DISQUS

Bell of Lost Souls: WFB RUMORS: 8th Edition Cometh

  • Yitu · 1 month ago
    Great News!
  • DarkLordJim · 1 month ago
    I'm with the TK over here, they need a major update. After that who knows? most fantasy books could use an update IMO.
  • Moriartis · 1 month ago
    actually, as far as who needs an update most, it's very very clearly beastmen, i personally don't care for the army, but they need it the most now that skaven got the lovin'. after that TK and OK are the next most obvious ones, OnG need it and WE and Brets are in need as well. Hopefully they will all be done in line with the new book that way they aren't in need of being redone again shortly after they get a new book.
  • anon · 1 month ago
    Brett's and Wood elves are old, it's true but neither one of them NEEDS a new book, especially wood elves. I would much rather see OnG, dwarfs and Tk get a new book and I'd even rather see Vamps and deamons get taken down a notch before wood elves are in need again.
  • misterbitters · 1 month ago
    If the new rules simplifies things and creates options for battles that improves the game as a whole, I would gladly support a new version. I'm thrilled about the idea of a new O&G army book. My Orcs need an upgrade, badly. This all falls into my "Wait & See" category, though. Haven't had much time for gaming anyway, so I guess I can wait for as long as it takes.
  • Daddy · 1 month ago
    +++ I'll start the complaint with "as long as I get my TK first", other than that it'll be great! More Gobbs and Empire is fine with me I'd just like to see an update to my fav before then.
  • Moriartis · 1 month ago
    Tomb Kings should be the second next fantasy army to be done next year, based on what items independents can no longer order, so your hopes should be coming true. Go new plastic skellies!!!
  • fenris · 1 month ago
    We really need some plastic Tomb Guard too!
  • Moriartis · 1 month ago
    Also rumored is new Scorpions, Skull Catapults and Bone Giants as well as a Spinx of some kind. I would also imagine if they redo skellies they would sort of have to redo chariots and cavalry.

    But back on topic, i'm interested to see what 8th is going to change about the game. Maybe it'll make my Ogres competitive, although i highly doubt it.
  • Gade · 1 month ago
    True Line of Sight of course! Just like 40k. bah!

    LOL
  • Myu · 1 month ago
    Where did you get the TK rumors? I want to know about them too
  • AshenMantis · 1 month ago
    This is great but wait a second, how often do we need a new rule book!! I mean seriously do we need a new book?? im still forgetting the current ones for the past ones!! gosh this is gonna cause alot of confusion!
  • Pete · 1 month ago
    I hope the confirmation comes in a little in advance as I'd love to start an orcs and goblins fantasy army. I'm thinking that a copy of skull pass (while still in print) would be a great addition to the new game to bulk out greenskin forces. I'm sure you could then come up with some good Empire & Dwarf alliances to use the other forces as opponents to the O&G
  • Awesome · 1 month ago
    I think its a fact because I mean come on,look at what the two Christmas big packs for fanasty are Orcs and then one for Empire.
  • Spellscape · 1 month ago
    WHFB is almost lost near me - It's time for NEW rules
  • irondragoon · 1 month ago
    Do empire need a new book? Wasn't the last one a year or two ago?
  • Chronowraith · 1 month ago
    Last edition of Fantasy came out in 2006. Games Workshop has consistently updated the rules for their primary games every 4 or 5 years so 2010 would fit just fine into that plan.
  • Anonymous · 1 month ago
    I believe the question was aimed at the Empire Armybook, which came out more recently (as did Orks, as I recall). Same story as 40k, where Space Marines consistently get all the love
  • Chronowraith · 1 month ago
    Yup, and I meant to reply to Captain Mikul and not this post. My bad.
  • evilamericorp · 1 month ago
    Though Orks aren't that old, the book was designed with a different philosophy than the current books, making it one of the absolute worst armies currently in the game. Seeing as how they are one of the oldest core races, and have a large following, they really need an update before some of the other fringe races like OK or TK.
  • Moriartis · 1 month ago
    As much i am very biased towards OK and TK, i have to agree, the OnG book needs an update pretty badly, and it'll be nice to see proper armies in the starter set again, nothing against Dwarfs and Night Goblins(okay, maybe a lot against Dwarfs, stupid beardy jerks), but Orcs and Empire are much better choices for starting armies.
  • Yegr · 1 month ago
    The trouble with Empire is that there is very little choice if you want to build a competative army. There are some really hopeless units: engineer, huntsmen (10+ scouts- a bad joke), halberdiers...
    I would gladly welcome both a new AB, and a new rulebook that would add move flavor to the game, as the standard pitched battle is a bit boring as many games are very much alike. More scenarios would give the game a fully new dimension and maybe (just maybe) force armies to be more flexible like in wh40k.
  • LordSandwich · 1 month ago
    If you think those units are hopeless, I have an army book to introduce to you. It's called Beasts of Chaos.
  • MyBlueOblivion · 1 month ago
    Which, according to staff at my local GW, get an update within a month or two of the new 'Nid codex for 40k. So expect to see them around february/march. Haven't heard any content rumours yet, we'll just have to wait and see.
  • The_Custodian · 1 month ago
    HMmm, maybe this will get me interested in fantasy again... I have a VC army rotting away because I just cant get into the game... 40k seems more fun at the moment...
  • Moriartis · 1 month ago
    Really? I think the new VC rules are phenomenal. My only complaint is how hard it is to use Necromancers in a way that makes them cost effective, otherwise the army is dead hard nasty now.
  • Captain Mikul · 1 month ago
    Honestly, is a new book needed? The last one came out... 2 years ago? And I've haerd its not to bad. 4th ed 40k was pretty poor, 5th was needed, but is 7th WHFB so bad?
  • Moriartis · 1 month ago
    I think the reason they are redoing it is that they are trying to make fantasy as much fun and as well developed as 40k has become.
  • No_Gaming_In_Mississippi · 1 month ago
    I think the only reason they are redoing so soon is so they can get yet more money out of us. Too bad because out of all of GW's games I think WHFB is by far the best. It's the only one with real tactics (if you don't count Daemons)
  • kahoolin · 1 month ago
    I'm sick of people saying this. Have you played the latest 40k, are are you stuck in your fantasy ivory tower? The options for going to ground, running, and outflanking all create opportunities for huge tactical decisions in ways totally different from fantasy.

