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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Bell of Lost Souls - Latest Comments in WARMACHINE: Armies of the Iron Kingdoms: Cygnar at a Glance</title><link>http://belloflostsouls.disqus.com/</link><description>Bell of Lost Souls is a community and news site for tabletop games, RPGs and pop culture.  All the Warhammer, D&amp;D,  Star Wars and geeky entertainment news and opinion articles you can handle.</description><atom:link href="https://belloflostsouls.disqus.com/warmachine_armies_of_the_iron_kingdoms_cygnar_at_a_glance/latest.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Thu, 28 Jan 2010 12:41:20 -0000</lastBuildDate><item><title>Re: WARMACHINE: Armies of the Iron Kingdoms: Cygnar at a Glance</title><link>http://www.belloflostsouls.net/2009/11/warmachine-armies-of-iron-kingdoms.html#comment-31822560</link><description>&lt;p&gt;Yes, I can see that.  However, I think that the original point wasn't expressed well enough.&lt;/p&gt;&lt;p&gt;In Warmachine, a turn matters a little more than in 40k.  Each turn is filled with many individual choices, and perfect execution of those choices is usually wins or loses the game.&lt;/p&gt;&lt;p&gt;I have been playing both games for many years, and I believe that 40k is much more of a list-tuning game.  Most of the strategy for me happens when I make the army list and the plan before hand.  Most of my plans either work or don't.  Yes, there is some improvising that happens on the table, but there isn't anywhere near as much as with a Warmachine game.&lt;/p&gt;&lt;p&gt;In Warmachine, I find that the greater part of the strategy is found when I look down at the table and try to figure out what I should do this turn.  The list and strategy your brought to the table matter quite a bit, but that's a far smaller factor to winning than it is in 40k.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">drew</dc:creator><pubDate>Thu, 28 Jan 2010 12:41:20 -0000</pubDate></item><item><title>Re: WARMACHINE: Armies of the Iron Kingdoms: Cygnar at a Glance</title><link>http://www.belloflostsouls.net/2009/11/warmachine-armies-of-iron-kingdoms.html#comment-28733468</link><description>&lt;p&gt;Dude this was like 2 months ago.&lt;/p&gt;&lt;p&gt;1st PP is about 1/3 the size of GW. So much better it's sad.&lt;br&gt;2nd PP does not have stores. Low overhead is good!&lt;br&gt;3rd you need to look into what you call price gouging closer. A PLASTIC ork dread is like 57$ most WM's are around 20$ to 30$. Did I mention they are PEWTER! Look man, when you have played as long as me you probably hate GW as well. It's sad but they sold out a long time ago.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">No_Gaming_In_Mississippi</dc:creator><pubDate>Wed, 06 Jan 2010 20:27:03 -0000</pubDate></item><item><title>Re: WARMACHINE: Armies of the Iron Kingdoms: Cygnar at a Glance</title><link>http://www.belloflostsouls.net/2009/11/warmachine-armies-of-iron-kingdoms.html#comment-28602161</link><description>&lt;p&gt;No_gaming_in Mississippi:&lt;/p&gt;&lt;p&gt;Have to call you out on a few of your comments. I think it is more accurate to say that PP and GW offer different kinds of customer service.&lt;/p&gt;&lt;p&gt;PP is renown for timely FAQs and arguably better release cycles. Mind you, they also carry 1/3 (or less) the range that GW does so it is easier to update the armies jointly via new supplements.&lt;/p&gt;&lt;p&gt;But to say GW has no customer service is a huge disservice to the company. I'm not the greatest painter and I hate to learn by reading on the internet. I went to GW the other day for a free painting class, where a staff member was kind enough to go through some basic techniques with me. I would be very hard pressed to get this kind of service from PP. There are a dozen other good things that GW does for free via their retail chain which PP cannot match.&lt;/p&gt;&lt;p&gt;I also have to call you out on the price gouging comment, as PP models are equally or more expensive than GW ones. Yes, I know you need less models to play a game of WARMACHINE with. I personally prefer company level games over skirmish level games, so less models means nothing to me.&lt;/p&gt;&lt;p&gt;Anyway, good gaming!