the line squads being 4-6 bikes. Company HQ in Chimera. MMMM, sounds like a future BoLS mini-dex there lol.

    I have an old metal Griffen and use it from time to time in Apoc play. A battery of 3 with the same rules as Motars/Basilisk do now would make a lot of sence. After all, everybody knows for a given size of shell you get more bang out of a morter bomb than a gun shell.

    The old units may include the Leman Russ varients rumored before.
  • SSG_Snuffy · 11 months ago
    I'd love to see Griffons come back, as they fit the organization of my armored cavalry regiment. Think M106/M125/M1064A3 mortar carriers...

    I can't see splitting Sentinels into 'scouting' and 'non-scouting' based on weapons load-out. Does the extra weight make its footsteps too loud? Rubbish!

    I like the sanctioned psyker models, but unless the rules get a makeover I'll keep them at arm's length.

    I loath the current Ratling models. The unit itself is pretty good, but the models are a wretched hold-over from previous cartoonish editions. I can only hope that they make them fit the dark feeling of the rest of the line.
  • Admiral Drax · 11 months ago
    Hear-hear!

    Well said, that man!
  • zaarin7 · 11 months ago
    When I mention spliting based on the weaponry I am thinking in terms of the WW II Panzer Aufkulungschwarden with heavy armored cars to help the lighter recon armored cars punch through the enemy screen and go do the tactical recon thing. Also they would be configued as a regimental reserve to counterattack an enemy penetration or as a flank guard.

    Most successful cavalry has been more like mounted infantry than the shock troops most folks think of.
  • SSG_Snuffy · 11 months ago
    OK, I can see that.  I'm not familiar with the term you used (my German is limited to counting, swearing, and ordering beer), but I can see the tactical concept is very similar to the Vietnam-era American model.  If you substitute M113 APCs and M551 Sheridan light tanks it's almost identical.

    On the other hand, I have my IG configured more along the lines of a modern US Army Armored Cavalry Regiment (ACR).  I envision the Chimera as roughly equivalent to a M2 Bradley, the Leman Russ as an analog for the M1 Abrams, and that leaves the Sentinel without a clear equivalent.  I tend to use my Sentinels in a RSTA fashion (Reconnaissance, Surveillance, and Target Acquisition).  The regimental reserve is an armor company to provide sufficient weight to the counter-punch.  Tom Clancy's nonfiction Armored Cav is an excellent reference.

    I certainly agree with your estimation of cavalry.  Once modern weapons became prevalent on the battlefield, dragoons were often more effective than dedicated cavalry as they dismounted to fight, providing a more stable platform for shoulder-fired weapons.  Extending that metaphor a bit makes an Armored Fist squad a dragoon of sorts, I suppose. 

    Ultimately, I have nothing against Sentinels, and generals are certainly free to assign them whatever battlefield role they wish.  I'm just edgy about having GW stick a light vehicle into a force-org slot where it doesn't belong.
  • Drale · 11 months ago
    The really good psykers become either parts of a atroiphathic chior or are fed to the golden throne to keep the emperor going also i think new psykers might mean new models
  • Leutenantbrittan · 11 months ago
    "What other old stuff?"