    The games represent different types of warfare, "tactics" is not synonymous with standing in blocks and wheeling around. That's only one KIND of tactics.

    Gah, I can't stand gamer elitism.
  • No_Gaming_In_Mississippi · 1 month ago
    I've been playing 40K since the release of 3rd Ed. of 40K (about ten years). In my gaming clique, I'm considered the top player and list writer. I own five 40K armies, at least 2,000 points each, some as much as 10,000. I also own six Fantasy armies. I've been playing Fantasy since 4th Ed. I've played top tiered players in MS, St. Louis, Chicago, and Memphis, and I almost always come out on top in both 40K and Fantasy. It's not about being an elitist, it's about stating what's there. If you enjoy 40K by all means continue to play it. The fluff is second to none, and the miniatures are pretty good as well. But don't sit up here and say the game is tactically challenging. Because it is not. We play 40K for the spectacle of it. I promise you there are many more games out there that are far more tactically challenging.
  • VonKoeder · 1 month ago
    Top Player is the title we give to all the players that are to competitive to try to get them to tone it down a notch.

    :D
  • No_Gaming_In_Mississippi · 1 month ago
    Jealous much?
  • VonKoeder · 1 month ago
    GW is about money. I do not fault them for that however I do call them on the long term destructive policies for a quick buck. Its a shame i want them around for a while.
  • DarkChaplain · 1 month ago
    hm, I think it's time for another one, bought Skull Pass when it came out, sold the dwarfs right away but never bought anything else for Fantasy-O&G.
    I love orcs, but they didn't catch me in the past =/
    But Empire isn't my cup of tea, puny men without muscles equipped with toothpicks - none of my business.

    Would like to see something more attractive, you know, Space Marines, Space Orcs and Tyranids got much more attention than Goblins, Dwarfs and Empire will ever had, don't you think?

    But I love the idea of strenghtening the whole WHFB-system!
    I love the races, love the books, but the whole system seems kinda small compared to 40k.
    It wouldn't be that hard to fill the background-gaps in Fantasy, and there are so many unneeded metal-minis which cost a lot of money, money which could be spent in more neccessary units..

    I'm looking forward to the new season, gotta be great!
  • LordSandwich · 1 month ago
    "But Empire isn't my cup of tea, puny men without muscles equipped with toothpicks..."