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">zoned</dc:creator><pubDate>Tue, 05 Jan 2010 18:36:27 -0000</pubDate></item><item><title>Re: WARMACHINE: Armies of the Iron Kingdoms: Cygnar at a Glance</title><link>http://www.belloflostsouls.net/2009/11/warmachine-armies-of-iron-kingdoms.html#comment-21828425</link><description>&lt;p&gt;Any chance of a palette of general colors used? Those are some fantastic paint jobs and I'm really interested in ripping off the bronze-gold used on the Thunderhead in particular.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Pedric</dc:creator><pubDate>Tue, 03 Nov 2009 23:11:37 -0000</pubDate></item><item><title>Re: WARMACHINE: Armies of the Iron Kingdoms: Cygnar at a Glance</title><link>http://www.belloflostsouls.net/2009/11/warmachine-armies-of-iron-kingdoms.html#comment-21826662</link><description>&lt;p&gt;Thank you for this article. I'm a 40K Ork player currently collecting and painting a Cygnar force, and I'm happy to see BoLS giving time to Warmachine.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">D'Ork</dc:creator><pubDate>Tue, 03 Nov 2009 22:40:49 -0000</pubDate></item><item><title>Re: WARMACHINE: Armies of the Iron Kingdoms: Cygnar at a Glance</title><link>http://www.belloflostsouls.net/2009/11/warmachine-armies-of-iron-kingdoms.html#comment-21819833</link><description>&lt;p&gt;This site is great for rummaging around the various factions and picking out the things that sound the most fun:&lt;/p&gt;&lt;p&gt;&lt;a href="http://battlecollege.wikispaces.com/" rel="nofollow noopener" target="_blank" title="http://battlecollege.wikispaces.com/"&gt;http://battlecollege.wikisp...&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The Mk2 pages aren't all there yet, but most units have very similar abilities and uses in Mk1.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">fiend</dc:creator><pubDate>Tue, 03 Nov 2009 20:24:57 -0000</pubDate></item><item><title>Re: WARMACHINE: Armies of the Iron Kingdoms: Cygnar at a Glance</title><link>http://www.belloflostsouls.net/2009/11/warmachine-armies-of-iron-kingdoms.html#comment-21774391</link><description>&lt;p&gt;ive been wanting to get into WM but i know very little. Nice article, hope to see more.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">D0A</dc:creator><pubDate>Tue, 03 Nov 2009 13:49:51 -0000</pubDate></item><item><title>Re: WARMACHINE: Armies of the Iron Kingdoms: Cygnar at a Glance</title><link>http://www.belloflostsouls.net/2009/11/warmachine-armies-of-iron-kingdoms.html#comment-21764372</link><description>&lt;p&gt;Played 40k from the begining of Rogue Trader, and Warmachine from its begining. In my honest opinion neither game is better than the other, they are just too different and have completely different feels to them. I love them both. Every game has its elitist dueschbags and it seems to me to be a regional thing, in my FLGS the local Deuschbags are "flames of war" fatbeards. So yeah I can sympathize :) &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">THE ONE KING</dc:creator><pubDate>Tue, 03 Nov 2009 11:06:12 -0000</pubDate></item><item><title>Re: WARMACHINE: Armies of the Iron Kingdoms: Cygnar at a Glance</title><link>http://www.belloflostsouls.net/2009/11/warmachine-armies-of-iron-kingdoms.html#comment-21763717</link><description>&lt;p&gt;I have to disagree with the statment, "Often for 40K, it comes down to 'my army list beats your army list' without any dice being rolled."  I'm one of those few players in 40K who plays standard troops and HQ with nothing too special.  No special characters, LR's, etc.  Just troopers and some basic tank choices.  I've never come up against a list I couldn't beat at least after a couple of tries.  I stayed with the game because I believe it can be won based on tactics and not just by what new "meta"list your taking.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">stormklaw</dc:creator><pubDate>Tue, 03 Nov 2009 10:54:03 -0000</pubDate></item><item><title>Re: WARMACHINE: Armies of the Iron Kingdoms: Cygnar at a Glance</title><link>http://www.belloflostsouls.net/2009/11/warmachine-armies-of-iron-kingdoms.html#comment-21759993</link><description>&lt;p&gt;Being a model builder and painter first , and a gamer second , I'm not very familiar with WM , however , from what I've seen of the models , I like .  Kudos to whoever built and painted the above examples . My question , in a friendly game of 40k , could some of these models be used ?  Some of the special characters look like they could be fine subs as a commissar , or even an inquisitors retinue , or as scouts . Varriety is the spice of life .