-
Website
http://www.belloflostsouls.net/ -
Original page
http://www.belloflostsouls.net/2009/11/thq-dawn-of-war-2-expansion-latest.html -
Subscribe
All Comments -
Community
-
Top Commenters
-
BuFFo
624 comments · 161 points
-
Mike X
375 comments · 65 points
-
faultie
503 comments · 48 points
-
TSINI
845 comments · 42 points
-
LEGION3000
509 comments · 83 points
-
-
Popular Threads
-
REAL WORLD: Bolters are Real!
15 hours ago · 103 comments
-
40K NEWS: The Swarm Arrives!
1 day ago · 198 comments
-
Goatboy's Tyranid Review - HQs
7 hours ago · 23 comments
-
Pic of the Day 12-27-09
11 hours ago · 31 comments
-
40K RUMOR: Dark Eldar In The Can
5 days ago · 327 comments
-
REAL WORLD: Bolters are Real!
It's like building the Mona Lisa outta Gold (Dawn of War). Amazing work, excellent craftsmanship, a one of a kind melding of multiple talents.
Then you follow it up by getting drunk, hitting on your sister and slamming your car into a cage full of puppies...just after they become self aware enough to the point that they understand they'll die to said car (Dawn of War 2).
It has a much much better single player campaign than DOW1.
(i dont play multiplayer, so i cant rate that side)
Man, you wouldn't last one second as a beta tester or any other QA job.
Get over yourself.
Two - Why would I move to Russia? That's an odd logical leap that seems like you're saying "The KGB still exist AND they gona murder you so good!"
Three - By posting here I've already trumped your position of a "national newspaper" because BoLS is multinational.
I'm over myself, but I can't quite clear YOUR ego. Lets stick it with a pin.
DoW was a GREAT rts, the likes of which had not yet been seen.
DoWII was... A cousin? A bastard child? Something distantly related.
DoWII is not a sequel! It is a game that borrows the name of another, better, game and tries to ride upon it's coat tails.
No 40k fan can justify the boss fight against the stormboy boss and still state that DoWII is a sequel to DoW... Or a properly made warhammer game.
*The gauntlet has been thrown*
Now DOW2 I love, its all about having limated recources and doing the job with what you have. The singleplayer was okay. But the multiplayer is where DOW2 shines. It encourages you to keep your guys alive and not use them as fodder.
Besides the new Last stand game mode is a BLAST!
DOW1 was alright but to me was too much like C&C which is a game of endless tides of guys getting shot down untill you can afford to buy a big stompy game winning thing before your opponent can do the same, which 40k isnt about at all.
DOW2 is about the army you have on the field and useing their strengths to work together. Id have liked to have seen an option to select your army before the battle starts in multiplayer but what they gave us works alright.
The cover system is a massive improvment and reflects the tabeltop.
The armies are great reflections of their tabeltop counterparts. Loseing a fully upgraded squad can be game ending.
Personally im a little disapointed theres only chaos included in this expansion, we could have done with another race atleast. However it may include chaos marines and chaos demos as two seperate armies.
DOW1 seemed unoriginal to me, I dont play a multiplayer game to spend the first 30mins just building stuff for a 5 min rush at the end. It looked like 40k but it didnt play like 40k.
I guess the devs realised that and decided to rethink things, so no DOW isnt a sequel its an rethink.
So far the best part of DOW2 sounds like the multiplayer!?!
Planetstrike.
Properly made Warhammer game: Sure it is, just like the wargame/fiction. In the fiction Space Marines wipe out entire cities with a single squad, in the wargame your 10 man tactical squad can get shot to pieces by a couple of guards men. It's a question of game balance and storytelling, the same i true for computer games.
Such mindlessness to holding on to a couple of imaginary 'truth' of an imaginary universe is nothing short of fanatical and generally worth a pat on the head and the assuring word 'sure, your absolutely right...' *rolls eyes*
They just used a well known franchise to sell a completely unrelated game.