    Three words for you.

    Holy.
    Roman.
    Empire.
  • DarkChaplain · 1 month ago
    =D reminds me of Hetalia
    http://lh6.ggpht.com/_XTNQ6foKIxs/SdNuMr1MeKI/A...

    ...but that association doesn't really make things better xD
  • Bojesphob · 1 month ago
    Well, I used to play WFB back in, what, the 3rd edition? Don't remember exactly which it was, but back in the late 90's... Anyhow, I just recently got back into WFB, after playing 40k for about 2 years, and have actually found I like the WFB rules better than 40k. The games are quicker, and overall, a bit less daunting in comparison. That's good that I haven't bought the rulebook for WFB, then, if they're coming out with a new rulebook in a few months!! :)
  • UltramarineFan · 1 month ago
    Nice, guess I'll have to hold back a bit before I can start playing skaven and finally getting into fantasy.
  • Moriartis · 1 month ago
    I wouldn't necessarily wait before getting into skaven, as they are getting updated in line with the new book that will be coming out, so you don't really have to worry about the army being made mostly invalid due to a new book. and who can resist those new models?
  • UltramarineFan · 1 month ago
    Yeah, I meant that I would just hold back on getting the rulebook which would mean that eve if I have the army I couldn't really play with it. There is no way I'm going to be able to hold back from the models though, especially seeing as I'm going to do a plague army and I love all the plague themed models that GW have done and most of them are plastic as well!
  • Chumbalaya · 1 month ago
    Jeez, I thought we just got a new edition.

    If Fantasy becomes half the game 40k is, I'll consider it a smashing success.
  • slxiii · 1 month ago
    i sense a disturbance in the force... as if a million veteran wargamers just cried out in pain...
  • TheNorseman · 1 month ago
    But WHFB IS a better game than 40K... 40K is just easier and more popular with kids.
  • anon · 1 month ago
    Here we go with this crap.

    'WFB is just a more advanced, tactically sophisticated game for more mature, elite wargamers.' Blah blah.

    I hope you choke on something.
  • dave · 1 month ago
    lol hear hear, i hope he dies a painfull death too

    40k and fantasy and war of the ring (i dont include LOTR as it realy is slow and painful to play) are all equal in tactics
    peeps who say 40k has no tactics have never seen a good gamer playing using flanking manovers to hit soft targets baiting big units away from his battel line or timing a pivitol strike for a unit of stormtroopers on a key enamy unit
  • Moriartis · 1 month ago
    while i generally agree that all of the games systems have worth and that it comes across as quite elitist to act like an interest in one makes you somehow superior to others, i disagree with the statement about LOTR, that game system is extremely well designed and some of my favorite, most memorable battles have come from it, you just have to go into it knowing that it isn't meant to be for big battles, but for small character driven ones.
  • dave · 1 month ago
    totaly agree i used to love a good game of lotr back in the days of the fellowship edition but nowadays all people whant to play is big 700pt affairs and the do drag on and on and on
  • No_Gaming_In_Mississippi · 1 month ago
    Once you get real good you'll see 40K has no real tactics. If you are a good player stop fooling yourself, this game is all about die and odds.
  • zealotohio · 1 month ago
    if you really think you're invulnerable to making a mistake in 40k I feel bad for you.

    Think about it.
  • No_Gaming_In_Mississippi · 1 month ago
    I'm not saying I can't make mistakes. All I'm saying is once your game gets good enough you can on autopilot.
  • zealotohio · 1 month ago
    Possibly if there's no gaming in Mississippi you can. Play me or anyone I know sometime after your brain clocks out and you can chalk it up before the game starts.

    The game is NOT that easy. I think it's hilarious that people even consider saying you can autopilot in 40k lol.
  • No_Gaming_In_Mississippi · 1 month ago
    Just because I live in Mississippi, doesn't mean I don't tarvel outside of Mississippi. I frequently (once or twice a year) travel to Chicago and St. Louis, and usually manage to squeeze out a good number of games which I usually win. All I'm saying is that once you know the core rules of the game, and understand how other army's units interact with your own, you can go on autopilot. What aggravates me is people who insist that 40K is a tactically challenging game. It's not. As I've already posted, if you like the fluff, then by all means, play the game; however, don't try to justify your love of the game by saying that it's tactically challenging. I've played this game for years and I'm telling you...if the game has any tactics in it all, they're only rudimentary tactics. I'm inclined to think that most clear-thinking people that would argue this point are suffering from "fanboy-ism." What fanboyism is to me is people who desperately want to be good at something, so they try to take a skill like memorizing a rule book or codex and turning it around is because of their "mad-tactical" skill. Even GW has said that this game is not balanced and is not meant for competitive play. So what's it going to take?

