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Regarding the article. I think it does a good job catching the flavor of the Cygnar faction (which I play) and gives a nice concise overall view of Warmachine. My only critique is that it did not touch on Gun Mages, which are a unique and staple unit only in Cygnar. An elite unit capable of firing magical bullets of varying types, to tailor their attacks to a particular targets.
I have the same user name in the Privateer Press forums. I'd like to invite anyone interested to join our forums and if you have any questions, PM me. I'll do what I can to help you out and if I can't answer your question, I'll get someone who can.
This is the internet, pal. You aren't allowed to come here and say constructive things or offer to help. I call a party foul!
Ahem.
With that said, I agree about the "one you enjoy playing". I don't think pissing matches about various games matter. It's like arguing about your favorite color...
Just playing. I do think people should give Warmachine a go but play what you will.
As a side note. Any chance of them being released as multipart plastics or are Warmachine purely metal?
And I believe you can even play WM/H on Vassal, if you're so inclined.
(you are a wise man)
Though I have to say, while I love gun mages--they're really too squishy. :)
I enjoyed the write up, very nicely done. And like Bobby, I'm a Press Ganger and can be found on the Privateer forums under this name as well.
Jen
P.S. Love the paint scheme on the first pic in the post. Are there closeups of those minis somewhere?
BTW, Battle Boxes are the way to go. Easily enough to play the game in one awesome value box, and actually built with a beginner in mind. Finding WM reminded me of my level of excitement upon finding 40k.
Warmachine's Models have always been interesting to me but the only people I've ever seen playing it were kinda elitist douchebags.
I've played a lot of 40k and I'm just now getting into Warmachine. So far, my initial impression is that it's simply a better game. More dynamic, more balanced, more tactical.
My opinion, of course, but it seems superior as of yet.
And as for "superior" that's a highly subjective term. How do you define "superior?" If WM had the same amount of factions and units that 40k does I'm sure there would be more problems. You are already seeing that if you only play a Hordes faction and the rest of your group has been playing WM Mk2.
And I just like tanks, no tanks in Warmachine.
We all have our reasons (I, for instance, dislike tanks!). Thus, there's more than one game out there.
I played 40k for ten years. It's a fine game for a casual afternoon of 'let's hang around and roll dice', but Warmachine is just a plain superior game in the factors that lead to a result. Every turn matters, each inch of game board matters.
Often for 40K, it comes down to 'my army list beats your army list' without any dice being rolled. In Warmachine, bad matchups exist, but it's quite possible for the result to be in either direction due to crafty tactics.
Really, the game just plays better. Because the player is more involved. You don't just roll dice and roll armies at each other, you have to outplay your opponent with your own wits.
Coming from a 2nd edition 40k and Battletech background, I've found lots to love about Warmachine's rules.
Not for me. I've been playing for a number of years too and there have been plenty of games where it looked like I was going to lose, but I thought through my options and won.
One example of where I think the rules are good, but the people nasty is the online DOW1 community. Not all, but most of them. I got bored playing on the highest difficulty, but then couldn't play online since I wasn't good enough. It's no fun if no one will play with you because you don't have a win ratio of more then 60%. And EVERYONE online seems to have that much. How? No idea.
I can't learn if I can't play the game. Alternatively, I don't want to learn if there's no one nice to play against.
Just makes me sad.
Just a thought.
But you are correct, it was silly of me to think people on the interweb would actually do something other than complain, I mean, that is a mandatory requirement in the terms and conditions right?
I was just making fun of myself.
their warjacks look cool,are durable,and deal a lot of damage
plus they remind me of the russians and I have a strange fasinaction with the russians
(I don't even play the game I'm just interested in the warjacks since they look so awesome)
With reference to WM players hating 40k... nearly everyone who plays WM that I know also plays 40k, and says (like me) that it is still a very good game.
I just find that in the space of 45 mins a Warmachine or Hords game goes faster and is more balanced, whereas in 40K some armies just dont work well at.
For instance Combat Patrol is the easiest way to get a quick game of 40k, but too many armies just dont play very well at that level. So at the moment for me either WM or Hordes is good for a quick pickup game, whereas when I play a larger game it tends to be 40k.
I really like that guy on horseback in the last picture. He's awesome.