Both are good, but as A DoW title DoW 2 sucks so badly, you can almost call it epic fail. It is only saved by the fact, that *on his own* it would have been a great game, but as a DoW game it is an utter dissapointment.
Some of us like bread and cheese
DoW was a nice RTS done "by the book" with a nice addition that prevented people from turtling (resources had to be "patrolled"), expansions did dilute that aspect tho, since Necrons could get 3 points and call it a day.
DoW2 is a RTS (real time: check; strategy: check.) that tried to innovate while enforcing the flavor. In fact DoW2 is closer to the background than the tabletop ever was. It's a universe where 1000 marines are enough to be called an army, an universe mostly geared toward small skirmishes, the current epic on 1 inch scale GW calls warhammer 40k is hardly faithful to the background.
Also the importance of buildings in the RTS genre is 3 sided: progression, victory condition and area control. In DoW2 you get an alternate version of each, removing the unfluffiness of armies made of masons and instabuildings.
And melissia - don't even pretend if they updated the original Starcraft to look awesome on present generation computers that you wouldn't pick up a copy.
In some cases (this is true in table top as well) the imagery (i.e. how well painted/converted/programed/etc) keeps people playing long after game play might have lost its hold. Especially if you have no viable alternative. So there are still a lot of people out there playing DOW1 with all the things it has and all the things they like about it who COULDN'T move to DOW2 because that isn't close to a similar game.
Like me. If not like you, that's cool.
Now, I'm hoping for more than a graphics update, but I'll take what I can get.
It reminds me of movie sequels that have nothing to do with the original, or go so far from it that it's entirely different: Jaws 3D, Halloween III, Devil's Rejects, Blair Witch 2, etc.
People like sequels that are almost the same as its predecessor but slightly different. For example, Predator 2 was nearly the same premise as Predator, but in the city rather than jungle.
This is a cliched recurring theme, but one we like.
The greatest quote to fit such a topic is, "if it isn't broken, don't fix it."
A couple of great examples of why your analogy is inaccurate are Terminator 2 and Aliens. Both are films that stray pretty far from the original's roots (from horror films to action films) that only really pay lip service to the original. Ironically, both are more popular than the original, so suggesting that people just want the same thing all the time is just wrong.
All you're doing is saying that people who try new things are idiots, because they are attempting to make something that goes above and beyond the 'cliched recurring theme'.
"Wow, this is a great idea, totally original, creative and innovative!"
"So you'll do it? You'll make my movie, game, etc."
"Nope. I was thinking of remaking War of the Worlds again or another 1960s film or another Jason or Dynasty Warriors sequel. Because thats all the slobbering masses want the same thing over and over and over and over again with another number at the end of it."
Yep, it's a 40k RTS.
Seriously, the only way I can even understand this argument is if you're only referring to single player. In which case, yah, totally agree. Much more like an RTS/Diablo. But Multiplayer is awesome, and only slightly different than DoW. Larger (Smaller?) scale, and the base is a single building.
Most of the decent sequels I can name on the top of my head changed drastically from their prequel, the ones that didn't were quite dull.
But starting the whole "for instance xyz1 and xyz2" game is quite pointless.
Stop hugging the status quo. I'd rather have an enjoyable DoW and a differently enjoyable DoW2 instead of a deprecated DoW and a "just a rehash" DoW2.
It's graphically great, introduces some nice ideas, but I've still barely played it compared to the amount of hours I logged with the the first game, even if you don't count the expansions - and that's despite how annoyingly repetitive they became...
my $0.02
No...that's right. It means I have an opinion. Oh look, you've got one too!
We should hang out.
DoW2 is a very different game then DoW1, if your only interested in a game like DoW1, you'll not like DoW2. That doesn't necessarily make the game bad, just different. There are a lot of folks that actually like both and even more that didn't like DoW1 but do like DoW2.
Releasing an expansion generally means the initial release went well, so it is popular enough. But being a 'good' game has nothing to do with lots of sales, it means that there are a lot of folks that find it entertaining. I'm one of those who finds it entertaining and thinks it's a good enough game.