    P.S. Fanboy-ism is alot like alcohol-ism, and alot of other -ism(s). Most of the time you don't realize you have a problem until someone points it out to you.
  • zealotohio · 1 month ago
    tactical


    of or pertaining to tactics, esp. military or naval tactics. 2. characterized
    by skillful tactics or adroit maneuvering or procedure: tactical movements.
    3. of or pertaining to a maneuver or plan of action designed as an expedient
    toward gaining a desired end or temporary advantage.
    challenging


    offering a challenge; testing one's ability, endurance, etc: a challenging
    course; a challenging game. 2. stimulating, interesting, and
    thought-provoking: a challenging suggestion.
    provocative; intriguing: a challenging smile.


    The only thing I'm finding challenging is remembering why I decided to
    comment on BoLS lol
  • VonKoeder · 1 month ago
    This is true. Many of these trips we go together and we are always looking for a challenge. Some times we encounter a new cheese or just honestly good players. Most of the time we come across people that just don't know the rules.
  • VonKoeder · 1 month ago
    He makes mistakes all the time. I can list several. Like when my Britonians killed his stupid Vampire Count no one had ever killed and never could. Or when Grimgor with no ranged support mooned his Empire army and turned to walk away with a win mid field with out ever engaging his lines. You should ask him about it. There are many more. ;)
  • shakespear · 1 month ago
    I think the only "tactics" are list building, game is decided before the first die is rolled.

    A 28mm game with 150 miniatures on a 4X6 table has no tactics. 40k players LOVE to talk about flanks, flanking, flank refusal, ect. I think they are confused.

    Play a 15mm game, with 150 minis on 4X6 table and you will see tactics.
  • No_Gaming_In_Mississippi · 1 month ago
    Looks like me and you are on the same page with this one.
  • VonKoeder · 1 month ago
    There are many choices you make in a game. Many very little you take for granted and experience teaches which one are good and bad. Some you may not even consider part of the game. Just because you have trouble describing how its tactical doesn't mean you have to hate on the idea.
  • No_Gaming_In_Mississippi · 1 month ago
    You know as well as I do once your game gets good must of the choices are pre-made. You know this. Plus I don't hate 40k, I'm just not a big fan of alot of what GW does to folks like you and me.
  • VonKoeder · 1 month ago
    I didn't say you hate 40k, I said don't hate on 40k. Its fun. The background as you said is great. GW wouldn't know what to do with product support or customer service if it sat on there collective faces. The game however does have tactics if not simpler and therefore more subtle then certain other games. The scale of it requires some level of tactics. If you cant recognize that then you are hating.
  • No_Gaming_In_Mississippi · 1 month ago
    But GW makes it so easy...... hateing on them that is. I said before that the game may have rudimentary tactics.
  • jester_prince · 1 month ago
    Id say 40k is full of a different type of tactics then WHF. Which is good because the situations and tactics used in 40k are more representative of the world its trying to recreate.

    The two styles of warfare are entirly different, blocks of infantry is suited for WHF. As was the style in medival times. It relyed on the tactics of a genral to direct a very well orchistrated force and for the blocks of units to perform their manuvers. Its a style that relys on the skill of the genral and alot less on the indevidual units. War was about honour and rules, directing raks of men to their deaths to delay them to be hit frm the flanks. The lines were drawn. Which is why gunpoweder really called for a change in tactics.

    Now bring that forward into modern day, the tactics rely alot less on a single genrals ability to direct troops and manuvers, and alot more on the indevidual skills and equipment of the soliders and tank crews themselves. Directing them to take out a unit isnt as easy as telling them to charge a flank. The battle lines are blurry and no longer do troops stand in ranks and wait to be charged. The rules reflect this, winning a real combat is all about setting up the heavy weapons and creating kill zones, or getting that elite squad behind them to disrupt it. The tactics have to be more subtle because its a faster paced game.