As for WM. my group continues to try to demo it for me - I will get to see it soon.
Also, Cyngar's fluff makes them sound like the Iron kingdom's Ultrasmurfs, if you know what I mean.
Likewise, they aren't exactly good guys either. They may be better than most, but they've put their citizens who belong to a hostile religion in internment camps, and taken land from native trollkin after breaking promises. They've likewise had strings of harsh kings and failed to back up their closest ally from being conquered by Khadoran expansionism.
So I'ma go do that too.
Privateer is introducing plastics into their range of miniatures and right now it's limited to some heavy warjacks and medium base sized infantry aka "Heavy Infantry" by most players.
For me, the draw is the melding of science and magic. In most games, it seems that they are opposing "sciences", whereas WM and Hordes melds them into a unique and flavorful science. Also, right now is a good time to get into the game. Privateer has posted the full rules for the 2nd edition aka Prime MK II, along with all that stats for the WM armies. The companion game, Hordes, will start a Field Test in the middle of this month. Privateer is going to release the rough draft (only slightly rough) of the Hordes rules to their players and give them 30 days to submit any feedback for changes they'd like to see or rules inconsistency. Then the field test closes, Privateer finalizes any changes and the books go to print.
And, in most games, you'll have the stage where each player tries to outmanouver their opponent, looking to make the first charge and to not be the recipient of the first charge.
I personally tend to put down between 4-6 pieces of scenery in between the two deployment zones, and the use of those has been key to who wins in most games.
On a side note... one of my favorite things about Warmachine/Hordes is the fact that the Warcaster is such a critical part of the army. Just changing them can change the way your entire force plays... Sigh not enough time to paint, work, go to school and actually play... :(
WM/H are still games about tactics, combinations and proper/improper decisions. It's more dynamic; that's why after 12 or so years of 40k playing I dropped it in favour of WM/H.
Just try it. If you don't like it, that's OK.
CYGNAR CYGNAR CYGNAR CYGNAR CYGNAR CYGNAR CYGNAR CYGNAR CYGNAR CYGNAR CYGNAR CYGNAR CYGNAR CYGNAR CYGNAR CYGNAR CYGNAR CYGNAR CYGNAR CYGNAR CYGNAR CYGNAR CYGNAR CYGNAR CYGNAR CYGNAR CYGNAR CYGNAR CYGNAR CYGNAR CYGNAR CYGNAR CYGNAR CYGNAR CYGNAR CYGNAR
i thought the article was quite good at surmising the various strengths of cygnar. i have to agree that cygnar shooting does indeed rock but u really cant overlook things like the basic ironclad for melee. hes a rock solid option able to rip almost anything apart give him some focus and hes just mean. (nemo can give him 5 focus O_o)
i really dont understand y people always look for somet to smack talk about. warmachine and 40k play nothing like each other. and as far as warmachine players bashing gw goes...all teh guys taht dominate the wm tournie scene WORK for GW. last i recall the design team play wm a hell of a lot ;p
Warmachine is build different from 40k. Read Page 5 of a WM book to see the difference. In 40k, to be balanced all armies need equally powerful units. WM says that as long as each army can do equally insane things, everything is all good. They let every army be broken rather than balance everything, and it meets a fairly nice equilibrium.
Also, check out Mark II. The new rules and cards (stats and points costs) have been released in PDF form on the website. Great chance to find someone with working knowledge of the game and proxy a few games! Much quicker and usually with a more epic feel, you loose the feel of entire armies clashing and of massive blasts and craters. You feel the epicness in a personal way, with a throw of a 'jack or a crazy shot across the table.
If you're in amherst, look up BrotherSwas on bolter and chainsword or track me down here. I'll gladly give demo games.
I like how the game is centered around different combos and interactions, similar to the Magic card game; whereas there appears to be an unspoken code in 40k that using abusive combos and interactions is dirty.
I've collected 40k and played for about 15 years, and my enthusiasm for the game is mostly gone now. For whatever reason, Warmachine has gotten me back into mini gaming.
Thanks all. I am about to be financially ruined due to being sucked into this new world. ;)
http://battlecollege.wikispaces.com/
The Mk2 pages aren't all there yet, but most units have very similar abilities and uses in Mk1.