    Tarantula, Rapier laser Destroyer, Thudd Gun, Imperial Guard bikers on bikes or jetbikes, Imperial guard Landspeeders, Penal Legion (with suicide troops), Subhumans (beastmen and squats!) Whiteshield squads, Jetpack assault troops, battledroids... They all deserve to be re-released!
  • Ortega · 11 months ago
    Jet assault infantry don't seem to fit very well. I'd rather not see them.
  • pip · 11 months ago
    I am surprised by what I am reading here... people don't like ratlings? One of the coolest unit in the game. I just hope their squad leader will be a master cook or something like that. :D
    A few squats could also be cool... http://www.geocities.com/adeptus40k3/squats/Squ...
  • Kirko · 11 months ago
    Just a bit of info on the plastics front for those that dont know. From what ive heard from a GW store manager is that the current IG plastics wont be re-cut. Hellhound is slated to be plastic and if the return of the Griffon is true, that as well. Russ Demolishers will be plastic but there wont be any real changes to the Russ sprues (although a different turret could still be in order since the Demolisher turret is slightly different in shape to the russ). Current Cadian plastics WILL remain the same but what sounded interesting is that GW are throwing about the idea of a boxed set of 10 men with the option of a heavy weapons team and an upgrade sprue (consisting possibly of great coats, respirators etc though im not sure as he didnt elaborate on the details) for £12. OR the full 20 man boxed set for £18 with the heavy weapons teams but no upgrade sprue. Obviously we all know about the plastic storm troopers and the hybrid valkyrie and vulture kit. Command squads are also supposed to be in plastic too wich makes sense. The Baneblade is supposed to be part of the new codex, albeit more along the lines of forgeworld rules (i.e. more expensive etc.). Plastic artillery would be nice (heavy mortars, rapiers and thudd guns) as would better looking rough riders and grav chutes for drop sentinels. All in all this new codex looks very promising with the return of classics and even some new plastics and rules for units that arent widely used.
  • Slug Toad · 11 months ago
    The Baneblade part of the codex? That doesn't seem plausable to start adding super heavies in standard codices, as the rule book does not cover them specifically. I personally own a baneblade but believe they should be restricted to apocalypse games only. As for the artillery, is that a wish list or did the GW manager mention those?
  • Kirko · 11 months ago
    The artillery along with new rough riders is a wish lsit more than anything as personally i dont like the open topped Basilisk or the old rough rider models. As for the Baneblade, thats exactly what i thought as we have perfectly good Forge World rules for dealing with superheavies in regular games. What i would say is that this doescome from GW staff unofficially and as such could be either just a bit of misinformation to get forums churning or it could be truth or at least partial truth. This doesnt mean to say what ive suggested is unreliable, just that certain descisions may not have been made yet (such as the Baneblade and the Cadian boxed set) and these are idea that are being bandied about at GW.
  • deus of dice · 11 months ago
    I came to realise over a year ago to take what GW staff (including managers) say with a grain of salt. One manager told me there would be a actual book codex for BA by august 08. Unless i am really out of the loop still think i gotta use my PDF from the intraweb. Plus 5th edition wont come out til 2010 and DE should have codex by now. Planetstrike will replace apocalypse. I could go on, but i wont. Given they have had a nugget of truth every now and then
  • PenelopeTheWonderPony · 11 months ago
    The occasional nugget of truth is usually gleaned from Warseer or BoLS! The usual store manager has no more insight than the normal forum-user (often less), and the only reliable rumours are the ones straight from Nottingham.
  • Hi-Ex_lover · 11 months ago
    I can see them putting in a blaneblade in the codex to sell more.... but it's completely unsuitable on a 6x4' table. Now, i will take a hellhammer!
    I get a cover save!

    Not against this you don't!

    Pack infantry around the tank to keep CC units away..
    Nice
    Overpowered.
    Evil
  • Balbber · 11 months ago
    All this sounds really boring and uninspired to me...nothing to make me want to play IG :/
  • Lamenter · 11 months ago
    I want to see the option for rough rider regiments, and beastmen regiments (or at least platoons).

    And xenos mounts for rough riders too!
  • Minos · 11 months ago
    Beastmen FTW! SM have Legion of the Damned, so why not?
  • Conrad · 11 months ago
    I have to disagree with those who're saying Sactioned Psykers are crap.....with how cheap they are (12 points!) and what they can bring to a unit that they're joined to (don't count as independant characters either) I think they're a great upgrade for squads. Especialy if you take 5 and only have 2/3 HQ squads cause it means you can slap them into your foot sloggers, armour fists or storm troopers.

    Yes, their BS and WS suck and there's a 1 in 6 chance they get nothing...but I think the odds with the other powers are pretty nifty for what you pay in points. One thing I'd say is don't bother giving them any wargear....keep them as 12 points a piece.

    Their current powers aren't fantastic, I'll agree, but for 12 points I wouldn't expect them to be...looking at the cost comparison of a SM librarian should give you an instant wake up call.