    I always think of 40k being a snap shot of a 20 min skirmish, each combat over in a few mins of intense gunfights or brutal fighting. WHF I think of as an hour long skirmish where troops manuvering takes a long time.

    Saying 40k has no tactics is wrong, its a different style of tactics that represent the style or warfare its based on, which is more in the moment style of thinking. WHF is deffinetly a more cerebral game that requires more forward thinking, chooseing to wheel around a unit, chooseing not to move one ect. I think 40k has gained some of this with the introduction of go to ground and run ect. A Unit of troop not faceing each other is devistating, while in modern warfare, troops arnt lined up in ranks and are much more aware of their surroundings.

    Id like to see the ability to return fire in 40k where you give up your movment and shooting phase to return fire during your opponents shooting phase at any unit that fires at you (and allow shots to be split between targets).
    Or pin a squad thats not aware of you in night fights (iniative roll perhaps?).

    But the tactics are all totaly different.
  • LordSandwich · 1 month ago
    See, the core rulebook of Fantasy lends itself towards more tactically balanced games. This remains so for armies like Empire, Dwarfs (non-gunline) Ogres, and Bretonnia, but the problem is it seems like all of the most recent army books are 7th Edition in name only: their rules play TOTALLY differently and unbalance the game system.
  • Chumbalaya · 1 month ago
    lol Daemons

    Enjoy checkers, Go is superior.
  • TheNorseman · 1 month ago
    When i seen your post insulting Fantasy I couldn't help myself from saying something elitist to start the big ball rolling. LOL

    Hell i play 40K more than WFB anyways. I enjoy both immensely. I'm just being a instigator.
  • Chumbalaya · 1 month ago
    Successful troll is successful, well done.

    I like Fantasy a lot, I hope they can fix it before it gets any worse.

    Trolling Fantasy elitists is so much fun.
  • Herald of Nurgle · 1 month ago
    I most certainly approve.
  • VampireHarlequin · 1 month ago
    I don't play fantasy, but I feel I've been missing out. What are the current 'bag bads' in the rules that really need to be sorted out, and what are the obvious things they can add (or subtract, considering that it's perhaps the only one of G.W.s products people seem to say they WANT to see streamlined and simplified.)?
  • WaaaghTheDog · 1 month ago
    Damn, i just finished reading the seventh edition to pick up WFB
  • altiarthefallen · 1 month ago
    im sorry i dont believe for one minuet that it would be empire they have only just been done
  • anon · 1 month ago
    "(war machines and blast/template weapons...check it out!)."

    Man thats scary, blast emplates with no partials in fantasy is a horrifying thought. It's actually like GW is trying to push us away form 20mm infantry blocks
  • snix · 1 month ago
    Chaos dwarfs need a new codex.Seriously does WHFB really need a new edition.
  • Moriartis · 1 month ago
    well, they are in the works, most likely a complete rework too.
  • TheNorseman · 1 month ago
    All I have to say is the dang Flanking rules better get changed!!!! They absolutely suck in this edition. It is one of the major reasons a well played Vampire Counts army are almost unbeatable in this edition.

    Everything else is pretty good.
  • Moriartis · 1 month ago
    Not saying i disagree, but how do you mean? what is wrong with them? how do you think they should be changed?
  • TheNorseman · 1 month ago
    If you have the movement and can draw a clear line to a flank you should be able to charge the flank.

    Current rules make it so if you have more models in the charged units front quarter you cant charge the flank. All it does is make it so a small facing adjustment can force you to charge multiple units on the front which totally screws multiple charge situations.

    Maybe even a rule that states if a unit already has a unit on the front and you have enough movement and can clearly draw a line to the flank you can charge the flank.
  • dave · 1 month ago
    id like to see WHFB take a leaf out of war of the rings book i know alot of vets barf at the mention of lord of the rings but war of the ring suprised me at how stremlined and tactical the game was and lets face it my WHFB games so far this edition to who has the cheesiest special char (gay exploding phionx guard) and whos packing the most dispell scrolls/magic resistance which as a big fan of magic and all its random glory (love my bray shammans) find has made most of my games so boring ive packed my stuff up by turn 3 as ive totaly lost intrest
  • Dark_Templar · 1 month ago
    How do your opponents feel about you just packing up? Is it you are losing interest or just losing the game?
  • LordSandwich · 1 month ago
    He's right, you know. Take a step back. What do all tournie lists have in common?