&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Commander Spera</dc:creator><pubDate>Tue, 03 Nov 2009 09:45:58 -0000</pubDate></item><item><title>Re: WARMACHINE: Armies of the Iron Kingdoms: Cygnar at a Glance</title><link>http://www.belloflostsouls.net/2009/11/warmachine-armies-of-iron-kingdoms.html#comment-21737312</link><description>&lt;p&gt;I know what you mean. Whatever the rules, if the people are nasty, the game is no fun. And having fun is why we play.&lt;/p&gt;&lt;p&gt;One example of where I think the rules are good, but the people nasty is the online DOW1 community. Not all, but most of them.  I got bored playing on the highest difficulty, but then couldn't play online since I wasn't good enough. It's no fun if no one will play with you because you don't have a win ratio of more then 60%. And EVERYONE online seems to have that much. How? No idea.&lt;/p&gt;&lt;p&gt;I can't learn if I can't play the game. Alternatively, I don't want to learn if there's no one nice to play against.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Myu</dc:creator><pubDate>Tue, 03 Nov 2009 01:43:20 -0000</pubDate></item><item><title>Re: WARMACHINE: Armies of the Iron Kingdoms: Cygnar at a Glance</title><link>http://www.belloflostsouls.net/2009/11/warmachine-armies-of-iron-kingdoms.html#comment-21715612</link><description>&lt;p&gt;I messaged you on the PP forums.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">shakespear</dc:creator><pubDate>Mon, 02 Nov 2009 19:54:14 -0000</pubDate></item><item><title>Re: WARMACHINE: Armies of the Iron Kingdoms: Cygnar at a Glance</title><link>http://www.belloflostsouls.net/2009/11/warmachine-armies-of-iron-kingdoms.html#comment-21713380</link><description>&lt;p&gt;No,No,Noooo. I was saying that Privateer Press has good custoner service and that GW has no service at all. I love Privateer and I've only been playing a few weeks&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">No_Gaming_In_Mississippi</dc:creator><pubDate>Mon, 02 Nov 2009 19:00:59 -0000</pubDate></item><item><title>Re: WARMACHINE: Armies of the Iron Kingdoms: Cygnar at a Glance</title><link>http://www.belloflostsouls.net/2009/11/warmachine-armies-of-iron-kingdoms.html#comment-21713060</link><description>&lt;p&gt;Kosciusko, It's about a hour from Jackson. War Machine or 40K.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">No_Gaming_In_Mississippi</dc:creator><pubDate>Mon, 02 Nov 2009 18:52:36 -0000</pubDate></item><item><title>Re: WARMACHINE: Armies of the Iron Kingdoms: Cygnar at a Glance</title><link>http://www.belloflostsouls.net/2009/11/warmachine-armies-of-iron-kingdoms.html#comment-21712817</link><description>&lt;p&gt;Exactly- each of the original Cynar warcasters plays differently.  Stryker's the support guy- bufffing units, Haley's the disruption/crowd control caster, and Caine's the show off shooty guy.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">BiG_Weasel</dc:creator><pubDate>Mon, 02 Nov 2009 18:48:26 -0000</pubDate></item><item><title>Re: WARMACHINE: Armies of the Iron Kingdoms: Cygnar at a Glance</title><link>http://www.belloflostsouls.net/2009/11/warmachine-armies-of-iron-kingdoms.html#comment-21712729</link><description>&lt;p&gt;That's really no different that WFB, honestly.  It *is* fantasy, after all.  There are instances when cover is used effectively, mostly with models screening and dropping smoke, etc.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">BiG_Weasel</dc:creator><pubDate>Mon, 02 Nov 2009 18:47:05 -0000</pubDate></item><item><title>Re: WARMACHINE: Armies of the Iron Kingdoms: Cygnar at a Glance</title><link>http://www.belloflostsouls.net/2009/11/warmachine-armies-of-iron-kingdoms.html#comment-21712576</link><description>&lt;p&gt;Let them show you how to play.  It's easy to pick up.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">BiG_Weasel</dc:creator><pubDate>Mon, 02 Nov 2009 18:43:19 -0000</pubDate></item><item><title>Re: WARMACHINE: Armies of the Iron Kingdoms: Cygnar at a Glance</title><link>http://www.belloflostsouls.net/2009/11/warmachine-armies-of-iron-kingdoms.html#comment-21712433</link><description>&lt;p&gt;The game is very good, I like it alot. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">No_Gaming_In_Mississippi</dc:creator><pubDate>Mon, 02 Nov 2009 18:39:05 -0000</pubDate></item><item><title>Re: WARMACHINE: Armies of the Iron Kingdoms: Cygnar at a Glance</title><link>http://www.belloflostsouls.net/2009/11/warmachine-armies-of-iron-kingdoms.html#comment-21710577</link><description>&lt;p&gt;I hate you all. I have tried so hard to ignore all of the Privateer Press stuff and will therefore have to try and outwit myself in a game of WM whilst collecting their minis.&lt;/p&gt;&lt;p&gt;Thanks all. I am about to be financially ruined due to being sucked into this new world. ;)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dark_Templar</dc:creator><pubDate>Mon, 02 Nov 2009 17:54:41 -0000</pubDate></item><item><title>Re: WARMACHINE: Armies of the Iron Kingdoms: Cygnar at a Glance</title><link>http://www.belloflostsouls.net/2009/11/warmachine-armies-of-iron-kingdoms.html#comment-21710331</link><description>&lt;p&gt;That's the point of the game though. EVERYONE has amazing potential. It's not one faction, or whatnot, but every faction and indeed, each Warcaster has incredible powers that can win the game if applied correctly to the situation.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meatshields</dc:creator><pubDate>Mon, 02 Nov 2009 17:48:45 -0000</pubDate></item><item><title>Re: WARMACHINE: Armies of the Iron Kingdoms: Cygnar at a Glance</title><link>http://www.belloflostsouls.net/2009/11/warmachine-armies-of-iron-kingdoms.html#comment-21702835</link><description>&lt;p&gt;Also, we don't have to wait around for new Codexes all the time.  When WM releases a new version, EVERY army gets a simultaneous updating.  &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">BiG_Weasel</dc:creator><pubDate>Mon, 02 Nov 2009 16:59:06 -0000</pubDate></item><item><title>Re: WARMACHINE: Armies of the Iron Kingdoms: Cygnar at a Glance</title><link>http://www.belloflostsouls.net/2009/11/warmachine-armies-of-iron-kingdoms.html#comment-21701610</link><description>&lt;p&gt;Gotta call you on that one.  Privateer Press is amazing, and they've even released their Mk II rules for FREE on their site (granted, in a non-photography version).  Customer service aside, they're customer friendly in terms of entry into the game.  Rules are $25, battle box, $50.  Can't start playing 40k out of the AOBR box, you'll need to at least buy some more minis.&lt;/p&gt;&lt;p&gt;Coming from a 2nd edition 40k and Battletech background, I've found lots to love about Warmachine's rules. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">BiG_Weasel</dc:creator><pubDate>Mon, 02 Nov 2009 16:49:55 -0000</pubDate></item><item><title>Re: WARMACHINE: Armies of the Iron Kingdoms: Cygnar at a Glance</title><link>http://www.belloflostsouls.net/2009/11/warmachine-armies-of-iron-kingdoms.html#comment-21700033</link><description>&lt;p&gt;Going by the 4 or more 40k forums I have scoured, the abusive combos and interactions thing is definitely not "unspoken", it is probably the biggest thing people bitch about.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dark_Templar</dc:creator><pubDate>Mon, 02 Nov 2009 16:22:20 -0000</pubDate></item><item><title>Re: WARMACHINE: Armies of the Iron Kingdoms: Cygnar at a Glance</title><link>http://www.belloflostsouls.net/2009/11/warmachine-armies-of-iron-kingdoms.html#comment-21698799</link><description>&lt;p&gt;Hrm, when was the last time GW did any rules testing with the general public?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dark_Templar</dc:creator><pubDate>Mon, 02 Nov 2009 16:02:16 -0000</pubDate></item><item><title>Re: WARMACHINE: Armies of the Iron Kingdoms: Cygnar at a Glance</title><link>http://www.belloflostsouls.net/2009/11/warmachine-armies-of-iron-kingdoms.html#comment-21696084</link><description>&lt;p&gt;I've gotten into Warmachine recently too.   With regard to the comments re: unpleasant people playing warmachine in your area, that's a pretty standard complaint that can be leveled against all wargames everywhere.&lt;/p&gt;&lt;p&gt;I like how the game is centered around different combos and interactions, similar to the Magic card game; whereas there appears to be an unspoken code in 40k that using abusive combos and interactions is dirty.&lt;/p&gt;&lt;p&gt;I've collected 40k and played for about 15 years, and my enthusiasm for the game is mostly gone now.  For whatever reason, Warmachine has gotten me back into mini gaming.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Bryan</dc:creator><pubDate>Mon, 02 Nov 2009 15:15:47 -0000</pubDate></item></channel></rss>