If popularity equaled quality then there would be no reality shows on the tube ;-)
Unless of course you're intending to read into the sentence "I, speaking for every gamer that has existed in the past, present or future; pass judgement on DoW2 as "teh suxxorz."
But I didn't say that. Granted, I could have used more pointed speech, but I didn't. I left it open for artistic license.
DoW2 is to DoW1 as Checkers is to Chess. Both take strategy and are played on a flat surface. /similarity
To me both are good games, but DoW 2 is no DoW game and because of the extreme differences in gameplay it is a dissapointment as a DoW title.
On a general note, What is wrong with Base building in RTS games? almost every recent attempt at this genre tries to do away with that. I do not, whatsoever understand why they take it away. even C&C 4 does so which is especially sad since base building was a vital part in every C&C before. Has the general populace dropped so much in intelligence, that the publishers do not trust them to doeven this simple management?
I honestly don't see what adding back base building would ADD. Other than towers, I do love me some towers.
Now one could argue that it is Real Time STRATEGY not Real Time TACTICS. Which is a fair point, however even the Supreme Allied Commander of an army is going to focus far less on building training facilities and handling the manufacturing apparatus supporting his/her army. These things may be concerns for the commander but he is not going to be overseeing them personally. The far greater concern is leading your forces into battle.
I also just want to make a note that while I would much rather focus on my troops, I do not abhor base building. I am a big fan of C&C, Warcraft, Starcraft and RTS games in general. But I love that developers are focusing more on military strategy and tactics over economics and industry.
Its the same with everything else
Can I build a better house? Maybe not. Does that change the fact that i will be homeless the next time it rains? Nope.
Don't be such an idiot.
A better thing to say is "if only they had chosen Imperial Guard to put in", because Marines versus Marines is rather dull.
Nothing polarises the 40K mob like DOW2; you either love it or hate it and there's points to be had in both camps. I personally thought it was a sub-par product that damaged the DOW brand reputation but that's me.
Anyway, for those that loved it (all five of you) I'm happy that you're getting a sequel that you'll enjoy. I'll just sit here in my cave wishing that crap PC games were subject to statutory refund laws. Maybe then they'd buck up their ideas.
Nobodies forcing you to play it, so dont play it if you dont like it.
I believe Chaos Rising will follow this trend.
And also remember that Dawn of War (original) was a change from the normal resource-gathering norm, just like DoW2 put a whole new slant on RTS gaming with its introduction of RPG elements.
My only real problem with DoW 2 is multiplayer, and how the skirmish mode is pretty freaking durptarded if you don't have your wargear and have to start from scratch every time. The developers should've just released all the caps and let it become an epic battle mode if they weren't going to allow custom load-outs going in.
And if you post a reply here, you do give a hoot...
Someone's got to balance out the emo rage...
Will the excitement ever begin....?
: D
Theres a reason marines are in all the starter sets... not because gamesworkshop says thats the one your having. But because they know the biggest audiance and selling point is in the marines. When I worked in a gamesstore, every kid that came in gave all their starter kit orks to the ork player for FREE, or for swaps. Gamesworkshop get them hooked on the marines then draw them in with other armies. It makes sense to do the same.
Besides how can anyone say that geneticaly engeneered super soldiers are boreing. Praticaly the entire 40k universe is set up around Marines Verses Chaos anyway, everything else was built up around them.
They didnt include chaos in the original game, but people who arnt you still want them in the game, Its not like you have to buy the expansion, its optinal.
No, in the entire 40K universe, Marines-- of both varieties-- are just one tiny faction that barely even exists and has no influence in the vast majority of battles. The vast majority of creatures, human and alien, will never see a Marine in their lifetime, including all of the soldiers of all of the factions. There's dozens if not hundreds of worlds in just the Imperium alone for each loyalist Marine in existence, and most of them have never in their entire history had an Astartes step foot on their soil. And all of this is official GW fluff, not my own interpretation.