    Sledgehammer melee. Yawn.
    Absolute magical domination. Sigh.
    Massively expensive characters/monsters. Ho-hum.

    It's come to the point where the repetitiveness of Fantasy in Tournie environments is SO much more dull than in 40K.
  • Moriartis · 1 month ago
    yeah, i can definitely see your point on this. it seems to me that all you really have to do in fantasy to have a good chance of dominating the game is try to dominate one phase of the game. a VC army kitted out for magic is extremely hard to deal with, and if you didn't prepare to deal with it with some anti-magic you're bound to lose, just as Dwarf army kitted out for shooting is extremely hard to deal with, and if you don't have any shooting or magic missles to counter it with you're bound to lose. it would be nice to see something that forces some more balance into armies.
  • socalwarhammerradio · 1 month ago
    Really, if we are going to have to endure a new edition of WHFB I hope they look at some past editions of the game and other rule sets they have produced. Namely, Warhammer Ancient Battles, with its various weapon and troop type rules (skirmishers, light infantry and infantry for example). Few things in 7th ed need to be changed unless they are going to add some more tactics (unit types) to the game. It would be nice for them to fix the minimum frontage for rank issue. Namely 20mm, 25mm and 40mm bases all needing a minimum of 5 models to gain a rank. It would make sense to have it 5 20mm, 4 25mm (and Cavalry) and 3 40mm bases (Ogres, Minos, etc.) to equal a rank.
  • liazardman · 1 month ago
    Ok so again i find myself wondering why GW loves to update some armies b4 far older armies even get looked at.

    I hope Beasts of chaos still get the new book. As do I hope that somewhere they have plans for ogres or Tomb kings
  • spectraldragon · 1 month ago
    I call cheap lunchmeat on this one. It has allready been said by several of the top brass at GW that the goal is to update every army before a new edition comes out. I don't see that happening in less than a year, though if it does, great. I could see 2011 or more realistically 2012, given that the new rules came out, what, a little less than 2 years ago? How often do they usually update the core rulebook, because I know they don't do it every 2 years. It is supposed to be an extremely aggressively heavy year for fantasy according to good sources, but I don't think it means a new edition that soon.
  • Dark_Templar · 1 month ago
    I am pretty sure 7th was released in 06, which means that by the time 8th comes out in 2010, it would be the standard 4 year window that they typically stick with.

    Anyways, any new books that come out will be written with 8th in mind, so getting them out first would probably be worthwhile, and will make all the punters happy.
  • Faolain · 1 month ago
    I'm planning on starting up Fantasy again when they get a new edition. If it's during the summer, I'm off work (teacher) so that's plenty of time to get stuff painted!
  • Muskie · 1 month ago
    I never got to play the last two editions, and I still don't have my Orks and Goblins fieldable at 1000 points. I remember buying the last O&G army book when it came out... I'm just not afforded many options to play I guess...
  • Millenium_King · 1 month ago
    F**k Fantasy. Nobody plays it. 40K WAAAAAAAY outperforms it in the states. What is the point of trying to make Fantasy Apocalypse? No one has a fantasy collection large enough. Fantasy has like zero support from Forgeworld (with good reason). Trying to support it though Forgeworld won't work because they don't have the vehicles that you can make resin parts to create like 100,000 variants of.
  • eldargal · 1 month ago
    Fantasy does better in the UK and Europe, where most of GWs sales are.
  • eldargal · 1 month ago
    Grr why do I keep resetting to guest status whenever I switch articles.

    Oh, and before anyone accuses me of being a WFB fangirl, I stopped playing after the last edition. I do hope the new edition fixes WFB though.

    Edit: Nevermind, fixed it.

  • TheNorseman · 1 month ago
    FW has stated that they are going to focus more on Fantasy and provide more models for the range. there have even been rumors of FW doing an entire Chaos Dwarf line. There are ALOT of things that could be done for the range. If they were to supplement siege equipments, rules, and fortresses for each race things could get VERY interesting.

    Other options are to make extra bits to make things extra special. Bits packs for every magic weapon in the army book. Provincial specialties for empire armies, Special city specific heraldry for other races. Variant Character, champion, or war machine, models.

    The list is just as long as the 40K one. I for one would buy a FW Provincial Empire Army or a rule book with an empire warwagon. Or two different greater deamon models because I do not want to have 3 the same.
  • Chuckles · 1 month ago
    In Australia fantasy is becoming increasingly popular while 40k is starting to disappear from the tournament scene.