    Looking at their powers you can
    -increase the influence range of your Ld 10 officer to 18" each game turn
    -null psychic powers again him and his unit on 4+
    -have D3 Str 3 power weapon attacks in combat
    -get an anti-tank troop in your squad who can potentialy wreck any vehicle with a little luck (12 pts to take down a monolith??)
    -have a shooting attack of D6 shots at Str 3

    True, the above powers look quite weedy and weak but for 12pts what do you expect?

    I'd suspect, though, that the new Sanctioned Psykers might take on a twist of new powers just as the Librarian did in the SM codex....but then they'll become a little more expensive and people will most likely complain again.

    Like I said.....5 Psykers for 60pts is a pretty nice deal...if for nothing more than potentialy beefing up squads by adding that extra wound to your infantry and maybe gaining a little extra hitting power.
  • eddtheman · 11 months ago
    I usually have one in my command squad with honorifica Imperialis and a force weapon. 4 power weapon attacks that cause instant death which cannot be singled out in cc is pretty good for 70ish points. Once, my opponent charged my command squad with his ork warboss. You should have seen the look on his face when the boss died without making a single attack.
  • RTM · 11 months ago
    Your average piece of 5 point wargear (storm bolter or meltabomb) is superior to what you get for 6 points on a good roll in the psyker. Less cost, better performance, more reliable. . . I think I'll be turning to the armory until the new codex comes out, thank you very much. Present-day psyker powers are inferior to armory equivalents, no argument to the contrary is even possible. Good luck to you with that damned fool crusade.

    RTM
  • Cavalier1865 · 11 months ago
    "-null psychic powers again him and his unit on 4+"

    Hmm...anti- Lash of Submission, eh...?
  • Sla-Ha-Nesh · 11 months ago
    You don't know what the hell you're talking about. They also take up a precious doctrine choice.
  • Grim_Clown · 11 months ago
    For 12 points, at the very least i expect to be able to choose my abilities. For 60 points i can get another scoring squad. But the point is moot, he's the only psychic model we have in the army, i'd be happy for them to up the points as long as he's more useful. Even if they where to give him better abilities he'll still be a t3 meat bag posing in a meat shield squad just as easy to kill.
  • N · 11 months ago
    Man, I used to think like you, but now.... 60 points is the better part of a small veteran squad with triple flamers or meltas, something that will likely do much more damage than any of the pyschic powers.

    The thing is about all the eamples....
    -increase range of leadership: the best one, but only a 1 in 6 chance, and if I have enough psychers to stick them with troops, then possible I get this power on a troops squad with ld 7.
    -Null psychic powers- against this unit. Honestly, my command squads don't usually get hit with a lot of psychic powers/firepower, as they are generally not that much of a threat compared to my tanks, vets, and heavy weapons squads. The chance of this coming into play are quite remote. Besides, you can always take an allied Inquisitor with psychic hood...
    -D3 str 3 power weapon attacks... - on a WS 2 guy with a 5+ save. This is not at all goo.
    -An anti-tank troop? - No, this is a haywire grenade. On ONE guy. Not worth 12 points.
    - d6 shooting attacks? that''s a heavy d6 lasgun. For 60 points I can get 10 guys who are GUARANTEED to get 12 shots off in rapidfire range.

    I'm sorry, but there's no disguising the fact that psykers are horribly overpriced and their powers weak.

    And I've gone the route of the Honorifica and Force Weapon, and it is still weak. Anything you would want to wound with a force weapon is either going to be a: so tough that it's hard to wound with str3, or b: much faster than you and will probably kill the psyker first.

    I love the idea, but the execution is so very, very wanting.

    60 points! That's 5 rough riders with str5 init 5 power weapons.

    Sorry to be so harsh, but I speak from someone who loved the idea when I read the codex and tried and tried to make it work, only to abandon it in despair...
  • MaxisLithium · 11 months ago
    I suspect we will start to hear real details in the next 2 months. Things are probebly just finishing up in the playtesting phases now.
  • Game Thug · 11 months ago
    (How come there's no delete function?)