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But back on topic, i'm interested to see what 8th is going to change about the game. Maybe it'll make my Ogres competitive, although i highly doubt it.
LOL
I would gladly welcome both a new AB, and a new rulebook that would add move flavor to the game, as the standard pitched battle is a bit boring as many games are very much alike. More scenarios would give the game a fully new dimension and maybe (just maybe) force armies to be more flexible like in wh40k.
The games represent different types of warfare, "tactics" is not synonymous with standing in blocks and wheeling around. That's only one KIND of tactics.
Gah, I can't stand gamer elitism.
:D
I love orcs, but they didn't catch me in the past =/
But Empire isn't my cup of tea, puny men without muscles equipped with toothpicks - none of my business.
Would like to see something more attractive, you know, Space Marines, Space Orcs and Tyranids got much more attention than Goblins, Dwarfs and Empire will ever had, don't you think?
But I love the idea of strenghtening the whole WHFB-system!
I love the races, love the books, but the whole system seems kinda small compared to 40k.
It wouldn't be that hard to fill the background-gaps in Fantasy, and there are so many unneeded metal-minis which cost a lot of money, money which could be spent in more neccessary units..
I'm looking forward to the new season, gotta be great!
Three words for you.
Holy.
Roman.
Empire.
http://lh6.ggpht.com/_XTNQ6foKIxs/SdNuMr1MeKI/A...
...but that association doesn't really make things better xD
If Fantasy becomes half the game 40k is, I'll consider it a smashing success.
'WFB is just a more advanced, tactically sophisticated game for more mature, elite wargamers.' Blah blah.
I hope you choke on something.
40k and fantasy and war of the ring (i dont include LOTR as it realy is slow and painful to play) are all equal in tactics
peeps who say 40k has no tactics have never seen a good gamer playing using flanking manovers to hit soft targets baiting big units away from his battel line or timing a pivitol strike for a unit of stormtroopers on a key enamy unit
Think about it.
The game is NOT that easy. I think it's hilarious that people even consider saying you can autopilot in 40k lol.
P.S. Fanboy-ism is alot like alcohol-ism, and alot of other -ism(s). Most of the time you don't realize you have a problem until someone points it out to you.
of or pertaining to tactics, esp. military or naval tactics. 2. characterized
by skillful tactics or adroit maneuvering or procedure: tactical movements.
3. of or pertaining to a maneuver or plan of action designed as an expedient
toward gaining a desired end or temporary advantage.
challenging
offering a challenge; testing one's ability, endurance, etc: a challenging
course; a challenging game. 2. stimulating, interesting, and
thought-provoking: a challenging suggestion.
provocative; intriguing: a challenging smile.
The only thing I'm finding challenging is remembering why I decided to
comment on BoLS lol
A 28mm game with 150 miniatures on a 4X6 table has no tactics. 40k players LOVE to talk about flanks, flanking, flank refusal, ect. I think they are confused.
Play a 15mm game, with 150 minis on 4X6 table and you will see tactics.
The two styles of warfare are entirly different, blocks of infantry is suited for WHF. As was the style in medival times. It relyed on the tactics of a genral to direct a very well orchistrated force and for the blocks of units to perform their manuvers. Its a style that relys on the skill of the genral and alot less on the indevidual units. War was about honour and rules, directing raks of men to their deaths to delay them to be hit frm the flanks. The lines were drawn. Which is why gunpoweder really called for a change in tactics.
Now bring that forward into modern day, the tactics rely alot less on a single genrals ability to direct troops and manuvers, and alot more on the indevidual skills and equipment of the soliders and tank crews themselves. Directing them to take out a unit isnt as easy as telling them to charge a flank. The battle lines are blurry and no longer do troops stand in ranks and wait to be charged. The rules reflect this, winning a real combat is all about setting up the heavy weapons and creating kill zones, or getting that elite squad behind them to disrupt it. The tactics have to be more subtle because its a faster paced game.
I always think of 40k being a snap shot of a 20 min skirmish, each combat over in a few mins of intense gunfights or brutal fighting. WHF I think of as an hour long skirmish where troops manuvering takes a long time.
Saying 40k has no tactics is wrong, its a different style of tactics that represent the style or warfare its based on, which is more in the moment style of thinking. WHF is deffinetly a more cerebral game that requires more forward thinking, chooseing to wheel around a unit, chooseing not to move one ect. I think 40k has gained some of this with the introduction of go to ground and run ect. A Unit of troop not faceing each other is devistating, while in modern warfare, troops arnt lined up in ranks and are much more aware of their surroundings.