From at least second edition onward, the vast majority of battles in 40K usually involve either Orks, Imperial Guard, or both. Marines, in comparison to how freuently they fight, aren't at the very bottom (that is, they're probably above tau, both varieties of Eldar, and necrons) but they are certainly aren't in the top. For that matter, the vast majority of chaos has nothing to do with Marines at all, and yet you wouldn't know that from this trailer.
Only thing i would point out is that there is one world for every marine, not dozens. imperium of a million worlds 1000 chapters of 1000 marines....not exactly hard.
Nothing to do with this whine-fest but thought it needed pointing out
Fluff-wise, it isn't that it's just marines vs chaos but it is presented to us as the most important battles involving space marines.
I wouldn't even be complaining if they had included Imperial Guard alongside Chaos (which was what most people expected Relic to produce, instead they gave us less, but eh, that's life). Or hell, if they just gave the damn Ork campaign they said was close to completion back in JANUARY, that'd make me content about this. But instead... the expansion does nothing more than add in a second marine faction with a campaign that focuses on marines versus marines.
Still have to get through Space Wolves... Dark Angels... Black Templar... Ultramarines... Celestial Lions... etc etc....
These blokes can shove off, I agree with you.
Oh wait no they didnt they continued to provide everyone with more races.
Besides, chaos was innevitable, most people expected them in the original game, they wernt so atleast be thankfull of that, buying the expansion is optinal. Personally I like the conflict between chaos and marines they were what drew me in to 40k. 3 out of the 4 races in the original are non marines, so quick whining about how everything in the game is marines and go play one of them instead. The campaign wasnt anything to write home about anyway, the multiplayer is what makes that game replayable.
I guess we just have to be grateful that they're releasing any update and we can hope that DoW2 will follow in the footsteps of its predecessor and have a few more expansions come out later on.
perverts that they are. and im guessing you haven't seen the slaaneshi and tzeentch greater daemons from forge world?
What Tzeentch Greater Daemon? I'm pretty sure there isn't one.
Coulda sworn i saw one about though
Where are there Bloodletters and a Juggernaught of Khorne doing in a Chaos Space Marine army? I thought they were in separate armies, and retconned to not be working along side each other anymore, according to the two seperate codexes?
Does that mean in the IG expansion, they will have Harlequin and Kroot units as well?
And no, those aren't 'generic' demons either. Funny how GW tore the demons out of the CSM Codex for money, but to sell the army visually in a video game, they have to be put back together again.
I guess THQ decided everyone taking Plague Marines and Lash Princes in a video game would be dull...
I'm allowed to troll just once, aren't I?
CSM and Daemons have always fought together, even today CSM get dumbed down versions of daemons to summon.
We Slaanesh players ALWAYS get left out. Even more than the Nurgle players! >:C
2nd the current 1.8 patch is STILL BROKEN!!!!!!!! So if they don't fix the current broken problems in CR then the DOW2 is still BROKEN!!! Let me name a few who don't play 1.8 nerf SM scouts,tacs all weapons, GLobals for SM, and most of races, <nobr>matchmaking</nobr> TS,LVL is WAY OFF, cost of Tier 1.5 units is just crap.
Termis are SOOO weak retarded much less the cost for global you never get them in 1v1. The campaign was crappy. TechMarines turrents are worthless after Tier1, They need AV missile/melta. As I'm writing this I keep getting mad. LOL I was playing like 20-25hrs a week since I havn't been playing TT. But with this new nerf of SM in 1.8 I would rather play GTA4,or Warhammer online . Noway SM (Emperors finest can beat CC counter in tier 1) are even worth playing. SM in this game is like fighting your little sister for her Barbie dolls POINTLESS!!!!
3rd. CR is poorly thought out already I'm not even sure the devs know of lore for 40k much less read it for the last 20yrs!!! Dread,Predator is a repeat from the last Dow1,DOW2 for SM. You tell me they couldn't come up with some new units besides the ones already used???WTF? I'll buy the game but I tell from the last year they have some real tools working @ Relic/THQ. The game has been broken, and the patches are poorly thought out, much less the matchmaking BS.