    I am not saying fantasy is a better game than 40k because they are totally different but many people I know feel fantasy has more to offer them on a competitive scale. Also many people get board of facing space marines in all there many different forms at least on a minimum 60% of the time.

    Fantasy also has a better support system atm including a national ranking system. Apparently 40k is getting one soon so maybe that will increase 40k support.

    Anyways lets not f@@k fantasy becuase it is a great game, has some great models and a very passionate growing community.
  • karloss01 · 1 month ago
    i wish they update all the army books first before jumping to the next edition.
  • gary · 1 month ago
    Tbh TK BM and Brets need update b4 orks, WAYYYY b4 orks or empire
  • Millenium_King · 1 month ago
    Cite your sources.
  • socalwarhammerradio · 1 month ago
    The one thing to remember is that some army books will be well over 5 years old when this next edition comes out, namely beast of chaos and wood elves. I think with a new edition coming, GW had better think about getting some updates. I know that beasts of chaos, wood elves and a few others are not the big money makers that empire, warriors of chaos and others are, but to almost completely ignore them seems to show that they have little regard for the hobby side of the business.

    If GW keeps things going at this rate, it will eventually come down (and it is already heading that way) that only 3-5 core armies will get any type of play. Like many other people, I love modeling, but ultimately it isn't worth it for me to play any army (such as my Beastmen or Wood Elves) without new rules for the armies. At least not playing them in a competitive setting.
  • MyBlueOblivion · 1 month ago
    Personally, I'm kinda looking forward to a new edition of WFB. I had a chat a couple of weeks ago with my local store's manager on the subject of the new release, and found out some very interesting tidbits (note: buying the guy a drink first helps, apparently!)
    Magic is getting a little tweak, with the possibility of a new miscast table, and a new rule regarding miscasts... if you ever try casting on just one dice, a roll of a 1 will be a miscast (so look out, Dark Elf sorcoresses and VC necromancers).
    Movement is apparently getting cleaned up, especially in regards charging... no real word yet, but there might just be a chance that the problems with charging flanks from an odd angle and ending up charging the front will be solved.
    The biggest change that we discussed, though, is missions. Pitched battle is not going... but it is getting no less than eleven new friends to play with. I've actually had a look at these (my friend the manager had them on him at the time, in an official GW staff printout), and they will really shake the game up. The missions cover everything from a kind of random deployment, where the two sides have literally stumbled upon each other in the mists, to capturing an enemy outpost, to a meeting engagement in a 12'' wide corridor played between the two short sides of the table... 300, anyone?
    All in all, it looks kinda fun. As with everything, though, we'll just have to wait and see.
  • socalwarhammerradio · 1 month ago
    Well, we will have to wait and see. Can you clarify if it is going to be 12 scenarios or 6 base scenarios with 6 optional scenarios? I guess it makes no real difference, but I am none the less curious. If you have any information can you please let us know, regarding skirmishers? I am understanding that there are some moderate (some would say earthshaking) changes on how they will move and operate. Like with everything else, there is little if any information out there. Well, not much information that is reliable.
  • MyBlueOblivion · 1 month ago
    Sadly, I don't know; my friend just showed me the mission pages of his monthly printout. From the sheer number of them, I would say that it's six missions (like 40k), with six advanced missions that you can use as an alternative. That's just a guess, though. I will, however, try my best to find out what I can, and feed it back over here.
    As for skirmishers, I'm afraid I'm a bit in the dark. I have just been told, by several staff members, that most of the rules won't be changing a great deal, if at all. Some stuff, like magic, is being tweaked a fair bit. One thing I can confirm is a question on the use of blast/breath weapons; just like the Skaven army book, all template weapons will hit like they do in 40k (i.e. no partials). Which makes dragon breath actually useful, which for a High Elf player like me, is wonderful news :)
    As soon as I know more, I'll let everyone know!
  • socalwarhammerradio · 1 month ago
    <html><body><span style="font-family:Verdana; color:#000000; font-size:10pt;"><div>Thanks for the info.  If you get a chance, be sure to check out the show.  If you get anymore news I will be sure to give you credit on the air.  </div><div>
    </div><div>Thanks,</div><div>Pat </div><div>www.socalwarhammer.net
    </div>

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