Id like to see the ability to return fire in 40k where you give up your movment and shooting phase to return fire during your opponents shooting phase at any unit that fires at you (and allow shots to be split between targets).
Or pin a squad thats not aware of you in night fights (iniative roll perhaps?).
But the tactics are all totaly different.
Enjoy checkers, Go is superior.
Hell i play 40K more than WFB anyways. I enjoy both immensely. I'm just being a instigator.
I like Fantasy a lot, I hope they can fix it before it gets any worse.
Trolling Fantasy elitists is so much fun.
Man thats scary, blast emplates with no partials in fantasy is a horrifying thought. It's actually like GW is trying to push us away form 20mm infantry blocks
Everything else is pretty good.
Current rules make it so if you have more models in the charged units front quarter you cant charge the flank. All it does is make it so a small facing adjustment can force you to charge multiple units on the front which totally screws multiple charge situations.
Maybe even a rule that states if a unit already has a unit on the front and you have enough movement and can clearly draw a line to the flank you can charge the flank.
Sledgehammer melee. Yawn.
Absolute magical domination. Sigh.
Massively expensive characters/monsters. Ho-hum.
It's come to the point where the repetitiveness of Fantasy in Tournie environments is SO much more dull than in 40K.
I hope Beasts of chaos still get the new book. As do I hope that somewhere they have plans for ogres or Tomb kings
Anyways, any new books that come out will be written with 8th in mind, so getting them out first would probably be worthwhile, and will make all the punters happy.
Oh, and before anyone accuses me of being a WFB fangirl, I stopped playing after the last edition. I do hope the new edition fixes WFB though.
Edit: Nevermind, fixed it.
Other options are to make extra bits to make things extra special. Bits packs for every magic weapon in the army book. Provincial specialties for empire armies, Special city specific heraldry for other races. Variant Character, champion, or war machine, models.
The list is just as long as the 40K one. I for one would buy a FW Provincial Empire Army or a rule book with an empire warwagon. Or two different greater deamon models because I do not want to have 3 the same.
I am not saying fantasy is a better game than 40k because they are totally different but many people I know feel fantasy has more to offer them on a competitive scale. Also many people get board of facing space marines in all there many different forms at least on a minimum 60% of the time.
Fantasy also has a better support system atm including a national ranking system. Apparently 40k is getting one soon so maybe that will increase 40k support.
Anyways lets not f@@k fantasy becuase it is a great game, has some great models and a very passionate growing community.
If GW keeps things going at this rate, it will eventually come down (and it is already heading that way) that only 3-5 core armies will get any type of play. Like many other people, I love modeling, but ultimately it isn't worth it for me to play any army (such as my Beastmen or Wood Elves) without new rules for the armies. At least not playing them in a competitive setting.
Magic is getting a little tweak, with the possibility of a new miscast table, and a new rule regarding miscasts... if you ever try casting on just one dice, a roll of a 1 will be a miscast (so look out, Dark Elf sorcoresses and VC necromancers).
Movement is apparently getting cleaned up, especially in regards charging... no real word yet, but there might just be a chance that the problems with charging flanks from an odd angle and ending up charging the front will be solved.
The biggest change that we discussed, though, is missions. Pitched battle is not going... but it is getting no less than eleven new friends to play with. I've actually had a look at these (my friend the manager had them on him at the time, in an official GW staff printout), and they will really shake the game up. The missions cover everything from a kind of random deployment, where the two sides have literally stumbled upon each other in the mists, to capturing an enemy outpost, to a meeting engagement in a 12'' wide corridor played between the two short sides of the table... 300, anyone?
All in all, it looks kinda fun. As with everything, though, we'll just have to wait and see.
As for skirmishers, I'm afraid I'm a bit in the dark. I have just been told, by several staff members, that most of the rules won't be changing a great deal, if at all. Some stuff, like magic, is being tweaked a fair bit. One thing I can confirm is a question on the use of blast/breath weapons; just like the Skaven army book, all template weapons will hit like they do in 40k (i.e. no partials). Which makes dragon breath actually useful, which for a High Elf player like me, is wonderful news :)
As soon as I know more, I'll let everyone know!
</div><div>Thanks,</div><div>Pat </div><div>www.socalwarhammer.net
</div>